From a3955f150c3840cc9254a36c8fceddabdfd86731 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Tue, 15 Mar 2005 01:45:38 +0000 Subject: [PATCH] VAR_CUTSCENEEXIT_KEY uses different value in NES maniac svn-id: r17140 --- scumm/input.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scumm/input.cpp b/scumm/input.cpp index 827eb4c50c8..43e5282201c 100644 --- a/scumm/input.cpp +++ b/scumm/input.cpp @@ -400,7 +400,7 @@ void ScummEngine::processKbd(bool smushMode) { saveloadkey = VAR(VAR_MAINMENU_KEY); if (_lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY) || - (VAR(VAR_CUTSCENEEXIT_KEY) == 4 && _lastKeyHit == 27)) { + ((VAR(VAR_CUTSCENEEXIT_KEY) == 4 || VAR(VAR_CUTSCENEEXIT_KEY) == 64) && _lastKeyHit == 27)) { // Skip cutscene (or active SMUSH video). For the V2 games, which // normally use F4 for this, we add in a hack that makes escape work, // too (just for convenience).