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SHERLOCK: Minor comment updates
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@@ -221,6 +221,8 @@ People::~People() {
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* Reset the player data
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*/
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void People::reset() {
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// Note: The engine has theoretical support for two player charactersm but only the first one is used.
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// Watson is, instead, handled by a different sprite in each scene, with a very simple initial movement, if any
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Sprite &p = _data[PLAYER];
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p._description = "Sherlock Holmes!";
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@@ -128,7 +128,7 @@ Common::Error SherlockEngine::run() {
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// Reset UI flags
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_ui->reset();
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// Reset the active characters to initially just Sherlock
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// Reset the data for the player character (Sherlock)
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_people->reset();
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// Initialize and load the scene.
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