diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp index 8f7b957db6f..9c264b47549 100644 --- a/engines/sherlock/people.cpp +++ b/engines/sherlock/people.cpp @@ -221,6 +221,8 @@ People::~People() { * Reset the player data */ void People::reset() { + // Note: The engine has theoretical support for two player charactersm but only the first one is used. + // Watson is, instead, handled by a different sprite in each scene, with a very simple initial movement, if any Sprite &p = _data[PLAYER]; p._description = "Sherlock Holmes!"; diff --git a/engines/sherlock/sherlock.cpp b/engines/sherlock/sherlock.cpp index 8b256157927..5a73b4fd1d2 100644 --- a/engines/sherlock/sherlock.cpp +++ b/engines/sherlock/sherlock.cpp @@ -128,7 +128,7 @@ Common::Error SherlockEngine::run() { // Reset UI flags _ui->reset(); - // Reset the active characters to initially just Sherlock + // Reset the data for the player character (Sherlock) _people->reset(); // Initialize and load the scene.