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Draw the IHNM portrait on the right coordinates.
svn-id: r19002
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+1
-1
@@ -596,7 +596,7 @@ static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all
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15, // verb text shadow color FIXME
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252, // verb text active color
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5, 4, // left portrait x, y offset
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11, 12, // left portrait x, y offset
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-1, -1, // right portrait x, y offset
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-1, -1, // inventory Up & Down button indexies
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@@ -123,8 +123,6 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
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if (_vm->getGameType() == GType_ITE) {
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_vm->_sprite->loadList(_vm->getResourceDescription()->defaultPortraitsResourceId, _defPortraits);
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} else {
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// TODO
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}
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setPortraitBgColor(0, 0, 0);
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