HUGO: Translate buttons in load and save dialogs.

This commit is contained in:
Thierry Crozat
2016-02-20 21:08:34 +00:00
parent 369d23dc3f
commit 79bfe91bfe
+3 -2
View File
@@ -32,6 +32,7 @@
#include "common/savefile.h"
#include "common/textconsole.h"
#include "common/config-manager.h"
#include "common/translation.h"
#include "graphics/surface.h"
#include "graphics/thumbnail.h"
@@ -294,7 +295,7 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
Common::String savegameDescription;
if (slot == -1) {
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
savegameId = dialog->runModalWithCurrentTarget();
savegameDescription = dialog->getResultString();
delete dialog;
@@ -396,7 +397,7 @@ bool FileManager::restoreGame(const int16 slot) {
int16 savegameId;
if (slot == -1) {
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
savegameId = dialog->runModalWithCurrentTarget();
delete dialog;
} else {