CGE2: Translate buttons in load and save dialogs.

This commit is contained in:
Thierry Crozat
2016-02-20 21:08:34 +00:00
parent 245afb1fcb
commit 369d23dc3f
+3 -2
View File
@@ -30,6 +30,7 @@
#include "gui/message.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/translation.h"
#include "engines/advancedDetector.h"
#include "cge2/events.h"
#include "cge2/text.h"
@@ -63,7 +64,7 @@ bool Keyboard::getKey(Common::Event &event) {
return false;
case Common::KEYCODE_F5:
if (_vm->canSaveGameStateCurrently()) {
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
int16 savegameId = dialog->runModalWithCurrentTarget();
Common::String savegameDescription = dialog->getResultString();
delete dialog;
@@ -74,7 +75,7 @@ bool Keyboard::getKey(Common::Event &event) {
return false;
case Common::KEYCODE_F7:
if (_vm->canLoadGameStateCurrently()) {
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
int16 savegameId = dialog->runModalWithCurrentTarget();
delete dialog;