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FULLPIPE: Continued on scene loading
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+22
-22
@@ -120,33 +120,33 @@ class CInputController {
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};
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struct PicAniInfo {
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int32 type;
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int16 objectId;
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int16 field_6;
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int32 field_8;
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int16 field_C;
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int16 field_E;
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int32 ox;
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int32 oy;
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int32 priority;
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int16 staticsId;
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int16 movementId;
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int16 dynamicPhaseIndex;
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int16 flags;
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int32 field_24;
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int32 someDynamicPhaseIndex;
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int32 type;
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int16 objectId;
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int16 field_6;
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int32 field_8;
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int16 field_C;
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int16 field_E;
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int32 ox;
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int32 oy;
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int32 priority;
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int16 staticsId;
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int16 movementId;
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int16 dynamicPhaseIndex;
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int16 flags;
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int32 field_24;
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int32 someDynamicPhaseIndex;
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bool load(MfcArchive &file);
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bool load(MfcArchive &file);
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};
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struct EntranceInfo {
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int32 sceneId;
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int32 field_4;
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int32 messageQueueId;
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byte gap_C[292]; // FIXME
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int32 field_130;
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int32 sceneId;
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int32 field_4;
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int32 messageQueueId;
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byte gap_C[292]; // FIXME
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int32 field_130;
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bool load(MfcArchive &file);
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bool load(MfcArchive &file);
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};
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class CMotionController;
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@@ -24,6 +24,7 @@
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#include "fullpipe/objects.h"
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#include "fullpipe/ngiarchive.h"
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#include "fullpipe/statics.h"
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namespace Fullpipe {
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@@ -116,6 +117,33 @@ bool Scene::load(MfcArchive &file) {
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_bg.load(file);
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_sceneId = file.readUint16LE();
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_stringObj = file.readPascalString();
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debug(0, "scene: <%s>", _stringObj);
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int count = file.readUint16LE();
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for (int i = 0; i < count; i++) {
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int aniNum = file.readUint16LE();
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char *aniname = genFileName(0, aniNum, "ani");
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Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(aniname);
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StaticANIObject *ani = new StaticANIObject();
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MfcArchive archive(f);
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ani->load(archive);
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ani->_sceneId = _sceneId;
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_staticANIObjectList1.push_back(ani);
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delete f;
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free(aniname);
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}
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return true;
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}
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@@ -34,7 +34,7 @@ class Scene : public CObject {
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Shadows *_shadows;
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int _soundList;
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int16 _sceneId;
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int _stringObj;
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char *_stringObj;
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int _field_BC;
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int _libHandle;
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@@ -0,0 +1,112 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef FULLPIPE_STATICS_H
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#define FULLPIPE_STATICS_H
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namespace Fullpipe {
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class CStepArray : public CObject {
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int _currPointIndex;
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int _points;
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int _maxPointIndex;
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int _pointsCount;
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int _isEos;
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};
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class StaticPhase : public Picture {
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int16 _initialCountdown;
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int16 _countdown;
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int16 _field_68;
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int16 _field_6A;
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int _exCommand;
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};
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class DynamicPhase : public StaticPhase {
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int _someX;
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int _someY;
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Common::Rect *_rectPtr;
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int16 _field_7C;
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int16 _field_7E;
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int _flags;
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};
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class Statics : public DynamicPhase {
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int16 _staticsId;
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int16 _field_86;
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char *_stringObj;
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int _picture;
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};
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class Movement : public GameObject {
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int _field_24;
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int _field_28;
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int _lastFrameSpecialFlag;
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int _flipFlag;
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int _updateFlag1;
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Statics *_staticsObj1;
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Statics *_staticsObj2;
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int _mx;
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int _my;
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int _m2x;
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int _m2y;
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int _field_50;
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int _counterMax;
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int _counter;
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CPtrList _dynamicPhases;
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int _field_78;
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int _framePosOffsets;
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int _currMovementObj;
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int _field_84;
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DynamicPhase *_currDynamicPhase;
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int _field_8C;
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int _currDynamicPhaseIndex;
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int _field_94;
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};
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class StaticANIObject : public GameObject {
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Movement *_movementObj;
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Statics *_staticsObj;
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int _shadowsOn;
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int16 _field_30;
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int16 _field_32;
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int _field_34;
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int _initialCounter;
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int _callback1;
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int _callback2;
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CPtrList _movements;
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CPtrList _staticsList;
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CStepArray _stepArray;
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int16 _field_96;
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int _messageQueueId;
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int _messageNum;
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int _animExFlag;
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int _counter;
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int _someDynamicPhaseIndex;
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public:
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int16 _sceneId;
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};
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} // End of namespace Fullpipe
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#endif /* FULLPIPE_STATICS_H */
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