FULLPIPE: Continued on scene loading

This commit is contained in:
Eugene Sandulenko
2013-09-06 14:48:15 +03:00
parent 29f323fd27
commit 751f435df0
4 changed files with 163 additions and 23 deletions
+22 -22
View File
@@ -120,33 +120,33 @@ class CInputController {
};
struct PicAniInfo {
int32 type;
int16 objectId;
int16 field_6;
int32 field_8;
int16 field_C;
int16 field_E;
int32 ox;
int32 oy;
int32 priority;
int16 staticsId;
int16 movementId;
int16 dynamicPhaseIndex;
int16 flags;
int32 field_24;
int32 someDynamicPhaseIndex;
int32 type;
int16 objectId;
int16 field_6;
int32 field_8;
int16 field_C;
int16 field_E;
int32 ox;
int32 oy;
int32 priority;
int16 staticsId;
int16 movementId;
int16 dynamicPhaseIndex;
int16 flags;
int32 field_24;
int32 someDynamicPhaseIndex;
bool load(MfcArchive &file);
bool load(MfcArchive &file);
};
struct EntranceInfo {
int32 sceneId;
int32 field_4;
int32 messageQueueId;
byte gap_C[292]; // FIXME
int32 field_130;
int32 sceneId;
int32 field_4;
int32 messageQueueId;
byte gap_C[292]; // FIXME
int32 field_130;
bool load(MfcArchive &file);
bool load(MfcArchive &file);
};
class CMotionController;
+28
View File
@@ -24,6 +24,7 @@
#include "fullpipe/objects.h"
#include "fullpipe/ngiarchive.h"
#include "fullpipe/statics.h"
namespace Fullpipe {
@@ -116,6 +117,33 @@ bool Scene::load(MfcArchive &file) {
_bg.load(file);
_sceneId = file.readUint16LE();
_stringObj = file.readPascalString();
debug(0, "scene: <%s>", _stringObj);
int count = file.readUint16LE();
for (int i = 0; i < count; i++) {
int aniNum = file.readUint16LE();
char *aniname = genFileName(0, aniNum, "ani");
Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(aniname);
StaticANIObject *ani = new StaticANIObject();
MfcArchive archive(f);
ani->load(archive);
ani->_sceneId = _sceneId;
_staticANIObjectList1.push_back(ani);
delete f;
free(aniname);
}
return true;
}
+1 -1
View File
@@ -34,7 +34,7 @@ class Scene : public CObject {
Shadows *_shadows;
int _soundList;
int16 _sceneId;
int _stringObj;
char *_stringObj;
int _field_BC;
int _libHandle;
+112
View File
@@ -0,0 +1,112 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_STATICS_H
#define FULLPIPE_STATICS_H
namespace Fullpipe {
class CStepArray : public CObject {
int _currPointIndex;
int _points;
int _maxPointIndex;
int _pointsCount;
int _isEos;
};
class StaticPhase : public Picture {
int16 _initialCountdown;
int16 _countdown;
int16 _field_68;
int16 _field_6A;
int _exCommand;
};
class DynamicPhase : public StaticPhase {
int _someX;
int _someY;
Common::Rect *_rectPtr;
int16 _field_7C;
int16 _field_7E;
int _flags;
};
class Statics : public DynamicPhase {
int16 _staticsId;
int16 _field_86;
char *_stringObj;
int _picture;
};
class Movement : public GameObject {
int _field_24;
int _field_28;
int _lastFrameSpecialFlag;
int _flipFlag;
int _updateFlag1;
Statics *_staticsObj1;
Statics *_staticsObj2;
int _mx;
int _my;
int _m2x;
int _m2y;
int _field_50;
int _counterMax;
int _counter;
CPtrList _dynamicPhases;
int _field_78;
int _framePosOffsets;
int _currMovementObj;
int _field_84;
DynamicPhase *_currDynamicPhase;
int _field_8C;
int _currDynamicPhaseIndex;
int _field_94;
};
class StaticANIObject : public GameObject {
Movement *_movementObj;
Statics *_staticsObj;
int _shadowsOn;
int16 _field_30;
int16 _field_32;
int _field_34;
int _initialCounter;
int _callback1;
int _callback2;
CPtrList _movements;
CPtrList _staticsList;
CStepArray _stepArray;
int16 _field_96;
int _messageQueueId;
int _messageNum;
int _animExFlag;
int _counter;
int _someDynamicPhaseIndex;
public:
int16 _sceneId;
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_STATICS_H */