mirror of
https://github.com/scummvm/scummvm.git
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151 lines
3.1 KiB
C++
151 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/ngiarchive.h"
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#include "fullpipe/statics.h"
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namespace Fullpipe {
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Scene *FullpipeEngine::accessScene(int sceneId) {
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SceneTag *t = 0;
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for (SceneTagList::iterator s = _gameProject->_sceneTagList->begin(); s != _gameProject->_sceneTagList->end(); ++s) {
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if (s->_sceneId == sceneId) {
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t = &(*s);
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break;
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}
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}
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if (!t)
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return 0;
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if (!t->_scene) {
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t->loadScene();
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}
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return t->_scene;
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}
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bool SceneTagList::load(MfcArchive &file) {
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int numEntries = file.readUint16LE();
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for (int i = 0; i < numEntries; i++) {
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SceneTag *t = new SceneTag();
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t->load(file);
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push_back(*t);
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}
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return true;
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}
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SceneTag::SceneTag() {
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_field_4 = 0;
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_scene = 0;
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}
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bool SceneTag::load(MfcArchive &file) {
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_field_4 = 0;
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_scene = 0;
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_sceneId = file.readUint16LE();
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_tag = file.readPascalString();
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debug(6, "sceneId: %d tag: %s", _sceneId, _tag);
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return true;
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}
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SceneTag::~SceneTag() {
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free(_tag);
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}
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void SceneTag::loadScene() {
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char *archname = genFileName(0, _sceneId, "nl");
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Common::Archive *arch = makeNGIArchive(archname);
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char *fname = genFileName(0, _sceneId, "sc");
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Common::SeekableReadStream *file = arch->createReadStreamForMember(fname);
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_scene = new Scene();
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MfcArchive archive(file);
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_scene->load(archive);
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delete file;
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g_fullpipe->_currArchive = 0;
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free(fname);
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free(archname);
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}
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Scene::Scene() {
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_sceneId = 0;
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_field_BC = 0;
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_shadows = 0;
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_soundList = 0;
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}
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bool Scene::load(MfcArchive &file) {
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warning("STUB: Scene::load");
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_bg.load(file);
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_sceneId = file.readUint16LE();
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_stringObj = file.readPascalString();
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debug(0, "scene: <%s>", _stringObj);
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int count = file.readUint16LE();
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for (int i = 0; i < count; i++) {
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int aniNum = file.readUint16LE();
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char *aniname = genFileName(0, aniNum, "ani");
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Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(aniname);
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StaticANIObject *ani = new StaticANIObject();
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MfcArchive archive(f);
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ani->load(archive);
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ani->_sceneId = _sceneId;
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_staticANIObjectList1.push_back(ani);
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delete f;
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free(aniname);
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}
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return true;
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}
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} // End of namespace Fullpipe
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