mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
WINTERMUTE: Rename FuncName->funcName in BRegistry
This commit is contained in:
@@ -284,7 +284,7 @@ HRESULT CBFileManager::initPaths() {
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int numPaths;
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// single files paths
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pathList = Game->_registry->ReadString("Resource", "CustomPaths", "");
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pathList = Game->_registry->readString("Resource", "CustomPaths", "");
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numPaths = CBUtils::strNumEntries(pathList.c_str(), ';');
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for (int i = 0; i < numPaths; i++) {
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@@ -328,7 +328,7 @@ HRESULT CBFileManager::initPaths() {
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#endif*/
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pathList = Game->_registry->ReadString("Resource", "PackagePaths", "");
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pathList = Game->_registry->readString("Resource", "PackagePaths", "");
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numPaths = CBUtils::strNumEntries(pathList.c_str(), ';');
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for (int i = 0; i < numPaths; i++) {
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@@ -286,7 +286,7 @@ CBGame::~CBGame() {
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getDebugMgr()->onGameShutdown();
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_registry->WriteBool("System", "LastRun", true);
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_registry->writeBool("System", "LastRun", true);
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cleanup();
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@@ -1494,7 +1494,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
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stack->correctParams(2);
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const char *key = stack->pop()->getString();
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int val = stack->pop()->getInt();
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_registry->WriteInt("PrivateSettings", key, val);
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_registry->writeInt("PrivateSettings", key, val);
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stack->pushNULL();
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return S_OK;
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}
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@@ -1506,7 +1506,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
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stack->correctParams(2);
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const char *key = stack->pop()->getString();
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int initVal = stack->pop()->getInt();
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stack->pushInt(_registry->ReadInt("PrivateSettings", key, initVal));
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stack->pushInt(_registry->readInt("PrivateSettings", key, initVal));
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return S_OK;
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}
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@@ -1517,7 +1517,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
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stack->correctParams(2);
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const char *key = stack->pop()->getString();
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const char *val = stack->pop()->getString();
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_registry->WriteString("PrivateSettings", key, val);
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_registry->writeString("PrivateSettings", key, val);
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stack->pushNULL();
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return S_OK;
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}
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@@ -1529,7 +1529,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
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stack->correctParams(2);
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const char *key = stack->pop()->getString();
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const char *initVal = stack->pop()->getString();
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AnsiString val = _registry->ReadString("PrivateSettings", key, initVal);
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AnsiString val = _registry->readString("PrivateSettings", key, initVal);
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stack->pushString(val.c_str());
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return S_OK;
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}
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@@ -2550,7 +2550,7 @@ CScValue *CBGame::scGetProperty(const char *name) {
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// MostRecentSaveSlot (RO)
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "MostRecentSaveSlot") == 0) {
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_scValue->setInt(_registry->ReadInt("System", "MostRecentSaveSlot", -1));
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_scValue->setInt(_registry->readInt("System", "MostRecentSaveSlot", -1));
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return _scValue;
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}
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@@ -3267,7 +3267,7 @@ HRESULT CBGame::SaveGame(int slot, const char *desc, bool quickSave) {
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if (FAILED(ret = CSysClassRegistry::getInstance()->saveInstances(Game, pm, quickSave))) goto save_finish;
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if (FAILED(ret = pm->saveFile(filename))) goto save_finish;
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_registry->WriteInt("System", "MostRecentSaveSlot", slot);
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_registry->writeInt("System", "MostRecentSaveSlot", slot);
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save_finish: // TODO: Remove gotos
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delete pm;
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@@ -3588,7 +3588,7 @@ HRESULT CBGame::loadSettings(const char *filename) {
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break;
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case TOKEN_REGISTRY_PATH:
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_registry->SetBasePath((char *)params);
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_registry->setBasePath((char *)params);
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break;
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case TOKEN_RICH_SAVED_GAMES:
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@@ -3612,8 +3612,8 @@ HRESULT CBGame::loadSettings(const char *filename) {
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ret = E_FAIL;
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}
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_settingsAllowWindowed = _registry->ReadBool("Debug", "AllowWindowed", _settingsAllowWindowed);
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_compressedSavegames = _registry->ReadBool("Debug", "CompressedSavegames", _compressedSavegames);
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_settingsAllowWindowed = _registry->readBool("Debug", "AllowWindowed", _settingsAllowWindowed);
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_compressedSavegames = _registry->readBool("Debug", "CompressedSavegames", _compressedSavegames);
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//_compressedSavegames = false;
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delete [] origBuffer;
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@@ -3910,7 +3910,7 @@ AnsiString CBGame::getDataDir() {
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#ifdef __IPHONEOS__
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return userDir;
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#else
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AnsiString baseDir = _registry->GetBasePath();
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AnsiString baseDir = _registry->getBasePath();
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return PathUtil::combine(userDir, baseDir);
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#endif
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}
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@@ -4553,7 +4553,7 @@ bool CBGame::isDoubleClick(int buttonIndex) {
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//////////////////////////////////////////////////////////////////////////
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void CBGame::autoSaveOnExit() {
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_soundMgr->saveSettings();
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_registry->SaveValues();
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_registry->saveValues();
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if (!_autoSaveOnExit) return;
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if (_state == GAME_FROZEN) return;
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@@ -41,14 +41,14 @@ namespace WinterMute {
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CBRegistry::CBRegistry(CBGame *inGame): CBBase(inGame) {
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_iniName = NULL;
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SetIniName("./wme.ini");
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LoadValues(true);
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setIniName("./wme.ini");
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loadValues(true);
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}
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//////////////////////////////////////////////////////////////////////////
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CBRegistry::~CBRegistry() {
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SaveValues();
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saveValues();
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delete[] _iniName;
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_iniName = NULL;
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}
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@@ -56,7 +56,7 @@ CBRegistry::~CBRegistry() {
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//////////////////////////////////////////////////////////////////////////
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AnsiString CBRegistry::ReadString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init) {
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AnsiString CBRegistry::readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init) {
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AnsiString ret = "";
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#ifdef __WIN32__
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@@ -69,8 +69,8 @@ AnsiString CBRegistry::ReadString(const AnsiString &subKey, const AnsiString &ke
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#endif
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bool found = false;
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ret = GetValue(_localValues, subKey, key, found);
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if (!found) ret = GetValue(_values, subKey, key, found);
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ret = getValue(_localValues, subKey, key, found);
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if (!found) ret = getValue(_values, subKey, key, found);
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if (!found) ret = init;
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return ret;
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@@ -78,46 +78,46 @@ AnsiString CBRegistry::ReadString(const AnsiString &subKey, const AnsiString &ke
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//////////////////////////////////////////////////////////////////////////
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bool CBRegistry::WriteString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value) {
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bool CBRegistry::writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value) {
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_values[subKey][key] = value;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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int CBRegistry::ReadInt(const AnsiString &subKey, const AnsiString &key, int init) {
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int CBRegistry::readInt(const AnsiString &subKey, const AnsiString &key, int init) {
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#ifdef __WIN32__
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int ret = GetPrivateProfileInt(subKey.c_str(), key.c_str(), init, _iniName);
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if (ret != init) return ret;
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#endif
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AnsiString val = ReadString(subKey, key, "");
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AnsiString val = readString(subKey, key, "");
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if (val.empty()) return init;
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else return atoi(val.c_str());
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBRegistry::WriteInt(const AnsiString &subKey, const AnsiString &key, int value) {
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WriteString(subKey, key, StringUtil::toString(value));
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bool CBRegistry::writeInt(const AnsiString &subKey, const AnsiString &key, int value) {
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writeString(subKey, key, StringUtil::toString(value));
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBRegistry::ReadBool(const AnsiString &subKey, const AnsiString &key, bool init) {
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return (ReadInt(subKey, key, (int)init) != 0);
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bool CBRegistry::readBool(const AnsiString &subKey, const AnsiString &key, bool init) {
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return (readInt(subKey, key, (int)init) != 0);
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBRegistry::WriteBool(const AnsiString &subKey, const AnsiString &key, bool value) {
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return WriteInt(subKey, key, (int)value);
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bool CBRegistry::writeBool(const AnsiString &subKey, const AnsiString &key, bool value) {
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return writeInt(subKey, key, (int)value);
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}
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//////////////////////////////////////////////////////////////////////////
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void CBRegistry::SetIniName(const char *name) {
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void CBRegistry::setIniName(const char *name) {
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delete[] _iniName;
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_iniName = NULL;
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@@ -132,30 +132,30 @@ void CBRegistry::SetIniName(const char *name) {
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//////////////////////////////////////////////////////////////////////////
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char *CBRegistry::GetIniName() {
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char *CBRegistry::getIniName() {
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return _iniName;
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}
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//////////////////////////////////////////////////////////////////////////
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void CBRegistry::LoadValues(bool local) {
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if (local) LoadXml("settings.xml", _localValues);
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else LoadXml(PathUtil::combine(Game->getDataDir(), "settings.xml"), _values);
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void CBRegistry::loadValues(bool local) {
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if (local) loadXml("settings.xml", _localValues);
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else loadXml(PathUtil::combine(Game->getDataDir(), "settings.xml"), _values);
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}
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//////////////////////////////////////////////////////////////////////////
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void CBRegistry::SaveValues() {
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SaveXml(PathUtil::combine(Game->getDataDir(), "settings.xml"), _values);
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void CBRegistry::saveValues() {
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saveXml(PathUtil::combine(Game->getDataDir(), "settings.xml"), _values);
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}
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//////////////////////////////////////////////////////////////////////////
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void CBRegistry::SetBasePath(const char *basePath) {
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void CBRegistry::setBasePath(const char *basePath) {
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_basePath = PathUtil::getFileNameWithoutExtension(basePath);
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LoadValues(false);
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loadValues(false);
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}
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//////////////////////////////////////////////////////////////////////////
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AnsiString CBRegistry::GetValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found) {
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AnsiString CBRegistry::getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found) {
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found = false;
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PathValueMap::iterator it = values.find(path);
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if (it == values.end()) return "";
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@@ -170,7 +170,7 @@ AnsiString CBRegistry::GetValue(PathValueMap &values, const AnsiString path, con
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}
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//////////////////////////////////////////////////////////////////////////
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void CBRegistry::LoadXml(const AnsiString fileName, PathValueMap &values) {
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void CBRegistry::loadXml(const AnsiString fileName, PathValueMap &values) {
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TiXmlDocument doc(fileName.c_str());
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if (!doc.LoadFile()) return;
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@@ -187,7 +187,7 @@ void CBRegistry::LoadXml(const AnsiString fileName, PathValueMap &values) {
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//////////////////////////////////////////////////////////////////////////
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void CBRegistry::SaveXml(const AnsiString fileName, PathValueMap &values) {
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void CBRegistry::saveXml(const AnsiString fileName, PathValueMap &values) {
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CBUtils::createPath(fileName.c_str());
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TiXmlDocument doc;
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@@ -35,24 +35,24 @@ namespace WinterMute {
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class CBRegistry : public CBBase {
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public:
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void SetIniName(const char *name);
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char *GetIniName();
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bool WriteBool(const AnsiString &subKey, const AnsiString &key, bool Value);
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bool ReadBool(const AnsiString &subKey, const AnsiString &key, bool init = false);
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bool WriteInt(const AnsiString &subKey, const AnsiString &key, int value);
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int ReadInt(const AnsiString &subKey, const AnsiString &key, int init = 0);
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bool WriteString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value);
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AnsiString ReadString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init = "");
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void setIniName(const char *name);
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char *getIniName();
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bool writeBool(const AnsiString &subKey, const AnsiString &key, bool Value);
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bool readBool(const AnsiString &subKey, const AnsiString &key, bool init = false);
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bool writeInt(const AnsiString &subKey, const AnsiString &key, int value);
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int readInt(const AnsiString &subKey, const AnsiString &key, int init = 0);
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bool writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value);
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AnsiString readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init = "");
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CBRegistry(CBGame *inGame);
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virtual ~CBRegistry();
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void SetBasePath(const char *basePath);
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AnsiString GetBasePath() const {
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void setBasePath(const char *basePath);
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AnsiString getBasePath() const {
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return _basePath;
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}
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void LoadValues(bool local);
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void SaveValues();
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void loadValues(bool local);
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void saveValues();
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private:
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char *_iniName;
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@@ -65,10 +65,10 @@ private:
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AnsiString _basePath;
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void LoadXml(const AnsiString fileName, PathValueMap &values);
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void SaveXml(const AnsiString fileName, PathValueMap &values);
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void loadXml(const AnsiString fileName, PathValueMap &values);
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void saveXml(const AnsiString fileName, PathValueMap &values);
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AnsiString GetValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found);
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AnsiString getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found);
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};
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} // end of namespace WinterMute
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@@ -144,8 +144,8 @@ HRESULT CBRenderSDL::initRenderer(int width, int height, bool windowed) {
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}
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}
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#else
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_realWidth = Game->_registry->ReadInt("Debug", "ForceResWidth", _width);
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_realHeight = Game->_registry->ReadInt("Debug", "ForceResHeight", _height);
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_realWidth = Game->_registry->readInt("Debug", "ForceResWidth", _width);
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_realHeight = Game->_registry->readInt("Debug", "ForceResHeight", _height);
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#endif
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/*
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@@ -184,7 +184,7 @@ HRESULT CBRenderSDL::initRenderer(int width, int height, bool windowed) {
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flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS;
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#endif
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//_windowed = Game->_registry->ReadBool("Video", "Windowed", true);
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//_windowed = Game->_registry->readBool("Video", "Windowed", true);
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// if (!windowed) flags |= SDL_WINDOW_FULLSCREEN;
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Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0);
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@@ -549,7 +549,7 @@ HRESULT CBRenderSDL::switchFullscreen() {
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_windowed = !_windowed;
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*/
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Game->_registry->WriteBool("Video", "Windowed", _windowed);
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Game->_registry->writeBool("Video", "Windowed", _windowed);
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return S_OK;
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}
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@@ -71,11 +71,11 @@ HRESULT CBSoundMgr::cleanup() {
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//////////////////////////////////////////////////////////////////////////
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void CBSoundMgr::saveSettings() {
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if (_soundAvailable) {
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Game->_registry->WriteInt("Audio", "MasterVolume", _volumeMaster);
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Game->_registry->writeInt("Audio", "MasterVolume", _volumeMaster);
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Game->_registry->WriteInt("Audio", "SFXVolume", _volumeSFX);
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Game->_registry->WriteInt("Audio", "SpeechVolume", _volumeSpeech);
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Game->_registry->WriteInt("Audio", "MusicVolume", _volumeMusic);
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Game->_registry->writeInt("Audio", "SFXVolume", _volumeSFX);
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Game->_registry->writeInt("Audio", "SpeechVolume", _volumeSpeech);
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Game->_registry->writeInt("Audio", "MusicVolume", _volumeMusic);
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}
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}
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@@ -101,11 +101,11 @@ HRESULT CBSoundMgr::initialize() {
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}
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#endif
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_volumeMaster = Game->_registry->ReadInt("Audio", "MasterVolume", 100);
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_volumeMaster = Game->_registry->readInt("Audio", "MasterVolume", 100);
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_volumeSFX = Game->_registry->ReadInt("Audio", "SFXVolume", 100);
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_volumeSpeech = Game->_registry->ReadInt("Audio", "SpeechVolume", 100);
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_volumeMusic = Game->_registry->ReadInt("Audio", "MusicVolume", 100);
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_volumeSFX = Game->_registry->readInt("Audio", "SFXVolume", 100);
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_volumeSpeech = Game->_registry->readInt("Audio", "SpeechVolume", 100);
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_volumeMusic = Game->_registry->readInt("Audio", "MusicVolume", 100);
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_soundAvailable = true;
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setMasterVolumePercent(_volumeMaster);
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@@ -202,8 +202,8 @@ HRESULT CSXStore::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
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stack->correctParams(1);
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const char *prodId = stack->pop()->getString();
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Game->_registry->WriteBool("Purchases", prodId, true);
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Game->_registry->SaveValues();
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Game->_registry->writeBool("Purchases", prodId, true);
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Game->_registry->saveValues();
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stack->pushBool(true);
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@@ -217,7 +217,7 @@ HRESULT CSXStore::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
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stack->correctParams(1);
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const char *prodId = stack->pop()->getString();
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stack->pushBool(Game->_registry->ReadBool("Purchases", prodId, false));
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stack->pushBool(Game->_registry->readBool("Purchases", prodId, false));
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return S_OK;
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}
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@@ -766,10 +766,10 @@ HRESULT CScEngine::SaveBreakpoints() {
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sprintf(Key, "Breakpoint%d", Count);
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sprintf(Text, "%s:%d", _breakpoints[i]->_filename.c_str(), _breakpoints[i]->_lines[j]);
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Game->_registry->WriteString("Debug", Key, Text);
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Game->_registry->writeString("Debug", Key, Text);
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}
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}
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Game->_registry->WriteInt("Debug", "NumBreakpoints", Count);
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Game->_registry->writeInt("Debug", "NumBreakpoints", Count);
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return S_OK;
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}
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@@ -780,11 +780,11 @@ HRESULT CScEngine::LoadBreakpoints() {
|
||||
|
||||
char Key[100];
|
||||
|
||||
int Count = Game->_registry->ReadInt("Debug", "NumBreakpoints", 0);
|
||||
int Count = Game->_registry->readInt("Debug", "NumBreakpoints", 0);
|
||||
for (int i = 1; i <= Count; i++) {
|
||||
/* uint32 BufSize = 512; */
|
||||
sprintf(Key, "Breakpoint%d", i);
|
||||
AnsiString breakpoint = Game->_registry->ReadString("Debug", Key, "");
|
||||
AnsiString breakpoint = Game->_registry->readString("Debug", Key, "");
|
||||
|
||||
char *Path = CBUtils::strEntry(0, breakpoint.c_str(), ':');
|
||||
char *Line = CBUtils::strEntry(1, breakpoint.c_str(), ':');
|
||||
|
||||
@@ -174,16 +174,16 @@ int WinterMuteEngine::init() {
|
||||
}*/
|
||||
|
||||
|
||||
if (_game->_registry->ReadBool("Debug", "DebugMode")) _game->DEBUG_DebugEnable("./wme.log");
|
||||
if (_game->_registry->readBool("Debug", "DebugMode")) _game->DEBUG_DebugEnable("./wme.log");
|
||||
|
||||
_game->_dEBUG_ShowFPS = _game->_registry->ReadBool("Debug", "ShowFPS");
|
||||
_game->_dEBUG_ShowFPS = _game->_registry->readBool("Debug", "ShowFPS");
|
||||
|
||||
if (_game->_registry->ReadBool("Debug", "DisableSmartCache")) {
|
||||
if (_game->_registry->readBool("Debug", "DisableSmartCache")) {
|
||||
_game->LOG(0, "Smart cache is DISABLED");
|
||||
_game->_smartCache = false;
|
||||
}
|
||||
|
||||
/* bool AllowDirectDraw = _game->_registry->ReadBool("Debug", "AllowDirectDraw", false);*/
|
||||
/* bool AllowDirectDraw = _game->_registry->readBool("Debug", "AllowDirectDraw", false);*/
|
||||
|
||||
// load general game settings
|
||||
_game->initialize1();
|
||||
@@ -307,8 +307,8 @@ int WinterMuteEngine::messageLoop() {
|
||||
PosX -= _game->_renderer->_monitorRect.left;
|
||||
PosY -= _game->_renderer->_monitorRect.top;
|
||||
|
||||
_game->_registry->WriteInt("Video", "WindowPosX", PosX);
|
||||
_game->_registry->WriteInt("Video", "WindowPosY", PosY);
|
||||
_game->_registry->writeInt("Video", "WindowPosX", PosX);
|
||||
_game->_registry->writeInt("Video", "WindowPosY", PosY);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user