diff --git a/engines/wintermute/Base/BFileManager.cpp b/engines/wintermute/Base/BFileManager.cpp index 3617d8a344b..19f162315db 100644 --- a/engines/wintermute/Base/BFileManager.cpp +++ b/engines/wintermute/Base/BFileManager.cpp @@ -284,7 +284,7 @@ HRESULT CBFileManager::initPaths() { int numPaths; // single files paths - pathList = Game->_registry->ReadString("Resource", "CustomPaths", ""); + pathList = Game->_registry->readString("Resource", "CustomPaths", ""); numPaths = CBUtils::strNumEntries(pathList.c_str(), ';'); for (int i = 0; i < numPaths; i++) { @@ -328,7 +328,7 @@ HRESULT CBFileManager::initPaths() { #endif*/ - pathList = Game->_registry->ReadString("Resource", "PackagePaths", ""); + pathList = Game->_registry->readString("Resource", "PackagePaths", ""); numPaths = CBUtils::strNumEntries(pathList.c_str(), ';'); for (int i = 0; i < numPaths; i++) { diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp index a44c5c7e523..0545cf9168f 100644 --- a/engines/wintermute/Base/BGame.cpp +++ b/engines/wintermute/Base/BGame.cpp @@ -286,7 +286,7 @@ CBGame::~CBGame() { getDebugMgr()->onGameShutdown(); - _registry->WriteBool("System", "LastRun", true); + _registry->writeBool("System", "LastRun", true); cleanup(); @@ -1494,7 +1494,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS stack->correctParams(2); const char *key = stack->pop()->getString(); int val = stack->pop()->getInt(); - _registry->WriteInt("PrivateSettings", key, val); + _registry->writeInt("PrivateSettings", key, val); stack->pushNULL(); return S_OK; } @@ -1506,7 +1506,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS stack->correctParams(2); const char *key = stack->pop()->getString(); int initVal = stack->pop()->getInt(); - stack->pushInt(_registry->ReadInt("PrivateSettings", key, initVal)); + stack->pushInt(_registry->readInt("PrivateSettings", key, initVal)); return S_OK; } @@ -1517,7 +1517,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS stack->correctParams(2); const char *key = stack->pop()->getString(); const char *val = stack->pop()->getString(); - _registry->WriteString("PrivateSettings", key, val); + _registry->writeString("PrivateSettings", key, val); stack->pushNULL(); return S_OK; } @@ -1529,7 +1529,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS stack->correctParams(2); const char *key = stack->pop()->getString(); const char *initVal = stack->pop()->getString(); - AnsiString val = _registry->ReadString("PrivateSettings", key, initVal); + AnsiString val = _registry->readString("PrivateSettings", key, initVal); stack->pushString(val.c_str()); return S_OK; } @@ -2550,7 +2550,7 @@ CScValue *CBGame::scGetProperty(const char *name) { // MostRecentSaveSlot (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "MostRecentSaveSlot") == 0) { - _scValue->setInt(_registry->ReadInt("System", "MostRecentSaveSlot", -1)); + _scValue->setInt(_registry->readInt("System", "MostRecentSaveSlot", -1)); return _scValue; } @@ -3267,7 +3267,7 @@ HRESULT CBGame::SaveGame(int slot, const char *desc, bool quickSave) { if (FAILED(ret = CSysClassRegistry::getInstance()->saveInstances(Game, pm, quickSave))) goto save_finish; if (FAILED(ret = pm->saveFile(filename))) goto save_finish; - _registry->WriteInt("System", "MostRecentSaveSlot", slot); + _registry->writeInt("System", "MostRecentSaveSlot", slot); save_finish: // TODO: Remove gotos delete pm; @@ -3588,7 +3588,7 @@ HRESULT CBGame::loadSettings(const char *filename) { break; case TOKEN_REGISTRY_PATH: - _registry->SetBasePath((char *)params); + _registry->setBasePath((char *)params); break; case TOKEN_RICH_SAVED_GAMES: @@ -3612,8 +3612,8 @@ HRESULT CBGame::loadSettings(const char *filename) { ret = E_FAIL; } - _settingsAllowWindowed = _registry->ReadBool("Debug", "AllowWindowed", _settingsAllowWindowed); - _compressedSavegames = _registry->ReadBool("Debug", "CompressedSavegames", _compressedSavegames); + _settingsAllowWindowed = _registry->readBool("Debug", "AllowWindowed", _settingsAllowWindowed); + _compressedSavegames = _registry->readBool("Debug", "CompressedSavegames", _compressedSavegames); //_compressedSavegames = false; delete [] origBuffer; @@ -3910,7 +3910,7 @@ AnsiString CBGame::getDataDir() { #ifdef __IPHONEOS__ return userDir; #else - AnsiString baseDir = _registry->GetBasePath(); + AnsiString baseDir = _registry->getBasePath(); return PathUtil::combine(userDir, baseDir); #endif } @@ -4553,7 +4553,7 @@ bool CBGame::isDoubleClick(int buttonIndex) { ////////////////////////////////////////////////////////////////////////// void CBGame::autoSaveOnExit() { _soundMgr->saveSettings(); - _registry->SaveValues(); + _registry->saveValues(); if (!_autoSaveOnExit) return; if (_state == GAME_FROZEN) return; diff --git a/engines/wintermute/Base/BRegistry.cpp b/engines/wintermute/Base/BRegistry.cpp index 64f2a0093cc..fe1baee9e66 100644 --- a/engines/wintermute/Base/BRegistry.cpp +++ b/engines/wintermute/Base/BRegistry.cpp @@ -41,14 +41,14 @@ namespace WinterMute { CBRegistry::CBRegistry(CBGame *inGame): CBBase(inGame) { _iniName = NULL; - SetIniName("./wme.ini"); - LoadValues(true); + setIniName("./wme.ini"); + loadValues(true); } ////////////////////////////////////////////////////////////////////////// CBRegistry::~CBRegistry() { - SaveValues(); + saveValues(); delete[] _iniName; _iniName = NULL; } @@ -56,7 +56,7 @@ CBRegistry::~CBRegistry() { ////////////////////////////////////////////////////////////////////////// -AnsiString CBRegistry::ReadString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init) { +AnsiString CBRegistry::readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init) { AnsiString ret = ""; #ifdef __WIN32__ @@ -69,8 +69,8 @@ AnsiString CBRegistry::ReadString(const AnsiString &subKey, const AnsiString &ke #endif bool found = false; - ret = GetValue(_localValues, subKey, key, found); - if (!found) ret = GetValue(_values, subKey, key, found); + ret = getValue(_localValues, subKey, key, found); + if (!found) ret = getValue(_values, subKey, key, found); if (!found) ret = init; return ret; @@ -78,46 +78,46 @@ AnsiString CBRegistry::ReadString(const AnsiString &subKey, const AnsiString &ke ////////////////////////////////////////////////////////////////////////// -bool CBRegistry::WriteString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value) { +bool CBRegistry::writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value) { _values[subKey][key] = value; return true; } ////////////////////////////////////////////////////////////////////////// -int CBRegistry::ReadInt(const AnsiString &subKey, const AnsiString &key, int init) { +int CBRegistry::readInt(const AnsiString &subKey, const AnsiString &key, int init) { #ifdef __WIN32__ int ret = GetPrivateProfileInt(subKey.c_str(), key.c_str(), init, _iniName); if (ret != init) return ret; #endif - AnsiString val = ReadString(subKey, key, ""); + AnsiString val = readString(subKey, key, ""); if (val.empty()) return init; else return atoi(val.c_str()); } ////////////////////////////////////////////////////////////////////////// -bool CBRegistry::WriteInt(const AnsiString &subKey, const AnsiString &key, int value) { - WriteString(subKey, key, StringUtil::toString(value)); +bool CBRegistry::writeInt(const AnsiString &subKey, const AnsiString &key, int value) { + writeString(subKey, key, StringUtil::toString(value)); return true; } ////////////////////////////////////////////////////////////////////////// -bool CBRegistry::ReadBool(const AnsiString &subKey, const AnsiString &key, bool init) { - return (ReadInt(subKey, key, (int)init) != 0); +bool CBRegistry::readBool(const AnsiString &subKey, const AnsiString &key, bool init) { + return (readInt(subKey, key, (int)init) != 0); } ////////////////////////////////////////////////////////////////////////// -bool CBRegistry::WriteBool(const AnsiString &subKey, const AnsiString &key, bool value) { - return WriteInt(subKey, key, (int)value); +bool CBRegistry::writeBool(const AnsiString &subKey, const AnsiString &key, bool value) { + return writeInt(subKey, key, (int)value); } ////////////////////////////////////////////////////////////////////////// -void CBRegistry::SetIniName(const char *name) { +void CBRegistry::setIniName(const char *name) { delete[] _iniName; _iniName = NULL; @@ -132,30 +132,30 @@ void CBRegistry::SetIniName(const char *name) { ////////////////////////////////////////////////////////////////////////// -char *CBRegistry::GetIniName() { +char *CBRegistry::getIniName() { return _iniName; } ////////////////////////////////////////////////////////////////////////// -void CBRegistry::LoadValues(bool local) { - if (local) LoadXml("settings.xml", _localValues); - else LoadXml(PathUtil::combine(Game->getDataDir(), "settings.xml"), _values); +void CBRegistry::loadValues(bool local) { + if (local) loadXml("settings.xml", _localValues); + else loadXml(PathUtil::combine(Game->getDataDir(), "settings.xml"), _values); } ////////////////////////////////////////////////////////////////////////// -void CBRegistry::SaveValues() { - SaveXml(PathUtil::combine(Game->getDataDir(), "settings.xml"), _values); +void CBRegistry::saveValues() { + saveXml(PathUtil::combine(Game->getDataDir(), "settings.xml"), _values); } ////////////////////////////////////////////////////////////////////////// -void CBRegistry::SetBasePath(const char *basePath) { +void CBRegistry::setBasePath(const char *basePath) { _basePath = PathUtil::getFileNameWithoutExtension(basePath); - LoadValues(false); + loadValues(false); } ////////////////////////////////////////////////////////////////////////// -AnsiString CBRegistry::GetValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found) { +AnsiString CBRegistry::getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found) { found = false; PathValueMap::iterator it = values.find(path); if (it == values.end()) return ""; @@ -170,7 +170,7 @@ AnsiString CBRegistry::GetValue(PathValueMap &values, const AnsiString path, con } ////////////////////////////////////////////////////////////////////////// -void CBRegistry::LoadXml(const AnsiString fileName, PathValueMap &values) { +void CBRegistry::loadXml(const AnsiString fileName, PathValueMap &values) { TiXmlDocument doc(fileName.c_str()); if (!doc.LoadFile()) return; @@ -187,7 +187,7 @@ void CBRegistry::LoadXml(const AnsiString fileName, PathValueMap &values) { ////////////////////////////////////////////////////////////////////////// -void CBRegistry::SaveXml(const AnsiString fileName, PathValueMap &values) { +void CBRegistry::saveXml(const AnsiString fileName, PathValueMap &values) { CBUtils::createPath(fileName.c_str()); TiXmlDocument doc; diff --git a/engines/wintermute/Base/BRegistry.h b/engines/wintermute/Base/BRegistry.h index ac54c7ea817..a07f6be8d40 100644 --- a/engines/wintermute/Base/BRegistry.h +++ b/engines/wintermute/Base/BRegistry.h @@ -35,24 +35,24 @@ namespace WinterMute { class CBRegistry : public CBBase { public: - void SetIniName(const char *name); - char *GetIniName(); - bool WriteBool(const AnsiString &subKey, const AnsiString &key, bool Value); - bool ReadBool(const AnsiString &subKey, const AnsiString &key, bool init = false); - bool WriteInt(const AnsiString &subKey, const AnsiString &key, int value); - int ReadInt(const AnsiString &subKey, const AnsiString &key, int init = 0); - bool WriteString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value); - AnsiString ReadString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init = ""); + void setIniName(const char *name); + char *getIniName(); + bool writeBool(const AnsiString &subKey, const AnsiString &key, bool Value); + bool readBool(const AnsiString &subKey, const AnsiString &key, bool init = false); + bool writeInt(const AnsiString &subKey, const AnsiString &key, int value); + int readInt(const AnsiString &subKey, const AnsiString &key, int init = 0); + bool writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value); + AnsiString readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init = ""); CBRegistry(CBGame *inGame); virtual ~CBRegistry(); - void SetBasePath(const char *basePath); - AnsiString GetBasePath() const { + void setBasePath(const char *basePath); + AnsiString getBasePath() const { return _basePath; } - void LoadValues(bool local); - void SaveValues(); + void loadValues(bool local); + void saveValues(); private: char *_iniName; @@ -65,10 +65,10 @@ private: AnsiString _basePath; - void LoadXml(const AnsiString fileName, PathValueMap &values); - void SaveXml(const AnsiString fileName, PathValueMap &values); + void loadXml(const AnsiString fileName, PathValueMap &values); + void saveXml(const AnsiString fileName, PathValueMap &values); - AnsiString GetValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found); + AnsiString getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found); }; } // end of namespace WinterMute diff --git a/engines/wintermute/Base/BRenderSDL.cpp b/engines/wintermute/Base/BRenderSDL.cpp index acbd8a645eb..56df72c8b3a 100644 --- a/engines/wintermute/Base/BRenderSDL.cpp +++ b/engines/wintermute/Base/BRenderSDL.cpp @@ -144,8 +144,8 @@ HRESULT CBRenderSDL::initRenderer(int width, int height, bool windowed) { } } #else - _realWidth = Game->_registry->ReadInt("Debug", "ForceResWidth", _width); - _realHeight = Game->_registry->ReadInt("Debug", "ForceResHeight", _height); + _realWidth = Game->_registry->readInt("Debug", "ForceResWidth", _width); + _realHeight = Game->_registry->readInt("Debug", "ForceResHeight", _height); #endif /* @@ -184,7 +184,7 @@ HRESULT CBRenderSDL::initRenderer(int width, int height, bool windowed) { flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS; #endif - //_windowed = Game->_registry->ReadBool("Video", "Windowed", true); + //_windowed = Game->_registry->readBool("Video", "Windowed", true); // if (!windowed) flags |= SDL_WINDOW_FULLSCREEN; Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0); @@ -549,7 +549,7 @@ HRESULT CBRenderSDL::switchFullscreen() { _windowed = !_windowed; */ - Game->_registry->WriteBool("Video", "Windowed", _windowed); + Game->_registry->writeBool("Video", "Windowed", _windowed); return S_OK; } diff --git a/engines/wintermute/Base/BSoundMgr.cpp b/engines/wintermute/Base/BSoundMgr.cpp index 27e96f7d750..7cebbdfc2e5 100644 --- a/engines/wintermute/Base/BSoundMgr.cpp +++ b/engines/wintermute/Base/BSoundMgr.cpp @@ -71,11 +71,11 @@ HRESULT CBSoundMgr::cleanup() { ////////////////////////////////////////////////////////////////////////// void CBSoundMgr::saveSettings() { if (_soundAvailable) { - Game->_registry->WriteInt("Audio", "MasterVolume", _volumeMaster); + Game->_registry->writeInt("Audio", "MasterVolume", _volumeMaster); - Game->_registry->WriteInt("Audio", "SFXVolume", _volumeSFX); - Game->_registry->WriteInt("Audio", "SpeechVolume", _volumeSpeech); - Game->_registry->WriteInt("Audio", "MusicVolume", _volumeMusic); + Game->_registry->writeInt("Audio", "SFXVolume", _volumeSFX); + Game->_registry->writeInt("Audio", "SpeechVolume", _volumeSpeech); + Game->_registry->writeInt("Audio", "MusicVolume", _volumeMusic); } } @@ -101,11 +101,11 @@ HRESULT CBSoundMgr::initialize() { } #endif - _volumeMaster = Game->_registry->ReadInt("Audio", "MasterVolume", 100); + _volumeMaster = Game->_registry->readInt("Audio", "MasterVolume", 100); - _volumeSFX = Game->_registry->ReadInt("Audio", "SFXVolume", 100); - _volumeSpeech = Game->_registry->ReadInt("Audio", "SpeechVolume", 100); - _volumeMusic = Game->_registry->ReadInt("Audio", "MusicVolume", 100); + _volumeSFX = Game->_registry->readInt("Audio", "SFXVolume", 100); + _volumeSpeech = Game->_registry->readInt("Audio", "SpeechVolume", 100); + _volumeMusic = Game->_registry->readInt("Audio", "MusicVolume", 100); _soundAvailable = true; setMasterVolumePercent(_volumeMaster); diff --git a/engines/wintermute/Base/scriptables/SXStore.cpp b/engines/wintermute/Base/scriptables/SXStore.cpp index 6d0461df547..2996da4b79f 100644 --- a/engines/wintermute/Base/scriptables/SXStore.cpp +++ b/engines/wintermute/Base/scriptables/SXStore.cpp @@ -202,8 +202,8 @@ HRESULT CSXStore::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi stack->correctParams(1); const char *prodId = stack->pop()->getString(); - Game->_registry->WriteBool("Purchases", prodId, true); - Game->_registry->SaveValues(); + Game->_registry->writeBool("Purchases", prodId, true); + Game->_registry->saveValues(); stack->pushBool(true); @@ -217,7 +217,7 @@ HRESULT CSXStore::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi stack->correctParams(1); const char *prodId = stack->pop()->getString(); - stack->pushBool(Game->_registry->ReadBool("Purchases", prodId, false)); + stack->pushBool(Game->_registry->readBool("Purchases", prodId, false)); return S_OK; } diff --git a/engines/wintermute/Base/scriptables/ScEngine.cpp b/engines/wintermute/Base/scriptables/ScEngine.cpp index 781e08d0d1c..51098f0ef2f 100644 --- a/engines/wintermute/Base/scriptables/ScEngine.cpp +++ b/engines/wintermute/Base/scriptables/ScEngine.cpp @@ -766,10 +766,10 @@ HRESULT CScEngine::SaveBreakpoints() { sprintf(Key, "Breakpoint%d", Count); sprintf(Text, "%s:%d", _breakpoints[i]->_filename.c_str(), _breakpoints[i]->_lines[j]); - Game->_registry->WriteString("Debug", Key, Text); + Game->_registry->writeString("Debug", Key, Text); } } - Game->_registry->WriteInt("Debug", "NumBreakpoints", Count); + Game->_registry->writeInt("Debug", "NumBreakpoints", Count); return S_OK; } @@ -780,11 +780,11 @@ HRESULT CScEngine::LoadBreakpoints() { char Key[100]; - int Count = Game->_registry->ReadInt("Debug", "NumBreakpoints", 0); + int Count = Game->_registry->readInt("Debug", "NumBreakpoints", 0); for (int i = 1; i <= Count; i++) { /* uint32 BufSize = 512; */ sprintf(Key, "Breakpoint%d", i); - AnsiString breakpoint = Game->_registry->ReadString("Debug", Key, ""); + AnsiString breakpoint = Game->_registry->readString("Debug", Key, ""); char *Path = CBUtils::strEntry(0, breakpoint.c_str(), ':'); char *Line = CBUtils::strEntry(1, breakpoint.c_str(), ':'); diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp index cc472d32da0..65e997f0bb8 100644 --- a/engines/wintermute/wintermute.cpp +++ b/engines/wintermute/wintermute.cpp @@ -174,16 +174,16 @@ int WinterMuteEngine::init() { }*/ - if (_game->_registry->ReadBool("Debug", "DebugMode")) _game->DEBUG_DebugEnable("./wme.log"); + if (_game->_registry->readBool("Debug", "DebugMode")) _game->DEBUG_DebugEnable("./wme.log"); - _game->_dEBUG_ShowFPS = _game->_registry->ReadBool("Debug", "ShowFPS"); + _game->_dEBUG_ShowFPS = _game->_registry->readBool("Debug", "ShowFPS"); - if (_game->_registry->ReadBool("Debug", "DisableSmartCache")) { + if (_game->_registry->readBool("Debug", "DisableSmartCache")) { _game->LOG(0, "Smart cache is DISABLED"); _game->_smartCache = false; } - /* bool AllowDirectDraw = _game->_registry->ReadBool("Debug", "AllowDirectDraw", false);*/ + /* bool AllowDirectDraw = _game->_registry->readBool("Debug", "AllowDirectDraw", false);*/ // load general game settings _game->initialize1(); @@ -307,8 +307,8 @@ int WinterMuteEngine::messageLoop() { PosX -= _game->_renderer->_monitorRect.left; PosY -= _game->_renderer->_monitorRect.top; - _game->_registry->WriteInt("Video", "WindowPosX", PosX); - _game->_registry->WriteInt("Video", "WindowPosY", PosY); + _game->_registry->writeInt("Video", "WindowPosX", PosX); + _game->_registry->writeInt("Video", "WindowPosY", PosY); } } */