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AGS: Engine: fixed few typos in error messages
From upstream dd961852cf3e94c202dd0d9a7984f90e48ccd2fa
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@@ -83,7 +83,7 @@ void Character_AddInventory(CharacterInfo *chaa, ScriptInvItem *invi, int addInd
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int ee;
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if (invi == nullptr)
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quit("!AddInventoryToCharacter: invalid invnetory number");
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quit("!AddInventoryToCharacter: invalid inventory number");
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int inum = invi->id;
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@@ -641,7 +641,7 @@ void Character_LockViewOffsetEx(CharacterInfo *chap, int vii, int xoffs, int yof
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void Character_LoseInventory(CharacterInfo *chap, ScriptInvItem *invi) {
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if (invi == nullptr)
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quit("!LoseInventoryFromCharacter: invalid invnetory number");
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quit("!LoseInventoryFromCharacter: invalid inventory number");
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int inum = invi->id;
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@@ -108,7 +108,7 @@ void RunInventoryInteraction(int iit, int modd) {
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run_event_block_inv(iit, 3);
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} else if (modd == MODE_TALK)
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run_event_block_inv(iit, 2);
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else // other click on invnetory
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else // other click on inventory
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run_event_block_inv(iit, 4);
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}
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