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I18N: Update translation (French)
Currently translated at 100.0% (1391 of 1391 strings)
This commit is contained in:
+30
-46
@@ -8,8 +8,8 @@ msgstr ""
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"Project-Id-Version: ScummVM 1.8.0git\n"
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"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
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"POT-Creation-Date: 2020-08-27 00:53+0200\n"
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"PO-Revision-Date: 2020-08-07 20:43+0000\n"
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"Last-Translator: Purple T <ZEONK@hotmail.com>\n"
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"PO-Revision-Date: 2020-08-27 00:25+0000\n"
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"Last-Translator: Thierry Crozat <criezy@scummvm.org>\n"
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"Language-Team: French <https://translations.scummvm.org/projects/scummvm/"
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"scummvm/fr/>\n"
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"Language: fr_FR\n"
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@@ -1301,12 +1301,10 @@ msgid "Language of ScummVM GUI"
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msgstr "Langue de l'interface graphique de ScummVM"
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#: gui/options.cpp:2035
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#, fuzzy
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msgid "Switch the ScummVM GUI language to the game language"
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msgstr "Utiliser la langue du jeu pour l'interface graphique"
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#: gui/options.cpp:2036
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#, fuzzy
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msgid ""
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"When starting a game, change the ScummVM GUI language to the game language. "
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"That way, if a game uses the ScummVM save and load dialogs, they are in the "
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@@ -2349,9 +2347,8 @@ msgid "PC-98 Audio"
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msgstr "Audio PC-98"
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#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:82
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#, fuzzy
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msgid "SegaCD Audio"
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msgstr "Utiliser la musique du CD"
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msgstr "Audio SegaCD"
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#: audio/softsynth/mt32.cpp:175
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msgid "Initializing MT-32 Emulator"
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@@ -3654,11 +3651,11 @@ msgstr ""
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#: engines/agi/detection.cpp:197
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msgid "Add speed menu"
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msgstr ""
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msgstr "Ajouter le menu de vitesse"
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#: engines/agi/detection.cpp:198
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msgid "Add game speed menu (similar to PC version)"
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msgstr ""
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msgstr "Ajoute un menu de vitesse (similaire à celui de la version PC)"
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#: engines/agi/saveload.cpp:772 engines/avalanche/parser.cpp:1907
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#: engines/cine/various.cpp:354 engines/dm/dm.cpp:276
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@@ -3812,27 +3809,27 @@ msgstr ""
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#: engines/cine/detection.cpp:77
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msgid "Use transparent dialog boxes in 16 color scenes"
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msgstr ""
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msgstr "Utiliser des dialogues transparents dans les scènes 16 couleurs"
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#: engines/cine/detection.cpp:78
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msgid ""
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"Use transparent dialog boxes in 16 color scenes even if the original game "
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"version did not support them"
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msgstr ""
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"Utilise des boîtes de dialogues transparentes dans les scènes 16 couleurs "
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"même si le jeu original ne les supportait pas"
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#: engines/cine/detection.cpp:190
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#, fuzzy
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msgid "Unnamed autosave"
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msgstr "Sauvegarde sans nom"
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msgstr "Sauvegarde auto sans nom"
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#: engines/cine/detection.cpp:192 engines/cine/detection.cpp:271
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msgid "Unnamed savegame"
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msgstr "Sauvegarde sans nom"
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#: engines/cine/detection.cpp:210 engines/cine/detection.cpp:284
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#, fuzzy
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msgid "Empty autosave"
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msgstr "Sauvegarde auto"
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msgstr "Sauvegarde auto vide"
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#: engines/dragons/dragons.cpp:1783
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#, c-format
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@@ -3876,22 +3873,20 @@ msgid "Display graphics using the game's bright palette"
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msgstr "Utiliser la palette lumineuse du jeu pour l'affichage"
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#: engines/glk/detection.cpp:354
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#, fuzzy
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msgid "Enable Text to Speech"
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msgstr "Utiliser le synthétiseur vocal"
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#: engines/glk/detection.cpp:355
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#, fuzzy
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msgid "Use TTS to read the text"
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msgstr "Échec de la lecture du fichier !"
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msgstr "Utilise le synthétiseur vocal pour lire le texte"
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#: engines/glk/detection.cpp:360
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msgid "Also read input text"
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msgstr ""
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msgstr "Lire également le texte de saisie"
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#: engines/glk/detection.cpp:361
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msgid "Use TTS to read the input text"
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msgstr ""
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msgstr "Utilise le synthétiseur vocale pour lire le texte de saisie"
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#: engines/glk/glk_api.cpp:63
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msgid "[ press any key to exit ]"
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@@ -4269,13 +4264,12 @@ msgstr "Activer les curseurs flottants"
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#. I18N: When enabled, this option will fill in an autogenerated savegame
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#. description into the input prompt where.
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#: engines/kyra/detection.cpp:124
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#, fuzzy
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msgid "Suggest save names"
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msgstr "Sauvegardes"
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msgstr "Suggérer des noms pour les sauvegardes"
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#: engines/kyra/detection.cpp:125
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msgid "Autogenerated naming suggestions for savegames"
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msgstr ""
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msgstr "Génère automatiquement une suggestion de nom pour les sauvegardes"
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#. I18N: HP stands for Hit Points
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#: engines/kyra/detection.cpp:139
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@@ -4296,14 +4290,12 @@ msgid "Left button to attack, right button to pick up items"
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msgstr "Bouton Gauche pour attaquer, bouton Droite pour ramasser les objets"
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#: engines/kyra/engine/eobcommon.cpp:366
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#, fuzzy
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msgid "Interact via Left Click)"
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msgstr "Interagir via Clic Gauche"
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msgstr "Interagir via Clic Gauche)"
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#: engines/kyra/engine/eobcommon.cpp:367
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#, fuzzy
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msgid "Interact via Right Click)"
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msgstr "Interagir via Clic Droit"
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msgstr "Interagir via Clic Droit)"
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#: engines/kyra/engine/eobcommon.cpp:368 engines/kyra/engine/lol.cpp:475
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msgid "Move Forward"
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@@ -4394,9 +4386,8 @@ msgid "Attack 3"
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msgstr "Attaque 3"
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#: engines/kyra/engine/lol.cpp:474
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#, fuzzy
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msgid "Show Map"
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msgstr "Afficher la ~C~arte"
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msgstr "Afficher la Carte"
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#: engines/kyra/engine/lol.cpp:477
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msgid "Slide Left"
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@@ -5227,6 +5218,8 @@ msgid ""
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"The Russian version of Pajama Sam 2 is not supported yet due to incomplete "
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"code."
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msgstr ""
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"La version russe de Pajama Sam 2 n'est pas encore supportée en raison d'un "
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"code incomplet."
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#: engines/scumm/detection.cpp:1375
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msgid "Show Object Line"
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@@ -6237,7 +6230,7 @@ msgstr "Ultima VIII"
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#: engines/ultima/ultima8/meta_engine.cpp:122
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msgid "Crusader"
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msgstr ""
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msgstr "Crusader"
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#: engines/ultima/ultima8/meta_engine.cpp:168
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msgid "Ultima VIII Cheats"
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@@ -6764,49 +6757,40 @@ msgid "Drop"
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msgstr "Lâcher"
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#: engines/wintermute/keymapper_tables.h:1477
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#, fuzzy
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msgid "Player 1: Up"
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msgstr "Jouer la note 1 : La"
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msgstr "Joueur 1 : Haut"
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#: engines/wintermute/keymapper_tables.h:1482
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#, fuzzy
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msgid "Player 1: Left"
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msgstr "Jouer la note 1 : La"
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msgstr "Joueur 1 : Gauche"
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#: engines/wintermute/keymapper_tables.h:1487
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#, fuzzy
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msgid "Player 1: Down"
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msgstr "Jouer la note 1 : La"
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msgstr "Joueur 1 : Bas"
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#: engines/wintermute/keymapper_tables.h:1492
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#, fuzzy
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msgid "Player 1: Right"
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msgstr "Jouer la note 1 : La"
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msgstr "Joueur 1 : Droite"
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#: engines/wintermute/keymapper_tables.h:1497
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#, fuzzy
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msgid "Player 2: Up"
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msgstr "Jouer la note 2 : Fa#"
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msgstr "Joueur 2 : Haut"
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#: engines/wintermute/keymapper_tables.h:1502
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#, fuzzy
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msgid "Player 2: Left"
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msgstr "Jouer la note 2 : Fa#"
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msgstr "Joueur 2 : Gauche"
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#: engines/wintermute/keymapper_tables.h:1507
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#, fuzzy
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msgid "Player 2: Down"
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msgstr "Jouer la note 2 : Fa#"
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msgstr "Joueur 2 : Bas"
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#: engines/wintermute/keymapper_tables.h:1512
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#, fuzzy
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msgid "Player 2: Right"
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msgstr "Faire un pas vers la Droite"
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msgstr "Joueur 2 : Droite"
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#: engines/wintermute/keymapper_tables.h:1517
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#, fuzzy
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msgid "Debug FPS"
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msgstr "Doubler les FPS"
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msgstr "Déboguer les FPS"
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#: engines/wintermute/keymapper_tables.h:1614
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msgid "F1"
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