I18N: Update translation (French)

Currently translated at 100.0% (1391 of 1391 strings)
This commit is contained in:
Thierry Crozat
2020-08-27 00:25:41 +00:00
parent 8749ae0644
commit 043dbfbfe2
+30 -46
View File
@@ -8,8 +8,8 @@ msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2020-08-27 00:53+0200\n"
"PO-Revision-Date: 2020-08-07 20:43+0000\n"
"Last-Translator: Purple T <ZEONK@hotmail.com>\n"
"PO-Revision-Date: 2020-08-27 00:25+0000\n"
"Last-Translator: Thierry Crozat <criezy@scummvm.org>\n"
"Language-Team: French <https://translations.scummvm.org/projects/scummvm/"
"scummvm/fr/>\n"
"Language: fr_FR\n"
@@ -1301,12 +1301,10 @@ msgid "Language of ScummVM GUI"
msgstr "Langue de l'interface graphique de ScummVM"
#: gui/options.cpp:2035
#, fuzzy
msgid "Switch the ScummVM GUI language to the game language"
msgstr "Utiliser la langue du jeu pour l'interface graphique"
#: gui/options.cpp:2036
#, fuzzy
msgid ""
"When starting a game, change the ScummVM GUI language to the game language. "
"That way, if a game uses the ScummVM save and load dialogs, they are in the "
@@ -2349,9 +2347,8 @@ msgid "PC-98 Audio"
msgstr "Audio PC-98"
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:82
#, fuzzy
msgid "SegaCD Audio"
msgstr "Utiliser la musique du CD"
msgstr "Audio SegaCD"
#: audio/softsynth/mt32.cpp:175
msgid "Initializing MT-32 Emulator"
@@ -3654,11 +3651,11 @@ msgstr ""
#: engines/agi/detection.cpp:197
msgid "Add speed menu"
msgstr ""
msgstr "Ajouter le menu de vitesse"
#: engines/agi/detection.cpp:198
msgid "Add game speed menu (similar to PC version)"
msgstr ""
msgstr "Ajoute un menu de vitesse (similaire à celui de la version PC)"
#: engines/agi/saveload.cpp:772 engines/avalanche/parser.cpp:1907
#: engines/cine/various.cpp:354 engines/dm/dm.cpp:276
@@ -3812,27 +3809,27 @@ msgstr ""
#: engines/cine/detection.cpp:77
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr ""
msgstr "Utiliser des dialogues transparents dans les scènes 16 couleurs"
#: engines/cine/detection.cpp:78
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
msgstr ""
"Utilise des boîtes de dialogues transparentes dans les scènes 16 couleurs "
"même si le jeu original ne les supportait pas"
#: engines/cine/detection.cpp:190
#, fuzzy
msgid "Unnamed autosave"
msgstr "Sauvegarde sans nom"
msgstr "Sauvegarde auto sans nom"
#: engines/cine/detection.cpp:192 engines/cine/detection.cpp:271
msgid "Unnamed savegame"
msgstr "Sauvegarde sans nom"
#: engines/cine/detection.cpp:210 engines/cine/detection.cpp:284
#, fuzzy
msgid "Empty autosave"
msgstr "Sauvegarde auto"
msgstr "Sauvegarde auto vide"
#: engines/dragons/dragons.cpp:1783
#, c-format
@@ -3876,22 +3873,20 @@ msgid "Display graphics using the game's bright palette"
msgstr "Utiliser la palette lumineuse du jeu pour l'affichage"
#: engines/glk/detection.cpp:354
#, fuzzy
msgid "Enable Text to Speech"
msgstr "Utiliser le synthétiseur vocal"
#: engines/glk/detection.cpp:355
#, fuzzy
msgid "Use TTS to read the text"
msgstr "Échec de la lecture du fichier !"
msgstr "Utilise le synthétiseur vocal pour lire le texte"
#: engines/glk/detection.cpp:360
msgid "Also read input text"
msgstr ""
msgstr "Lire également le texte de saisie"
#: engines/glk/detection.cpp:361
msgid "Use TTS to read the input text"
msgstr ""
msgstr "Utilise le synthétiseur vocale pour lire le texte de saisie"
#: engines/glk/glk_api.cpp:63
msgid "[ press any key to exit ]"
@@ -4269,13 +4264,12 @@ msgstr "Activer les curseurs flottants"
#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
#: engines/kyra/detection.cpp:124
#, fuzzy
msgid "Suggest save names"
msgstr "Sauvegardes"
msgstr "Suggérer des noms pour les sauvegardes"
#: engines/kyra/detection.cpp:125
msgid "Autogenerated naming suggestions for savegames"
msgstr ""
msgstr "Génère automatiquement une suggestion de nom pour les sauvegardes"
#. I18N: HP stands for Hit Points
#: engines/kyra/detection.cpp:139
@@ -4296,14 +4290,12 @@ msgid "Left button to attack, right button to pick up items"
msgstr "Bouton Gauche pour attaquer, bouton Droite pour ramasser les objets"
#: engines/kyra/engine/eobcommon.cpp:366
#, fuzzy
msgid "Interact via Left Click)"
msgstr "Interagir via Clic Gauche"
msgstr "Interagir via Clic Gauche)"
#: engines/kyra/engine/eobcommon.cpp:367
#, fuzzy
msgid "Interact via Right Click)"
msgstr "Interagir via Clic Droit"
msgstr "Interagir via Clic Droit)"
#: engines/kyra/engine/eobcommon.cpp:368 engines/kyra/engine/lol.cpp:475
msgid "Move Forward"
@@ -4394,9 +4386,8 @@ msgid "Attack 3"
msgstr "Attaque 3"
#: engines/kyra/engine/lol.cpp:474
#, fuzzy
msgid "Show Map"
msgstr "Afficher la ~C~arte"
msgstr "Afficher la Carte"
#: engines/kyra/engine/lol.cpp:477
msgid "Slide Left"
@@ -5227,6 +5218,8 @@ msgid ""
"The Russian version of Pajama Sam 2 is not supported yet due to incomplete "
"code."
msgstr ""
"La version russe de Pajama Sam 2 n'est pas encore supportée en raison d'un "
"code incomplet."
#: engines/scumm/detection.cpp:1375
msgid "Show Object Line"
@@ -6237,7 +6230,7 @@ msgstr "Ultima VIII"
#: engines/ultima/ultima8/meta_engine.cpp:122
msgid "Crusader"
msgstr ""
msgstr "Crusader"
#: engines/ultima/ultima8/meta_engine.cpp:168
msgid "Ultima VIII Cheats"
@@ -6764,49 +6757,40 @@ msgid "Drop"
msgstr "Lâcher"
#: engines/wintermute/keymapper_tables.h:1477
#, fuzzy
msgid "Player 1: Up"
msgstr "Jouer la note 1 : La"
msgstr "Joueur 1 : Haut"
#: engines/wintermute/keymapper_tables.h:1482
#, fuzzy
msgid "Player 1: Left"
msgstr "Jouer la note 1 : La"
msgstr "Joueur 1 : Gauche"
#: engines/wintermute/keymapper_tables.h:1487
#, fuzzy
msgid "Player 1: Down"
msgstr "Jouer la note 1 : La"
msgstr "Joueur 1 : Bas"
#: engines/wintermute/keymapper_tables.h:1492
#, fuzzy
msgid "Player 1: Right"
msgstr "Jouer la note 1 : La"
msgstr "Joueur 1 : Droite"
#: engines/wintermute/keymapper_tables.h:1497
#, fuzzy
msgid "Player 2: Up"
msgstr "Jouer la note 2 : Fa#"
msgstr "Joueur 2 : Haut"
#: engines/wintermute/keymapper_tables.h:1502
#, fuzzy
msgid "Player 2: Left"
msgstr "Jouer la note 2 : Fa#"
msgstr "Joueur 2 : Gauche"
#: engines/wintermute/keymapper_tables.h:1507
#, fuzzy
msgid "Player 2: Down"
msgstr "Jouer la note 2 : Fa#"
msgstr "Joueur 2 : Bas"
#: engines/wintermute/keymapper_tables.h:1512
#, fuzzy
msgid "Player 2: Right"
msgstr "Faire un pas vers la Droite"
msgstr "Joueur 2 : Droite"
#: engines/wintermute/keymapper_tables.h:1517
#, fuzzy
msgid "Debug FPS"
msgstr "Doubler les FPS"
msgstr "Déboguer les FPS"
#: engines/wintermute/keymapper_tables.h:1614
msgid "F1"