Files
2022-04-03 22:13:48 -06:00

193 lines
5.6 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "AudioCommon/AudioCommon.h"
#include "AudioCommon/Mixer.h"
#include "AudioCommon/NullSoundStream.h"
#include "OpenEmuAudioStream.h"
#include "Common/Common.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
// This shouldn't be a global, at least not here.
std::unique_ptr<SoundStream> g_sound_stream;
static bool s_audio_dump_start = false;
static bool s_sound_stream_running = false;
namespace AudioCommon
{
static const int AUDIO_VOLUME_MIN = 0;
static const int AUDIO_VOLUME_MAX = 100;
void InitSoundStream()
{
g_sound_stream = std::make_unique<OpenEmuAudioStream>();
if (!g_sound_stream->Init())
{
WARN_LOG(AUDIO, "Could not initialize backend");
g_sound_stream = std::make_unique<NullSound>();
}
UpdateSoundStream();
SetSoundStreamRunning(true);
}
void PostInitSoundStream()
{
// This needs to be called after AudioInterface::Init and SerialInterface::Init (for GBA devices)
// where input sample rates are set
UpdateSoundStream();
SetSoundStreamRunning(true);
if (Config::Get(Config::MAIN_DUMP_AUDIO) && !s_audio_dump_start)
StartAudioDump();
}
void ShutdownSoundStream()
{
INFO_LOG(AUDIO, "Shutting down sound stream");
if (Config::Get(Config::MAIN_DUMP_AUDIO) && s_audio_dump_start)
StopAudioDump();
SetSoundStreamRunning(false);
g_sound_stream.reset();
INFO_LOG(AUDIO, "Done shutting down sound stream");
}
std::string GetDefaultSoundBackend()
{
std::string backend = "oeaudio";
return backend;
}
std::vector<std::string> GetSoundBackends()
{
std::vector<std::string> backends;
backends.push_back("oeaudio");
return backends;
}
DPL2Quality GetDefaultDPL2Quality()
{
return DPL2Quality::High;
}
bool SupportsDPL2Decoder(const std::string& backend)
{
return false;
}
bool SupportsLatencyControl(const std::string& backend)
{
return false;
}
bool SupportsVolumeChanges(const std::string& backend)
{
// FIXME: this one should ask the backend whether it supports it.
// but getting the backend from string etc. is probably
// too much just to enable/disable a stupid slider...
return false;
}
void UpdateSoundStream()
{
if (g_sound_stream)
{
int volume = Config::Get(Config::MAIN_AUDIO_MUTED) ? 0 : Config::Get(Config::MAIN_AUDIO_VOLUME);
g_sound_stream->SetVolume(volume);
}
}
void SetSoundStreamRunning(bool running)
{
if (!g_sound_stream)
return;
if (s_sound_stream_running == running)
return;
s_sound_stream_running = running;
if (g_sound_stream->SetRunning(running))
return;
if (running)
ERROR_LOG(AUDIO, "Error starting stream.");
else
ERROR_LOG(AUDIO, "Error stopping stream.");
}
void SendAIBuffer(const short* samples, unsigned int num_samples)
{
if (!g_sound_stream)
return;
if (Config::Get(Config::MAIN_DUMP_AUDIO) && !s_audio_dump_start)
StartAudioDump();
else if (!Config::Get(Config::MAIN_DUMP_AUDIO) && s_audio_dump_start)
StopAudioDump();
Mixer* pMixer = g_sound_stream->GetMixer();
if (pMixer && samples)
{
pMixer->PushSamples(samples, num_samples);
}
}
void StartAudioDump()
{
std::string audio_file_name_dtk = File::GetUserPath(D_DUMPAUDIO_IDX) + "dtkdump.wav";
std::string audio_file_name_dsp = File::GetUserPath(D_DUMPAUDIO_IDX) + "dspdump.wav";
File::CreateFullPath(audio_file_name_dtk);
File::CreateFullPath(audio_file_name_dsp);
g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);
g_sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp);
s_audio_dump_start = true;
}
void StopAudioDump()
{
if (!g_sound_stream)
return;
g_sound_stream->GetMixer()->StopLogDTKAudio();
g_sound_stream->GetMixer()->StopLogDSPAudio();
s_audio_dump_start = false;
}
void IncreaseVolume(unsigned short offset)
{
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, false);
int currentVolume = Config::Get(Config::MAIN_AUDIO_VOLUME);
currentVolume += offset;
if (currentVolume > AUDIO_VOLUME_MAX)
currentVolume = AUDIO_VOLUME_MAX;
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, currentVolume);
UpdateSoundStream();
}
void DecreaseVolume(unsigned short offset)
{
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, false);
int currentVolume = Config::Get(Config::MAIN_AUDIO_VOLUME);
currentVolume -= offset;
if (currentVolume < AUDIO_VOLUME_MIN)
currentVolume = AUDIO_VOLUME_MIN;
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, currentVolume);
UpdateSoundStream();
}
void ToggleMuteVolume()
{
bool isMuted = Config::Get(Config::MAIN_AUDIO_MUTED);
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, !isMuted);
UpdateSoundStream();
}
} // namespace AudioCommon