Initial Universal build fix.

This commit is contained in:
C.W. Betts
2022-04-03 22:13:48 -06:00
parent d61f4e0170
commit 36c6681975
17 changed files with 1176 additions and 1758 deletions
Executable
+3
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@@ -0,0 +1,3 @@
#ifdef __cplusplus
#include "Source/PCH/pch.h"
#endif
+25 -16
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@@ -9,6 +9,7 @@
#include "Common/Common.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
// This shouldn't be a global, at least not here.
@@ -34,16 +35,24 @@ namespace AudioCommon
UpdateSoundStream();
SetSoundStreamRunning(true);
if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
StartAudioDump();
}
void PostInitSoundStream()
{
// This needs to be called after AudioInterface::Init and SerialInterface::Init (for GBA devices)
// where input sample rates are set
UpdateSoundStream();
SetSoundStreamRunning(true);
if (Config::Get(Config::MAIN_DUMP_AUDIO) && !s_audio_dump_start)
StartAudioDump();
}
void ShutdownSoundStream()
{
INFO_LOG(AUDIO, "Shutting down sound stream");
if (SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
if (Config::Get(Config::MAIN_DUMP_AUDIO) && s_audio_dump_start)
StopAudioDump();
SetSoundStreamRunning(false);
@@ -92,7 +101,7 @@ DPL2Quality GetDefaultDPL2Quality()
{
if (g_sound_stream)
{
int volume = SConfig::GetInstance().m_IsMuted ? 0 : SConfig::GetInstance().m_Volume;
int volume = Config::Get(Config::MAIN_AUDIO_MUTED) ? 0 : Config::Get(Config::MAIN_AUDIO_VOLUME);
g_sound_stream->SetVolume(volume);
}
}
@@ -119,9 +128,9 @@ DPL2Quality GetDefaultDPL2Quality()
if (!g_sound_stream)
return;
if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
if (Config::Get(Config::MAIN_DUMP_AUDIO) && !s_audio_dump_start)
StartAudioDump();
else if (!SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
else if (!Config::Get(Config::MAIN_DUMP_AUDIO) && s_audio_dump_start)
StopAudioDump();
Mixer* pMixer = g_sound_stream->GetMixer();
@@ -130,8 +139,6 @@ DPL2Quality GetDefaultDPL2Quality()
{
pMixer->PushSamples(samples, num_samples);
}
g_sound_stream->Update();
}
void StartAudioDump()
@@ -156,28 +163,30 @@ DPL2Quality GetDefaultDPL2Quality()
void IncreaseVolume(unsigned short offset)
{
SConfig::GetInstance().m_IsMuted = false;
int& currentVolume = SConfig::GetInstance().m_Volume;
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, false);
int currentVolume = Config::Get(Config::MAIN_AUDIO_VOLUME);
currentVolume += offset;
if (currentVolume > AUDIO_VOLUME_MAX)
currentVolume = AUDIO_VOLUME_MAX;
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, currentVolume);
UpdateSoundStream();
}
void DecreaseVolume(unsigned short offset)
{
SConfig::GetInstance().m_IsMuted = false;
int& currentVolume = SConfig::GetInstance().m_Volume;
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, false);
int currentVolume = Config::Get(Config::MAIN_AUDIO_VOLUME);
currentVolume -= offset;
if (currentVolume < AUDIO_VOLUME_MIN)
currentVolume = AUDIO_VOLUME_MIN;
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, currentVolume);
UpdateSoundStream();
}
void ToggleMuteVolume()
{
bool& isMuted = SConfig::GetInstance().m_IsMuted;
isMuted = !isMuted;
UpdateSoundStream();
bool isMuted = Config::Get(Config::MAIN_AUDIO_MUTED);
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, !isMuted);
UpdateSoundStream();
}
} // namespace AudioCommon
+2 -2
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@@ -24,6 +24,6 @@
#ifdef __x86_64__
#include "../../dolphin/Source/Core/Common/x64CPUDetect.cpp"
//#elif defined(__arm64__)
//#include "../../dolphin/Source/Core/Common/ArmCPUDetect.cpp"
#elif defined(__arm64__)
#include "../../dolphin/Source/Core/Common/ArmCPUDetect.cpp"
#endif
+4 -4
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@@ -20,7 +20,7 @@
#include "Common/CommonFuncs.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Common/IOFile.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
@@ -479,7 +479,7 @@ bool CreateEmptyFile(const std::string& filename)
}
// Recursive or non-recursive list of files and directories under directory.
FSTEntry ScanDirectoryTree(const std::string& directory, bool recursive)
FSTEntry ScanDirectoryTree(std::string directory, bool recursive)
{
INFO_LOG_FMT(COMMON, "ScanDirectoryTree: directory {}", directory);
FSTEntry parent_entry;
@@ -781,7 +781,7 @@ std::string GetTempFilenameForAtomicWrite(std::string path)
std::string GetBundleDirectory()
{
//OpenEmu
GET_CURRENT_OR_RETURN();
GET_CURRENT_OR_RETURN("");
return [current getBundlePath];
}
@@ -993,7 +993,7 @@ const std::string& GetUserPath(unsigned int dir_index)
// Sets a user directory path
// Rebuilds internal directory structure to compensate for the new directory
void SetUserPath(unsigned int dir_index, const std::string& path)
void SetUserPath(unsigned int dir_index, std::string path)
{
if (path.empty())
return;
+18 -582
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@@ -28,7 +28,6 @@
#include "Common/StringUtil.h"
#include "Common/scmrev.h"
#include "Core/Analytics.h"
#include "Core/Boot/Boot.h"
#include "Core/CommonTitles.h"
#include "Core/Config/MainSettings.h"
@@ -82,538 +81,13 @@ SConfig::~SConfig()
void SConfig::SaveSettings()
{
NOTICE_LOG_FMT(BOOT, "Saving settings to {}", File::GetUserPath(F_DOLPHINCONFIG_IDX));
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX)); // load first to not kill unknown stuff
SaveGeneralSettings(ini);
SaveInterfaceSettings(ini);
SaveGameListSettings(ini);
SaveCoreSettings(ini);
SaveMovieSettings(ini);
SaveDSPSettings(ini);
SaveInputSettings(ini);
SaveFifoPlayerSettings(ini);
SaveBluetoothPassthroughSettings(ini);
SaveUSBPassthroughSettings(ini);
SaveAutoUpdateSettings(ini);
SaveJitDebugSettings(ini);
ini.Save(File::GetUserPath(F_DOLPHINCONFIG_IDX));
Config::Save();
}
void SConfig::SaveGeneralSettings(IniFile& ini)
{
IniFile::Section* general = ini.GetOrCreateSection("General");
// General
general->Set("ShowLag", m_ShowLag);
general->Set("ShowFrameCount", m_ShowFrameCount);
// ISO folders
// Clear removed folders
int oldPaths;
int numPaths = (int)m_ISOFolder.size();
general->Get("ISOPaths", &oldPaths, 0);
for (int i = numPaths; i < oldPaths; i++)
{
ini.DeleteKey("General", fmt::format("ISOPath{}", i));
}
general->Set("ISOPaths", numPaths);
for (int i = 0; i < numPaths; i++)
{
general->Set(fmt::format("ISOPath{}", i), m_ISOFolder[i]);
}
general->Set("WirelessMac", m_WirelessMac);
#ifdef USE_GDBSTUB
#ifndef _WIN32
general->Set("GDBSocket", gdb_socket);
#endif
general->Set("GDBPort", iGDBPort);
#endif
}
void SConfig::SaveInterfaceSettings(IniFile& ini)
{
IniFile::Section* interface = ini.GetOrCreateSection("Interface");
interface->Set("ConfirmStop", bConfirmStop);
interface->Set("HideCursor", bHideCursor);
interface->Set("LanguageCode", m_InterfaceLanguage);
interface->Set("ExtendedFPSInfo", m_InterfaceExtendedFPSInfo);
interface->Set("ShowActiveTitle", m_show_active_title);
interface->Set("UseBuiltinTitleDatabase", m_use_builtin_title_database);
interface->Set("ThemeName", theme_name);
interface->Set("PauseOnFocusLost", m_PauseOnFocusLost);
interface->Set("DebugModeEnabled", bEnableDebugging);
}
void SConfig::SaveGameListSettings(IniFile& ini)
{
IniFile::Section* gamelist = ini.GetOrCreateSection("GameList");
gamelist->Set("ListDrives", m_ListDrives);
gamelist->Set("ListWad", m_ListWad);
gamelist->Set("ListElfDol", m_ListElfDol);
gamelist->Set("ListWii", m_ListWii);
gamelist->Set("ListGC", m_ListGC);
gamelist->Set("ListJap", m_ListJap);
gamelist->Set("ListPal", m_ListPal);
gamelist->Set("ListUsa", m_ListUsa);
gamelist->Set("ListAustralia", m_ListAustralia);
gamelist->Set("ListFrance", m_ListFrance);
gamelist->Set("ListGermany", m_ListGermany);
gamelist->Set("ListItaly", m_ListItaly);
gamelist->Set("ListKorea", m_ListKorea);
gamelist->Set("ListNetherlands", m_ListNetherlands);
gamelist->Set("ListRussia", m_ListRussia);
gamelist->Set("ListSpain", m_ListSpain);
gamelist->Set("ListTaiwan", m_ListTaiwan);
gamelist->Set("ListWorld", m_ListWorld);
gamelist->Set("ListUnknown", m_ListUnknown);
gamelist->Set("ListSort", m_ListSort);
gamelist->Set("ListSortSecondary", m_ListSort2);
gamelist->Set("ColumnPlatform", m_showSystemColumn);
gamelist->Set("ColumnBanner", m_showBannerColumn);
gamelist->Set("ColumnDescription", m_showDescriptionColumn);
gamelist->Set("ColumnTitle", m_showTitleColumn);
gamelist->Set("ColumnNotes", m_showMakerColumn);
gamelist->Set("ColumnFileName", m_showFileNameColumn);
gamelist->Set("ColumnFilePath", m_showFilePathColumn);
gamelist->Set("ColumnID", m_showIDColumn);
gamelist->Set("ColumnRegion", m_showRegionColumn);
gamelist->Set("ColumnSize", m_showSizeColumn);
gamelist->Set("ColumnFileFormat", m_showFileFormatColumn);
gamelist->Set("ColumnBlockSize", m_showBlockSizeColumn);
gamelist->Set("ColumnCompression", m_showCompressionColumn);
gamelist->Set("ColumnTags", m_showTagsColumn);
}
void SConfig::SaveCoreSettings(IniFile& ini)
{
IniFile::Section* core = ini.GetOrCreateSection("Core");
core->Set("SkipIPL", bHLE_BS2);
core->Set("TimingVariance", iTimingVariance);
core->Set("CPUCore", cpu_core);
core->Set("Fastmem", bFastmem);
core->Set("CPUThread", bCPUThread);
core->Set("DSPHLE", bDSPHLE);
core->Set("SyncOnSkipIdle", bSyncGPUOnSkipIdleHack);
core->Set("SyncGPU", bSyncGPU);
core->Set("SyncGpuMaxDistance", iSyncGpuMaxDistance);
core->Set("SyncGpuMinDistance", iSyncGpuMinDistance);
core->Set("SyncGpuOverclock", fSyncGpuOverclock);
core->Set("FPRF", bFPRF);
core->Set("AccurateNaNs", bAccurateNaNs);
core->Set("EnableCheats", bEnableCheats);
core->Set("SelectedLanguage", SelectedLanguage);
core->Set("OverrideRegionSettings", bOverrideRegionSettings);
core->Set("DPL2Decoder", bDPL2Decoder);
core->Set("AudioLatency", iLatency);
core->Set("AudioStretch", m_audio_stretch);
core->Set("AudioStretchMaxLatency", m_audio_stretch_max_latency);
core->Set("AgpCartAPath", m_strGbaCartA);
core->Set("AgpCartBPath", m_strGbaCartB);
core->Set("SlotA", m_EXIDevice[0]);
core->Set("SlotB", m_EXIDevice[1]);
core->Set("SerialPort1", m_EXIDevice[2]);
core->Set("BBA_MAC", m_bba_mac);
core->Set("BBA_XLINK_IP", m_bba_xlink_ip);
core->Set("BBA_XLINK_CHAT_OSD", m_bba_xlink_chat_osd);
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
core->Set(fmt::format("SIDevice{}", i), m_SIDevice[i]);
core->Set(fmt::format("AdapterRumble{}", i), m_AdapterRumble[i]);
core->Set(fmt::format("SimulateKonga{}", i), m_AdapterKonga[i]);
}
core->Set("WiiSDCard", m_WiiSDCard);
core->Set("WiiKeyboard", m_WiiKeyboard);
core->Set("WiimoteContinuousScanning", m_WiimoteContinuousScanning);
core->Set("WiimoteEnableSpeaker", m_WiimoteEnableSpeaker);
core->Set("WiimoteControllerInterface", connect_wiimotes_for_ciface);
core->Set("RunCompareServer", bRunCompareServer);
core->Set("RunCompareClient", bRunCompareClient);
core->Set("MMU", bMMU);
core->Set("EmulationSpeed", m_EmulationSpeed);
core->Set("Overclock", m_OCFactor);
core->Set("OverclockEnable", m_OCEnable);
core->Set("GPUDeterminismMode", m_strGPUDeterminismMode);
core->Set("PerfMapDir", m_perfDir);
core->Set("EnableCustomRTC", bEnableCustomRTC);
core->Set("CustomRTCValue", m_customRTCValue);
}
void SConfig::SaveMovieSettings(IniFile& ini)
{
IniFile::Section* movie = ini.GetOrCreateSection("Movie");
movie->Set("PauseMovie", m_PauseMovie);
movie->Set("Author", m_strMovieAuthor);
movie->Set("DumpFrames", m_DumpFrames);
movie->Set("DumpFramesSilent", m_DumpFramesSilent);
movie->Set("ShowInputDisplay", m_ShowInputDisplay);
movie->Set("ShowRTC", m_ShowRTC);
}
void SConfig::SaveDSPSettings(IniFile& ini)
{
IniFile::Section* dsp = ini.GetOrCreateSection("DSP");
dsp->Set("EnableJIT", m_DSPEnableJIT);
dsp->Set("DumpAudio", m_DumpAudio);
dsp->Set("DumpAudioSilent", m_DumpAudioSilent);
dsp->Set("DumpUCode", m_DumpUCode);
dsp->Set("Backend", sBackend);
dsp->Set("Volume", m_Volume);
dsp->Set("CaptureLog", m_DSPCaptureLog);
#ifdef _WIN32
dsp->Set("WASAPIDevice", sWASAPIDevice);
#endif
}
void SConfig::SaveInputSettings(IniFile& ini)
{
IniFile::Section* input = ini.GetOrCreateSection("Input");
input->Set("BackgroundInput", m_BackgroundInput);
}
void SConfig::SaveFifoPlayerSettings(IniFile& ini)
{
IniFile::Section* fifoplayer = ini.GetOrCreateSection("FifoPlayer");
fifoplayer->Set("LoopReplay", bLoopFifoReplay);
}
void SConfig::SaveBluetoothPassthroughSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("BluetoothPassthrough");
section->Set("Enabled", m_bt_passthrough_enabled);
section->Set("VID", m_bt_passthrough_vid);
section->Set("PID", m_bt_passthrough_pid);
section->Set("LinkKeys", m_bt_passthrough_link_keys);
}
void SConfig::SaveUSBPassthroughSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("USBPassthrough");
std::ostringstream oss;
for (const auto& device : m_usb_passthrough_devices)
oss << fmt::format("{:04x}:{:04x}", device.first, device.second) << ',';
std::string devices_string = oss.str();
if (!devices_string.empty())
devices_string.pop_back();
section->Set("Devices", devices_string);
}
void SConfig::SaveAutoUpdateSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("AutoUpdate");
section->Set("UpdateTrack", m_auto_update_track);
section->Set("HashOverride", m_auto_update_hash_override);
}
void SConfig::SaveJitDebugSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("Debug");
section->Set("JitOff", bJITOff);
section->Set("JitLoadStoreOff", bJITLoadStoreOff);
section->Set("JitLoadStoreFloatingOff", bJITLoadStoreFloatingOff);
section->Set("JitLoadStorePairedOff", bJITLoadStorePairedOff);
section->Set("JitFloatingPointOff", bJITFloatingPointOff);
section->Set("JitIntegerOff", bJITIntegerOff);
section->Set("JitPairedOff", bJITPairedOff);
section->Set("JitSystemRegistersOff", bJITSystemRegistersOff);
section->Set("JitBranchOff", bJITBranchOff);
section->Set("JitRegisterCacheOff", bJITRegisterCacheOff);
}
void SConfig::LoadSettings()
{
Config::Load();
INFO_LOG_FMT(BOOT, "Loading Settings from {}", File::GetUserPath(F_DOLPHINCONFIG_IDX));
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
LoadGeneralSettings(ini);
LoadInterfaceSettings(ini);
LoadGameListSettings(ini);
LoadCoreSettings(ini);
LoadMovieSettings(ini);
LoadDSPSettings(ini);
LoadInputSettings(ini);
LoadFifoPlayerSettings(ini);
LoadBluetoothPassthroughSettings(ini);
LoadUSBPassthroughSettings(ini);
LoadAutoUpdateSettings(ini);
LoadJitDebugSettings(ini);
}
void SConfig::LoadGeneralSettings(IniFile& ini)
{
IniFile::Section* general = ini.GetOrCreateSection("General");
general->Get("ShowLag", &m_ShowLag, false);
general->Get("ShowFrameCount", &m_ShowFrameCount, false);
#ifdef USE_GDBSTUB
#ifndef _WIN32
general->Get("GDBSocket", &gdb_socket, "");
#endif
general->Get("GDBPort", &(iGDBPort), -1);
#endif
m_ISOFolder.clear();
int numISOPaths;
if (general->Get("ISOPaths", &numISOPaths, 0))
{
for (int i = 0; i < numISOPaths; i++)
{
std::string tmpPath;
general->Get(fmt::format("ISOPath{}", i), &tmpPath, "");
m_ISOFolder.push_back(std::move(tmpPath));
}
}
general->Get("WirelessMac", &m_WirelessMac);
}
void SConfig::LoadInterfaceSettings(IniFile& ini)
{
IniFile::Section* interface = ini.GetOrCreateSection("Interface");
interface->Get("ConfirmStop", &bConfirmStop, true);
interface->Get("HideCursor", &bHideCursor, false);
interface->Get("LanguageCode", &m_InterfaceLanguage, "");
interface->Get("ExtendedFPSInfo", &m_InterfaceExtendedFPSInfo, false);
interface->Get("ShowActiveTitle", &m_show_active_title, true);
interface->Get("UseBuiltinTitleDatabase", &m_use_builtin_title_database, true);
interface->Get("ThemeName", &theme_name, DEFAULT_THEME_DIR);
interface->Get("PauseOnFocusLost", &m_PauseOnFocusLost, false);
interface->Get("DebugModeEnabled", &bEnableDebugging, false);
}
void SConfig::LoadGameListSettings(IniFile& ini)
{
IniFile::Section* gamelist = ini.GetOrCreateSection("GameList");
gamelist->Get("ListDrives", &m_ListDrives, false);
gamelist->Get("ListWad", &m_ListWad, true);
gamelist->Get("ListElfDol", &m_ListElfDol, true);
gamelist->Get("ListWii", &m_ListWii, true);
gamelist->Get("ListGC", &m_ListGC, true);
gamelist->Get("ListJap", &m_ListJap, true);
gamelist->Get("ListPal", &m_ListPal, true);
gamelist->Get("ListUsa", &m_ListUsa, true);
gamelist->Get("ListAustralia", &m_ListAustralia, true);
gamelist->Get("ListFrance", &m_ListFrance, true);
gamelist->Get("ListGermany", &m_ListGermany, true);
gamelist->Get("ListItaly", &m_ListItaly, true);
gamelist->Get("ListKorea", &m_ListKorea, true);
gamelist->Get("ListNetherlands", &m_ListNetherlands, true);
gamelist->Get("ListRussia", &m_ListRussia, true);
gamelist->Get("ListSpain", &m_ListSpain, true);
gamelist->Get("ListTaiwan", &m_ListTaiwan, true);
gamelist->Get("ListWorld", &m_ListWorld, true);
gamelist->Get("ListUnknown", &m_ListUnknown, true);
gamelist->Get("ListSort", &m_ListSort, 3);
gamelist->Get("ListSortSecondary", &m_ListSort2, 0);
// Gamelist columns toggles
gamelist->Get("ColumnPlatform", &m_showSystemColumn, true);
gamelist->Get("ColumnDescription", &m_showDescriptionColumn, false);
gamelist->Get("ColumnBanner", &m_showBannerColumn, true);
gamelist->Get("ColumnTitle", &m_showTitleColumn, true);
gamelist->Get("ColumnNotes", &m_showMakerColumn, true);
gamelist->Get("ColumnFileName", &m_showFileNameColumn, false);
gamelist->Get("ColumnFilePath", &m_showFilePathColumn, false);
gamelist->Get("ColumnID", &m_showIDColumn, false);
gamelist->Get("ColumnRegion", &m_showRegionColumn, true);
gamelist->Get("ColumnSize", &m_showSizeColumn, true);
gamelist->Get("ColumnFileFormat", &m_showFileFormatColumn, false);
gamelist->Get("ColumnBlockSize", &m_showBlockSizeColumn, false);
gamelist->Get("ColumnCompression", &m_showCompressionColumn, false);
gamelist->Get("ColumnTags", &m_showTagsColumn, false);
}
void SConfig::LoadCoreSettings(IniFile& ini)
{
IniFile::Section* core = ini.GetOrCreateSection("Core");
core->Get("SkipIPL", &bHLE_BS2, true);
#ifdef _M_X86
core->Get("CPUCore", &cpu_core, PowerPC::CPUCore::JIT64);
#elif _M_ARM_64
core->Get("CPUCore", &cpu_core, PowerPC::CPUCore::JITARM64);
#else
core->Get("CPUCore", &cpu_core, PowerPC::CPUCore::Interpreter);
#endif
core->Get("JITFollowBranch", &bJITFollowBranch, true);
core->Get("Fastmem", &bFastmem, true);
core->Get("DSPHLE", &bDSPHLE, true);
core->Get("TimingVariance", &iTimingVariance, 40);
core->Get("CPUThread", &bCPUThread, true);
core->Get("SyncOnSkipIdle", &bSyncGPUOnSkipIdleHack, true);
core->Get("EnableCheats", &bEnableCheats, false);
core->Get("SelectedLanguage", &SelectedLanguage, 0);
core->Get("OverrideRegionSettings", &bOverrideRegionSettings, false);
core->Get("DPL2Decoder", &bDPL2Decoder, false);
core->Get("AudioLatency", &iLatency, 20);
core->Get("AudioStretch", &m_audio_stretch, false);
core->Get("AudioStretchMaxLatency", &m_audio_stretch_max_latency, 80);
core->Get("AgpCartAPath", &m_strGbaCartA);
core->Get("AgpCartBPath", &m_strGbaCartB);
core->Get("SlotA", (int*)&m_EXIDevice[0], ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER);
core->Get("SlotB", (int*)&m_EXIDevice[1], ExpansionInterface::EXIDEVICE_NONE);
core->Get("SerialPort1", (int*)&m_EXIDevice[2], ExpansionInterface::EXIDEVICE_NONE);
core->Get("BBA_MAC", &m_bba_mac);
core->Get("BBA_XLINK_IP", &m_bba_xlink_ip, "127.0.0.1");
core->Get("BBA_XLINK_CHAT_OSD", &m_bba_xlink_chat_osd, true);
for (size_t i = 0; i < std::size(m_SIDevice); ++i)
{
//OpenEmu change all controllers to GaceCube Controllers
//core->Get(fmt::format("SIDevice{}", i), &m_SIDevice[i],
//(i == 0) ? SerialInterface::SIDEVICE_GC_CONTROLLER : SerialInterface::SIDEVICE_NONE);
core->Get(fmt::format("SIDevice{}", i), &m_SIDevice[i], SerialInterface::SIDEVICE_GC_CONTROLLER);
core->Get(fmt::format("AdapterRumble{}", i), &m_AdapterRumble[i], false);
core->Get(fmt::format("SimulateKonga{}", i), &m_AdapterKonga[i], false);
}
core->Get("WiiSDCard", &m_WiiSDCard, true);
core->Get("WiiKeyboard", &m_WiiKeyboard, false);
core->Get("WiimoteContinuousScanning", &m_WiimoteContinuousScanning, false);
core->Get("WiimoteEnableSpeaker", &m_WiimoteEnableSpeaker, false);
core->Get("WiimoteControllerInterface", &connect_wiimotes_for_ciface, false);
core->Get("RunCompareServer", &bRunCompareServer, false);
core->Get("RunCompareClient", &bRunCompareClient, false);
core->Get("MMU", &bMMU, bMMU);
core->Get("BBDumpPort", &iBBDumpPort, -1);
core->Get("SyncGPU", &bSyncGPU, false);
core->Get("SyncGpuMaxDistance", &iSyncGpuMaxDistance, 200000);
core->Get("SyncGpuMinDistance", &iSyncGpuMinDistance, -200000);
core->Get("SyncGpuOverclock", &fSyncGpuOverclock, 1.0f);
core->Get("FastDiscSpeed", &bFastDiscSpeed, false);
core->Get("LowDCBZHack", &bLowDCBZHack, false);
core->Get("FPRF", &bFPRF, false);
core->Get("AccurateNaNs", &bAccurateNaNs, false);
core->Get("EmulationSpeed", &m_EmulationSpeed, 1.0f);
core->Get("Overclock", &m_OCFactor, 1.0f);
core->Get("OverclockEnable", &m_OCEnable, false);
core->Get("GPUDeterminismMode", &m_strGPUDeterminismMode, "auto");
core->Get("PerfMapDir", &m_perfDir, "");
core->Get("EnableCustomRTC", &bEnableCustomRTC, false);
// Default to seconds between 1.1.1970 and 1.1.2000
core->Get("CustomRTCValue", &m_customRTCValue, 946684800);
}
void SConfig::LoadMovieSettings(IniFile& ini)
{
IniFile::Section* movie = ini.GetOrCreateSection("Movie");
movie->Get("PauseMovie", &m_PauseMovie, false);
movie->Get("Author", &m_strMovieAuthor, "");
movie->Get("DumpFrames", &m_DumpFrames, false);
movie->Get("DumpFramesSilent", &m_DumpFramesSilent, false);
movie->Get("ShowInputDisplay", &m_ShowInputDisplay, false);
movie->Get("ShowRTC", &m_ShowRTC, false);
}
void SConfig::LoadDSPSettings(IniFile& ini)
{
IniFile::Section* dsp = ini.GetOrCreateSection("DSP");
dsp->Get("EnableJIT", &m_DSPEnableJIT, true);
dsp->Get("DumpAudio", &m_DumpAudio, false);
dsp->Get("DumpAudioSilent", &m_DumpAudioSilent, false);
dsp->Get("DumpUCode", &m_DumpUCode, false);
dsp->Get("Backend", &sBackend, AudioCommon::GetDefaultSoundBackend());
dsp->Get("Volume", &m_Volume, 100);
dsp->Get("CaptureLog", &m_DSPCaptureLog, false);
#ifdef _WIN32
dsp->Get("WASAPIDevice", &sWASAPIDevice, "default");
#endif
m_IsMuted = false;
}
void SConfig::LoadInputSettings(IniFile& ini)
{
IniFile::Section* input = ini.GetOrCreateSection("Input");
input->Get("BackgroundInput", &m_BackgroundInput, false);
}
void SConfig::LoadFifoPlayerSettings(IniFile& ini)
{
IniFile::Section* fifoplayer = ini.GetOrCreateSection("FifoPlayer");
fifoplayer->Get("LoopReplay", &bLoopFifoReplay, true);
}
void SConfig::LoadBluetoothPassthroughSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("BluetoothPassthrough");
section->Get("Enabled", &m_bt_passthrough_enabled, false);
section->Get("VID", &m_bt_passthrough_vid, -1);
section->Get("PID", &m_bt_passthrough_pid, -1);
section->Get("LinkKeys", &m_bt_passthrough_link_keys, "");
}
void SConfig::LoadUSBPassthroughSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("USBPassthrough");
m_usb_passthrough_devices.clear();
std::string devices_string;
section->Get("Devices", &devices_string, "");
for (const auto& pair : SplitString(devices_string, ','))
{
const auto index = pair.find(':');
if (index == std::string::npos)
continue;
const u16 vid = static_cast<u16>(strtol(pair.substr(0, index).c_str(), nullptr, 16));
const u16 pid = static_cast<u16>(strtol(pair.substr(index + 1).c_str(), nullptr, 16));
if (vid && pid)
m_usb_passthrough_devices.emplace(vid, pid);
}
}
void SConfig::LoadAutoUpdateSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("AutoUpdate");
section->Get("UpdateTrack", &m_auto_update_track, SCM_UPDATE_TRACK_STR);
section->Get("HashOverride", &m_auto_update_hash_override, "");
}
void SConfig::LoadJitDebugSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("Debug");
section->Get("JitOff", &bJITOff, false);
section->Get("JitLoadStoreOff", &bJITLoadStoreOff, false);
section->Get("JitLoadStoreFloatingOff", &bJITLoadStoreFloatingOff, false);
section->Get("JitLoadStorePairedOff", &bJITLoadStorePairedOff, false);
section->Get("JitFloatingPointOff", &bJITFloatingPointOff, false);
section->Get("JitIntegerOff", &bJITIntegerOff, false);
section->Get("JitPairedOff", &bJITPairedOff, false);
section->Get("JitSystemRegistersOff", &bJITSystemRegistersOff, false);
section->Get("JitBranchOff", &bJITBranchOff, false);
section->Get("JitRegisterCacheOff", &bJITRegisterCacheOff, false);
Config::Load();
}
void SConfig::ResetRunningGameMetadata()
@@ -711,67 +185,19 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
HLE::Reload();
PatchEngine::Reload();
HiresTexture::Update();
DolphinAnalytics::Instance().ReportGameStart();
}
}
void SConfig::LoadDefaults()
{
bEnableDebugging = false;
bAutomaticStart = false;
bBootToPause = false;
#ifdef USE_GDBSTUB
iGDBPort = -1;
#ifndef _WIN32
gdb_socket = "";
#endif
#endif
cpu_core = PowerPC::DefaultCPUCore();
iTimingVariance = 40;
bCPUThread = false;
bSyncGPUOnSkipIdleHack = true;
bRunCompareServer = false;
bDSPHLE = true;
bFastmem = true;
bFPRF = false;
bAccurateNaNs = false;
bMMU = false;
bLowDCBZHack = false;
iBBDumpPort = -1;
bSyncGPU = false;
bFastDiscSpeed = false;
bEnableMemcardSdWriting = true;
SelectedLanguage = 0;
bOverrideRegionSettings = false;
bWii = false;
bDPL2Decoder = false;
iLatency = 20;
m_audio_stretch = false;
m_audio_stretch_max_latency = 80;
bLoopFifoReplay = true;
bJITOff = false; // debugger only settings
bJITLoadStoreOff = false;
bJITLoadStoreFloatingOff = false;
bJITLoadStorePairedOff = false;
bJITFloatingPointOff = false;
bJITIntegerOff = false;
bJITPairedOff = false;
bJITSystemRegistersOff = false;
bJITBranchOff = false;
bJITRegisterCacheOff = false;
ResetRunningGameMetadata();
}
bool SConfig::IsUSBDeviceWhitelisted(const std::pair<u16, u16> vid_pid) const
{
return m_usb_passthrough_devices.find(vid_pid) != m_usb_passthrough_devices.end();
}
// The reason we need this function is because some memory card code
// expects to get a non-NTSC-K region even if we're emulating an NTSC-K Wii.
DiscIO::Region SConfig::ToGameCubeRegion(DiscIO::Region region)
@@ -937,12 +363,11 @@ DiscIO::Region SConfig::GetFallbackRegion()
DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
{
int language_value;
DiscIO::Language language;
if (wii)
language_value = Config::Get(Config::SYSCONF_LANGUAGE);
language = static_cast<DiscIO::Language>(Config::Get(Config::SYSCONF_LANGUAGE));
else
language_value = SConfig::GetInstance().SelectedLanguage + 1;
DiscIO::Language language = static_cast<DiscIO::Language>(language_value);
language = DiscIO::FromGameCubeLanguage(Config::Get(Config::MAIN_GC_LANGUAGE));
// Get rid of invalid values (probably doesn't matter, but might as well do it)
if (language > DiscIO::Language::Unknown || language < DiscIO::Language::Japanese)
@@ -960,7 +385,7 @@ DiscIO::Language SConfig::GetLanguageAdjustedForRegion(bool wii, DiscIO::Region
if (!wii && region == DiscIO::Region::NTSC_J && language == DiscIO::Language::English)
return DiscIO::Language::Japanese; // English and Japanese both use the value 0 in GC SRAM
if (!bOverrideRegionSettings)
if (!Config::Get(Config::MAIN_OVERRIDE_REGION_SETTINGS))
{
if (region == DiscIO::Region::NTSC_J)
return DiscIO::Language::Japanese;
@@ -1025,7 +450,18 @@ IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> revision)
return game_ini;
}
bool SConfig::ShouldUseDPL2Decoder() const
void SConfig::OnNewTitleLoad()
{
return bDPL2Decoder && !bDSPHLE;
if (!Core::IsRunning())
return;
if (!g_symbolDB.IsEmpty())
{
g_symbolDB.Clear();
Host_NotifyMapLoaded();
}
CBoot::LoadMapFromFilename();
HLE::Reload();
PatchEngine::Reload();
HiresTexture::Update();
}
+59
View File
@@ -0,0 +1,59 @@
// Copyright (c) 2022, OpenEmu Team
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the OpenEmu Team nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifdef __x86_64__
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit64_Tables.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit_Branch.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit_FloatingPoint.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit_Integer.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit_LoadStore.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit_LoadStoreFloating.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit_LoadStorePaired.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit_Paired.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit_SystemRegisters.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/JitAsm.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64Common/BlockCache.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64Common/ConstantPool.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64Common/EmuCodeBlock.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64Common/FarCodeCache.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64Common/Jit64AsmCommon.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64Common/TrampolineCache.cpp"
#elif defined(__arm64__)
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/Jit_Util.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/Jit.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_Branch.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_FloatingPoint.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_Integer.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_LoadStore.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_LoadStoreFloating.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_LoadStorePaired.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_Paired.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_RegCache.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_SystemRegisters.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_Tables.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64Cache.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitAsm.cpp"
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_BackPatch.cpp"
#endif
+34 -5
View File
@@ -44,6 +44,7 @@
#endif
ControllerInterface g_controller_interface;
static bool m_is_populating_devices = false;
void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
{
@@ -93,7 +94,34 @@ void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
m_is_populating_devices = false;
}
void ControllerInterface::ChangeWindow(void* hwnd)
static thread_local ciface::InputChannel tls_input_channel = ciface::InputChannel::Host;
void ControllerInterface::SetCurrentInputChannel(ciface::InputChannel input_channel)
{
tls_input_channel = input_channel;
}
ciface::InputChannel ControllerInterface::GetCurrentInputChannel()
{
return tls_input_channel;
}
void ControllerInterface::PlatformPopulateDevices(std::function<void()> callback)
{
if (!m_is_init)
return;
std::lock_guard lk_population(m_devices_population_mutex);
m_populating_devices_counter.fetch_add(1);
callback();
if (m_populating_devices_counter.fetch_sub(1) == 1)
InvokeDevicesChangedCallbacks();
}
void ControllerInterface::ChangeWindow(void* hwnd, WindowChangeReason reason)
{
if (!m_is_init)
return;
@@ -103,7 +131,7 @@ void ControllerInterface::ChangeWindow(void* hwnd)
RefreshDevices();
}
void ControllerInterface::RefreshDevices()
void ControllerInterface::RefreshDevices(RefreshReason reason)
{
if (!m_is_init)
return;
@@ -205,11 +233,11 @@ void ControllerInterface::Shutdown()
#endif
}
void ControllerInterface::AddDevice(std::shared_ptr<ciface::Core::Device> device)
bool ControllerInterface::AddDevice(std::shared_ptr<ciface::Core::Device> device)
{
// If we are shutdown (or in process of shutting down) ignore this request:
if (!m_is_init)
return;
return false;
{
std::lock_guard lk(m_devices_mutex);
@@ -243,9 +271,10 @@ void ControllerInterface::AddDevice(std::shared_ptr<ciface::Core::Device> device
if (!m_is_populating_devices)
InvokeDevicesChangedCallbacks();
return true;
}
void ControllerInterface::RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback)
void ControllerInterface::RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback, bool force_devices_release)
{
{
std::lock_guard lk(m_devices_mutex);
+4 -9
View File
@@ -26,7 +26,7 @@ InputConfig::InputConfig(const std::string& ini_name, const std::string& gui_nam
InputConfig::~InputConfig() = default;
bool InputConfig::LoadConfig(bool isGC)
bool InputConfig::LoadConfig(InputClass type)
{
//OpenEmu Stub
return false;
@@ -45,7 +45,7 @@ void InputConfig::SaveConfig()
inifile.Save(ini_filename);
}
ControllerEmu::EmulatedController* InputConfig::GetController(int index)
ControllerEmu::EmulatedController* InputConfig::GetController(int index) const
{
return m_controllers.at(index).get();
}
@@ -60,9 +60,9 @@ bool InputConfig::ControllersNeedToBeCreated() const
return m_controllers.empty();
}
std::size_t InputConfig::GetControllerCount() const
int InputConfig::GetControllerCount() const
{
return m_controllers.size();
return static_cast<int>(m_controllers.size());
}
void InputConfig::RegisterHotplugCallback()
@@ -80,11 +80,6 @@ void InputConfig::UnregisterHotplugCallback()
g_controller_interface.UnregisterDevicesChangedCallback(m_hotplug_callback_handle);
}
void InputConfig::OnControllerCreated(ControllerEmu::EmulatedController& controller)
{
controller.SetDynamicInputTextureManager(&m_dynamic_input_tex_config_manager);
}
bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
{
if (static_cast<size_t>(index) >= m_controllers.size())
+3 -1
View File
@@ -4,6 +4,8 @@
#include "OpenEmuController.h"
#include "Core/ConfigManager.h"
#include "Common/Config/Config.h"
#include "Core/Config/MainSettings.h"
void input_poll_f()
{
@@ -14,7 +16,7 @@ void input_poll_f()
int16_t input_state_f(unsigned port, unsigned device, unsigned index, unsigned button)
{
if (SConfig::GetInstance().bWii && !SConfig::GetInstance().m_bt_passthrough_enabled)
if (SConfig::GetInstance().bWii && !Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED))
{
//This is where we must translate the OpenEmu frontend keys presses stored in the keymap to bitmasks for Dolphin.
return WiiRemotes[port].wiimote_keymap[button].value;
+11 -8
View File
@@ -5,6 +5,9 @@
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Common/IniFile.h"
#include "Common/Config/Config.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/WiimoteSettings.h"
#include "Core/ConfigManager.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
@@ -273,7 +276,7 @@ static bool init_wiimotes = false;
Pad::Initialize();
Keyboard::Initialize();
if (SConfig::GetInstance().bWii && !SConfig::GetInstance().m_bt_passthrough_enabled)
if (SConfig::GetInstance().bWii && !Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED))
{
init_wiimotes = true;
Wiimote::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
@@ -371,7 +374,7 @@ void Input::openemu_set_controller_port_device(unsigned port, unsigned device)
gcPad->UpdateReferences(g_controller_interface);
Pad::GetConfig()->SaveConfig();
if (SConfig::GetInstance().bWii && !SConfig::GetInstance().m_bt_passthrough_enabled)
if (SConfig::GetInstance().bWii && !Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED))
{
WiimoteEmu::Wiimote* wm = (WiimoteEmu::Wiimote*)Wiimote::GetConfig()->GetController(port);
// load an empty inifile section, clears everything
@@ -506,34 +509,34 @@ void Input::openemu_set_controller_port_device(unsigned port, unsigned device)
{
case OEWiimote:
wmExtension->SetSelectedAttachment(ExtensionNumber::NONE);
WiimoteCommon::SetSource(port, WiimoteSource::Emulated);
Config::SetCurrent(Config::GetInfoForWiimoteSource(port), WiimoteSource::Emulated);
break;
case OEWiimoteSW:
wmExtension->SetSelectedAttachment(ExtensionNumber::NONE);
static_cast<ControllerEmu::NumericSetting<bool>*>(wmOptions->numeric_settings[2].get())
->SetValue(true); // Sideways Wiimote
WiimoteCommon::SetSource(port, WiimoteSource::Emulated);
Config::SetCurrent(Config::GetInfoForWiimoteSource(port), WiimoteSource::Emulated);
break;
case OEWiimoteNC:
wmExtension->SetSelectedAttachment(ExtensionNumber::NUNCHUK);
WiimoteCommon::SetSource(port, WiimoteSource::Emulated);
Config::SetCurrent(Config::GetInfoForWiimoteSource(port), WiimoteSource::Emulated);
break;
case OEWiimoteCC:
case OEWiimoteCC_Pro:
wmExtension->SetSelectedAttachment(ExtensionNumber::CLASSIC);
WiimoteCommon::SetSource(port, WiimoteSource::Emulated);
Config::SetCurrent(Config::GetInfoForWiimoteSource(port), WiimoteSource::Emulated);
break;
case OEWiiMoteReal:
//desc = Libretro::Input::descEmpty;
WiimoteCommon::SetSource(port, WiimoteSource::Real);
Config::SetCurrent(Config::GetInfoForWiimoteSource(port), WiimoteSource::Real);
default:
//desc = Libretro::Input::descGC;
WiimoteCommon::SetSource(port, WiimoteSource::None);
Config::SetCurrent(Config::GetInfoForWiimoteSource(port), WiimoteSource::None);
break;
}
wm->UpdateReferences(g_controller_interface);
@@ -2,7 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/OGLRender.h"
#include <algorithm>
#include <cinttypes>
@@ -11,7 +11,6 @@
#include <memory>
#include <string>
#include "Common/Atomic.h"
#include "Common/CommonTypes.h"
#include "Common/GL/GLContext.h"
#include "Common/GL/GLUtil.h"
@@ -22,13 +21,13 @@
#include "Core/Config/GraphicsSettings.h"
#include "VideoBackends/OGL/BoundingBox.h"
#include "VideoBackends/OGL/OGLBoundingBox.h"
#include "VideoBackends/OGL/OGLPipeline.h"
#include "VideoBackends/OGL/OGLShader.h"
#include "VideoBackends/OGL/OGLTexture.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoBackends/OGL/OGLVertexManager.h"
#include "VideoCommon/BPFunctions.h"
#include "VideoCommon/DriverDetails.h"
@@ -335,11 +334,10 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
// Create the window framebuffer.
if (!m_main_gl_context->IsHeadless())
{
//OpenEmu Framebuffer attaches here
m_system_framebuffer = std::make_unique<OGLFramebuffer>(
nullptr, nullptr, AbstractTextureFormat::RGBA8, AbstractTextureFormat::Undefined,
std::max(m_main_gl_context->GetBackBufferWidth(), 1u),
std::max(m_main_gl_context->GetBackBufferHeight(), 1u), 1, 1, g_Config.iRenderFBO);
std::max(m_main_gl_context->GetBackBufferHeight(), 1u), 1, 1, 0);
m_current_framebuffer = m_system_framebuffer.get();
}
@@ -358,8 +356,8 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
{
// We want the ogl3 framebuffer instead of the ogl2 one for better blitting support.
// It's also compatible with the gles3 one.
PanicAlert("GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?");
PanicAlertFmtT("GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?");
bSuccess = false;
}
@@ -367,8 +365,8 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
{
// This extension is used to replace lots of pointer setting function.
// Also gles3 requires to use it.
PanicAlert("GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?");
PanicAlertFmtT("GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?");
bSuccess = false;
}
@@ -376,8 +374,8 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
{
// ogl3 buffer mapping for better streaming support.
// The ogl2 one also isn't in gles3.
PanicAlert("GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?");
PanicAlertFmtT("GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?");
bSuccess = false;
}
@@ -385,13 +383,13 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
{
// ubo allow us to keep the current constants on shader switches
// we also can stream them much nicer and pack into it whatever we want to
PanicAlert("GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?");
PanicAlertFmtT("GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?");
bSuccess = false;
}
else if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_UBO))
{
PanicAlert(
PanicAlertFmtT(
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D version.");
bSuccess = false;
@@ -401,8 +399,8 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
{
// Our sampler cache uses this extension. It could easyly be workaround and it's by far the
// highest requirement, but it seems that no driver lacks support for it.
PanicAlert("GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?");
PanicAlertFmtT("GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?");
bSuccess = false;
}
@@ -427,7 +425,6 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
((GLExtensions::Version() >= 310) || GLExtensions::Supports("GL_NV_primitive_restart"));
g_Config.backend_info.bSupportsFragmentStoresAndAtomics =
GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
g_Config.backend_info.bSupportsBBox = g_Config.backend_info.bSupportsFragmentStoresAndAtomics;
g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5");
g_Config.backend_info.bSupportsSSAA = GLExtensions::Supports("GL_ARB_gpu_shader5") &&
GLExtensions::Supports("GL_ARB_sample_shading");
@@ -487,20 +484,21 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
GLExtensions::Supports("GL_EXT_texture_compression_s3tc");
g_Config.backend_info.bSupportsBPTCTextures =
GLExtensions::Supports("GL_ARB_texture_compression_bptc");
g_Config.backend_info.bSupportsCoarseDerivatives =
GLExtensions::Supports("GL_ARB_derivative_control") || GLExtensions::Version() >= 450;
g_Config.backend_info.bSupportsTextureQueryLevels =
GLExtensions::Supports("GL_ARB_texture_query_levels") || GLExtensions::Version() >= 430;
if (m_main_gl_context->IsGLES())
{
g_ogl_config.SupportedESPointSize =
GLExtensions::Supports("GL_OES_geometry_point_size") ?
1 :
GLExtensions::Supports("GL_EXT_geometry_point_size") ? 2 : 0;
g_ogl_config.SupportedESTextureBuffer = GLExtensions::Supports("VERSION_GLES_3_2") ?
EsTexbufType::TexbufCore :
GLExtensions::Supports("GL_OES_texture_buffer") ?
EsTexbufType::TexbufOes :
GLExtensions::Supports("GL_EXT_texture_buffer") ?
EsTexbufType::TexbufExt :
EsTexbufType::TexbufNone;
g_ogl_config.SupportedESPointSize = GLExtensions::Supports("GL_OES_geometry_point_size") ? 1 :
GLExtensions::Supports("GL_EXT_geometry_point_size") ? 2 :
0;
g_ogl_config.SupportedESTextureBuffer =
GLExtensions::Supports("VERSION_GLES_3_2") ? EsTexbufType::TexbufCore :
GLExtensions::Supports("GL_OES_texture_buffer") ? EsTexbufType::TexbufOes :
GLExtensions::Supports("GL_EXT_texture_buffer") ? EsTexbufType::TexbufExt :
EsTexbufType::TexbufNone;
supports_glsl_cache = true;
g_ogl_config.bSupportsGLSync = true;
@@ -516,6 +514,9 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
// ARB_get_texture_sub_image (unlikely, except maybe on NVIDIA), we can use that instead.
g_Config.backend_info.bSupportsDepthReadback = g_ogl_config.bSupportsTextureSubImage;
// GL_TEXTURE_LOD_BIAS is not supported on GLES.
g_Config.backend_info.bSupportsLodBiasInSampler = false;
if (GLExtensions::Supports("GL_EXT_shader_framebuffer_fetch"))
{
g_ogl_config.SupportedFramebufferFetch = EsFbFetchType::FbFetchExt;
@@ -584,16 +585,17 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
g_ogl_config.bSupports3DTextureStorageMultisample = true;
g_Config.backend_info.bSupportsBitfield = true;
g_Config.backend_info.bSupportsDynamicSamplerIndexing = true;
g_Config.backend_info.bSupportsSettingObjectNames = true;
}
}
else
{
if (GLExtensions::Version() < 300)
{
PanicAlert("GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL %s",
(const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
PanicAlertFmtT("GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}",
reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION)));
bSuccess = false;
}
else if (GLExtensions::Version() == 300)
@@ -629,6 +631,7 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
g_ogl_config.bSupportsTextureStorage = true;
g_ogl_config.bSupportsImageLoadStore = true;
g_Config.backend_info.bSupportsSSAA = true;
g_Config.backend_info.bSupportsSettingObjectNames = true;
// Compute shaders are core in GL4.3.
g_Config.backend_info.bSupportsComputeShaders = true;
@@ -656,6 +659,8 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
glEnable(GL_PROGRAM_POINT_SIZE);
}
g_Config.backend_info.bSupportsBBox = g_Config.backend_info.bSupportsFragmentStoresAndAtomics;
// Either method can do early-z tests. See PixelShaderGen for details.
g_Config.backend_info.bSupportsEarlyZ =
g_ogl_config.bSupportsImageLoadStore || g_ogl_config.bSupportsConservativeDepth;
@@ -700,8 +705,8 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, true);
glDebugMessageCallbackARB(ErrorCallback, nullptr);
}
if (Common::Log::LogManager::GetInstance()->IsEnabled(Common::Log::HOST_GPU,
Common::Log::LERROR))
if (Common::Log::LogManager::GetInstance()->IsEnabled(Common::Log::LogType::HOST_GPU,
Common::Log::LogLevel::LERROR))
{
glEnable(GL_DEBUG_OUTPUT);
}
@@ -718,10 +723,11 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
// MSAA on default framebuffer isn't working because of glBlitFramebuffer.
// It also isn't useful as we don't render anything to the default framebuffer.
// We also try to get a non-msaa fb, so this only happens when forced by the driver.
PanicAlertT("The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need to "
"turn this off in the graphics driver's settings in order for Dolphin to work.\n\n"
"(MSAA with %d samples found on default framebuffer)",
samples);
PanicAlertFmtT(
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need to "
"turn this off in the graphics driver's settings in order for Dolphin to work.\n\n"
"(MSAA with {0} samples found on default framebuffer)",
samples);
bSuccess = false;
}
@@ -735,33 +741,35 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
g_Config.VerifyValidity();
UpdateActiveConfig();
OSD::AddMessage(StringFromFormat("Video Info: %s, %s, %s", g_ogl_config.gl_vendor,
g_ogl_config.gl_renderer, g_ogl_config.gl_version),
OSD::AddMessage(fmt::format("Video Info: {}, {}, {}", g_ogl_config.gl_vendor,
g_ogl_config.gl_renderer, g_ogl_config.gl_version),
5000);
if (!g_ogl_config.bSupportsGLBufferStorage && !g_ogl_config.bSupportsGLPinnedMemory)
{
OSD::AddMessage(StringFromFormat("Your OpenGL driver does not support %s_buffer_storage.",
m_main_gl_context->IsGLES() ? "EXT" : "ARB"),
OSD::AddMessage(fmt::format("Your OpenGL driver does not support {}_buffer_storage.",
m_main_gl_context->IsGLES() ? "EXT" : "ARB"),
60000);
OSD::AddMessage("This device's performance will be terrible.", 60000);
OSD::AddMessage("Please ask your device vendor for an updated OpenGL driver.", 60000);
OSD::AddMessage("This device's performance may be poor.", 60000);
}
WARN_LOG(VIDEO, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s%s%s%s%s",
g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend ",
g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ",
g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ",
g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ",
supports_glsl_cache ? "" : "ShaderCache ",
g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ",
g_ogl_config.bSupportsGLBufferStorage ? "" : "BufferStorage ",
g_ogl_config.bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportsMSAA ? "" : "MSAA ",
g_ActiveConfig.backend_info.bSupportsSSAA ? "" : "SSAA ",
g_ActiveConfig.backend_info.bSupportsGSInstancing ? "" : "GSInstancing ",
g_ActiveConfig.backend_info.bSupportsClipControl ? "" : "ClipControl ",
g_ogl_config.bSupportsCopySubImage ? "" : "CopyImageSubData ",
g_ActiveConfig.backend_info.bSupportsDepthClamp ? "" : "DepthClamp ");
INFO_LOG_FMT(VIDEO, "Video Info: {}, {}, {}", g_ogl_config.gl_vendor, g_ogl_config.gl_renderer,
g_ogl_config.gl_version);
WARN_LOG_FMT(VIDEO, "Missing OGL Extensions: {}{}{}{}{}{}{}{}{}{}{}{}{}{}",
g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend ",
g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ",
g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ",
g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ",
supports_glsl_cache ? "" : "ShaderCache ",
g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ",
g_ogl_config.bSupportsGLBufferStorage ? "" : "BufferStorage ",
g_ogl_config.bSupportsGLSync ? "" : "Sync ",
g_ogl_config.bSupportsMSAA ? "" : "MSAA ",
g_ActiveConfig.backend_info.bSupportsSSAA ? "" : "SSAA ",
g_ActiveConfig.backend_info.bSupportsGSInstancing ? "" : "GSInstancing ",
g_ActiveConfig.backend_info.bSupportsClipControl ? "" : "ClipControl ",
g_ogl_config.bSupportsCopySubImage ? "" : "CopyImageSubData ",
g_ActiveConfig.backend_info.bSupportsDepthClamp ? "" : "DepthClamp ");
// Handle VSync on/off
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
@@ -811,9 +819,10 @@ void Renderer::Shutdown()
glDeleteFramebuffers(1, &m_shared_read_framebuffer);
}
std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config)
std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config,
std::string_view name)
{
return std::make_unique<OGLTexture>(config);
return std::make_unique<OGLTexture>(config, name);
}
std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTextureType type,
@@ -830,13 +839,15 @@ std::unique_ptr<AbstractFramebuffer> Renderer::CreateFramebuffer(AbstractTexture
}
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromSource(ShaderStage stage,
std::string_view source)
std::string_view source,
std::string_view name)
{
return OGLShader::CreateFromSource(stage, source);
return OGLShader::CreateFromSource(stage, source, name);
}
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage,
const void* data, size_t length)
const void* data, size_t length,
std::string_view name)
{
return nullptr;
}
@@ -853,32 +864,9 @@ void Renderer::SetScissorRect(const MathUtil::Rectangle<int>& rc)
glScissor(rc.left, rc.top, rc.GetWidth(), rc.GetHeight());
}
u16 Renderer::BBoxRead(int index)
std::unique_ptr<::BoundingBox> Renderer::CreateBoundingBox() const
{
// swap 2 and 3 for top/bottom
if (index >= 2)
index ^= 1;
int value = BoundingBox::Get(index);
if (index >= 2)
{
// up/down -- we have to swap up and down
value = EFB_HEIGHT - value;
}
return static_cast<u16>(value);
}
void Renderer::BBoxWrite(int index, u16 value)
{
s32 swapped_value = value;
if (index >= 2)
{
index ^= 1; // swap 2 and 3 for top/bottom
swapped_value = EFB_HEIGHT - swapped_value;
}
BoundingBox::Set(index, swapped_value);
return std::make_unique<OGLBoundingBox>();
}
void Renderer::SetViewport(float x, float y, float width, float height, float near_depth,
@@ -1051,8 +1039,8 @@ void Renderer::PresentBackbuffer()
{
if (g_ogl_config.bSupportsDebug)
{
if (Common::Log::LogManager::GetInstance()->IsEnabled(Common::Log::HOST_GPU,
Common::Log::LERROR))
if (Common::Log::LogManager::GetInstance()->IsEnabled(Common::Log::LogType::HOST_GPU,
Common::Log::LogLevel::LERROR))
{
glEnable(GL_DEBUG_OUTPUT);
}
@@ -1138,11 +1126,11 @@ void Renderer::ApplyRasterizationState(const RasterizationState state)
return;
// none, ccw, cw, ccw
if (state.cullmode != GenMode::CULL_NONE)
if (state.cullmode != CullMode::None)
{
// TODO: GX_CULL_ALL not supported, yet!
glEnable(GL_CULL_FACE);
glFrontFace(state.cullmode == GenMode::CULL_FRONT ? GL_CCW : GL_CW);
glFrontFace(state.cullmode == CullMode::Front ? GL_CCW : GL_CW);
}
else
{
@@ -1164,7 +1152,7 @@ void Renderer::ApplyDepthState(const DepthState state)
{
glEnable(GL_DEPTH_TEST);
glDepthMask(state.updateenable ? GL_TRUE : GL_FALSE);
glDepthFunc(glCmpFuncs[state.func]);
glDepthFunc(glCmpFuncs[u32(state.func.Value())]);
}
else
{
@@ -1227,8 +1215,10 @@ void Renderer::ApplyBlendingState(const BlendingState state)
GLenum equation = state.subtract ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD;
GLenum equationAlpha = state.subtractAlpha ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD;
glBlendEquationSeparate(equation, equationAlpha);
glBlendFuncSeparate(src_factors[state.srcfactor], dst_factors[state.dstfactor],
src_factors[state.srcfactoralpha], dst_factors[state.dstfactoralpha]);
glBlendFuncSeparate(src_factors[u32(state.srcfactor.Value())],
dst_factors[u32(state.dstfactor.Value())],
src_factors[u32(state.srcfactoralpha.Value())],
dst_factors[u32(state.dstfactoralpha.Value())]);
}
const GLenum logic_op_codes[16] = {
@@ -1242,7 +1232,7 @@ void Renderer::ApplyBlendingState(const BlendingState state)
if (state.logicopenable)
{
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(logic_op_codes[state.logicmode]);
glLogicOp(logic_op_codes[u32(state.logicmode.Value())]);
}
else
{
+55 -37
View File
@@ -16,6 +16,7 @@
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoCommon/VideoCommon.h"
enum class APIType;
@@ -56,7 +57,7 @@ enum class ShaderCompilationMode : int
// NEVER inherit from this class.
struct VideoConfig final
{
VideoConfig();
VideoConfig() = default;
void Refresh();
void VerifyValidity();
@@ -138,6 +139,8 @@ struct VideoConfig final
bool bFastDepthCalc;
bool bVertexRounding;
int iEFBAccessTileSize;
u32 iMissingColorValue;
bool bFastTextureSampling;
int iLog; // CONF_ bits
int iSaveTargetId; // TODO: Should be dropped
@@ -186,7 +189,7 @@ struct VideoConfig final
// TODO: Move this out of VideoConfig
struct
{
APIType api_type;
APIType api_type = APIType::Nothing;
std::vector<std::string> Adapters; // for D3D
std::vector<u32> AAModes;
@@ -194,42 +197,47 @@ struct VideoConfig final
// TODO: merge AdapterName and Adapters array
std::string AdapterName; // for OpenGL
u32 MaxTextureSize;
bool bUsesLowerLeftOrigin;
u32 MaxTextureSize = 16384;
bool bUsesLowerLeftOrigin = false;
bool bSupportsExclusiveFullscreen;
bool bSupportsDualSourceBlend;
bool bSupportsPrimitiveRestart;
bool bSupportsOversizedViewports;
bool bSupportsGeometryShaders;
bool bSupportsComputeShaders;
bool bSupports3DVision;
bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
bool bSupportsBindingLayout; // Needed by ShaderGen, so must stay in VideoCommon
bool bSupportsBBox;
bool bSupportsGSInstancing; // Needed by GeometryShaderGen, so must stay in VideoCommon
bool bSupportsPostProcessing;
bool bSupportsPaletteConversion;
bool bSupportsClipControl; // Needed by VertexShaderGen, so must stay in VideoCommon
bool bSupportsSSAA;
bool bSupportsFragmentStoresAndAtomics; // a.k.a. OpenGL SSBOs a.k.a. Direct3D UAVs
bool bSupportsDepthClamp; // Needed by VertexShaderGen, so must stay in VideoCommon
bool bSupportsReversedDepthRange;
bool bSupportsLogicOp;
bool bSupportsMultithreading;
bool bSupportsGPUTextureDecoding;
bool bSupportsST3CTextures;
bool bSupportsCopyToVram;
bool bSupportsBitfield; // Needed by UberShaders, so must stay in VideoCommon
bool bSupportsDynamicSamplerIndexing; // Needed by UberShaders, so must stay in VideoCommon
bool bSupportsBPTCTextures;
bool bSupportsFramebufferFetch; // Used as an alternative to dual-source blend on GLES
bool bSupportsBackgroundCompiling;
bool bSupportsLargePoints;
bool bSupportsPartialDepthCopies;
bool bSupportsDepthReadback;
bool bSupportsShaderBinaries;
bool bSupportsPipelineCacheData;
bool bSupportsExclusiveFullscreen = false;
bool bSupportsDualSourceBlend = false;
bool bSupportsPrimitiveRestart = false;
bool bSupportsOversizedViewports = false;
bool bSupportsGeometryShaders = false;
bool bSupportsComputeShaders = false;
bool bSupports3DVision = false;
bool bSupportsEarlyZ = false; // needed by PixelShaderGen, so must stay in VideoCommon
bool bSupportsBindingLayout = false; // Needed by ShaderGen, so must stay in VideoCommon
bool bSupportsBBox = false;
bool bSupportsGSInstancing = false; // Needed by GeometryShaderGen, so must stay in VideoCommon
bool bSupportsPostProcessing = false;
bool bSupportsPaletteConversion = false;
bool bSupportsClipControl = false; // Needed by VertexShaderGen, so must stay in VideoCommon
bool bSupportsSSAA = false;
bool bSupportsFragmentStoresAndAtomics = false; // a.k.a. OpenGL SSBOs a.k.a. Direct3D UAVs
bool bSupportsDepthClamp = false; // Needed by VertexShaderGen, so must stay in VideoCommon
bool bSupportsReversedDepthRange = false;
bool bSupportsLogicOp = false;
bool bSupportsMultithreading = false;
bool bSupportsGPUTextureDecoding = false;
bool bSupportsST3CTextures = false;
bool bSupportsCopyToVram = false;
bool bSupportsBitfield = false; // Needed by UberShaders, so must stay in VideoCommon
// Needed by UberShaders, so must stay in VideoCommon
bool bSupportsDynamicSamplerIndexing = false;
bool bSupportsBPTCTextures = false;
bool bSupportsFramebufferFetch = false; // Used as an alternative to dual-source blend on GLES
bool bSupportsBackgroundCompiling = false;
bool bSupportsLargePoints = false;
bool bSupportsPartialDepthCopies = false;
bool bSupportsDepthReadback = false;
bool bSupportsShaderBinaries = false;
bool bSupportsPipelineCacheData = false;
bool bSupportsCoarseDerivatives = false;
bool bSupportsTextureQueryLevels = false;
bool bSupportsLodBiasInSampler = false;
bool bSupportsSettingObjectNames = false;
} backend_info;
// Utility
@@ -243,6 +251,16 @@ struct VideoConfig final
return backend_info.bSupportsGPUTextureDecoding && bEnableGPUTextureDecoding;
}
bool UseVertexRounding() const { return bVertexRounding && iEFBScale != 1; }
bool ManualTextureSamplingWithHiResTextures() const
{
// Hi-res textures (including hi-res EFB copies, but not native-resolution EFB copies at higher
// internal resolutions) breaks the wrapping logic used by manual texture sampling.
if (bFastTextureSampling)
return false;
if (iEFBScale != 1 && bCopyEFBScaled)
return true;
return bHiresTextures;
}
bool UsingUberShaders() const;
u32 GetShaderCompilerThreads() const;
u32 GetShaderPrecompilerThreads() const;
+1 -1
View File
@@ -32,7 +32,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Core/ActionReplay.h"
#include "Core/ARDecrypt.h"
#include "InputCommon/ControllerInterface/Device.h"
#include "InputCommon/ControllerInterface/CoreDevice.h"
#include "DolphinNoGUI/Platform.h"
+27 -18
View File
@@ -44,10 +44,11 @@
#include "Common/Thread.h"
#include "Common/Version.h"
#include "Core/Analytics.h"
#include "Core/DolphinAnalytics.h"
#include "Core/Boot/Boot.h"
#include "Core/BootManager.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/WiimoteSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Host.h"
@@ -78,6 +79,9 @@
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
DolHost* DolHost::m_instance = nullptr;
static Common::Event updateMainFrameEvent;
static Common::Flag s_running{true};
@@ -111,33 +115,33 @@ void DolHost::Init(std::string supportDirectoryPath, std::string cpath)
UICommon::Init();
// Database Settings
SConfig::GetInstance().m_use_builtin_title_database = true;
Config::SetBase(Config::MAIN_USE_BUILT_IN_TITLE_DATABASE, true);
//Setup the CPU Settings
SConfig::GetInstance().bMMU = true;
SConfig::GetInstance().bEnableCheats = true;
Config::SetBase(Config::MAIN_MMU, true);
Config::SetBase(Config::MAIN_ENABLE_CHEATS, true);
SConfig::GetInstance().bBootToPause = false;
//Debug Settings
SConfig::GetInstance().bEnableDebugging = false;
Config::SetBase(Config::MAIN_ENABLE_DEBUGGING, false);
#ifdef DEBUG
Config::SetBase(Config::MAIN_OSD_MESSAGES, true);
#else
Config::SetBase(Config::MAIN_OSD_MESSAGES, false);
#endif
SConfig::GetInstance().m_ShowFrameCount = false;
Config::SetBase(Config::MAIN_SHOW_FRAME_COUNT, false);
//Video
Config::SetBase(Config::MAIN_GFX_BACKEND, "OGL");
VideoBackendBase::ActivateBackend(Config::Get(Config::MAIN_GFX_BACKEND));
//Set the Sound
SConfig::GetInstance().bDSPHLE = true;
SConfig::GetInstance().bDSPThread = true;
SConfig::GetInstance().m_Volume = 0;
Config::SetBase(Config::MAIN_DSP_HLE, true);
Config::SetBase(Config::MAIN_DSP_THREAD, true);
Config::SetBase(Config::MAIN_AUDIO_VOLUME, 0);
//Split CPU thread from GPU
SConfig::GetInstance().bCPUThread = true;
Config::SetBase(Config::MAIN_CPU_THREAD, true);
//Analitics
Config::SetBase(Config::MAIN_ANALYTICS_PERMISSION_ASKED, true);
@@ -148,10 +152,10 @@ void DolHost::Init(std::string supportDirectoryPath, std::string cpath)
SConfig::GetInstance().SaveSettings();
//Choose Wiimote Type
WiimoteCommon::SetSource(0, WiimoteSource::Emulated);
WiimoteCommon::SetSource(1, WiimoteSource::Emulated);
WiimoteCommon::SetSource(2, WiimoteSource::Emulated);
WiimoteCommon::SetSource(3, WiimoteSource::Emulated);
Config::SetCurrent(Config::GetInfoForWiimoteSource(0), WiimoteSource::Emulated);
Config::SetCurrent(Config::GetInfoForWiimoteSource(1), WiimoteSource::Emulated);
Config::SetCurrent(Config::GetInfoForWiimoteSource(2), WiimoteSource::Emulated);
Config::SetCurrent(Config::GetInfoForWiimoteSource(3), WiimoteSource::Emulated);
//Get game info from file path
GetGameInfo();
@@ -189,7 +193,7 @@ void DolHost::Init(std::string supportDirectoryPath, std::string cpath)
// SConfig::GetInstance().m_enable_signature_checks = false;
// Disable wiimote continuous scanning
SConfig::GetInstance().m_WiimoteContinuousScanning = false;
Config::SetBase(Config::MAIN_WIIMOTE_CONTINUOUS_SCANNING, false);
//Set the Wiimote type
// WiimoteReal::ChangeWiimoteSource(0, _wiiMoteType);
@@ -202,7 +206,7 @@ void DolHost::Init(std::string supportDirectoryPath, std::string cpath)
# pragma mark - Execution
bool DolHost::LoadFileAtPath()
{
Core::SetOnStateChangedCallback([](Core::State state) {
Core::AddOnStateChangedCallback([](Core::State state) {
if (state == Core::State::Uninitialized)
s_running.Clear();
});
@@ -291,7 +295,7 @@ void DolHost::SetBackBufferSize(int width, int height) {
# pragma mark - Audio
void DolHost::SetVolume(float value)
{
SConfig::GetInstance().m_Volume = value * 100;
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, value * 100);
AudioCommon::UpdateSoundStream();
}
@@ -612,13 +616,18 @@ void Host_RequestRenderWindowSize(int width, int height){}
void Host_SetStartupDebuggingParameters()
{
SConfig& StartUp = SConfig::GetInstance();
StartUp.bEnableDebugging = false;
StartUp.bBootToPause = false;
}
std::vector<std::string> Host_GetPreferredLocales()
{
return {};
}
bool Host_UINeedsControllerState(){ return false; }
bool Host_UIBlocksControllerState() { return false; }
bool Host_RendererHasFocus() { return true; }
bool Host_RendererHasFullFocus() { return true; }
bool Host_RendererIsFullscreen() { return false; }
void Host_ShowVideoConfig(void*, const std::string&) {}
void Host_YieldToUI() {}
+2 -2
View File
@@ -3,7 +3,7 @@
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<string>en</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
@@ -19,7 +19,7 @@
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>5.0.13467</string>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>NSPrincipalClass</key>
<string>OEGameCoreController</string>
<key>OEGameCoreClass</key>
+1 -1
Submodule dolphin updated: 79a234eff7...a4445fa1b0
File diff suppressed because it is too large Load Diff