// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "AudioCommon/AudioCommon.h" #include "AudioCommon/Mixer.h" #include "AudioCommon/NullSoundStream.h" #include "OpenEmuAudioStream.h" #include "Common/Common.h" #include "Common/FileUtil.h" #include "Common/Logging/Log.h" #include "Core/Config/MainSettings.h" #include "Core/ConfigManager.h" // This shouldn't be a global, at least not here. std::unique_ptr g_sound_stream; static bool s_audio_dump_start = false; static bool s_sound_stream_running = false; namespace AudioCommon { static const int AUDIO_VOLUME_MIN = 0; static const int AUDIO_VOLUME_MAX = 100; void InitSoundStream() { g_sound_stream = std::make_unique(); if (!g_sound_stream->Init()) { WARN_LOG(AUDIO, "Could not initialize backend"); g_sound_stream = std::make_unique(); } UpdateSoundStream(); SetSoundStreamRunning(true); } void PostInitSoundStream() { // This needs to be called after AudioInterface::Init and SerialInterface::Init (for GBA devices) // where input sample rates are set UpdateSoundStream(); SetSoundStreamRunning(true); if (Config::Get(Config::MAIN_DUMP_AUDIO) && !s_audio_dump_start) StartAudioDump(); } void ShutdownSoundStream() { INFO_LOG(AUDIO, "Shutting down sound stream"); if (Config::Get(Config::MAIN_DUMP_AUDIO) && s_audio_dump_start) StopAudioDump(); SetSoundStreamRunning(false); g_sound_stream.reset(); INFO_LOG(AUDIO, "Done shutting down sound stream"); } std::string GetDefaultSoundBackend() { std::string backend = "oeaudio"; return backend; } std::vector GetSoundBackends() { std::vector backends; backends.push_back("oeaudio"); return backends; } DPL2Quality GetDefaultDPL2Quality() { return DPL2Quality::High; } bool SupportsDPL2Decoder(const std::string& backend) { return false; } bool SupportsLatencyControl(const std::string& backend) { return false; } bool SupportsVolumeChanges(const std::string& backend) { // FIXME: this one should ask the backend whether it supports it. // but getting the backend from string etc. is probably // too much just to enable/disable a stupid slider... return false; } void UpdateSoundStream() { if (g_sound_stream) { int volume = Config::Get(Config::MAIN_AUDIO_MUTED) ? 0 : Config::Get(Config::MAIN_AUDIO_VOLUME); g_sound_stream->SetVolume(volume); } } void SetSoundStreamRunning(bool running) { if (!g_sound_stream) return; if (s_sound_stream_running == running) return; s_sound_stream_running = running; if (g_sound_stream->SetRunning(running)) return; if (running) ERROR_LOG(AUDIO, "Error starting stream."); else ERROR_LOG(AUDIO, "Error stopping stream."); } void SendAIBuffer(const short* samples, unsigned int num_samples) { if (!g_sound_stream) return; if (Config::Get(Config::MAIN_DUMP_AUDIO) && !s_audio_dump_start) StartAudioDump(); else if (!Config::Get(Config::MAIN_DUMP_AUDIO) && s_audio_dump_start) StopAudioDump(); Mixer* pMixer = g_sound_stream->GetMixer(); if (pMixer && samples) { pMixer->PushSamples(samples, num_samples); } } void StartAudioDump() { std::string audio_file_name_dtk = File::GetUserPath(D_DUMPAUDIO_IDX) + "dtkdump.wav"; std::string audio_file_name_dsp = File::GetUserPath(D_DUMPAUDIO_IDX) + "dspdump.wav"; File::CreateFullPath(audio_file_name_dtk); File::CreateFullPath(audio_file_name_dsp); g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk); g_sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp); s_audio_dump_start = true; } void StopAudioDump() { if (!g_sound_stream) return; g_sound_stream->GetMixer()->StopLogDTKAudio(); g_sound_stream->GetMixer()->StopLogDSPAudio(); s_audio_dump_start = false; } void IncreaseVolume(unsigned short offset) { Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, false); int currentVolume = Config::Get(Config::MAIN_AUDIO_VOLUME); currentVolume += offset; if (currentVolume > AUDIO_VOLUME_MAX) currentVolume = AUDIO_VOLUME_MAX; Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, currentVolume); UpdateSoundStream(); } void DecreaseVolume(unsigned short offset) { Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, false); int currentVolume = Config::Get(Config::MAIN_AUDIO_VOLUME); currentVolume -= offset; if (currentVolume < AUDIO_VOLUME_MIN) currentVolume = AUDIO_VOLUME_MIN; Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, currentVolume); UpdateSoundStream(); } void ToggleMuteVolume() { bool isMuted = Config::Get(Config::MAIN_AUDIO_MUTED); Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, !isMuted); UpdateSoundStream(); } } // namespace AudioCommon