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@@ -28,3 +28,4 @@ CMakeLists.txt.user
|
||||
*.kdev4
|
||||
# Ignore IDEA/Clion files/dirs
|
||||
/.idea/
|
||||
*xcuserdata*
|
||||
|
||||
@@ -2,3 +2,6 @@
|
||||
path = Externals/Qt
|
||||
url = https://github.com/dolphin-emu/ext-win-qt.git
|
||||
branch = master
|
||||
[submodule "dolphin"]
|
||||
path = dolphin
|
||||
url = https://github.com/dolphin-emu/dolphin.git
|
||||
|
||||
-850
@@ -1,850 +0,0 @@
|
||||
########################################
|
||||
# General setup
|
||||
#
|
||||
cmake_minimum_required(VERSION 2.8.8)
|
||||
|
||||
option(USE_EGL "Enables EGL OpenGL Interface" OFF)
|
||||
option(TRY_X11 "Enables X11 Support" ON)
|
||||
option(USE_UPNP "Enables UPnP port mapping support" ON)
|
||||
option(DISABLE_WX "Disable wxWidgets (use Qt or CLI interface)" OFF)
|
||||
option(ENABLE_QT "Enable Qt (use the experimental Qt interface)" OFF)
|
||||
option(ENABLE_PCH "Use PCH to speed up compilation" ON)
|
||||
option(ENABLE_LTO "Enables Link Time Optimization" OFF)
|
||||
option(ENABLE_GENERIC "Enables generic build that should run on any little-endian host" OFF)
|
||||
if(APPLE)
|
||||
option(OSX_USE_DEFAULT_SEARCH_PATH "Don't prioritize system library paths" OFF)
|
||||
endif()
|
||||
|
||||
option(ENCODE_FRAMEDUMPS "Encode framedumps in AVI format" ON)
|
||||
|
||||
option(FASTLOG "Enable all logs" OFF)
|
||||
option(OPROFILING "Enable profiling" OFF)
|
||||
option(GDBSTUB "Enable gdb stub for remote debugging." OFF)
|
||||
|
||||
if(APPLE)
|
||||
option(SKIP_POSTPROCESS_BUNDLE "Skip postprocessing bundle for redistributability" OFF)
|
||||
endif()
|
||||
########################################
|
||||
# Optional Targets
|
||||
# TODO: Add DSPSpy
|
||||
option(DSPTOOL "Build dsptool" OFF)
|
||||
|
||||
# Update compiler before calling project()
|
||||
if (APPLE)
|
||||
# Use clang compiler
|
||||
if (NOT DEFINED CMAKE_CXX_COMPILER)
|
||||
set(CMAKE_CXX_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++")
|
||||
if (NOT EXISTS "${CMAKE_CXX_COMPILER}")
|
||||
set(CMAKE_CXX_COMPILER "clang++")
|
||||
endif()
|
||||
endif()
|
||||
if (NOT DEFINED CMAKE_C_COMPILER)
|
||||
set(CMAKE_C_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang")
|
||||
if (NOT EXISTS "${CMAKE_C_COMPILER}")
|
||||
set(CMAKE_C_COMPILER "clang")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
project(dolphin-emu)
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
|
||||
set(DOLPHIN_IS_STABLE FALSE)
|
||||
# Libraries to link
|
||||
set(LIBS)
|
||||
|
||||
# Set up paths
|
||||
if(APPLE)
|
||||
# The gettext module will install the translations unconditionally.
|
||||
# Redirect the installation to a build directory where it does no harm.
|
||||
set(CMAKE_INSTALL_PREFIX ${CMAKE_BINARY_DIR}/install-dummy)
|
||||
else()
|
||||
set(bindir ${CMAKE_INSTALL_PREFIX}/bin CACHE PATH "bindir")
|
||||
set(datadir ${CMAKE_INSTALL_PREFIX}/share/dolphin-emu CACHE PATH "datadir")
|
||||
add_definitions(-DDATA_DIR="${datadir}/")
|
||||
endif()
|
||||
set(userdir ".dolphin-emu" CACHE STRING "User directory")
|
||||
add_definitions(-DUSER_DIR="${userdir}")
|
||||
|
||||
# Set where the binary files will be built. The program will not execute from
|
||||
# here. You must run "make install" to install these to the proper location
|
||||
# as defined above.
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries)
|
||||
|
||||
# Precompiled header support for MSVC:
|
||||
# Call this after setting the source list (and don't add the source file used
|
||||
# to generate the pch file, this will be done here automatically)
|
||||
function(enable_precompiled_headers PRECOMPILED_HEADER SOURCE_FILE SOURCE_VARIABLE_NAME)
|
||||
if(MSVC)
|
||||
set(files ${${SOURCE_VARIABLE_NAME}})
|
||||
|
||||
# Generate precompiled header translation unit
|
||||
get_filename_component(pch_basename ${PRECOMPILED_HEADER} NAME_WE)
|
||||
set(pch_abs ${CMAKE_CURRENT_SOURCE_DIR}/${PRECOMPILED_HEADER})
|
||||
set(pch_unity ${CMAKE_CURRENT_SOURCE_DIR}/${SOURCE_FILE})
|
||||
set_source_files_properties(${pch_unity} PROPERTIES COMPILE_FLAGS
|
||||
"/Yc\"${pch_abs}\"")
|
||||
|
||||
# Update properties of source files to use the precompiled header.
|
||||
# Additionally, force the inclusion of the precompiled header at
|
||||
# beginning of each source file.
|
||||
foreach(source_file ${files} )
|
||||
set_source_files_properties(${source_file} PROPERTIES COMPILE_FLAGS
|
||||
"/Yu\"${pch_abs}\" /FI\"${pch_abs}\"")
|
||||
endforeach(source_file)
|
||||
|
||||
# Finally, update the source file collection to contain the
|
||||
# precompiled header translation unit
|
||||
set(${SOURCE_VARIABLE_NAME} ${pch_unity} ${${SOURCE_VARIABLE_NAME}} PARENT_SCOPE)
|
||||
endif(MSVC)
|
||||
endfunction(enable_precompiled_headers)
|
||||
|
||||
# for revision info
|
||||
include(FindGit OPTIONAL)
|
||||
if(GIT_FOUND AND NOT DOLPHIN_WC_REVISION)
|
||||
# defines DOLPHIN_WC_REVISION
|
||||
EXECUTE_PROCESS(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse HEAD
|
||||
OUTPUT_VARIABLE DOLPHIN_WC_REVISION
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
# defines DOLPHIN_WC_DESCRIBE
|
||||
EXECUTE_PROCESS(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} describe --always --long --dirty
|
||||
OUTPUT_VARIABLE DOLPHIN_WC_DESCRIBE
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
|
||||
# remove hash (and trailing "-0" if needed) from description
|
||||
STRING(REGEX REPLACE "(-0)?-[^-]+((-dirty)?)$" "\\2" DOLPHIN_WC_DESCRIBE "${DOLPHIN_WC_DESCRIBE}")
|
||||
|
||||
# defines DOLPHIN_WC_BRANCH
|
||||
EXECUTE_PROCESS(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
|
||||
OUTPUT_VARIABLE DOLPHIN_WC_BRANCH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
endif()
|
||||
|
||||
# version number
|
||||
set(DOLPHIN_VERSION_MAJOR "4")
|
||||
set(DOLPHIN_VERSION_MINOR "0")
|
||||
if(DOLPHIN_IS_STABLE)
|
||||
set(DOLPHIN_VERSION_PATCH "0")
|
||||
else()
|
||||
set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION})
|
||||
endif()
|
||||
|
||||
# Architecture detection and arch specific settings
|
||||
message(${CMAKE_SYSTEM_PROCESSOR})
|
||||
|
||||
# Detect 64bit or 32bit
|
||||
# CMake doesn't provide a simple way to determine 32bit or 64bit
|
||||
# If we ever support a architecture that is 64bit with 32bit pointers then this'll break
|
||||
# Of course the chances of that are slim(x32?) so who cares
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(_ARCH_64 1)
|
||||
add_definitions(-D_ARCH_64=1)
|
||||
else()
|
||||
set(_ARCH_32 1)
|
||||
add_definitions(-D_ARCH_32=1)
|
||||
endif()
|
||||
|
||||
if(NOT ENABLE_GENERIC)
|
||||
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^x86" OR
|
||||
${CMAKE_SYSTEM_PROCESSOR} MATCHES "i.86" OR
|
||||
APPLE)
|
||||
if(_ARCH_64)
|
||||
set(_M_X86 1)
|
||||
set(_M_X86_64 1)
|
||||
add_definitions(-D_M_X86=1 -D_M_X86_64=1 -msse2)
|
||||
else()
|
||||
message(FATAL_ERROR "x86_32 is an unsupported platform. Enable generic build if you really want a JIT-less binary.")
|
||||
endif()
|
||||
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^arm")
|
||||
# This option only applies to 32bit ARM
|
||||
set(_M_ARM 1)
|
||||
set(_M_ARM_32 1)
|
||||
add_definitions(-D_M_ARM=1 -D_M_ARM_32=1)
|
||||
add_definitions(-marm -march=armv7-a)
|
||||
elseif(${CMAKE_SYSTEM_PROCESSOR} STREQUAL "aarch64")
|
||||
# This option only applies to 64bit ARM
|
||||
set(_M_ARM 1)
|
||||
set(_M_ARM_64 1)
|
||||
add_definitions(-D_M_ARM=1 -D_M_ARM_64=1)
|
||||
add_definitions(-march=armv8-a+crc)
|
||||
else()
|
||||
set(ENABLE_GENERIC 1)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(ENABLE_GENERIC)
|
||||
message("Warning! Building generic build!")
|
||||
set(_M_GENERIC 1)
|
||||
add_definitions(-D_M_GENERIC=1)
|
||||
endif()
|
||||
|
||||
include(CheckCXXCompilerFlag)
|
||||
macro(check_and_add_flag var flag)
|
||||
CHECK_CXX_COMPILER_FLAG(${flag} FLAG_${var})
|
||||
if(FLAG_${var})
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${flag}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Enabling all warnings in MSVC spams too much
|
||||
if(NOT MSVC)
|
||||
add_definitions(-Wall)
|
||||
|
||||
# TODO: would like these but they produce overwhelming amounts of warnings
|
||||
#check_and_add_flag(EXTRA -Wextra)
|
||||
#check_and_add_flag(MISSING_FIELD_INITIALIZERS -Wmissing-field-initializers)
|
||||
#check_and_add_flag(SWITCH_DEFAULT -Wswitch-default)
|
||||
#check_and_add_flag(FLOAT_EQUAL -Wfloat-equal)
|
||||
#check_and_add_flag(CONVERSION -Wconversion)
|
||||
#check_and_add_flag(ZERO_AS_NULL_POINTER_CONSTANT -Wzero-as-null-pointer-constant)
|
||||
check_and_add_flag(TYPE_LIMITS -Wtype-limits)
|
||||
check_and_add_flag(SIGN_COMPARE -Wsign-compare)
|
||||
check_and_add_flag(IGNORED_QUALIFIERS -Wignored-qualifiers)
|
||||
check_and_add_flag(UNINITIALIZED -Wuninitialized)
|
||||
check_and_add_flag(LOGICAL_OP -Wlogical-op)
|
||||
check_and_add_flag(SHADOW -Wshadow)
|
||||
check_and_add_flag(INIT_SELF -Winit-self)
|
||||
check_and_add_flag(MISSING_DECLARATIONS -Wmissing-declarations)
|
||||
check_and_add_flag(MISSING_VARIABLE_DECLARATIONS -Wmissing-variable-declarations)
|
||||
endif(NOT MSVC)
|
||||
|
||||
# gcc uses some optimizations which might break stuff without this flag
|
||||
add_definitions(-fno-strict-aliasing -fno-exceptions)
|
||||
|
||||
check_and_add_flag(VISIBILITY_INLINES_HIDDEN -fvisibility-inlines-hidden)
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
check_and_add_flag(VISIBILITY_HIDDEN -fvisibility=hidden)
|
||||
endif()
|
||||
|
||||
if(ENABLE_LTO)
|
||||
check_and_add_flag(LTO -flto)
|
||||
if(CMAKE_CXX_COMPILER_ID STREQUAL GNU)
|
||||
set(CMAKE_AR gcc-ar)
|
||||
set(CMAKE_RANLIB gcc-ranlib)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
if(NOT OSX_USE_DEFAULT_SEARCH_PATH)
|
||||
# Hack up the path to prioritize the path to built-in OS libraries to
|
||||
# increase the chance of not depending on a bunch of copies of them
|
||||
# installed by MacPorts, Fink, Homebrew, etc, and ending up copying
|
||||
# them into the bundle. Since we optionally depend on libraries which
|
||||
# are not part of OS X (ffmpeg, libusb, etc.), however, don't remove
|
||||
# the default path entirely as was done in a previous version of this
|
||||
# file. This is still kinda evil, since it defeats the user's path
|
||||
# settings...
|
||||
# See http://www.cmake.org/cmake/help/v3.0/command/find_program.html
|
||||
set(CMAKE_PREFIX_PATH "${CMAKE_PREFIX_PATH};/usr")
|
||||
endif()
|
||||
|
||||
# Some of our code contains Objective C constructs.
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -x objective-c -stdlib=libc++")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -x objective-c++ -stdlib=libc++")
|
||||
# Avoid mistaking an object file for a source file on the link command line.
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -x none")
|
||||
|
||||
# Identify the target system:
|
||||
# Ask for 64-bit binary.
|
||||
set(TARGET_FLAGS "-arch x86_64")
|
||||
# Minimum OS X version.
|
||||
# This is inserted into the Info.plist as well.
|
||||
# Note that the SDK determines the maximum version of which optional
|
||||
# features can be used, not the minimum required version to run.
|
||||
set(OSX_MIN_VERSION "10.9")
|
||||
set(TARGET_FLAGS "${TARGET_FLAGS} -mmacosx-version-min=${OSX_MIN_VERSION}")
|
||||
set(SYSROOT_LEGACY_PATH "/Developer/SDKs/MacOSX10.9.sdk")
|
||||
set(SYSROOT_PATH "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk")
|
||||
if(EXISTS "${SYSROOT_PATH}/")
|
||||
set(TARGET_SYSROOT ${SYSROOT_PATH})
|
||||
elseif(EXISTS "${SYSROOT_LEGACY_PATH}/")
|
||||
set(TARGET_SYSROOT ${SYSROOT_LEGACY_PATH})
|
||||
endif()
|
||||
if(${TARGET_SYSROOT})
|
||||
set(TARGET_FLAGS "${TARGET_FLAGS} -isysroot ${TARGET_SYSROOT}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-syslibroot,${TARGET_SYSROOT}")
|
||||
endif()
|
||||
# Do not warn about frameworks that are not available on all architectures.
|
||||
# This avoids a warning when linking with QuickTime.
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-no_arch_warnings")
|
||||
# Specify target CPUs.
|
||||
set(TARGET_FLAGS "${TARGET_FLAGS} -mssse3")
|
||||
set(TARGET_FLAGS "${TARGET_FLAGS} -march=core2")
|
||||
# Target flags apply to both C and C++ compilation.
|
||||
# CMake passes these to the compiler on the link command line as well.
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${TARGET_FLAGS}")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TARGET_FLAGS}")
|
||||
|
||||
# Linker flags.
|
||||
# Drop unreachable code and data.
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-dead_strip,-dead_strip_dylibs")
|
||||
# Reserve the minimum size for the zero page.
|
||||
# Our JIT requires virtual memory space below 2GB, while the default zero
|
||||
# page on x86_64 is 4GB in size.
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-pagezero_size,0x1000")
|
||||
|
||||
find_library(APPKIT_LIBRARY AppKit)
|
||||
find_library(APPSERV_LIBRARY ApplicationServices)
|
||||
find_library(ATB_LIBRARY AudioToolbox)
|
||||
find_library(AU_LIBRARY AudioUnit)
|
||||
find_library(CARBON_LIBRARY Carbon)
|
||||
find_library(COCOA_LIBRARY Cocoa)
|
||||
find_library(COREAUDIO_LIBRARY CoreAudio)
|
||||
find_library(COREFUND_LIBRARY CoreFoundation)
|
||||
find_library(CORESERV_LIBRARY CoreServices)
|
||||
find_library(FOUNDATION_LIBRARY foundation)
|
||||
find_library(IOB_LIBRARY IOBluetooth)
|
||||
find_library(IOK_LIBRARY IOKit)
|
||||
find_library(QUICKTIME_LIBRARY QuickTime)
|
||||
find_library(WEBKIT_LIBRARY WebKit)
|
||||
find_library(FORCEFEEDBACK ForceFeedback)
|
||||
find_library(OPENGL_LIBRARY OpenGL)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
add_definitions(-D_SECURE_SCL=0)
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
|
||||
endif(WIN32)
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE)
|
||||
set(CMAKE_BUILD_TYPE "Release" CACHE STRING
|
||||
"Build type (Release/Debug/RelWithDebInfo/MinSizeRe)" FORCE)
|
||||
endif(NOT CMAKE_BUILD_TYPE)
|
||||
|
||||
|
||||
if(CMAKE_BUILD_TYPE STREQUAL Debug)
|
||||
add_definitions(-D_DEBUG -ggdb)
|
||||
set(wxWidgets_USE_DEBUG ON CACHE BOOL "Use wxWidgets Debugging")
|
||||
|
||||
option(ENABLE_GPROF "Enable gprof profiling (must be using Debug build)" OFF)
|
||||
if(ENABLE_GPROF)
|
||||
add_definitions(-pg)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pg")
|
||||
endif()
|
||||
endif(CMAKE_BUILD_TYPE STREQUAL Debug)
|
||||
|
||||
if(CMAKE_BUILD_TYPE STREQUAL Release AND NOT APPLE)
|
||||
add_definitions(-fomit-frame-pointer)
|
||||
endif()
|
||||
|
||||
if(FASTLOG)
|
||||
add_definitions(-DDEBUGFAST)
|
||||
endif()
|
||||
|
||||
if(GDBSTUB)
|
||||
add_definitions(-DUSE_GDBSTUB)
|
||||
endif(GDBSTUB)
|
||||
|
||||
if(ANDROID)
|
||||
message("Building for Android")
|
||||
add_definitions(-DANDROID)
|
||||
set(USE_X11 0)
|
||||
set(USE_UPNP 0)
|
||||
set(USE_EGL 1)
|
||||
endif()
|
||||
|
||||
include_directories(Externals/GL)
|
||||
|
||||
add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
|
||||
|
||||
########################################
|
||||
# Dependency checking
|
||||
#
|
||||
# TODO: We should have options for dependencies included in the externals to
|
||||
# override autodetection of system libraries and force the usage of the
|
||||
# externals.
|
||||
include(CheckLib)
|
||||
include(CheckCXXSourceRuns)
|
||||
|
||||
if(NOT ANDROID)
|
||||
|
||||
include(FindOpenGL)
|
||||
include_directories(${OPENGL_INCLUDE_DIR})
|
||||
|
||||
include(FindALSA OPTIONAL)
|
||||
if(ALSA_FOUND)
|
||||
add_definitions(-DHAVE_ALSA=1)
|
||||
message("ALSA found, enabling ALSA sound backend")
|
||||
else()
|
||||
add_definitions(-DHAVE_ALSA=0)
|
||||
message("ALSA NOT found, disabling ALSA sound backend")
|
||||
endif(ALSA_FOUND)
|
||||
|
||||
check_lib(AO ao QUIET)
|
||||
if(AO_FOUND)
|
||||
add_definitions(-DHAVE_AO=1)
|
||||
message("ao found, enabling ao sound backend")
|
||||
else()
|
||||
add_definitions(-DHAVE_AO=0)
|
||||
message("ao NOT found, disabling ao sound backend")
|
||||
endif(AO_FOUND)
|
||||
|
||||
check_lib(BLUEZ bluez QUIET)
|
||||
if(BLUEZ_FOUND)
|
||||
add_definitions(-DHAVE_BLUEZ=1)
|
||||
message("bluez found, enabling bluetooth support")
|
||||
else()
|
||||
add_definitions(-DHAVE_BLUEZ=0)
|
||||
message("bluez NOT found, disabling bluetooth support")
|
||||
endif(BLUEZ_FOUND)
|
||||
|
||||
check_lib(PULSEAUDIO libpulse QUIET)
|
||||
if(PULSEAUDIO_FOUND)
|
||||
add_definitions(-DHAVE_PULSEAUDIO=1)
|
||||
message("PulseAudio found, enabling PulseAudio sound backend")
|
||||
else()
|
||||
add_definitions(-DHAVE_PULSEAUDIO=0)
|
||||
message("PulseAudio NOT found, disabling PulseAudio sound backend")
|
||||
endif(PULSEAUDIO_FOUND)
|
||||
|
||||
include(FindOpenAL OPTIONAL)
|
||||
if(OPENAL_FOUND)
|
||||
add_definitions(-DHAVE_OPENAL=1)
|
||||
include_directories(${OPENAL_INCLUDE_DIR})
|
||||
message("OpenAL found, enabling OpenAL sound backend")
|
||||
else()
|
||||
add_definitions(-DHAVE_OPENAL=0)
|
||||
message("OpenAL NOT found, disabling OpenAL sound backend")
|
||||
endif(OPENAL_FOUND)
|
||||
|
||||
include(FindLLVM OPTIONAL)
|
||||
if (LLVM_FOUND)
|
||||
add_definitions(-DHAS_LLVM=1)
|
||||
set(HAS_LLVM 1)
|
||||
|
||||
include_directories(${LLVM_INCLUDE_DIRS})
|
||||
list(APPEND LIBS ${LLVM_LIBRARIES})
|
||||
|
||||
message(STATUS "Found LLVM ${LLVM_PACKAGE_VERSION}")
|
||||
endif()
|
||||
|
||||
set(USE_X11 0)
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
# Note: We do not need to explicitly check for X11 as it is done in the cmake
|
||||
# FindOpenGL module on linux.
|
||||
if(TRY_X11 AND X11_FOUND)
|
||||
set(USE_X11 1)
|
||||
add_definitions(-DHAVE_X11=1)
|
||||
include_directories(${X11_INCLUDE_DIR})
|
||||
message("X11 support enabled")
|
||||
else()
|
||||
set(USE_X11 0)
|
||||
SET(X11_FOUND "")
|
||||
message("X11 support disabled")
|
||||
add_definitions(-DHAVE_X11=0)
|
||||
endif(TRY_X11 AND X11_FOUND)
|
||||
|
||||
if (NOT USE_X11)
|
||||
message(FATAL_ERROR "\n"
|
||||
"No suitable display platform found\n"
|
||||
"Requires x11 to run")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(USE_X11)
|
||||
check_lib(XRANDR Xrandr)
|
||||
if(XRANDR_FOUND)
|
||||
add_definitions(-DHAVE_XRANDR=1)
|
||||
else()
|
||||
add_definitions(-DHAVE_XRANDR=0)
|
||||
endif(XRANDR_FOUND)
|
||||
|
||||
pkg_check_modules(XINPUT2 xi>=1.5.0)
|
||||
if(XINPUT2_FOUND)
|
||||
add_definitions(-DHAVE_X11_XINPUT2=1)
|
||||
else()
|
||||
add_definitions(-DHAVE_X11_XINPUT2=0)
|
||||
endif(XINPUT2_FOUND)
|
||||
endif()
|
||||
if(ENCODE_FRAMEDUMPS)
|
||||
check_libav()
|
||||
if(LIBAV_FOUND)
|
||||
LIST(APPEND LIBS ${LIBAV_LIBRARIES})
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
set(CMAKE_REQUIRED_LIBRARIES portaudio)
|
||||
CHECK_CXX_SOURCE_RUNS(
|
||||
"#include <portaudio.h>
|
||||
int main(int argc, char **argv)
|
||||
{ if(Pa_GetVersion() >= 1890) return 0; else return 1; }"
|
||||
PORTAUDIO)
|
||||
if(PORTAUDIO)
|
||||
message("PortAudio found, enabling mic support")
|
||||
add_definitions(-DHAVE_PORTAUDIO=1)
|
||||
set(PORTAUDIO_FOUND TRUE)
|
||||
else()
|
||||
message("PortAudio not found, disabling mic support")
|
||||
add_definitions(-DHAVE_PORTAUDIO=0)
|
||||
set(PORTAUDIO_FOUND FALSE)
|
||||
endif(PORTAUDIO)
|
||||
|
||||
if(OPROFILING)
|
||||
check_lib(OPROFILE opagent opagent.h)
|
||||
check_lib(BFD bfd bfd.h)
|
||||
if(OPROFILE_FOUND AND BFD_FOUND)
|
||||
message("oprofile found, enabling profiling support")
|
||||
add_definitions(-DUSE_OPROFILE=1)
|
||||
else()
|
||||
message(FATAL_ERROR "oprofile or bfd not found. Can't build profiling support.")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(USE_EGL)
|
||||
message("EGL OpenGL interface enabled")
|
||||
add_definitions(-DUSE_EGL=1)
|
||||
endif()
|
||||
|
||||
########################################
|
||||
# Setup include directories (and make sure they are preferred over the Externals)
|
||||
#
|
||||
include_directories(Source/Core)
|
||||
|
||||
########################################
|
||||
# Process externals and setup their include directories
|
||||
#
|
||||
# NOTES about adding Externals:
|
||||
# - add the include directory here
|
||||
# - make sure to tell cmake to link them statically or dynamically (most
|
||||
# should be linked statically)
|
||||
# - place the CMakeLists.txt in the first-level subdirectory, e.g.
|
||||
# Externals/zlib/CMakeLists.txt (that is: NOT in some Src/ subdirectory)
|
||||
#
|
||||
add_subdirectory(Externals/Bochs_disasm)
|
||||
include_directories(Externals/Bochs_disasm)
|
||||
|
||||
# If zlib has already been found on a previous run of cmake don't check again
|
||||
# as the check seems to take a long time.
|
||||
if(NOT ZLIB_FOUND)
|
||||
include(FindZLIB OPTIONAL)
|
||||
endif()
|
||||
if(ZLIB_FOUND)
|
||||
set(ZLIB_FOUND 1 CACHE INTERNAL "")
|
||||
message("Using shared zlib")
|
||||
include_directories(${ZLIB_INCLUDE_DIRS})
|
||||
else(ZLIB_FOUND)
|
||||
message("Shared zlib not found, falling back to the static library")
|
||||
add_subdirectory(Externals/zlib)
|
||||
include_directories(Externals/zlib)
|
||||
endif(ZLIB_FOUND)
|
||||
|
||||
if(NOT APPLE AND NOT ANDROID)
|
||||
check_lib(LZO lzo2 lzo/lzo1x.h QUIET)
|
||||
endif()
|
||||
if(LZO_FOUND)
|
||||
message("Using shared lzo")
|
||||
else()
|
||||
message("Using static lzo from Externals")
|
||||
add_subdirectory(Externals/LZO)
|
||||
include_directories(Externals/LZO)
|
||||
set(LZO lzo2)
|
||||
endif()
|
||||
list(APPEND LIBS ${LZO})
|
||||
|
||||
if(NOT APPLE AND NOT ANDROID)
|
||||
check_lib(PNG png png.h QUIET)
|
||||
endif()
|
||||
if (PNG_FOUND)
|
||||
message("Using shared libpng")
|
||||
else()
|
||||
message("Using static libpng from Externals")
|
||||
add_subdirectory(Externals/libpng)
|
||||
include_directories(Externals/libpng)
|
||||
set(PNG png)
|
||||
endif()
|
||||
|
||||
if(OPENAL_FOUND)
|
||||
if(NOT APPLE)
|
||||
check_lib(SOUNDTOUCH SoundTouch soundtouch/SoundTouch.h QUIET)
|
||||
endif()
|
||||
if (SOUNDTOUCH_FOUND)
|
||||
message("Using shared soundtouch")
|
||||
else()
|
||||
message("Using static soundtouch from Externals")
|
||||
add_subdirectory(Externals/soundtouch)
|
||||
include_directories(Externals)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(NOT ANDROID)
|
||||
if(NOT APPLE)
|
||||
include(FindSDL2 OPTIONAL)
|
||||
endif()
|
||||
if(SDL2_FOUND)
|
||||
message("Using shared SDL2")
|
||||
add_definitions(-DHAVE_SDL=1)
|
||||
include_directories(${SDL2_INCLUDE_DIR})
|
||||
else(SDL2_FOUND)
|
||||
# SDL2 not found, try SDL
|
||||
if(NOT APPLE)
|
||||
include(FindSDL OPTIONAL)
|
||||
endif()
|
||||
if(SDL_FOUND)
|
||||
message("Using shared SDL")
|
||||
add_definitions(-DHAVE_SDL=1)
|
||||
include_directories(${SDL_INCLUDE_DIR})
|
||||
else(SDL_FOUND)
|
||||
message("SDL NOT found, disabling SDL input")
|
||||
add_definitions(-DHAVE_SDL=0)
|
||||
endif(SDL_FOUND)
|
||||
endif(SDL2_FOUND)
|
||||
endif()
|
||||
|
||||
include(FindLibUSB OPTIONAL)
|
||||
if(LIBUSB_FOUND)
|
||||
message("Using shared LibUSB")
|
||||
add_definitions(-D__LIBUSB__)
|
||||
include_directories(${LIBUSB_INCLUDE_DIR})
|
||||
endif(LIBUSB_FOUND)
|
||||
|
||||
set(SFML_REQD_VERSION 2.1)
|
||||
if(NOT APPLE AND NOT ANDROID)
|
||||
find_package(SFML ${SFML_REQD_VERSION} COMPONENTS network system)
|
||||
endif()
|
||||
if(SFML_FOUND)
|
||||
message("Using shared SFML")
|
||||
else()
|
||||
message("Using static SFML ${SFML_REQD_VERSION} from Externals")
|
||||
add_definitions(-DSFML_STATIC)
|
||||
add_subdirectory(Externals/SFML)
|
||||
include_directories(BEFORE Externals/SFML/include)
|
||||
endif()
|
||||
|
||||
if(USE_UPNP)
|
||||
if(NOT APPLE AND NOT ANDROID)
|
||||
include(FindMiniupnpc)
|
||||
endif()
|
||||
if(MINIUPNP_FOUND AND MINIUPNPC_VERSION_1_7_OR_HIGHER)
|
||||
message("Using shared miniupnpc")
|
||||
include_directories(${MINIUPNP_INCLUDE_DIR})
|
||||
else()
|
||||
message("Using static miniupnpc from Externals")
|
||||
add_subdirectory(Externals/miniupnpc)
|
||||
include_directories(Externals/miniupnpc/src)
|
||||
endif()
|
||||
add_definitions(-DUSE_UPNP)
|
||||
list(APPEND LIBS miniupnpc)
|
||||
endif()
|
||||
|
||||
if(NOT APPLE AND NOT ANDROID)
|
||||
include(FindPolarSSL)
|
||||
endif()
|
||||
if(POLARSSL_FOUND AND POLARSSL_WORKS)
|
||||
message("Using shared PolarSSL")
|
||||
include_directories(${POLARSSL_INCLUDE_DIR})
|
||||
else()
|
||||
message("Using PolarSSL from Externals")
|
||||
set(POLARSSL_LIBRARY polarssl)
|
||||
add_subdirectory(Externals/polarssl/)
|
||||
include_directories(Externals/polarssl/include)
|
||||
endif()
|
||||
|
||||
if(NOT APPLE AND NOT ANDROID)
|
||||
check_lib(SOIL SOIL SOIL/SOIL.h QUIET)
|
||||
endif()
|
||||
if(SOIL_FOUND)
|
||||
message("Using shared SOIL")
|
||||
else()
|
||||
message("Using static SOIL from Externals")
|
||||
add_subdirectory(Externals/SOIL)
|
||||
include_directories(Externals/SOIL)
|
||||
endif()
|
||||
|
||||
if (ANDROID)
|
||||
message("Using static iconv from Externals")
|
||||
include_directories(Externals/libiconv-1.14/include)
|
||||
add_subdirectory(Externals/libiconv-1.14)
|
||||
list(APPEND LIBS iconv)
|
||||
else()
|
||||
find_library(ICONV_LIBRARIES NAMES iconv libiconv libiconv-2 c)
|
||||
find_path(ICONV_INCLUDE_DIR NAMES iconv.h)
|
||||
list(APPEND LIBS ${ICONV_LIBRARIES})
|
||||
mark_as_advanced(ICONV_INCLUDE_DIR ICONV_LIBRARIES)
|
||||
endif()
|
||||
|
||||
if(ENABLE_QT)
|
||||
find_package(Qt5Widgets REQUIRED)
|
||||
message("Found Qt version ${Qt5Core_VERSION}, enabling the Qt backend")
|
||||
endif()
|
||||
|
||||
if(NOT DISABLE_WX AND NOT ANDROID)
|
||||
include(FindwxWidgets OPTIONAL)
|
||||
FIND_PACKAGE(wxWidgets COMPONENTS core aui adv)
|
||||
|
||||
if(wxWidgets_FOUND)
|
||||
EXECUTE_PROCESS(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
|
||||
COMMAND sh "${wxWidgets_CONFIG_EXECUTABLE}"
|
||||
${wxWidgets_CONFIG_OPTIONS} --version
|
||||
OUTPUT_VARIABLE wxWidgets_VERSION
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
message("Found wxWidgets version ${wxWidgets_VERSION}")
|
||||
if(UNIX)
|
||||
set(wxMIN_VERSION "3.0.0")
|
||||
endif()
|
||||
if(${wxWidgets_VERSION} VERSION_LESS ${wxMIN_VERSION})
|
||||
message("At least ${wxMIN_VERSION} is required; ignoring found version")
|
||||
unset(wxWidgets_FOUND)
|
||||
endif()
|
||||
endif(wxWidgets_FOUND)
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
# There is a bug in the FindGTK module in cmake version 2.8.2 that
|
||||
# does not find gdk-pixbuf-2.0. On the other hand some 2.8.3
|
||||
# users have complained that pkg-config does not find
|
||||
# gdk-pixbuf-2.0. On yet another hand, cmake version 2.8.3 in
|
||||
# Ubuntu Natty does not find the glib libraries correctly.
|
||||
# Ugly!!!
|
||||
execute_process(COMMAND lsb_release -c -s
|
||||
OUTPUT_VARIABLE DIST_NAME
|
||||
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION}
|
||||
VERSION_EQUAL 2.8.2 OR "${DIST_NAME}" STREQUAL "natty")
|
||||
check_lib(GTK2 gtk+-2.0 gtk.h REQUIRED)
|
||||
else()
|
||||
include(FindGTK2)
|
||||
if(GTK2_FOUND)
|
||||
include_directories(${GTK2_INCLUDE_DIRS})
|
||||
list(APPEND LIBS ${GTK2_LIBRARIES})
|
||||
else()
|
||||
message(FATAL_ERROR "GTK is required to build the WX UI. Please install the GTK development libraries.")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(wxWidgets_FOUND)
|
||||
include(${wxWidgets_USE_FILE})
|
||||
message("wxWidgets found, enabling GUI build")
|
||||
else(wxWidgets_FOUND)
|
||||
message("Using static wxWidgets from Externals")
|
||||
|
||||
# These definitions and includes are used when building dolphin against wx,
|
||||
# not when building wx itself (see wxw3 CMakeLists.txt for that)
|
||||
if(APPLE)
|
||||
add_definitions(-D__WXOSX_COCOA__)
|
||||
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
|
||||
add_definitions(-D__WXGTK__)
|
||||
|
||||
# Check for required libs
|
||||
check_lib(GTHREAD2 gthread-2.0 glib/gthread.h REQUIRED)
|
||||
check_lib(PANGOCAIRO pangocairo pango/pangocairo.h REQUIRED)
|
||||
elseif(WIN32)
|
||||
add_definitions(-D__WXMSW__)
|
||||
else()
|
||||
message(FATAL_ERROR "wxWidgets in Externals is not compatible with your platform")
|
||||
endif()
|
||||
|
||||
include_directories(
|
||||
Externals/wxWidgets3
|
||||
Externals/wxWidgets3/include)
|
||||
add_subdirectory(Externals/wxWidgets3)
|
||||
set(wxWidgets_FOUND TRUE)
|
||||
set(wxWidgets_LIBRARIES "wx")
|
||||
endif(wxWidgets_FOUND)
|
||||
add_definitions(-DHAVE_WX=1)
|
||||
endif(NOT DISABLE_WX AND NOT ANDROID)
|
||||
|
||||
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD|NetBSD")
|
||||
set(LIBS ${LIBS} usbhid)
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
# Link against OS X system frameworks.
|
||||
list(APPEND LIBS
|
||||
${APPKIT_LIBRARY}
|
||||
${AU_LIBRARY}
|
||||
${COREAUDIO_LIBRARY}
|
||||
${COREFUND_LIBRARY}
|
||||
${CORESERV_LIBRARY}
|
||||
${IOK_LIBRARY}
|
||||
${FORCEFEEDBACK}
|
||||
)
|
||||
endif()
|
||||
|
||||
########################################
|
||||
# Pre-build events: Define configuration variables and write SCM info header
|
||||
#
|
||||
if(DOLPHIN_WC_BRANCH STREQUAL "master")
|
||||
set(DOLPHIN_WC_IS_MASTER "1")
|
||||
else()
|
||||
set(DOLPHIN_WC_IS_MASTER "0")
|
||||
endif()
|
||||
|
||||
file(WRITE ${PROJECT_BINARY_DIR}/Source/Core/Common/scmrev.h
|
||||
"#define SCM_REV_STR \"" ${DOLPHIN_WC_REVISION} "\"\n"
|
||||
"#define SCM_DESC_STR \"" ${DOLPHIN_WC_DESCRIBE} "\"\n"
|
||||
"#define SCM_BRANCH_STR \"" ${DOLPHIN_WC_BRANCH} "\"\n"
|
||||
"#define SCM_IS_MASTER " ${DOLPHIN_WC_IS_MASTER} "\n"
|
||||
)
|
||||
include_directories("${PROJECT_BINARY_DIR}/Source/Core/Common")
|
||||
|
||||
########################################
|
||||
# Unit testing.
|
||||
#
|
||||
include_directories(Externals/gtest/include)
|
||||
add_subdirectory(Externals/gtest)
|
||||
|
||||
enable_testing()
|
||||
add_custom_target(unittests)
|
||||
add_custom_command(TARGET unittests POST_BUILD COMMAND ${CMAKE_CTEST_COMMAND})
|
||||
|
||||
|
||||
########################################
|
||||
# Start compiling our code
|
||||
#
|
||||
add_definitions(-std=gnu++0x)
|
||||
|
||||
# These aren't actually needed for C11/C++11
|
||||
# but some dependencies require them (LLVM, libav).
|
||||
add_definitions(-D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS)
|
||||
|
||||
add_subdirectory(Source)
|
||||
|
||||
|
||||
########################################
|
||||
# Install shared data files
|
||||
#
|
||||
if(NOT APPLE)
|
||||
install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN)
|
||||
endif()
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|Darwin")
|
||||
install(FILES Data/license.txt DESTINATION ${datadir})
|
||||
endif()
|
||||
if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
|
||||
# Install the application icon and menu item
|
||||
install(FILES Installer/dolphin-emu.xpm
|
||||
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps)
|
||||
install(FILES Installer/dolphin-emu.desktop
|
||||
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications)
|
||||
endif()
|
||||
|
||||
# packaging information
|
||||
set(CPACK_PACKAGE_NAME "dolphin-emu")
|
||||
set(CPACK_PACKAGE_VENDOR "Dolphin Team")
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR ${DOLPHIN_VERSION_MAJOR})
|
||||
set(CPACK_PACKAGE_VERSION_MINOR ${DOLPHIN_VERSION_MINOR})
|
||||
set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_VERSION_PATCH})
|
||||
set(CPACK_PACKAGE_DESCRIPTION_FILE ${PROJECT_SOURCE_DIR}/Data/cpack_package_description.txt)
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A GameCube, Wii and Triforce emulator")
|
||||
|
||||
set(CPACK_RPM_PACKAGE_GROUP System/Emulators/Other)
|
||||
set(CPACK_RPM_PACKAGE_LICENSE GPL-2.0)
|
||||
# TODO: CPACK_RESOURCE_FILE_README
|
||||
# TODO: CPACK_RESOURCE_FILE_WELCOME
|
||||
# TODO: CPACK_PACKAGE_ICON
|
||||
# TODO: CPACK_NSIS_*
|
||||
# TODO: Use CPack components for DSPSpy, etc => cpack_add_component
|
||||
|
||||
set(CPACK_SET_DESTDIR ON)
|
||||
set(CPACK_SOURCE_GENERATOR "TGZ;TBZ2;ZIP")
|
||||
set(CPACK_SOURCE_IGNORE_FILES "\\\\.#;/#;.*~;\\\\.swp;/\\\\.git")
|
||||
list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}")
|
||||
|
||||
# CPack must be included after the CPACK_* variables are set in order for those
|
||||
# variables to take effect.
|
||||
Include(CPack)
|
||||
|
||||
@@ -1,71 +0,0 @@
|
||||
include(FindPkgConfig OPTIONAL)
|
||||
|
||||
macro(_internal_message msg)
|
||||
if(NOT ${_is_quiet})
|
||||
message("${msg}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
macro(check_lib var lib)
|
||||
set(_is_required 0)
|
||||
set(_is_quiet 0)
|
||||
set(_arg_list ${ARGN})
|
||||
foreach(_arg ${ARGN})
|
||||
if(_arg STREQUAL "REQUIRED")
|
||||
list(REMOVE_ITEM _arg_list "REQUIRED")
|
||||
set(_is_required 1)
|
||||
endif()
|
||||
if(_arg STREQUAL "QUIET")
|
||||
list(REMOVE_ITEM _arg_list "QUIET")
|
||||
set(_is_quiet 1)
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if(PKG_CONFIG_FOUND AND NOT ${var}_FOUND)
|
||||
string(TOLOWER ${lib} lower_lib)
|
||||
pkg_search_module(${var} QUIET ${lower_lib})
|
||||
endif()
|
||||
|
||||
if(${var}_FOUND)
|
||||
include_directories(${${var}_INCLUDE_DIRS})
|
||||
# Make sure include directories for headers found using find_path below
|
||||
# are re-added when reconfiguring
|
||||
include_directories(${${var}_INCLUDE})
|
||||
_internal_message("${lib} found")
|
||||
else()
|
||||
find_library(${var} ${lib})
|
||||
if(_arg_list)
|
||||
find_path(${var}_INCLUDE ${_arg_list})
|
||||
else()
|
||||
set(${var}_INCLUDE FALSE)
|
||||
endif()
|
||||
if(${var} AND ${var}_INCLUDE)
|
||||
include_directories(${${var}_INCLUDE})
|
||||
_internal_message("${lib} found")
|
||||
set(${var}_FOUND 1 CACHE INTERNAL "")
|
||||
else()
|
||||
if(_is_required)
|
||||
message(FATAL_ERROR "${lib} is required but not found")
|
||||
else()
|
||||
_internal_message("${lib} not found")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
macro(check_libav)
|
||||
if(PKG_CONFIG_FOUND)
|
||||
pkg_check_modules(LIBAV libavcodec>=54.35.0 libavformat>=54.20.4
|
||||
libswscale>=2.1.1 libavutil>=52.3.0)
|
||||
else()
|
||||
message("pkg-config is required to check for libav/ffmpeg")
|
||||
endif()
|
||||
if(LIBAV_FOUND)
|
||||
message("libav/ffmpeg found, enabling AVI frame dumps")
|
||||
add_definitions(-DHAVE_LIBAV)
|
||||
include_directories(${LIBAV_INCLUDE_DIRS})
|
||||
else()
|
||||
message("libav/ffmpeg not found, disabling AVI frame dumps")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
# This file only exists because LLVM's cmake files are broken.
|
||||
# This affects both LLVM 3.4 and 3.5.
|
||||
# Hopefully when they fix their cmake system we don't need this garbage.
|
||||
list(APPEND LLVM_CONFIG_EXECUTABLES "llvm-config")
|
||||
list(APPEND LLVM_CONFIG_EXECUTABLES "llvm-config-3.5")
|
||||
list(APPEND LLVM_CONFIG_EXECUTABLES "llvm-config-3.4")
|
||||
|
||||
foreach(LLVM_CONFIG_NAME ${LLVM_CONFIG_EXECUTABLES})
|
||||
find_program(LLVM_CONFIG_EXE NAMES ${LLVM_CONFIG_NAME})
|
||||
if (LLVM_CONFIG_EXE)
|
||||
execute_process(COMMAND ${LLVM_CONFIG_EXE} --version OUTPUT_VARIABLE LLVM_PACKAGE_VERSION
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE )
|
||||
if (${LLVM_PACKAGE_VERSION} VERSION_GREATER "3.3")
|
||||
set(LLVM_FOUND 1)
|
||||
execute_process(COMMAND ${LLVM_CONFIG_EXE} --includedir OUTPUT_VARIABLE LLVM_INCLUDE_DIRS
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE )
|
||||
execute_process(COMMAND ${LLVM_CONFIG_EXE} --ldflags OUTPUT_VARIABLE LLVM_LDFLAGS
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE )
|
||||
set(LLVM_LIBRARIES "${LLVM_LDFLAGS} -lLLVM-${LLVM_PACKAGE_VERSION}")
|
||||
break()
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
@@ -1,43 +0,0 @@
|
||||
# - Find libusb-1.0 library
|
||||
# This module defines
|
||||
# LIBUSB_INCLUDE_DIR, where to find bluetooth.h
|
||||
# LIBUSB_LIBRARIES, the libraries needed to use libusb-1.0.
|
||||
# LIBUSB_FOUND, If false, do not try to use libusb-1.0.
|
||||
#
|
||||
# Copyright (c) 2009, Michal Cihar, <michal@cihar.com>
|
||||
#
|
||||
# vim: expandtab sw=4 ts=4 sts=4:
|
||||
|
||||
if(ANDROID)
|
||||
set(LIBUSB_FOUND FALSE CACHE INTERNAL "libusb-1.0 found")
|
||||
message(STATUS "libusb-1.0 not found.")
|
||||
elseif (NOT LIBUSB_FOUND)
|
||||
pkg_check_modules (LIBUSB_PKG libusb-1.0)
|
||||
|
||||
find_path(LIBUSB_INCLUDE_DIR NAMES libusb.h
|
||||
PATHS
|
||||
${LIBUSB_PKG_INCLUDE_DIRS}
|
||||
/usr/include/libusb-1.0
|
||||
/usr/include
|
||||
/usr/local/include/libusb-1.0
|
||||
/usr/local/include
|
||||
)
|
||||
|
||||
find_library(LIBUSB_LIBRARIES NAMES usb-1.0
|
||||
PATHS
|
||||
${LIBUSB_PKG_LIBRARY_DIRS}
|
||||
/usr/lib
|
||||
/usr/local/lib
|
||||
)
|
||||
|
||||
if(LIBUSB_INCLUDE_DIR AND LIBUSB_LIBRARIES)
|
||||
set(LIBUSB_FOUND TRUE CACHE INTERNAL "libusb-1.0 found")
|
||||
message(STATUS "Found libusb-1.0: ${LIBUSB_INCLUDE_DIR}, ${LIBUSB_LIBRARIES}")
|
||||
else(LIBUSB_INCLUDE_DIR AND LIBUSB_LIBRARIES)
|
||||
set(LIBUSB_FOUND FALSE CACHE INTERNAL "libusb-1.0 found")
|
||||
message(STATUS "libusb-1.0 not found.")
|
||||
endif(LIBUSB_INCLUDE_DIR AND LIBUSB_LIBRARIES)
|
||||
|
||||
mark_as_advanced(LIBUSB_INCLUDE_DIR LIBUSB_LIBRARIES)
|
||||
endif ()
|
||||
|
||||
@@ -1,179 +0,0 @@
|
||||
# Locate miniupnp library
|
||||
# This module defines
|
||||
# MINIUPNP_FOUND, if false, do not try to link to miniupnp
|
||||
# MINIUPNP_LIBRARY, the miniupnp variant
|
||||
# MINIUPNP_INCLUDE_DIR, where to find miniupnpc.h and family)
|
||||
# MINIUPNPC_VERSION_PRE1_6 --> set if we detect the version of miniupnpc is
|
||||
# pre 1.6
|
||||
# MINIUPNPC_VERSION_PRE1_5 --> set if we detect the version of miniupnpc is
|
||||
# pre 1.5
|
||||
#
|
||||
# Note that the expected include convention is
|
||||
# #include "miniupnpc.h"
|
||||
# and not
|
||||
# #include <miniupnpc/miniupnpc.h>
|
||||
# This is because, the miniupnpc location is not standardized and may exist
|
||||
# in locations other than miniupnpc/
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2011 Mark Vejvoda
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distributed this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
if (MINIUPNP_INCLUDE_DIR AND MINIUPNP_LIBRARY)
|
||||
# Already in cache, be silent
|
||||
set(MINIUPNP_FIND_QUIETLY TRUE)
|
||||
endif (MINIUPNP_INCLUDE_DIR AND MINIUPNP_LIBRARY)
|
||||
|
||||
find_path(MINIUPNP_INCLUDE_DIR miniupnpc.h
|
||||
PATH_SUFFIXES miniupnpc)
|
||||
find_library(MINIUPNP_LIBRARY miniupnpc)
|
||||
|
||||
if (MINIUPNP_INCLUDE_DIR AND MINIUPNP_LIBRARY)
|
||||
set (MINIUPNP_FOUND TRUE)
|
||||
endif ()
|
||||
|
||||
if (MINIUPNP_FOUND)
|
||||
if (NOT MINIUPNP_FIND_QUIETLY)
|
||||
message (STATUS "Found the miniupnpc libraries at ${MINIUPNP_LIBRARY}")
|
||||
message (STATUS "Found the miniupnpc headers at ${MINIUPNP_INCLUDE_DIR}")
|
||||
endif (NOT MINIUPNP_FIND_QUIETLY)
|
||||
|
||||
message(STATUS "Detecting version of miniupnpc in path: ${MINIUPNP_INCLUDE_DIR}")
|
||||
|
||||
set(CMAKE_REQUIRED_INCLUDES ${MINIUPNP_INCLUDE_DIR})
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${MINIUPNP_LIBRARY})
|
||||
check_cxx_source_runs("
|
||||
#include <miniwget.h>
|
||||
#include <miniupnpc.h>
|
||||
#include <upnpcommands.h>
|
||||
#include <stdio.h>
|
||||
int main()
|
||||
{
|
||||
static struct UPNPUrls urls;
|
||||
static struct IGDdatas data;
|
||||
|
||||
GetUPNPUrls (&urls, &data, \"myurl\",0);
|
||||
|
||||
return 0;
|
||||
}"
|
||||
MINIUPNPC_VERSION_1_7_OR_HIGHER)
|
||||
|
||||
IF (NOT MINIUPNPC_VERSION_1_7_OR_HIGHER)
|
||||
set(CMAKE_REQUIRED_INCLUDES ${MINIUPNP_INCLUDE_DIR})
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${MINIUPNP_LIBRARY})
|
||||
check_cxx_source_runs("
|
||||
#include <miniwget.h>
|
||||
#include <miniupnpc.h>
|
||||
#include <upnpcommands.h>
|
||||
#include <stdio.h>
|
||||
int main()
|
||||
{
|
||||
struct UPNPDev *devlist = NULL;
|
||||
int upnp_delay = 5000;
|
||||
const char *upnp_multicastif = NULL;
|
||||
const char *upnp_minissdpdsock = NULL;
|
||||
int upnp_sameport = 0;
|
||||
int upnp_ipv6 = 0;
|
||||
int upnp_error = 0;
|
||||
devlist = upnpDiscover(upnp_delay, upnp_multicastif, upnp_minissdpdsock, upnp_sameport, upnp_ipv6, &upnp_error);
|
||||
|
||||
return 0;
|
||||
}"
|
||||
MINIUPNPC_VERSION_PRE1_7)
|
||||
ENDIF()
|
||||
|
||||
IF (NOT MINIUPNPC_VERSION_PRE1_7 AND NOT MINIUPNPC_VERSION_1_7_OR_HIGHER)
|
||||
set(CMAKE_REQUIRED_INCLUDES ${MINIUPNP_INCLUDE_DIR})
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${MINIUPNP_LIBRARY})
|
||||
check_cxx_source_runs("
|
||||
#include <miniwget.h>
|
||||
#include <miniupnpc.h>
|
||||
#include <upnpcommands.h>
|
||||
#include <stdio.h>
|
||||
int main()
|
||||
{
|
||||
struct UPNPDev *devlist = NULL;
|
||||
int upnp_delay = 5000;
|
||||
const char *upnp_multicastif = NULL;
|
||||
const char *upnp_minissdpdsock = NULL;
|
||||
int upnp_sameport = 0;
|
||||
int upnp_ipv6 = 0;
|
||||
int upnp_error = 0;
|
||||
devlist = upnpDiscover(upnp_delay, upnp_multicastif, upnp_minissdpdsock, upnp_sameport);
|
||||
|
||||
return 0;
|
||||
}"
|
||||
MINIUPNPC_VERSION_PRE1_6)
|
||||
|
||||
ENDIF()
|
||||
|
||||
IF (NOT MINIUPNPC_VERSION_PRE1_6 AND NOT MINIUPNPC_VERSION_PRE1_7 AND NOT MINIUPNPC_VERSION_1_7_OR_HIGHER)
|
||||
set(CMAKE_REQUIRED_INCLUDES ${MINIUPNP_INCLUDE_DIR})
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${MINIUPNP_LIBRARY})
|
||||
check_cxx_source_runs("
|
||||
#include <miniwget.h>
|
||||
#include <miniupnpc.h>
|
||||
#include <upnpcommands.h>
|
||||
#include <stdio.h>
|
||||
static struct UPNPUrls urls;
|
||||
static struct IGDdatas data;
|
||||
int main()
|
||||
{
|
||||
char externalIP[16] = \"\";
|
||||
UPNP_GetExternalIPAddress(urls.controlURL, data.first.servicetype, externalIP);
|
||||
|
||||
return 0;
|
||||
}"
|
||||
MINIUPNPC_VERSION_1_5_OR_HIGHER)
|
||||
ENDIF()
|
||||
|
||||
IF (NOT MINIUPNPC_VERSION_1_5_OR_HIGHER AND NOT MINIUPNPC_VERSION_PRE1_6 AND NOT MINIUPNPC_VERSION_PRE1_7 AND NOT MINIUPNPC_VERSION_1_7_OR_HIGHER)
|
||||
set(CMAKE_REQUIRED_INCLUDES ${MINIUPNP_INCLUDE_DIR})
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${MINIUPNP_LIBRARY})
|
||||
check_cxx_source_runs("
|
||||
#include <miniwget.h>
|
||||
#include <miniupnpc.h>
|
||||
#include <upnpcommands.h>
|
||||
#include <stdio.h>
|
||||
static struct UPNPUrls urls;
|
||||
static struct IGDdatas data;
|
||||
int main()
|
||||
{
|
||||
char externalIP[16] = \"\";
|
||||
UPNP_GetExternalIPAddress(urls.controlURL, data.servicetype, externalIP);
|
||||
|
||||
return 0;
|
||||
}"
|
||||
MINIUPNPC_VERSION_PRE1_5)
|
||||
|
||||
ENDIF()
|
||||
|
||||
IF(MINIUPNPC_VERSION_PRE1_5)
|
||||
message(STATUS "Found miniupnpc version is pre v1.5")
|
||||
ENDIF()
|
||||
IF(MINIUPNPC_VERSION_PRE1_6)
|
||||
message(STATUS "Found miniupnpc version is pre v1.6")
|
||||
ENDIF()
|
||||
IF(MINIUPNPC_VERSION_PRE1_7)
|
||||
message(STATUS "Found miniupnpc version is pre v1.7")
|
||||
ENDIF()
|
||||
|
||||
IF(NOT MINIUPNPC_VERSION_PRE1_5 AND NOT MINIUPNPC_VERSION_PRE1_6 AND NOT MINIUPNPC_VERSION_PRE1_7)
|
||||
message(STATUS "Found miniupnpc version is v1.7 or higher")
|
||||
ENDIF()
|
||||
|
||||
else ()
|
||||
message (STATUS "Could not find miniupnp")
|
||||
endif ()
|
||||
|
||||
MARK_AS_ADVANCED(MINIUPNP_INCLUDE_DIR MINIUPNP_LIBRARY)
|
||||
|
||||
@@ -1,82 +0,0 @@
|
||||
# Locate polarssl library
|
||||
# This module defines
|
||||
# POLARSSL_FOUND
|
||||
# POLARSSL_LIBRARY
|
||||
# POLARSSL_INCLUDE_DIR
|
||||
# POLARSSL_WORKS, this is true if polarssl is found and contains the methods
|
||||
# needed by dolphin-emu
|
||||
|
||||
# validate cached values (but use them as hints)
|
||||
set(POLARSSL_INCLUDE_DIR_HINT POLARSSL_INCLUDE_DIR)
|
||||
set(POLARSSL_LIBRARY_HINT POLARSSL_LIBRARY)
|
||||
unset(POLARSSL_INCLUDE_DIR CACHE)
|
||||
unset(POLARSSL_LIBRARY CACHE)
|
||||
find_path(POLARSSL_INCLUDE_DIR polarssl/ssl.h HINTS ${POLARSSL_INCLUDE_DIR_HINT})
|
||||
find_library(POLARSSL_LIBRARY polarssl HINTS ${POLARSSL_LIBRARY_HINT})
|
||||
|
||||
if(POLARSSL_INCLUDE_DIR STREQUAL POLARSSL_INCLUDE_DIR_HINT AND
|
||||
POLARSSL_LIBRARY STREQUAL POLARSSL_LIBRARY_HINT)
|
||||
# using cached values, be silent
|
||||
set(POLARSSL_FIND_QUIETLY TRUE)
|
||||
endif()
|
||||
|
||||
if (POLARSSL_INCLUDE_DIR AND POLARSSL_LIBRARY)
|
||||
set (POLARSSL_FOUND TRUE)
|
||||
endif ()
|
||||
|
||||
if (POLARSSL_FOUND)
|
||||
if (NOT POLARSSL_FIND_QUIETLY)
|
||||
message (STATUS "Found the polarssl libraries at ${POLARSSL_LIBRARY}")
|
||||
message (STATUS "Found the polarssl headers at ${POLARSSL_INCLUDE_DIR}")
|
||||
endif (NOT POLARSSL_FIND_QUIETLY)
|
||||
|
||||
set(CMAKE_REQUIRED_INCLUDES ${POLARSSL_INCLUDE_DIR})
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${POLARSSL_LIBRARY})
|
||||
unset(POLARSSL_WORKS CACHE)
|
||||
check_cxx_source_compiles("
|
||||
#include <polarssl/ctr_drbg.h>
|
||||
#include <polarssl/entropy.h>
|
||||
#include <polarssl/net.h>
|
||||
#include <polarssl/ssl.h>
|
||||
#include <polarssl/version.h>
|
||||
|
||||
#if POLARSSL_VERSION_NUMBER < 0x01030000
|
||||
#error \"Shared PolarSSL version is too old\"
|
||||
#endif
|
||||
|
||||
int main()
|
||||
{
|
||||
ssl_context ctx;
|
||||
ssl_session session;
|
||||
entropy_context entropy;
|
||||
ctr_drbg_context ctr_drbg;
|
||||
x509_crt cacert;
|
||||
x509_crt clicert;
|
||||
pk_context pk;
|
||||
|
||||
ssl_init(&ctx);
|
||||
entropy_init(&entropy);
|
||||
|
||||
const char* pers = \"dolphin-emu\";
|
||||
ctr_drbg_init(&ctr_drbg, entropy_func,
|
||||
&entropy,
|
||||
(const unsigned char*)pers,
|
||||
strlen(pers));
|
||||
|
||||
ssl_set_rng(&ctx, ctr_drbg_random, &ctr_drbg);
|
||||
ssl_set_session(&ctx, &session);
|
||||
|
||||
ssl_close_notify(&ctx);
|
||||
ssl_session_free(&session);
|
||||
ssl_free(&ctx);
|
||||
entropy_free(&entropy);
|
||||
|
||||
return 0;
|
||||
}"
|
||||
POLARSSL_WORKS)
|
||||
else ()
|
||||
message (STATUS "Could not find polarssl")
|
||||
endif ()
|
||||
|
||||
mark_as_advanced(POLARSSL_INCLUDE_DIR POLARSSL_LIBRARY)
|
||||
|
||||
@@ -1,180 +0,0 @@
|
||||
# Locate SDL2 library
|
||||
# This module defines
|
||||
# SDL2_LIBRARY, the name of the library to link against
|
||||
# SDL2_FOUND, if false, do not try to link to SDL2
|
||||
# SDL2_INCLUDE_DIR, where to find SDL.h
|
||||
#
|
||||
# This module responds to the the flag:
|
||||
# SDL2_BUILDING_LIBRARY
|
||||
# If this is defined, then no SDL2_main will be linked in because
|
||||
# only applications need main().
|
||||
# Otherwise, it is assumed you are building an application and this
|
||||
# module will attempt to locate and set the the proper link flags
|
||||
# as part of the returned SDL2_LIBRARY variable.
|
||||
#
|
||||
# Don't forget to include SDL2main.h and SDL2main.m your project for the
|
||||
# OS X framework based version. (Other versions link to -lSDL2main which
|
||||
# this module will try to find on your behalf.) Also for OS X, this
|
||||
# module will automatically add the -framework Cocoa on your behalf.
|
||||
#
|
||||
#
|
||||
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
|
||||
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
|
||||
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
|
||||
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
|
||||
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
||||
# as appropriate. These values are used to generate the final SDL2_LIBRARY
|
||||
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
|
||||
#
|
||||
#
|
||||
# $SDL2DIR is an environment variable that would
|
||||
# correspond to the ./configure --prefix=$SDL2DIR
|
||||
# used in building SDL2.
|
||||
# l.e.galup 9-20-02
|
||||
#
|
||||
# Modified by Eric Wing.
|
||||
# Added code to assist with automated building by using environmental variables
|
||||
# and providing a more controlled/consistent search behavior.
|
||||
# Added new modifications to recognize OS X frameworks and
|
||||
# additional Unix paths (FreeBSD, etc).
|
||||
# Also corrected the header search path to follow "proper" SDL2 guidelines.
|
||||
# Added a search for SDL2main which is needed by some platforms.
|
||||
# Added a search for threads which is needed by some platforms.
|
||||
# Added needed compile switches for MinGW.
|
||||
#
|
||||
# On OSX, this will prefer the Framework version (if found) over others.
|
||||
# People will have to manually change the cache values of
|
||||
# SDL2_LIBRARY to override this selection or set the CMake environment
|
||||
# CMAKE_INCLUDE_PATH to modify the search paths.
|
||||
#
|
||||
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
|
||||
# This needed to change because "proper" SDL2 convention
|
||||
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
|
||||
# reasons because not all systems place things in SDL2/ (see FreeBSD).
|
||||
#
|
||||
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
|
||||
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
|
||||
# was not created for redistribution, and exists temporarily pending official
|
||||
# SDL2 CMake modules.
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2003-2009 Kitware, Inc.
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES include/SDL2 include
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local/include/SDL2
|
||||
/usr/include/SDL2
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
/opt/csw # Blastwave
|
||||
/opt
|
||||
)
|
||||
#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
|
||||
|
||||
FIND_LIBRARY(SDL2_LIBRARY_TEMP
|
||||
NAMES SDL2
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
|
||||
#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
|
||||
|
||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
# Non-OS X framework versions expect you to also dynamically link to
|
||||
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||
# seem to provide SDL2main for compatibility even though they don't
|
||||
# necessarily need it.
|
||||
FIND_LIBRARY(SDL2MAIN_LIBRARY
|
||||
NAMES SDL2main
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
||||
|
||||
# SDL2 may require threads on your system.
|
||||
# The Apple build may not need an explicit flag because one of the
|
||||
# frameworks may already provide it.
|
||||
# But for non-OSX systems, I will use the CMake Threads package.
|
||||
IF(NOT APPLE)
|
||||
FIND_PACKAGE(Threads)
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# MinGW needs an additional library, mwindows
|
||||
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
|
||||
# (Actually on second look, I think it only needs one of the m* libraries.)
|
||||
IF(MINGW)
|
||||
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
|
||||
ENDIF(MINGW)
|
||||
|
||||
SET(SDL2_FOUND "NO")
|
||||
IF(SDL2_LIBRARY_TEMP)
|
||||
# For SDL2main
|
||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(SDL2MAIN_LIBRARY)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(SDL2MAIN_LIBRARY)
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
||||
|
||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||
# though it actually is there if I modify a pre-used variable.
|
||||
# I think it has something to do with the CACHE STRING.
|
||||
# So I use a temporary variable until the end so I can set the
|
||||
# "real" variable in one-shot.
|
||||
IF(APPLE)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
|
||||
ENDIF(APPLE)
|
||||
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# In fact, there seems to be a problem if I used the Threads package
|
||||
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||
IF(NOT APPLE)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# For MinGW library
|
||||
IF(MINGW)
|
||||
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(MINGW)
|
||||
|
||||
# Set the final string here so the GUI reflects the final state.
|
||||
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
|
||||
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
||||
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
|
||||
|
||||
SET(SDL2_FOUND "YES")
|
||||
ENDIF(SDL2_LIBRARY_TEMP)
|
||||
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
|
||||
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
|
||||
@@ -1,209 +0,0 @@
|
||||
# This script locates the SFML library
|
||||
# ------------------------------------
|
||||
#
|
||||
# Usage
|
||||
# -----
|
||||
#
|
||||
# When you try to locate the SFML libraries, you must specify which modules you want to use (system, window, graphics, network, audio, main).
|
||||
# If none is given, the SFML_LIBRARIES variable will be empty and you'll end up linking to nothing.
|
||||
# example:
|
||||
# find_package(SFML COMPONENTS graphics window system) // find the graphics, window and system modules
|
||||
#
|
||||
# You can enforce a specific version, either MAJOR.MINOR or only MAJOR.
|
||||
# If nothing is specified, the version won't be checked (ie. any version will be accepted).
|
||||
# example:
|
||||
# find_package(SFML COMPONENTS ...) // no specific version required
|
||||
# find_package(SFML 2 COMPONENTS ...) // any 2.x version
|
||||
# find_package(SFML 2.4 COMPONENTS ...) // version 2.4 or greater
|
||||
#
|
||||
# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
|
||||
# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
|
||||
# In case of static linking, the SFML_STATIC macro will also be defined by this script.
|
||||
# example:
|
||||
# set(SFML_STATIC_LIBRARIES TRUE)
|
||||
# find_package(SFML 2 COMPONENTS network system)
|
||||
#
|
||||
# On Mac OS X if SFML_STATIC_LIBRARIES is not set to TRUE then by default CMake will search for frameworks unless
|
||||
# CMAKE_FIND_FRAMEWORK is set to "NEVER" for example. Please refer to CMake documentation for more details.
|
||||
# Moreover, keep in mind that SFML frameworks are only available as release libraries unlike dylibs which
|
||||
# are available for both release and debug modes.
|
||||
#
|
||||
# If SFML is not installed in a standard path, you can use the SFML_ROOT CMake (or environment) variable
|
||||
# to tell CMake where SFML is.
|
||||
#
|
||||
# Output
|
||||
# ------
|
||||
#
|
||||
# This script defines the following variables:
|
||||
# - For each specified module XXX (system, window, graphics, network, audio, main):
|
||||
# - SFML_XXX_LIBRARY_DEBUG: the name of the debug library of the xxx module (set to SFML_XXX_LIBRARY_RELEASE is no debug version is found)
|
||||
# - SFML_XXX_LIBRARY_RELEASE: the name of the release library of the xxx module (set to SFML_XXX_LIBRARY_DEBUG is no release version is found)
|
||||
# - SFML_XXX_LIBRARY: the name of the library to link to for the xxx module (includes both debug and optimized names if necessary)
|
||||
# - SFML_XXX_FOUND: true if either the debug or release library of the xxx module is found
|
||||
# - SFML_LIBRARIES: the list of all libraries corresponding to the required modules
|
||||
# - SFML_FOUND: true if all the required modules are found
|
||||
# - SFML_INCLUDE_DIR: the path where SFML headers are located (the directory containing the SFML/Config.hpp file)
|
||||
#
|
||||
# example:
|
||||
# find_package(SFML 2 COMPONENTS system window graphics audio REQUIRED)
|
||||
# include_directories(${SFML_INCLUDE_DIR})
|
||||
# add_executable(myapp ...)
|
||||
# target_link_libraries(myapp ${SFML_LIBRARIES})
|
||||
|
||||
# define the SFML_STATIC macro if static build was chosen
|
||||
if(SFML_STATIC_LIBRARIES)
|
||||
add_definitions(-DSFML_STATIC)
|
||||
endif()
|
||||
|
||||
# deduce the libraries suffix from the options
|
||||
set(FIND_SFML_LIB_SUFFIX "")
|
||||
if(SFML_STATIC_LIBRARIES)
|
||||
set(FIND_SFML_LIB_SUFFIX "${FIND_SFML_LIB_SUFFIX}-s")
|
||||
endif()
|
||||
|
||||
# find the SFML include directory
|
||||
find_path(SFML_INCLUDE_DIR SFML/Config.hpp
|
||||
PATH_SUFFIXES include
|
||||
PATHS
|
||||
${SFML_ROOT}
|
||||
$ENV{SFML_ROOT}
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local/
|
||||
/usr/
|
||||
/sw # Fink
|
||||
/opt/local/ # DarwinPorts
|
||||
/opt/csw/ # Blastwave
|
||||
/opt/)
|
||||
|
||||
# check the version number
|
||||
set(SFML_VERSION_OK TRUE)
|
||||
if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR)
|
||||
# extract the major and minor version numbers from SFML/Config.hpp
|
||||
# we have to handle framework a little bit differently :
|
||||
if("${SFML_INCLUDE_DIR}" MATCHES "SFML.framework")
|
||||
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/Headers/Config.hpp")
|
||||
else()
|
||||
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/SFML/Config.hpp")
|
||||
endif()
|
||||
FILE(READ "${SFML_CONFIG_HPP_INPUT}" SFML_CONFIG_HPP_CONTENTS)
|
||||
STRING(REGEX MATCH ".*#define SFML_VERSION_MAJOR ([0-9]+).*#define SFML_VERSION_MINOR ([0-9]+).*" SFML_CONFIG_HPP_CONTENTS "${SFML_CONFIG_HPP_CONTENTS}")
|
||||
STRING(REGEX REPLACE ".*#define SFML_VERSION_MAJOR ([0-9]+).*" "\\1" SFML_VERSION_MAJOR "${SFML_CONFIG_HPP_CONTENTS}")
|
||||
STRING(REGEX REPLACE ".*#define SFML_VERSION_MINOR ([0-9]+).*" "\\1" SFML_VERSION_MINOR "${SFML_CONFIG_HPP_CONTENTS}")
|
||||
math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10 + ${SFML_FIND_VERSION_MINOR}")
|
||||
|
||||
# if we could extract them, compare with the requested version number
|
||||
if (SFML_VERSION_MAJOR)
|
||||
# transform version numbers to an integer
|
||||
math(EXPR SFML_VERSION "${SFML_VERSION_MAJOR} * 10 + ${SFML_VERSION_MINOR}")
|
||||
|
||||
# compare them
|
||||
if(SFML_VERSION LESS SFML_REQUESTED_VERSION)
|
||||
set(SFML_VERSION_OK FALSE)
|
||||
endif()
|
||||
else()
|
||||
# SFML version is < 2.0
|
||||
if (SFML_REQUESTED_VERSION GREATER 19)
|
||||
set(SFML_VERSION_OK FALSE)
|
||||
set(SFML_VERSION_MAJOR 1)
|
||||
set(SFML_VERSION_MINOR x)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# find the requested modules
|
||||
set(SFML_FOUND TRUE) # will be set to false if one of the required modules is not found
|
||||
set(FIND_SFML_LIB_PATHS
|
||||
${SFML_ROOT}
|
||||
$ENV{SFML_ROOT}
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local
|
||||
/usr
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt)
|
||||
foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
|
||||
string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
|
||||
string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
|
||||
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER}${FIND_SFML_LIB_SUFFIX})
|
||||
|
||||
# no suffix for sfml-main, it is always a static library
|
||||
if(FIND_SFML_COMPONENT_LOWER STREQUAL "main")
|
||||
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER})
|
||||
endif()
|
||||
|
||||
# debug library
|
||||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
|
||||
NAMES ${FIND_SFML_COMPONENT_NAME}-d
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${FIND_SFML_LIB_PATHS})
|
||||
|
||||
# release library
|
||||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
|
||||
NAMES ${FIND_SFML_COMPONENT_NAME}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${FIND_SFML_LIB_PATHS})
|
||||
|
||||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
|
||||
# library found
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE)
|
||||
|
||||
# if both are found, set SFML_XXX_LIBRARY to contain both
|
||||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}
|
||||
optimized ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
|
||||
endif()
|
||||
|
||||
# if only one debug/release variant is found, set the other to be equal to the found one
|
||||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
|
||||
# debug and not release
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
|
||||
endif()
|
||||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
|
||||
# release and not debug
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
|
||||
endif()
|
||||
else()
|
||||
# library not found
|
||||
set(SFML_FOUND FALSE)
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND FALSE)
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY "")
|
||||
set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY")
|
||||
endif()
|
||||
|
||||
# mark as advanced
|
||||
MARK_AS_ADVANCED(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY
|
||||
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
|
||||
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
|
||||
|
||||
# add to the global list of libraries
|
||||
set(SFML_LIBRARIES ${SFML_LIBRARIES} "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}")
|
||||
endforeach()
|
||||
|
||||
# handle errors
|
||||
if(NOT SFML_VERSION_OK)
|
||||
# SFML version not ok
|
||||
set(FIND_SFML_ERROR "SFML found but version too low (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR})")
|
||||
set(SFML_FOUND FALSE)
|
||||
elseif(NOT SFML_FOUND)
|
||||
# include directory or library not found
|
||||
set(FIND_SFML_ERROR "Could NOT find SFML (missing: ${FIND_SFML_MISSING})")
|
||||
endif()
|
||||
if (NOT SFML_FOUND)
|
||||
if(SFML_FIND_REQUIRED)
|
||||
# fatal error
|
||||
message(FATAL_ERROR ${FIND_SFML_ERROR})
|
||||
elseif(NOT SFML_FIND_QUIETLY)
|
||||
# error but continue
|
||||
message("${FIND_SFML_ERROR}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# handle success
|
||||
if(SFML_FOUND)
|
||||
message(STATUS "Found SFML ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR} in ${SFML_INCLUDE_DIR}")
|
||||
endif()
|
||||
@@ -0,0 +1,3 @@
|
||||
#ifdef __cplusplus
|
||||
#include "Source/PCH/pch.h"
|
||||
#endif
|
||||
@@ -0,0 +1,193 @@
|
||||
// Copyright 2009 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "AudioCommon/AudioCommon.h"
|
||||
#include "AudioCommon/Mixer.h"
|
||||
#include "AudioCommon/NullSoundStream.h"
|
||||
#include "OpenEmuAudioStream.h"
|
||||
#include "Common/Common.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Core/Config/MainSettings.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
|
||||
// This shouldn't be a global, at least not here.
|
||||
extern std::unique_ptr<SoundStream> g_sound_stream;
|
||||
std::unique_ptr<SoundStream> g_sound_stream;
|
||||
|
||||
static bool s_audio_dump_start = false;
|
||||
static bool s_sound_stream_running = false;
|
||||
|
||||
namespace AudioCommon
|
||||
{
|
||||
static const int AUDIO_VOLUME_MIN = 0;
|
||||
static const int AUDIO_VOLUME_MAX = 100;
|
||||
|
||||
void InitSoundStream(Core::System& system)
|
||||
{
|
||||
g_sound_stream = std::make_unique<OpenEmuAudioStream>();
|
||||
|
||||
if (!g_sound_stream->Init())
|
||||
{
|
||||
WARN_LOG_FMT(AUDIO, "Could not initialize backend");
|
||||
g_sound_stream = std::make_unique<NullSound>();
|
||||
}
|
||||
|
||||
UpdateSoundStream(system);
|
||||
SetSoundStreamRunning(system, true);
|
||||
}
|
||||
|
||||
void PostInitSoundStream(Core::System& system)
|
||||
{
|
||||
// This needs to be called after AudioInterface::Init and SerialInterface::Init (for GBA devices)
|
||||
// where input sample rates are set
|
||||
UpdateSoundStream(system);
|
||||
SetSoundStreamRunning(system, true);
|
||||
|
||||
if (Config::Get(Config::MAIN_DUMP_AUDIO) && !s_audio_dump_start)
|
||||
StartAudioDump(system);
|
||||
}
|
||||
|
||||
void ShutdownSoundStream(Core::System& system)
|
||||
{
|
||||
INFO_LOG_FMT(AUDIO, "Shutting down sound stream");
|
||||
|
||||
if (Config::Get(Config::MAIN_DUMP_AUDIO) && s_audio_dump_start)
|
||||
StopAudioDump(system);
|
||||
|
||||
SetSoundStreamRunning(system, false);
|
||||
g_sound_stream.reset();
|
||||
|
||||
INFO_LOG_FMT(AUDIO, "Done shutting down sound stream");
|
||||
}
|
||||
|
||||
std::string GetDefaultSoundBackend()
|
||||
{
|
||||
std::string backend = "oeaudio";
|
||||
return backend;
|
||||
}
|
||||
|
||||
std::vector<std::string> GetSoundBackends()
|
||||
{
|
||||
std::vector<std::string> backends;
|
||||
backends.push_back("oeaudio");
|
||||
return backends;
|
||||
}
|
||||
|
||||
DPL2Quality GetDefaultDPL2Quality()
|
||||
{
|
||||
return DPL2Quality::High;
|
||||
}
|
||||
|
||||
bool SupportsDPL2Decoder(const std::string& backend)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SupportsLatencyControl(const std::string& backend)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SupportsVolumeChanges(const std::string& backend)
|
||||
{
|
||||
// FIXME: this one should ask the backend whether it supports it.
|
||||
// but getting the backend from string etc. is probably
|
||||
// too much just to enable/disable a stupid slider...
|
||||
return false;
|
||||
}
|
||||
|
||||
void UpdateSoundStream(Core::System& system)
|
||||
{
|
||||
if (g_sound_stream)
|
||||
{
|
||||
int volume = Config::Get(Config::MAIN_AUDIO_MUTED) ? 0 : Config::Get(Config::MAIN_AUDIO_VOLUME);
|
||||
g_sound_stream->SetVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
void SetSoundStreamRunning(Core::System& system, bool running)
|
||||
{
|
||||
if (!g_sound_stream)
|
||||
return;
|
||||
|
||||
if (s_sound_stream_running == running)
|
||||
return;
|
||||
s_sound_stream_running = running;
|
||||
|
||||
if (g_sound_stream->SetRunning(running))
|
||||
return;
|
||||
if (running)
|
||||
ERROR_LOG_FMT(AUDIO, "Error starting stream.");
|
||||
else
|
||||
ERROR_LOG_FMT(AUDIO, "Error stopping stream.");
|
||||
}
|
||||
|
||||
void SendAIBuffer(Core::System& system, const short* samples, unsigned int num_samples)
|
||||
{
|
||||
if (!g_sound_stream)
|
||||
return;
|
||||
|
||||
if (Config::Get(Config::MAIN_DUMP_AUDIO) && !s_audio_dump_start)
|
||||
StartAudioDump(system);
|
||||
else if (!Config::Get(Config::MAIN_DUMP_AUDIO) && s_audio_dump_start)
|
||||
StopAudioDump(system);
|
||||
|
||||
Mixer* pMixer = g_sound_stream->GetMixer();
|
||||
|
||||
if (pMixer && samples)
|
||||
{
|
||||
pMixer->PushSamples(samples, num_samples);
|
||||
}
|
||||
}
|
||||
|
||||
void StartAudioDump(Core::System& system)
|
||||
{
|
||||
std::string audio_file_name_dtk = File::GetUserPath(D_DUMPAUDIO_IDX) + "dtkdump.wav";
|
||||
std::string audio_file_name_dsp = File::GetUserPath(D_DUMPAUDIO_IDX) + "dspdump.wav";
|
||||
File::CreateFullPath(audio_file_name_dtk);
|
||||
File::CreateFullPath(audio_file_name_dsp);
|
||||
g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);
|
||||
g_sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp);
|
||||
s_audio_dump_start = true;
|
||||
}
|
||||
|
||||
void StopAudioDump(Core::System& system)
|
||||
{
|
||||
if (!g_sound_stream)
|
||||
return;
|
||||
g_sound_stream->GetMixer()->StopLogDTKAudio();
|
||||
g_sound_stream->GetMixer()->StopLogDSPAudio();
|
||||
s_audio_dump_start = false;
|
||||
}
|
||||
|
||||
void IncreaseVolume(Core::System& system, unsigned short offset)
|
||||
{
|
||||
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, false);
|
||||
int currentVolume = Config::Get(Config::MAIN_AUDIO_VOLUME);
|
||||
currentVolume += offset;
|
||||
if (currentVolume > AUDIO_VOLUME_MAX)
|
||||
currentVolume = AUDIO_VOLUME_MAX;
|
||||
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, currentVolume);
|
||||
UpdateSoundStream(system);
|
||||
}
|
||||
|
||||
void DecreaseVolume(Core::System& system, unsigned short offset)
|
||||
{
|
||||
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, false);
|
||||
int currentVolume = Config::Get(Config::MAIN_AUDIO_VOLUME);
|
||||
currentVolume -= offset;
|
||||
if (currentVolume < AUDIO_VOLUME_MIN)
|
||||
currentVolume = AUDIO_VOLUME_MIN;
|
||||
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, currentVolume);
|
||||
UpdateSoundStream(system);
|
||||
}
|
||||
|
||||
void ToggleMuteVolume(Core::System& system)
|
||||
{
|
||||
bool isMuted = Config::Get(Config::MAIN_AUDIO_MUTED);
|
||||
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, !isMuted);
|
||||
UpdateSoundStream(system);
|
||||
}
|
||||
} // namespace AudioCommon
|
||||
@@ -0,0 +1,55 @@
|
||||
// Copyright (c) 2018, OpenEmu Team
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of the OpenEmu Team nor the
|
||||
// names of its contributors may be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
|
||||
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
// Copyright 2008 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#ifndef OpenEmuAudioStream_hpp
|
||||
#define OpenEmuAudioStream_hpp
|
||||
|
||||
#include "AudioCommon/SoundStream.h"
|
||||
|
||||
/* the sample rate is hardcoded in the initializer of the SoundStream
|
||||
* base class */
|
||||
#define OE_SAMPLERATE 48000
|
||||
|
||||
/* max amount of bytes pullable at once
|
||||
* should be <= Mixer::MAX_SAMPLES * sizeof(short) * 2 (= 16384)
|
||||
* however we can't use Mixer::MAX_SAMPLES because it is private */
|
||||
#define OE_SIZESOUNDBUFFER (16384 / 2)
|
||||
|
||||
class OpenEmuAudioStream final : public SoundStream
|
||||
{
|
||||
public:
|
||||
bool Init() override { return true; }
|
||||
bool SetRunning(bool running) override;
|
||||
static bool isValid() { return true; }
|
||||
int readAudio(void *buffer, int len);
|
||||
~OpenEmuAudioStream() {};
|
||||
private:
|
||||
bool running;
|
||||
};
|
||||
|
||||
#endif /* OpenEmuAudioStream_hpp */
|
||||
@@ -0,0 +1,48 @@
|
||||
// Copyright (c) 2018, OpenEmu Team
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of the OpenEmu Team nor the
|
||||
// names of its contributors may be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
|
||||
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
// Copyright 2008 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <Foundation/Foundation.h>
|
||||
#include "DolphinGameCore.h"
|
||||
#include "OpenEmuAudioStream.h"
|
||||
|
||||
|
||||
bool OpenEmuAudioStream::SetRunning(bool r)
|
||||
{
|
||||
running = r;
|
||||
return r;
|
||||
}
|
||||
|
||||
|
||||
int OpenEmuAudioStream::readAudio(void *buffer, int len)
|
||||
{
|
||||
if (!running)
|
||||
return 0;
|
||||
Mixer *mix = m_mixer.get();
|
||||
int bytePerSample = 2 * sizeof(short);
|
||||
return mix->Mix((short *)buffer, len / bytePerSample) * bytePerSample;
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
// Copyright (c) 2022, OpenEmu Team
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of the OpenEmu Team nor the
|
||||
// names of its contributors may be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
|
||||
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifdef __x86_64__
|
||||
#include "../../dolphin/Source/Core/Common/x64CPUDetect.cpp"
|
||||
#elif defined(__arm64__)
|
||||
#include "../../dolphin/Source/Core/Common/ArmCPUDetect.cpp"
|
||||
#endif
|
||||
@@ -0,0 +1,27 @@
|
||||
// Copyright (c) 2022, OpenEmu Team
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of the OpenEmu Team nor the
|
||||
// names of its contributors may be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
|
||||
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifdef __x86_64__
|
||||
#include "../../dolphin/Source/Core/Common/x64FPURoundMode.cpp"
|
||||
#endif
|
||||
@@ -0,0 +1,959 @@
|
||||
// Copyright 2008 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "Common/FileUtil.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <fcntl.h>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <limits.h>
|
||||
#include <stack>
|
||||
#include <string>
|
||||
#include <sys/stat.h>
|
||||
#include <system_error>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/Assert.h"
|
||||
#include "Common/Common.h"
|
||||
#include "Common/CommonFuncs.h"
|
||||
#include "Common/CommonPaths.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#ifdef __APPLE__
|
||||
#include "Common/DynamicLibrary.h"
|
||||
#endif
|
||||
#include "Common/IOFile.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Common/StringUtil.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <Windows.h>
|
||||
#include <Shlwapi.h>
|
||||
#include <commdlg.h> // for GetSaveFileName
|
||||
#include <direct.h> // getcwd
|
||||
#include <io.h>
|
||||
#include <objbase.h> // guid stuff
|
||||
#include <shellapi.h>
|
||||
#else
|
||||
#include <dirent.h>
|
||||
#include <errno.h>
|
||||
#include <libgen.h>
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#ifdef OpenEmu
|
||||
#include "DolphinGameCore.h"
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include <CoreFoundation/CFBundle.h>
|
||||
#include <CoreFoundation/CFString.h>
|
||||
#include <CoreFoundation/CFURL.h>
|
||||
#include <mach-o/dyld.h>
|
||||
#include <sys/param.h>
|
||||
#endif
|
||||
|
||||
#ifdef ANDROID
|
||||
#include "jni/AndroidCommon/AndroidCommon.h"
|
||||
#endif
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
namespace File
|
||||
{
|
||||
#ifdef ANDROID
|
||||
static std::string s_android_sys_directory;
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
static Common::DynamicLibrary s_security_framework;
|
||||
|
||||
using DolSecTranslocateIsTranslocatedURL = Boolean (*)(CFURLRef path, bool* isTranslocated,
|
||||
CFErrorRef* __nullable error);
|
||||
using DolSecTranslocateCreateOriginalPathForURL = CFURLRef
|
||||
__nullable (*)(CFURLRef translocatedPath, CFErrorRef* __nullable error);
|
||||
|
||||
static DolSecTranslocateIsTranslocatedURL s_is_translocated_url;
|
||||
static DolSecTranslocateCreateOriginalPathForURL s_create_orig_path;
|
||||
#endif
|
||||
|
||||
FileInfo::FileInfo(const std::string& path) : FileInfo(path.c_str())
|
||||
{
|
||||
}
|
||||
|
||||
FileInfo::FileInfo(const char* path)
|
||||
{
|
||||
#ifdef ANDROID
|
||||
if (IsPathAndroidContent(path))
|
||||
{
|
||||
const jlong result = GetAndroidContentSizeAndIsDirectory(path);
|
||||
m_status.type((result == -2) ? fs::file_type::directory : fs::file_type::regular);
|
||||
m_size = (result >= 0) ? result : 0;
|
||||
m_exists = result != -1;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
const auto fs_path = StringToPath(path);
|
||||
std::error_code error;
|
||||
m_status = fs::status(fs_path, error);
|
||||
m_size = fs::file_size(fs_path, error);
|
||||
if (error)
|
||||
m_size = 0;
|
||||
m_exists = fs::exists(m_status);
|
||||
}
|
||||
}
|
||||
|
||||
bool FileInfo::Exists() const
|
||||
{
|
||||
return m_exists;
|
||||
}
|
||||
|
||||
bool FileInfo::IsDirectory() const
|
||||
{
|
||||
return fs::is_directory(m_status);
|
||||
}
|
||||
|
||||
bool FileInfo::IsFile() const
|
||||
{
|
||||
return Exists() ? !fs::is_directory(m_status) : false;
|
||||
}
|
||||
|
||||
u64 FileInfo::GetSize() const
|
||||
{
|
||||
if (!IsFile())
|
||||
return 0;
|
||||
return m_size;
|
||||
}
|
||||
|
||||
// Returns true if the path exists
|
||||
bool Exists(const std::string& path)
|
||||
{
|
||||
return FileInfo(path).Exists();
|
||||
}
|
||||
|
||||
// Returns true if the path exists and is a directory
|
||||
bool IsDirectory(const std::string& path)
|
||||
{
|
||||
return FileInfo(path).IsDirectory();
|
||||
}
|
||||
|
||||
// Returns true if the path exists and is a file
|
||||
bool IsFile(const std::string& path)
|
||||
{
|
||||
return FileInfo(path).IsFile();
|
||||
}
|
||||
|
||||
// Deletes a given filename, return true on success
|
||||
// Doesn't supports deleting a directory
|
||||
bool Delete(const std::string& filename, IfAbsentBehavior behavior)
|
||||
{
|
||||
DEBUG_LOG_FMT(COMMON, "{}: file {}", __func__, filename);
|
||||
|
||||
#ifdef ANDROID
|
||||
if (filename.starts_with("content://"))
|
||||
{
|
||||
const bool success = DeleteAndroidContent(filename);
|
||||
if (!success)
|
||||
WARN_LOG_FMT(COMMON, "{} failed on {}", __func__, filename);
|
||||
return success;
|
||||
}
|
||||
#endif
|
||||
|
||||
auto native_path = StringToPath(filename);
|
||||
std::error_code error;
|
||||
auto status = fs::status(native_path, error);
|
||||
|
||||
// Return true because we care about the file not being there, not the actual delete.
|
||||
if (!fs::exists(status))
|
||||
{
|
||||
if (behavior == IfAbsentBehavior::ConsoleWarning)
|
||||
{
|
||||
WARN_LOG_FMT(COMMON, "{}: {} does not exist", __func__, filename);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// fs::remove can only delete an empty directory. Legacy dolphin behavior is just to bail.
|
||||
if (fs::is_directory(status))
|
||||
{
|
||||
WARN_LOG_FMT(COMMON, "{} failed: {} is a directory", __func__, filename);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!fs::remove(native_path, error))
|
||||
{
|
||||
WARN_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, filename, error.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CreateDir(const std::string& path)
|
||||
{
|
||||
DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, path);
|
||||
|
||||
std::error_code error;
|
||||
auto native_path = StringToPath(path);
|
||||
bool success = fs::create_directory(native_path, error);
|
||||
// If the path was not created, check if it was a pre-existing directory
|
||||
std::error_code error_ignored;
|
||||
if (!success && fs::is_directory(native_path, error_ignored))
|
||||
success = true;
|
||||
if (!success)
|
||||
ERROR_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, path, error.message());
|
||||
return success;
|
||||
}
|
||||
|
||||
bool CreateDirs(std::string_view path)
|
||||
{
|
||||
DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, path);
|
||||
|
||||
std::error_code error;
|
||||
auto native_path = StringToPath(path);
|
||||
bool success = fs::create_directories(native_path, error);
|
||||
// If the path was not created, check if it was a pre-existing directory
|
||||
std::error_code error_ignored;
|
||||
if (!success && fs::is_directory(native_path, error_ignored))
|
||||
success = true;
|
||||
if (!success)
|
||||
ERROR_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, path, error.message());
|
||||
return success;
|
||||
}
|
||||
|
||||
bool CreateFullPath(std::string_view fullPath)
|
||||
{
|
||||
DEBUG_LOG_FMT(COMMON, "{}: path {}", __func__, fullPath);
|
||||
|
||||
std::error_code error;
|
||||
auto native_path = StringToPath(fullPath).parent_path();
|
||||
bool success = fs::create_directories(native_path, error);
|
||||
// If the path was not created, check if it was a pre-existing directory
|
||||
std::error_code error_ignored;
|
||||
if (!success && fs::is_directory(native_path, error_ignored))
|
||||
success = true;
|
||||
if (!success)
|
||||
ERROR_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, fullPath, error.message());
|
||||
return success;
|
||||
}
|
||||
|
||||
// Deletes a directory filename, returns true on success
|
||||
bool DeleteDir(const std::string& filename, IfAbsentBehavior behavior)
|
||||
{
|
||||
DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, filename);
|
||||
|
||||
auto native_path = StringToPath(filename);
|
||||
std::error_code error;
|
||||
auto status = fs::status(native_path, error);
|
||||
|
||||
// Return true because we care about the directory not being there, not the actual delete.
|
||||
if (!fs::exists(status))
|
||||
{
|
||||
if (behavior == IfAbsentBehavior::ConsoleWarning)
|
||||
{
|
||||
WARN_LOG_FMT(COMMON, "{}: {} does not exist", __func__, filename);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// check if a directory
|
||||
if (!fs::is_directory(status))
|
||||
{
|
||||
ERROR_LOG_FMT(COMMON, "{}: Not a directory {}", __func__, filename);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!fs::remove(native_path, error))
|
||||
{
|
||||
WARN_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, filename, error.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// renames file srcFilename to destFilename, returns true on success
|
||||
bool Rename(const std::string& srcFilename, const std::string& destFilename)
|
||||
{
|
||||
DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, srcFilename, destFilename);
|
||||
std::error_code error;
|
||||
std::filesystem::rename(StringToPath(srcFilename), StringToPath(destFilename), error);
|
||||
if (error)
|
||||
{
|
||||
ERROR_LOG_FMT(COMMON, "{} failed: {} --> {}: {}", __func__, srcFilename, destFilename,
|
||||
error.message());
|
||||
}
|
||||
return !error;
|
||||
}
|
||||
|
||||
#ifndef _WIN32
|
||||
static void FSyncPath(const char* path)
|
||||
{
|
||||
int fd = open(path, O_RDONLY);
|
||||
if (fd != -1)
|
||||
{
|
||||
fsync(fd);
|
||||
close(fd);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
bool RenameSync(const std::string& srcFilename, const std::string& destFilename)
|
||||
{
|
||||
if (!Rename(srcFilename, destFilename))
|
||||
return false;
|
||||
#ifdef _WIN32
|
||||
int fd = -1;
|
||||
// XXX is this really needed?
|
||||
errno_t err = _wsopen_s(&fd, UTF8ToWString(srcFilename).c_str(), _O_RDONLY, _SH_DENYNO,
|
||||
_S_IREAD | _S_IWRITE);
|
||||
if (!err && fd >= 0)
|
||||
{
|
||||
if (_commit(fd) != 0)
|
||||
ERROR_LOG_FMT(COMMON, "{} sync failed on {}: {}", __func__, srcFilename, err);
|
||||
close(fd);
|
||||
}
|
||||
#else
|
||||
char* path = strdup(srcFilename.c_str());
|
||||
FSyncPath(path);
|
||||
FSyncPath(dirname(path));
|
||||
free(path);
|
||||
path = strdup(destFilename.c_str());
|
||||
FSyncPath(dirname(path));
|
||||
free(path);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CopyRegularFile(std::string_view source_path, std::string_view destination_path)
|
||||
{
|
||||
DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, source_path, destination_path);
|
||||
|
||||
auto src_path = StringToPath(source_path);
|
||||
auto dst_path = StringToPath(destination_path);
|
||||
std::error_code error;
|
||||
bool copied = fs::copy_file(src_path, dst_path, fs::copy_options::overwrite_existing, error);
|
||||
if (!copied)
|
||||
{
|
||||
ERROR_LOG_FMT(COMMON, "{}: failed {} --> {}: {}", __func__, source_path, destination_path,
|
||||
error.message());
|
||||
}
|
||||
return copied;
|
||||
}
|
||||
|
||||
// Returns the size of a file (or returns 0 if the path isn't a file that exists)
|
||||
u64 GetSize(const std::string& path)
|
||||
{
|
||||
return FileInfo(path).GetSize();
|
||||
}
|
||||
|
||||
// Overloaded GetSize, accepts FILE*
|
||||
u64 GetSize(FILE* f)
|
||||
{
|
||||
// can't use off_t here because it can be 32-bit
|
||||
const u64 pos = ftello(f);
|
||||
if (fseeko(f, 0, SEEK_END) != 0)
|
||||
{
|
||||
ERROR_LOG_FMT(COMMON, "GetSize: seek failed {}: {}", fmt::ptr(f), LastStrerrorString());
|
||||
return 0;
|
||||
}
|
||||
|
||||
const u64 size = ftello(f);
|
||||
if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0))
|
||||
{
|
||||
ERROR_LOG_FMT(COMMON, "GetSize: seek failed {}: {}", fmt::ptr(f), LastStrerrorString());
|
||||
return 0;
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
// creates an empty file filename, returns true on success
|
||||
bool CreateEmptyFile(const std::string& filename)
|
||||
{
|
||||
DEBUG_LOG_FMT(COMMON, "CreateEmptyFile: {}", filename);
|
||||
|
||||
if (!File::IOFile(filename, "wb"))
|
||||
{
|
||||
ERROR_LOG_FMT(COMMON, "CreateEmptyFile: failed {}: {}", filename, LastStrerrorString());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef ANDROID
|
||||
static FSTEntry ScanDirectoryTreeAndroidContent(std::string directory, bool recursive)
|
||||
{
|
||||
FSTEntry parent_entry;
|
||||
parent_entry.physicalName = directory;
|
||||
parent_entry.isDirectory = true;
|
||||
parent_entry.size = 0;
|
||||
|
||||
for (const auto& child_name : GetAndroidContentChildNames(directory))
|
||||
{
|
||||
const auto physical_name = directory + DIR_SEP + child_name;
|
||||
const FileInfo file_info(physical_name);
|
||||
FSTEntry entry;
|
||||
|
||||
entry.isDirectory = file_info.IsDirectory();
|
||||
if (entry.isDirectory)
|
||||
{
|
||||
if (recursive)
|
||||
entry = ScanDirectoryTreeAndroidContent(physical_name, true);
|
||||
else
|
||||
entry.size = 0;
|
||||
parent_entry.size += entry.size;
|
||||
}
|
||||
else
|
||||
{
|
||||
entry.size = file_info.GetSize();
|
||||
}
|
||||
entry.virtualName = child_name;
|
||||
entry.physicalName = physical_name;
|
||||
|
||||
++parent_entry.size;
|
||||
parent_entry.children.push_back(entry);
|
||||
}
|
||||
|
||||
return parent_entry;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Recursive or non-recursive list of files and directories under directory.
|
||||
FSTEntry ScanDirectoryTree(std::string directory, bool recursive)
|
||||
{
|
||||
DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, directory);
|
||||
|
||||
#ifdef ANDROID
|
||||
if (IsPathAndroidContent(directory))
|
||||
return ScanDirectoryTreeAndroidContent(directory, recursive);
|
||||
#endif
|
||||
|
||||
auto path_to_physical_name = [](const fs::path& path) {
|
||||
#ifdef _WIN32
|
||||
// TODO Ideally this would not be needed - dolphin really should not have code directly mucking
|
||||
// about with directory separators (for host paths - emulated paths may require it) and instead
|
||||
// use fs::path to interact with them.
|
||||
auto wpath = path.wstring();
|
||||
std::replace(wpath.begin(), wpath.end(), L'\\', L'/');
|
||||
return WStringToUTF8(wpath);
|
||||
#else
|
||||
return PathToString(path);
|
||||
#endif
|
||||
};
|
||||
|
||||
auto dirent_to_fstent = [&](const fs::directory_entry& entry) {
|
||||
return FSTEntry{
|
||||
.isDirectory = entry.is_directory(),
|
||||
.size = entry.is_directory() ? 0 : entry.file_size(),
|
||||
.physicalName = path_to_physical_name(entry.path()),
|
||||
.virtualName = PathToString(entry.path().filename()),
|
||||
};
|
||||
};
|
||||
|
||||
auto calc_dir_size = [](FSTEntry* dir) {
|
||||
dir->size += dir->children.size();
|
||||
for (auto& child : dir->children)
|
||||
if (child.isDirectory)
|
||||
dir->size += child.size;
|
||||
};
|
||||
|
||||
const auto directory_path = StringToPath(directory);
|
||||
|
||||
FSTEntry parent_entry;
|
||||
parent_entry.physicalName = path_to_physical_name(directory_path);
|
||||
parent_entry.isDirectory = fs::is_directory(directory_path);
|
||||
parent_entry.size = 0;
|
||||
|
||||
std::error_code error;
|
||||
if (recursive)
|
||||
{
|
||||
int prev_depth = 0;
|
||||
std::stack<FSTEntry*> dir_fsts;
|
||||
dir_fsts.push(&parent_entry);
|
||||
for (auto it = fs::recursive_directory_iterator(directory_path, error);
|
||||
it != fs::recursive_directory_iterator(); it.increment(error))
|
||||
{
|
||||
const int cur_depth = it.depth();
|
||||
if (cur_depth > prev_depth)
|
||||
{
|
||||
dir_fsts.push(&dir_fsts.top()->children.back());
|
||||
}
|
||||
else if (cur_depth < prev_depth)
|
||||
{
|
||||
while (dir_fsts.size() - 1 != cur_depth)
|
||||
{
|
||||
calc_dir_size(dir_fsts.top());
|
||||
dir_fsts.pop();
|
||||
}
|
||||
}
|
||||
dir_fsts.top()->children.emplace_back(dirent_to_fstent(*it));
|
||||
prev_depth = cur_depth;
|
||||
}
|
||||
while (dir_fsts.size())
|
||||
{
|
||||
calc_dir_size(dir_fsts.top());
|
||||
dir_fsts.pop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (auto it = fs::directory_iterator(directory_path, error); it != fs::directory_iterator();
|
||||
it.increment(error))
|
||||
{
|
||||
parent_entry.children.emplace_back(dirent_to_fstent(*it));
|
||||
}
|
||||
calc_dir_size(&parent_entry);
|
||||
}
|
||||
|
||||
if (error)
|
||||
{
|
||||
// NOTE Possibly partial file list still returned
|
||||
ERROR_LOG_FMT(COMMON, "{} error on {}: {}", __func__, directory, error.message());
|
||||
}
|
||||
|
||||
return parent_entry;
|
||||
}
|
||||
|
||||
// Deletes the given directory and anything under it. Returns true on success.
|
||||
bool DeleteDirRecursively(const std::string& directory)
|
||||
{
|
||||
DEBUG_LOG_FMT(COMMON, "{}: {}", __func__, directory);
|
||||
|
||||
std::error_code error;
|
||||
const std::uintmax_t num_removed = std::filesystem::remove_all(StringToPath(directory), error);
|
||||
const bool success = num_removed != 0 && !error;
|
||||
if (!success)
|
||||
ERROR_LOG_FMT(COMMON, "{}: {} failed {}", __func__, directory, error.message());
|
||||
return success;
|
||||
}
|
||||
|
||||
bool Copy(std::string_view source_path, std::string_view dest_path, bool overwrite_existing)
|
||||
{
|
||||
DEBUG_LOG_FMT(COMMON, "{}: {} --> {} ({})", __func__, source_path, dest_path,
|
||||
overwrite_existing ? "overwrite" : "preserve");
|
||||
|
||||
auto src_path = StringToPath(source_path);
|
||||
auto dst_path = StringToPath(dest_path);
|
||||
std::error_code error;
|
||||
auto options = fs::copy_options::recursive;
|
||||
if (overwrite_existing)
|
||||
options |= fs::copy_options::overwrite_existing;
|
||||
fs::copy(src_path, dst_path, options, error);
|
||||
if (error)
|
||||
{
|
||||
std::error_code error_ignored;
|
||||
if (fs::equivalent(src_path, dst_path, error_ignored))
|
||||
return true;
|
||||
|
||||
ERROR_LOG_FMT(COMMON, "{}: failed {} --> {} ({}): {}", __func__, source_path, dest_path,
|
||||
overwrite_existing ? "overwrite" : "preserve", error.message());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool MoveWithOverwrite(const std::filesystem::path& src, const std::filesystem::path& dst,
|
||||
std::error_code& error)
|
||||
{
|
||||
fs::rename(src, dst, error);
|
||||
if (!error)
|
||||
return true;
|
||||
|
||||
// rename failed, try fallbacks
|
||||
|
||||
if (!fs::is_directory(src))
|
||||
{
|
||||
// src is not a directory (ie, probably a file), try to copy file + delete
|
||||
if (!fs::copy_file(src, dst, fs::copy_options::overwrite_existing, error))
|
||||
return false;
|
||||
if (!fs::remove(src, error))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// src is a directory, recurse into it and try to move all sub-elements one by one
|
||||
// this usually happens because the target is a non-empty directory
|
||||
for (fs::directory_iterator it(src, error); it != fs::directory_iterator(); it.increment(error))
|
||||
{
|
||||
if (error)
|
||||
return false;
|
||||
if (!MoveWithOverwrite(it->path(), dst / it->path().filename(), error))
|
||||
return false;
|
||||
}
|
||||
if (error)
|
||||
return false;
|
||||
|
||||
// all sub-elements moved, remove top directory
|
||||
if (!fs::remove(src, error))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MoveWithOverwrite(std::string_view source_path, std::string_view dest_path)
|
||||
{
|
||||
DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, source_path, dest_path);
|
||||
auto src_path = StringToPath(source_path);
|
||||
auto dst_path = StringToPath(dest_path);
|
||||
std::error_code error;
|
||||
if (!MoveWithOverwrite(src_path, dst_path, error))
|
||||
{
|
||||
ERROR_LOG_FMT(COMMON, "{}: failed {} --> {}: {}", __func__, source_path, dest_path,
|
||||
error.message());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Returns the current directory
|
||||
std::string GetCurrentDir()
|
||||
{
|
||||
std::error_code error;
|
||||
auto directory = PathToString(fs::current_path(error));
|
||||
if (error)
|
||||
{
|
||||
ERROR_LOG_FMT(COMMON, "{} failed: {}", __func__, error.message());
|
||||
return {};
|
||||
}
|
||||
return directory;
|
||||
}
|
||||
|
||||
// Sets the current directory to the given directory
|
||||
bool SetCurrentDir(const std::string& directory)
|
||||
{
|
||||
std::error_code error;
|
||||
fs::current_path(StringToPath(directory), error);
|
||||
if (error)
|
||||
{
|
||||
ERROR_LOG_FMT(COMMON, "{} failed: {}", __func__, error.message());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string CreateTempDir()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
TCHAR temp[MAX_PATH];
|
||||
if (!GetTempPath(MAX_PATH, temp))
|
||||
return "";
|
||||
|
||||
GUID guid;
|
||||
if (FAILED(CoCreateGuid(&guid)))
|
||||
{
|
||||
return "";
|
||||
}
|
||||
OLECHAR tguid[40]{};
|
||||
if (!StringFromGUID2(guid, tguid, _countof(tguid)))
|
||||
{
|
||||
return "";
|
||||
}
|
||||
std::string dir = TStrToUTF8(temp) + "/" + TStrToUTF8(tguid);
|
||||
if (!CreateDir(dir))
|
||||
return "";
|
||||
dir = ReplaceAll(dir, "\\", DIR_SEP);
|
||||
return dir;
|
||||
#else
|
||||
const char* base = getenv("TMPDIR") ?: "/tmp";
|
||||
std::string path = std::string(base) + "/DolphinWii.XXXXXX";
|
||||
if (!mkdtemp(&path[0]))
|
||||
return "";
|
||||
return path;
|
||||
#endif
|
||||
}
|
||||
|
||||
std::string GetTempFilenameForAtomicWrite(std::string path)
|
||||
{
|
||||
std::error_code error;
|
||||
auto absolute_path = fs::absolute(StringToPath(path), error);
|
||||
if (!error)
|
||||
path = PathToString(absolute_path);
|
||||
return std::move(path) + ".xxx";
|
||||
}
|
||||
|
||||
#if defined(__APPLE__)
|
||||
std::string GetBundleDirectory()
|
||||
{
|
||||
//OpenEmu
|
||||
GET_CURRENT_OR_RETURN("");
|
||||
|
||||
return [current getBundlePath];
|
||||
}
|
||||
#endif
|
||||
|
||||
std::string GetExePath()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
auto exe_path = GetModuleName(nullptr);
|
||||
if (!exe_path)
|
||||
return {};
|
||||
std::error_code error;
|
||||
auto exe_path_absolute = fs::absolute(exe_path.value(), error);
|
||||
if (error)
|
||||
return {};
|
||||
return PathToString(exe_path_absolute);
|
||||
#elif defined(__APPLE__)
|
||||
return GetBundleDirectory();
|
||||
#else
|
||||
char dolphin_exe_path[PATH_MAX];
|
||||
ssize_t len = ::readlink("/proc/self/exe", dolphin_exe_path, sizeof(dolphin_exe_path));
|
||||
if (len == -1 || len == sizeof(dolphin_exe_path))
|
||||
{
|
||||
len = 0;
|
||||
}
|
||||
dolphin_exe_path[len] = '\0';
|
||||
return dolphin_exe_path;
|
||||
#endif
|
||||
}
|
||||
|
||||
std::string GetExeDirectory()
|
||||
{
|
||||
return PathToString(StringToPath(GetExePath()).parent_path());
|
||||
}
|
||||
|
||||
static std::string CreateSysDirectoryPath()
|
||||
{
|
||||
#if defined(_WIN32) || defined(LINUX_LOCAL_DEV)
|
||||
#define SYSDATA_DIR "Sys"
|
||||
#elif defined __APPLE__
|
||||
//openemu
|
||||
#define SYSDATA_DIR "Sys"
|
||||
#else
|
||||
#ifdef DATA_DIR
|
||||
#define SYSDATA_DIR DATA_DIR "sys"
|
||||
#else
|
||||
#define SYSDATA_DIR "sys"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
const std::string sys_directory = GetBundleDirectory() + DIR_SEP SYSDATA_DIR DIR_SEP;
|
||||
#elif defined(_WIN32) || defined(LINUX_LOCAL_DEV)
|
||||
const std::string sys_directory = GetExeDirectory() + DIR_SEP SYSDATA_DIR DIR_SEP;
|
||||
#elif defined ANDROID
|
||||
const std::string sys_directory = s_android_sys_directory + DIR_SEP;
|
||||
ASSERT_MSG(COMMON, !s_android_sys_directory.empty(), "Sys directory has not been set");
|
||||
#else
|
||||
const std::string sys_directory = SYSDATA_DIR DIR_SEP;
|
||||
#endif
|
||||
|
||||
INFO_LOG_FMT(COMMON, "CreateSysDirectoryPath: Setting to {}", sys_directory);
|
||||
return sys_directory;
|
||||
}
|
||||
|
||||
const std::string& GetSysDirectory()
|
||||
{
|
||||
static const std::string sys_directory = CreateSysDirectoryPath();
|
||||
return sys_directory;
|
||||
}
|
||||
|
||||
#ifdef ANDROID
|
||||
void SetSysDirectory(const std::string& path)
|
||||
{
|
||||
INFO_LOG_FMT(COMMON, "Setting Sys directory to {}", path);
|
||||
ASSERT_MSG(COMMON, s_android_sys_directory.empty(), "Sys directory already set to {}",
|
||||
s_android_sys_directory);
|
||||
s_android_sys_directory = path;
|
||||
}
|
||||
#endif
|
||||
|
||||
static std::string s_user_paths[NUM_PATH_INDICES];
|
||||
static void RebuildUserDirectories(unsigned int dir_index)
|
||||
{
|
||||
switch (dir_index)
|
||||
{
|
||||
case D_USER_IDX:
|
||||
s_user_paths[D_GCUSER_IDX] = s_user_paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
|
||||
s_user_paths[D_WIIROOT_IDX] = s_user_paths[D_USER_IDX] + WII_USER_DIR DIR_SEP;
|
||||
s_user_paths[D_CONFIG_IDX] = s_user_paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
||||
s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
|
||||
s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
||||
s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
||||
s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
|
||||
s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP;
|
||||
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
|
||||
s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
||||
s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
||||
s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
||||
s_user_paths[D_LOAD_IDX] = s_user_paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
|
||||
s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
|
||||
s_user_paths[D_RIIVOLUTION_IDX] = s_user_paths[D_LOAD_IDX] + RIIVOLUTION_DIR DIR_SEP;
|
||||
s_user_paths[D_DUMP_IDX] = s_user_paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
||||
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
||||
s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP;
|
||||
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
||||
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
||||
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
|
||||
s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP;
|
||||
s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
||||
s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
|
||||
s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
|
||||
s_user_paths[D_STYLES_IDX] = s_user_paths[D_USER_IDX] + STYLES_DIR DIR_SEP;
|
||||
s_user_paths[D_PIPES_IDX] = s_user_paths[D_USER_IDX] + PIPES_DIR DIR_SEP;
|
||||
s_user_paths[D_WFSROOT_IDX] = s_user_paths[D_USER_IDX] + WFSROOT_DIR DIR_SEP;
|
||||
s_user_paths[D_BACKUP_IDX] = s_user_paths[D_USER_IDX] + BACKUP_DIR DIR_SEP;
|
||||
s_user_paths[D_RESOURCEPACK_IDX] = s_user_paths[D_USER_IDX] + RESOURCEPACK_DIR DIR_SEP;
|
||||
s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP;
|
||||
s_user_paths[D_GRAPHICSMOD_IDX] = s_user_paths[D_LOAD_IDX] + GRAPHICSMOD_DIR DIR_SEP;
|
||||
s_user_paths[D_WIISDCARDSYNCFOLDER_IDX] = s_user_paths[D_LOAD_IDX] + WIISDSYNC_DIR DIR_SEP;
|
||||
s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
|
||||
s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG;
|
||||
s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG;
|
||||
s_user_paths[F_GCKEYBOARDCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCKEYBOARD_CONFIG;
|
||||
s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG;
|
||||
s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
||||
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
||||
s_user_paths[F_DUALSHOCKUDPCLIENTCONFIG_IDX] =
|
||||
s_user_paths[D_CONFIG_IDX] + DUALSHOCKUDPCLIENT_CONFIG;
|
||||
s_user_paths[F_FREELOOKCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + FREELOOK_CONFIG;
|
||||
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
|
||||
s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP;
|
||||
s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP;
|
||||
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
|
||||
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
|
||||
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
|
||||
s_user_paths[F_WIISDCARDIMAGE_IDX] = s_user_paths[D_LOAD_IDX] + WII_SD_CARD_IMAGE;
|
||||
|
||||
s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP;
|
||||
s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] =
|
||||
s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS;
|
||||
s_user_paths[F_MEMORYWATCHERSOCKET_IDX] =
|
||||
s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET;
|
||||
|
||||
s_user_paths[D_GBAUSER_IDX] = s_user_paths[D_USER_IDX] + GBA_USER_DIR DIR_SEP;
|
||||
s_user_paths[D_GBASAVES_IDX] = s_user_paths[D_GBAUSER_IDX] + GBASAVES_DIR DIR_SEP;
|
||||
s_user_paths[F_GBABIOS_IDX] = s_user_paths[D_GBAUSER_IDX] + GBA_BIOS;
|
||||
|
||||
// The shader cache has moved to the cache directory, so remove the old one.
|
||||
// TODO: remove that someday.
|
||||
File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);
|
||||
break;
|
||||
|
||||
case D_CONFIG_IDX:
|
||||
s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
|
||||
s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG;
|
||||
s_user_paths[F_GCKEYBOARDCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCKEYBOARD_CONFIG;
|
||||
s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG;
|
||||
s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG;
|
||||
s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
||||
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
||||
s_user_paths[F_DUALSHOCKUDPCLIENTCONFIG_IDX] =
|
||||
s_user_paths[D_CONFIG_IDX] + DUALSHOCKUDPCLIENT_CONFIG;
|
||||
s_user_paths[F_FREELOOKCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + FREELOOK_CONFIG;
|
||||
break;
|
||||
|
||||
case D_CACHE_IDX:
|
||||
s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
|
||||
s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP;
|
||||
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
|
||||
break;
|
||||
|
||||
case D_GCUSER_IDX:
|
||||
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
|
||||
break;
|
||||
|
||||
case D_DUMP_IDX:
|
||||
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
||||
s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP;
|
||||
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
||||
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
||||
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
|
||||
s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP;
|
||||
s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP;
|
||||
s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP;
|
||||
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
|
||||
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
|
||||
break;
|
||||
|
||||
case D_LOGS_IDX:
|
||||
s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
|
||||
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
|
||||
break;
|
||||
|
||||
case D_LOAD_IDX:
|
||||
s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
|
||||
s_user_paths[D_RIIVOLUTION_IDX] = s_user_paths[D_LOAD_IDX] + RIIVOLUTION_DIR DIR_SEP;
|
||||
s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP;
|
||||
s_user_paths[D_GRAPHICSMOD_IDX] = s_user_paths[D_LOAD_IDX] + GRAPHICSMOD_DIR DIR_SEP;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Gets a set user directory path
|
||||
// Don't call prior to setting the base user directory
|
||||
const std::string& GetUserPath(unsigned int dir_index)
|
||||
{
|
||||
return s_user_paths[dir_index];
|
||||
}
|
||||
|
||||
// Sets a user directory path
|
||||
// Rebuilds internal directory structure to compensate for the new directory
|
||||
void SetUserPath(unsigned int dir_index, std::string path)
|
||||
{
|
||||
if (path.empty())
|
||||
return;
|
||||
|
||||
#ifdef _WIN32
|
||||
// On Windows, replace all '\' with '/' since we assume the latter in various places in the
|
||||
// codebase.
|
||||
for (char& c : path)
|
||||
{
|
||||
if (c == '\\')
|
||||
c = '/';
|
||||
}
|
||||
#endif
|
||||
|
||||
// Directories should end with a separator, files should not.
|
||||
while (path.ends_with('/'))
|
||||
path.pop_back();
|
||||
if (path.empty())
|
||||
return;
|
||||
const bool is_directory = dir_index < FIRST_FILE_USER_PATH_IDX;
|
||||
if (is_directory)
|
||||
path.push_back('/');
|
||||
|
||||
s_user_paths[dir_index] = std::move(path);
|
||||
RebuildUserDirectories(dir_index);
|
||||
}
|
||||
|
||||
std::string GetThemeDir(const std::string& theme_name)
|
||||
{
|
||||
std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
|
||||
if (Exists(dir))
|
||||
return dir;
|
||||
|
||||
// If the theme doesn't exist in the user dir, load from shared directory
|
||||
dir = GetSysDirectory() + THEMES_DIR "/" + theme_name + "/";
|
||||
if (Exists(dir))
|
||||
return dir;
|
||||
|
||||
// If the theme doesn't exist at all, load the default theme
|
||||
return GetSysDirectory() + THEMES_DIR "/" DEFAULT_THEME_DIR "/";
|
||||
}
|
||||
|
||||
bool WriteStringToFile(const std::string& filename, std::string_view str)
|
||||
{
|
||||
return File::IOFile(filename, "wb").WriteBytes(str.data(), str.size());
|
||||
}
|
||||
|
||||
bool ReadFileToString(const std::string& filename, std::string& str)
|
||||
{
|
||||
File::IOFile file(filename, "rb");
|
||||
|
||||
if (!file)
|
||||
return false;
|
||||
|
||||
str.resize(file.GetSize());
|
||||
return file.ReadArray(str.data(), str.size());
|
||||
}
|
||||
|
||||
} // namespace File
|
||||
@@ -0,0 +1,102 @@
|
||||
// Copyright 2016 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <map>
|
||||
|
||||
#include "Common/Config/Config.h"
|
||||
#include "Common/Config/Layer.h"
|
||||
|
||||
namespace Config
|
||||
{
|
||||
ConfigLayerLoader::ConfigLayerLoader(LayerType layer) : m_layer(layer)
|
||||
{
|
||||
}
|
||||
|
||||
ConfigLayerLoader::~ConfigLayerLoader() = default;
|
||||
|
||||
LayerType ConfigLayerLoader::GetLayer() const
|
||||
{
|
||||
return m_layer;
|
||||
}
|
||||
|
||||
Layer::Layer(LayerType type) : m_layer(type)
|
||||
{
|
||||
}
|
||||
|
||||
Layer::Layer(std::unique_ptr<ConfigLayerLoader> loader)
|
||||
: m_layer(loader->GetLayer()), m_loader(std::move(loader))
|
||||
{
|
||||
Load();
|
||||
}
|
||||
|
||||
Layer::~Layer()
|
||||
{
|
||||
Save();
|
||||
}
|
||||
|
||||
bool Layer::Exists(const Location& location) const
|
||||
{
|
||||
const auto iter = m_map.find(location);
|
||||
return iter != m_map.end() && iter->second.has_value();
|
||||
}
|
||||
|
||||
bool Layer::DeleteKey(const Location& location)
|
||||
{
|
||||
m_is_dirty = true;
|
||||
bool had_value = false;
|
||||
const auto iter = m_map.find(location);
|
||||
if (iter != m_map.end() && iter->second.has_value())
|
||||
{
|
||||
iter->second.reset();
|
||||
had_value = true;
|
||||
}
|
||||
|
||||
return had_value;
|
||||
}
|
||||
|
||||
void Layer::DeleteAllKeys()
|
||||
{
|
||||
m_is_dirty = true;
|
||||
for (auto& pair : m_map)
|
||||
{
|
||||
pair.second.reset();
|
||||
}
|
||||
}
|
||||
|
||||
Section Layer::GetSection(System system, const std::string& section)
|
||||
{
|
||||
return Section{m_map.lower_bound(Location{system, section, ""}),
|
||||
m_map.lower_bound(Location{system, section + '\001', ""})};
|
||||
}
|
||||
|
||||
ConstSection Layer::GetSection(System system, const std::string& section) const
|
||||
{
|
||||
return ConstSection{m_map.lower_bound(Location{system, section, ""}),
|
||||
m_map.lower_bound(Location{system, section + '\001', ""})};
|
||||
}
|
||||
|
||||
void Layer::Load()
|
||||
{
|
||||
if (m_loader)
|
||||
m_loader->Load(this);
|
||||
m_is_dirty = false;
|
||||
}
|
||||
|
||||
void Layer::Save()
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LayerType Layer::GetLayer() const
|
||||
{
|
||||
return m_layer;
|
||||
}
|
||||
|
||||
const LayerMap& Layer::GetLayerMap() const
|
||||
{
|
||||
return m_map;
|
||||
}
|
||||
} // namespace Config
|
||||
Executable
+7
@@ -0,0 +1,7 @@
|
||||
// TODO: get values from git repo
|
||||
#define SCM_REV_STR "OEDolphin"
|
||||
#define SCM_DESC_STR "OEDolphin"
|
||||
#define SCM_BRANCH_STR "master"
|
||||
#define SCM_IS_MASTER 1
|
||||
#define SCM_DISTRIBUTOR_STR "Duckey77"
|
||||
#define SCM_UPDATE_TRACK_STR "none"
|
||||
@@ -0,0 +1,405 @@
|
||||
// Copyright 2008 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "Core/ConfigManager.h"
|
||||
|
||||
#include <cinttypes>
|
||||
#include <climits>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <sstream>
|
||||
#include <variant>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "AudioCommon/AudioCommon.h"
|
||||
|
||||
#include "Common/Assert.h"
|
||||
#include "Common/CommonPaths.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/Config/Config.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/IniFile.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Common/MsgHandler.h"
|
||||
#include "Common/NandPaths.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "Common/scmrev.h"
|
||||
|
||||
#include "Core/Boot/Boot.h"
|
||||
#include "Core/CommonTitles.h"
|
||||
#include "Core/Config/MainSettings.h"
|
||||
#include "Core/Config/SYSCONFSettings.h"
|
||||
#include "Core/ConfigLoaders/GameConfigLoader.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/FifoPlayer/FifoDataFile.h"
|
||||
#include "Core/HLE/HLE.h"
|
||||
#include "Core/HW/DVD/DVDInterface.h"
|
||||
#include "Core/HW/EXI/EXI_Device.h"
|
||||
#include "Core/HW/SI/SI.h"
|
||||
#include "Core/HW/SI/SI_Device.h"
|
||||
#include "Core/Host.h"
|
||||
#include "Core/IOS/ES/ES.h"
|
||||
#include "Core/IOS/ES/Formats.h"
|
||||
#include "Core/PatchEngine.h"
|
||||
#include "Core/PowerPC/PPCSymbolDB.h"
|
||||
#include "Core/PowerPC/PowerPC.h"
|
||||
#include "Core/TitleDatabase.h"
|
||||
#include "VideoCommon/HiresTextures.h"
|
||||
|
||||
#include "DiscIO/Enums.h"
|
||||
#include "DiscIO/Volume.h"
|
||||
#include "DiscIO/VolumeWad.h"
|
||||
|
||||
SConfig* SConfig::m_Instance;
|
||||
|
||||
SConfig::SConfig()
|
||||
{
|
||||
LoadDefaults();
|
||||
// Make sure we have log manager
|
||||
LoadSettings();
|
||||
}
|
||||
|
||||
void SConfig::Init()
|
||||
{
|
||||
m_Instance = new SConfig;
|
||||
}
|
||||
|
||||
void SConfig::Shutdown()
|
||||
{
|
||||
delete m_Instance;
|
||||
m_Instance = nullptr;
|
||||
}
|
||||
|
||||
SConfig::~SConfig()
|
||||
{
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
void SConfig::SaveSettings()
|
||||
{
|
||||
NOTICE_LOG_FMT(BOOT, "Saving settings to {}", File::GetUserPath(F_DOLPHINCONFIG_IDX));
|
||||
Config::Save();
|
||||
}
|
||||
|
||||
void SConfig::LoadSettings()
|
||||
{
|
||||
INFO_LOG_FMT(BOOT, "Loading Settings from {}", File::GetUserPath(F_DOLPHINCONFIG_IDX));
|
||||
Config::Load();
|
||||
}
|
||||
|
||||
void SConfig::ResetRunningGameMetadata()
|
||||
{
|
||||
SetRunningGameMetadata("00000000", "", 0, 0, DiscIO::Region::Unknown);
|
||||
}
|
||||
|
||||
void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume,
|
||||
const DiscIO::Partition& partition)
|
||||
{
|
||||
if (partition == volume.GetGamePartition())
|
||||
{
|
||||
SetRunningGameMetadata(volume.GetGameID(), volume.GetGameTDBID(),
|
||||
volume.GetTitleID().value_or(0), volume.GetRevision().value_or(0),
|
||||
volume.GetRegion());
|
||||
}
|
||||
else
|
||||
{
|
||||
SetRunningGameMetadata(volume.GetGameID(partition), volume.GetGameTDBID(),
|
||||
volume.GetTitleID(partition).value_or(0),
|
||||
volume.GetRevision(partition).value_or(0), volume.GetRegion());
|
||||
}
|
||||
}
|
||||
|
||||
void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd, DiscIO::Platform platform)
|
||||
{
|
||||
const u64 tmd_title_id = tmd.GetTitleId();
|
||||
|
||||
// If we're launching a disc game, we want to read the revision from
|
||||
// the disc header instead of the TMD. They can differ.
|
||||
// (IOS HLE ES calls us with a TMDReader rather than a volume when launching
|
||||
// a disc game, because ES has no reason to be accessing the disc directly.)
|
||||
if (platform == DiscIO::Platform::WiiWAD ||
|
||||
!DVDInterface::UpdateRunningGameMetadata(tmd_title_id))
|
||||
{
|
||||
// If not launching a disc game, just read everything from the TMD.
|
||||
SetRunningGameMetadata(tmd.GetGameID(), tmd.GetGameTDBID(), tmd_title_id, tmd.GetTitleVersion(),
|
||||
tmd.GetRegion());
|
||||
}
|
||||
}
|
||||
|
||||
void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::string& gametdb_id,
|
||||
u64 title_id, u16 revision, DiscIO::Region region)
|
||||
{
|
||||
const bool was_changed = m_game_id != game_id || m_gametdb_id != gametdb_id ||
|
||||
m_title_id != title_id || m_revision != revision;
|
||||
m_game_id = game_id;
|
||||
m_gametdb_id = gametdb_id;
|
||||
m_title_id = title_id;
|
||||
m_revision = revision;
|
||||
|
||||
if (game_id.length() == 6)
|
||||
{
|
||||
m_debugger_game_id = game_id;
|
||||
}
|
||||
else if (title_id != 0)
|
||||
{
|
||||
m_debugger_game_id =
|
||||
fmt::format("{:08X}_{:08X}", static_cast<u32>(title_id >> 32), static_cast<u32>(title_id));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_debugger_game_id.clear();
|
||||
}
|
||||
|
||||
if (!was_changed)
|
||||
return;
|
||||
|
||||
if (game_id == "00000000")
|
||||
{
|
||||
m_title_name.clear();
|
||||
m_title_description.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
const Core::TitleDatabase title_database;
|
||||
const DiscIO::Language language = GetLanguageAdjustedForRegion(bWii, region);
|
||||
m_title_name = title_database.GetTitleName(m_gametdb_id, language);
|
||||
m_title_description = title_database.Describe(m_gametdb_id, language);
|
||||
NOTICE_LOG_FMT(CORE, "Active title: {}", m_title_description);
|
||||
Host_TitleChanged();
|
||||
if (Core::IsRunning())
|
||||
{
|
||||
Core::UpdateTitle();
|
||||
}
|
||||
|
||||
Config::AddLayer(ConfigLoaders::GenerateGlobalGameConfigLoader(game_id, revision));
|
||||
Config::AddLayer(ConfigLoaders::GenerateLocalGameConfigLoader(game_id, revision));
|
||||
}
|
||||
|
||||
void SConfig::LoadDefaults()
|
||||
{
|
||||
bAutomaticStart = false;
|
||||
bBootToPause = false;
|
||||
|
||||
bWii = false;
|
||||
|
||||
ResetRunningGameMetadata();
|
||||
}
|
||||
|
||||
struct SetGameMetadata
|
||||
{
|
||||
SetGameMetadata(SConfig* config_, DiscIO::Region* region_) : config(config_), region(region_) {}
|
||||
bool operator()(const BootParameters::Disc& disc) const
|
||||
{
|
||||
*region = disc.volume->GetRegion();
|
||||
config->bWii = disc.volume->GetVolumeType() == DiscIO::Platform::WiiDisc;
|
||||
config->m_disc_booted_from_game_list = true;
|
||||
config->SetRunningGameMetadata(*disc.volume, disc.volume->GetGamePartition());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator()(const BootParameters::Executable& executable) const
|
||||
{
|
||||
if (!executable.reader->IsValid())
|
||||
return false;
|
||||
|
||||
*region = DiscIO::Region::Unknown;
|
||||
config->bWii = executable.reader->IsWii();
|
||||
|
||||
// Strip the .elf/.dol file extension and directories before the name
|
||||
SplitPath(executable.path, nullptr, &config->m_debugger_game_id, nullptr);
|
||||
|
||||
Host_TitleChanged();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator()(const DiscIO::VolumeWAD& wad) const
|
||||
{
|
||||
if (!wad.GetTMD().IsValid())
|
||||
{
|
||||
PanicAlertFmtT("This WAD is not valid.");
|
||||
return false;
|
||||
}
|
||||
if (!IOS::ES::IsChannel(wad.GetTMD().GetTitleId()))
|
||||
{
|
||||
PanicAlertFmtT("This WAD is not bootable.");
|
||||
return false;
|
||||
}
|
||||
|
||||
const IOS::ES::TMDReader& tmd = wad.GetTMD();
|
||||
*region = tmd.GetRegion();
|
||||
config->bWii = true;
|
||||
config->SetRunningGameMetadata(tmd, DiscIO::Platform::WiiWAD);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator()(const BootParameters::NANDTitle& nand_title) const
|
||||
{
|
||||
IOS::HLE::Kernel ios;
|
||||
const IOS::ES::TMDReader tmd = ios.GetES()->FindInstalledTMD(nand_title.id);
|
||||
if (!tmd.IsValid() || !IOS::ES::IsChannel(nand_title.id))
|
||||
{
|
||||
PanicAlertFmtT("This title cannot be booted.");
|
||||
return false;
|
||||
}
|
||||
|
||||
*region = tmd.GetRegion();
|
||||
config->bWii = true;
|
||||
config->SetRunningGameMetadata(tmd, DiscIO::Platform::WiiWAD);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator()(const BootParameters::IPL& ipl) const
|
||||
{
|
||||
*region = ipl.region;
|
||||
config->bWii = false;
|
||||
Host_TitleChanged();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator()(const BootParameters::DFF& dff) const
|
||||
{
|
||||
std::unique_ptr<FifoDataFile> dff_file(FifoDataFile::Load(dff.dff_path, true));
|
||||
if (!dff_file)
|
||||
return false;
|
||||
|
||||
*region = DiscIO::Region::NTSC_U;
|
||||
config->bWii = dff_file->GetIsWii();
|
||||
Host_TitleChanged();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
SConfig* config;
|
||||
DiscIO::Region* region;
|
||||
};
|
||||
|
||||
bool SConfig::SetPathsAndGameMetadata(const BootParameters& boot)
|
||||
{
|
||||
m_is_mios = false;
|
||||
m_disc_booted_from_game_list = false;
|
||||
if (!std::visit(SetGameMetadata(this, &m_region), boot.parameters))
|
||||
return false;
|
||||
|
||||
if (m_region == DiscIO::Region::Unknown)
|
||||
m_region = Config::Get(Config::MAIN_FALLBACK_REGION);
|
||||
|
||||
// Set up paths
|
||||
const std::string region_dir = Config::GetDirectoryForRegion(Config::ToGameCubeRegion(m_region));
|
||||
m_strSRAM = File::GetUserPath(F_GCSRAM_IDX);
|
||||
m_strBootROM = Config::GetBootROMPath(region_dir);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
|
||||
{
|
||||
DiscIO::Language language;
|
||||
if (wii)
|
||||
language = static_cast<DiscIO::Language>(Config::Get(Config::SYSCONF_LANGUAGE));
|
||||
else
|
||||
language = DiscIO::FromGameCubeLanguage(Config::Get(Config::MAIN_GC_LANGUAGE));
|
||||
|
||||
// Get rid of invalid values (probably doesn't matter, but might as well do it)
|
||||
if (language > DiscIO::Language::Unknown || language < DiscIO::Language::Japanese)
|
||||
language = DiscIO::Language::Unknown;
|
||||
return language;
|
||||
}
|
||||
|
||||
DiscIO::Language SConfig::GetLanguageAdjustedForRegion(bool wii, DiscIO::Region region) const
|
||||
{
|
||||
const DiscIO::Language language = GetCurrentLanguage(wii);
|
||||
|
||||
if (!wii && region == DiscIO::Region::NTSC_K)
|
||||
region = DiscIO::Region::NTSC_J; // NTSC-K only exists on Wii, so use a fallback
|
||||
|
||||
if (!wii && region == DiscIO::Region::NTSC_J && language == DiscIO::Language::English)
|
||||
return DiscIO::Language::Japanese; // English and Japanese both use the value 0 in GC SRAM
|
||||
|
||||
if (!Config::Get(Config::MAIN_OVERRIDE_REGION_SETTINGS))
|
||||
{
|
||||
if (region == DiscIO::Region::NTSC_J)
|
||||
return DiscIO::Language::Japanese;
|
||||
|
||||
if (region == DiscIO::Region::NTSC_U && language != DiscIO::Language::English &&
|
||||
(!wii || (language != DiscIO::Language::French && language != DiscIO::Language::Spanish)))
|
||||
{
|
||||
return DiscIO::Language::English;
|
||||
}
|
||||
|
||||
if (region == DiscIO::Region::PAL &&
|
||||
(language < DiscIO::Language::English || language > DiscIO::Language::Dutch))
|
||||
{
|
||||
return DiscIO::Language::English;
|
||||
}
|
||||
|
||||
if (region == DiscIO::Region::NTSC_K)
|
||||
return DiscIO::Language::Korean;
|
||||
}
|
||||
|
||||
return language;
|
||||
}
|
||||
|
||||
IniFile SConfig::LoadDefaultGameIni() const
|
||||
{
|
||||
return LoadDefaultGameIni(GetGameID(), m_revision);
|
||||
}
|
||||
|
||||
IniFile SConfig::LoadLocalGameIni() const
|
||||
{
|
||||
return LoadLocalGameIni(GetGameID(), m_revision);
|
||||
}
|
||||
|
||||
IniFile SConfig::LoadGameIni() const
|
||||
{
|
||||
return LoadGameIni(GetGameID(), m_revision);
|
||||
}
|
||||
|
||||
IniFile SConfig::LoadDefaultGameIni(const std::string& id, std::optional<u16> revision)
|
||||
{
|
||||
IniFile game_ini;
|
||||
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
|
||||
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
|
||||
return game_ini;
|
||||
}
|
||||
|
||||
IniFile SConfig::LoadLocalGameIni(const std::string& id, std::optional<u16> revision)
|
||||
{
|
||||
IniFile game_ini;
|
||||
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
|
||||
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
|
||||
return game_ini;
|
||||
}
|
||||
|
||||
IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> revision)
|
||||
{
|
||||
IniFile game_ini;
|
||||
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
|
||||
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
|
||||
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
|
||||
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
|
||||
return game_ini;
|
||||
}
|
||||
|
||||
void SConfig::OnNewTitleLoad(const Core::CPUThreadGuard &guard)
|
||||
{
|
||||
if (!Core::IsRunning())
|
||||
return;
|
||||
|
||||
if (!g_symbolDB.IsEmpty())
|
||||
{
|
||||
g_symbolDB.Clear();
|
||||
Host_NotifyMapLoaded();
|
||||
}
|
||||
CBoot::LoadMapFromFilename(guard);
|
||||
HLE::Reload(Core::System::GetInstance());
|
||||
PatchEngine::Reload();
|
||||
HiresTexture::Update();
|
||||
}
|
||||
@@ -0,0 +1,157 @@
|
||||
// Copyright 2017 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "Core/Config/GraphicsSettings.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "Common/Config/Config.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
namespace Config
|
||||
{
|
||||
// Configuration Information
|
||||
|
||||
// Graphics.Hardware
|
||||
|
||||
const Info<bool> GFX_VSYNC{{System::GFX, "Hardware", "VSync"}, false};
|
||||
const Info<int> GFX_ADAPTER{{System::GFX, "Hardware", "Adapter"}, 0};
|
||||
|
||||
// Graphics.Settings
|
||||
|
||||
const Info<bool> GFX_WIDESCREEN_HACK{{System::GFX, "Settings", "wideScreenHack"}, false};
|
||||
//OpenEmu change apect to stretch
|
||||
const Info<AspectMode> GFX_ASPECT_RATIO{{System::GFX, "Settings", "AspectRatio"}, AspectMode::Stretch};
|
||||
const Info<AspectMode> GFX_SUGGESTED_ASPECT_RATIO{{System::GFX, "Settings", "SuggestedAspectRatio"},
|
||||
AspectMode::Auto};
|
||||
const Info<bool> GFX_CROP{{System::GFX, "Settings", "Crop"}, false};
|
||||
const Info<int> GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES{
|
||||
{System::GFX, "Settings", "SafeTextureCacheColorSamples"}, 128};
|
||||
const Info<bool> GFX_SHOW_FPS{{System::GFX, "Settings", "ShowFPS"}, false};
|
||||
const Info<bool> GFX_SHOW_NETPLAY_PING{{System::GFX, "Settings", "ShowNetPlayPing"}, false};
|
||||
const Info<bool> GFX_SHOW_NETPLAY_MESSAGES{{System::GFX, "Settings", "ShowNetPlayMessages"}, false};
|
||||
const Info<bool> GFX_LOG_RENDER_TIME_TO_FILE{{System::GFX, "Settings", "LogRenderTimeToFile"},
|
||||
false};
|
||||
const Info<bool> GFX_OVERLAY_STATS{{System::GFX, "Settings", "OverlayStats"}, false};
|
||||
const Info<bool> GFX_OVERLAY_PROJ_STATS{{System::GFX, "Settings", "OverlayProjStats"}, false};
|
||||
const Info<bool> GFX_DUMP_TEXTURES{{System::GFX, "Settings", "DumpTextures"}, false};
|
||||
const Info<bool> GFX_DUMP_MIP_TEXTURES{{System::GFX, "Settings", "DumpMipTextures"}, true};
|
||||
const Info<bool> GFX_DUMP_BASE_TEXTURES{{System::GFX, "Settings", "DumpBaseTextures"}, true};
|
||||
const Info<bool> GFX_HIRES_TEXTURES{{System::GFX, "Settings", "HiresTextures"}, false};
|
||||
const Info<bool> GFX_CACHE_HIRES_TEXTURES{{System::GFX, "Settings", "CacheHiresTextures"}, false};
|
||||
const Info<bool> GFX_DUMP_EFB_TARGET{{System::GFX, "Settings", "DumpEFBTarget"}, false};
|
||||
const Info<bool> GFX_DUMP_XFB_TARGET{{System::GFX, "Settings", "DumpXFBTarget"}, false};
|
||||
const Info<bool> GFX_DUMP_FRAMES_AS_IMAGES{{System::GFX, "Settings", "DumpFramesAsImages"}, false};
|
||||
const Info<bool> GFX_USE_FFV1{{System::GFX, "Settings", "UseFFV1"}, false};
|
||||
const Info<std::string> GFX_DUMP_FORMAT{{System::GFX, "Settings", "DumpFormat"}, "avi"};
|
||||
const Info<std::string> GFX_DUMP_CODEC{{System::GFX, "Settings", "DumpCodec"}, ""};
|
||||
const Info<std::string> GFX_DUMP_ENCODER{{System::GFX, "Settings", "DumpEncoder"}, ""};
|
||||
const Info<std::string> GFX_DUMP_PATH{{System::GFX, "Settings", "DumpPath"}, ""};
|
||||
const Info<int> GFX_BITRATE_KBPS{{System::GFX, "Settings", "BitrateKbps"}, 25000};
|
||||
const Info<bool> GFX_INTERNAL_RESOLUTION_FRAME_DUMPS{
|
||||
{System::GFX, "Settings", "InternalResolutionFrameDumps"}, false};
|
||||
const Info<bool> GFX_ENABLE_GPU_TEXTURE_DECODING{
|
||||
{System::GFX, "Settings", "EnableGPUTextureDecoding"}, false};
|
||||
const Info<bool> GFX_ENABLE_PIXEL_LIGHTING{{System::GFX, "Settings", "EnablePixelLighting"}, false};
|
||||
const Info<bool> GFX_FAST_DEPTH_CALC{{System::GFX, "Settings", "FastDepthCalc"}, true};
|
||||
const Info<u32> GFX_MSAA{{System::GFX, "Settings", "MSAA"}, 1};
|
||||
const Info<bool> GFX_SSAA{{System::GFX, "Settings", "SSAA"}, false};
|
||||
const Info<int> GFX_EFB_SCALE{{System::GFX, "Settings", "InternalResolution"}, 1};
|
||||
const Info<int> GFX_MAX_EFB_SCALE{{System::GFX, "Settings", "MaxInternalResolution"}, 8};
|
||||
const Info<bool> GFX_TEXFMT_OVERLAY_ENABLE{{System::GFX, "Settings", "TexFmtOverlayEnable"}, false};
|
||||
const Info<bool> GFX_TEXFMT_OVERLAY_CENTER{{System::GFX, "Settings", "TexFmtOverlayCenter"}, false};
|
||||
const Info<bool> GFX_ENABLE_WIREFRAME{{System::GFX, "Settings", "WireFrame"}, false};
|
||||
const Info<bool> GFX_DISABLE_FOG{{System::GFX, "Settings", "DisableFog"}, false};
|
||||
const Info<bool> GFX_BORDERLESS_FULLSCREEN{{System::GFX, "Settings", "BorderlessFullscreen"},
|
||||
false};
|
||||
const Info<bool> GFX_ENABLE_VALIDATION_LAYER{{System::GFX, "Settings", "EnableValidationLayer"},
|
||||
false};
|
||||
|
||||
#if defined(ANDROID)
|
||||
const Info<bool> GFX_BACKEND_MULTITHREADING{{System::GFX, "Settings", "BackendMultithreading"},
|
||||
false};
|
||||
const Info<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL{
|
||||
{System::GFX, "Settings", "CommandBufferExecuteInterval"}, 0};
|
||||
#else
|
||||
const Info<bool> GFX_BACKEND_MULTITHREADING{{System::GFX, "Settings", "BackendMultithreading"},
|
||||
true};
|
||||
const Info<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL{
|
||||
{System::GFX, "Settings", "CommandBufferExecuteInterval"}, 100};
|
||||
#endif
|
||||
|
||||
//////OpenEmu change ShaderCache True, WaitForShaders false, Compiler and Precompiler thread -1
|
||||
const Info<bool> GFX_SHADER_CACHE{{System::GFX, "Settings", "ShaderCache"}, true};
|
||||
const Info<bool> GFX_WAIT_FOR_SHADERS_BEFORE_STARTING{
|
||||
{System::GFX, "Settings", "WaitForShadersBeforeStarting"}, false};
|
||||
const Info<ShaderCompilationMode> GFX_SHADER_COMPILATION_MODE{
|
||||
{System::GFX, "Settings", "ShaderCompilationMode"}, ShaderCompilationMode::Synchronous};
|
||||
const Info<int> GFX_SHADER_COMPILER_THREADS{{System::GFX, "Settings", "ShaderCompilerThreads"}, -1};
|
||||
const Info<int> GFX_SHADER_PRECOMPILER_THREADS{
|
||||
{System::GFX, "Settings", "ShaderPrecompilerThreads"}, -1};
|
||||
const Info<bool> GFX_SAVE_TEXTURE_CACHE_TO_STATE{
|
||||
{System::GFX, "Settings", "SaveTextureCacheToState"}, true};
|
||||
|
||||
const Info<bool> GFX_SW_ZCOMPLOC{{System::GFX, "Settings", "SWZComploc"}, true};
|
||||
const Info<bool> GFX_SW_ZFREEZE{{System::GFX, "Settings", "SWZFreeze"}, true};
|
||||
const Info<bool> GFX_SW_DUMP_OBJECTS{{System::GFX, "Settings", "SWDumpObjects"}, false};
|
||||
const Info<bool> GFX_SW_DUMP_TEV_STAGES{{System::GFX, "Settings", "SWDumpTevStages"}, false};
|
||||
const Info<bool> GFX_SW_DUMP_TEV_TEX_FETCHES{{System::GFX, "Settings", "SWDumpTevTexFetches"},
|
||||
false};
|
||||
const Info<int> GFX_SW_DRAW_START{{System::GFX, "Settings", "SWDrawStart"}, 0};
|
||||
const Info<int> GFX_SW_DRAW_END{{System::GFX, "Settings", "SWDrawEnd"}, 100000};
|
||||
|
||||
const Info<bool> GFX_PREFER_GLES{{System::GFX, "Settings", "PreferGLES"}, false};
|
||||
|
||||
// Graphics.Enhancements
|
||||
|
||||
const Info<bool> GFX_ENHANCE_FORCE_FILTERING{{System::GFX, "Enhancements", "ForceFiltering"},
|
||||
false};
|
||||
const Info<int> GFX_ENHANCE_MAX_ANISOTROPY{{System::GFX, "Enhancements", "MaxAnisotropy"}, 0};
|
||||
const Info<std::string> GFX_ENHANCE_POST_SHADER{
|
||||
{System::GFX, "Enhancements", "PostProcessingShader"}, ""};
|
||||
const Info<bool> GFX_ENHANCE_FORCE_TRUE_COLOR{{System::GFX, "Enhancements", "ForceTrueColor"},
|
||||
true};
|
||||
const Info<bool> GFX_ENHANCE_DISABLE_COPY_FILTER{{System::GFX, "Enhancements", "DisableCopyFilter"},
|
||||
true};
|
||||
const Info<bool> GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION{
|
||||
{System::GFX, "Enhancements", "ArbitraryMipmapDetection"}, true};
|
||||
const Info<float> GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD{
|
||||
{System::GFX, "Enhancements", "ArbitraryMipmapDetectionThreshold"}, 14.0f};
|
||||
|
||||
// Graphics.Stereoscopy
|
||||
|
||||
const Info<StereoMode> GFX_STEREO_MODE{{System::GFX, "Stereoscopy", "StereoMode"}, StereoMode::Off};
|
||||
const Info<int> GFX_STEREO_DEPTH{{System::GFX, "Stereoscopy", "StereoDepth"}, 20};
|
||||
const Info<int> GFX_STEREO_CONVERGENCE_PERCENTAGE{
|
||||
{System::GFX, "Stereoscopy", "StereoConvergencePercentage"}, 100};
|
||||
const Info<bool> GFX_STEREO_SWAP_EYES{{System::GFX, "Stereoscopy", "StereoSwapEyes"}, false};
|
||||
const Info<int> GFX_STEREO_CONVERGENCE{{System::GFX, "Stereoscopy", "StereoConvergence"}, 20};
|
||||
const Info<bool> GFX_STEREO_EFB_MONO_DEPTH{{System::GFX, "Stereoscopy", "StereoEFBMonoDepth"},
|
||||
false};
|
||||
const Info<int> GFX_STEREO_DEPTH_PERCENTAGE{{System::GFX, "Stereoscopy", "StereoDepthPercentage"},
|
||||
100};
|
||||
|
||||
// Graphics.Hacks
|
||||
|
||||
const Info<bool> GFX_HACK_EFB_ACCESS_ENABLE{{System::GFX, "Hacks", "EFBAccessEnable"}, true};
|
||||
const Info<bool> GFX_HACK_EFB_DEFER_INVALIDATION{
|
||||
{System::GFX, "Hacks", "EFBAccessDeferInvalidation"}, false};
|
||||
const Info<int> GFX_HACK_EFB_ACCESS_TILE_SIZE{{System::GFX, "Hacks", "EFBAccessTileSize"}, 64};
|
||||
const Info<bool> GFX_HACK_BBOX_ENABLE{{System::GFX, "Hacks", "BBoxEnable"}, false};
|
||||
const Info<bool> GFX_HACK_FORCE_PROGRESSIVE{{System::GFX, "Hacks", "ForceProgressive"}, true};
|
||||
const Info<bool> GFX_HACK_SKIP_EFB_COPY_TO_RAM{{System::GFX, "Hacks", "EFBToTextureEnable"}, true};
|
||||
const Info<bool> GFX_HACK_SKIP_XFB_COPY_TO_RAM{{System::GFX, "Hacks", "XFBToTextureEnable"}, true};
|
||||
const Info<bool> GFX_HACK_DISABLE_COPY_TO_VRAM{{System::GFX, "Hacks", "DisableCopyToVRAM"}, false};
|
||||
const Info<bool> GFX_HACK_DEFER_EFB_COPIES{{System::GFX, "Hacks", "DeferEFBCopies"}, true};
|
||||
const Info<bool> GFX_HACK_IMMEDIATE_XFB{{System::GFX, "Hacks", "ImmediateXFBEnable"}, false};
|
||||
const Info<bool> GFX_HACK_SKIP_DUPLICATE_XFBS{{System::GFX, "Hacks", "SkipDuplicateXFBs"}, true};
|
||||
const Info<bool> GFX_HACK_COPY_EFB_SCALED{{System::GFX, "Hacks", "EFBScaledCopy"}, true};
|
||||
const Info<bool> GFX_HACK_EFB_EMULATE_FORMAT_CHANGES{
|
||||
{System::GFX, "Hacks", "EFBEmulateFormatChanges"}, false};
|
||||
const Info<bool> GFX_HACK_VERTEX_ROUDING{{System::GFX, "Hacks", "VertexRounding"}, false};
|
||||
|
||||
// Graphics.GameSpecific
|
||||
|
||||
const Info<bool> GFX_PERF_QUERIES_ENABLE{{System::GFX, "GameSpecific", "PerfQueriesEnable"}, false};
|
||||
} // namespace Config
|
||||
@@ -0,0 +1,59 @@
|
||||
// Copyright (c) 2022, OpenEmu Team
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of the OpenEmu Team nor the
|
||||
// names of its contributors may be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
|
||||
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifdef __x86_64__
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit64_Tables.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit_Branch.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit_FloatingPoint.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit_Integer.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit_LoadStore.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit_LoadStoreFloating.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit_LoadStorePaired.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit_Paired.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/Jit_SystemRegisters.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64/JitAsm.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64Common/BlockCache.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64Common/ConstantPool.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64Common/EmuCodeBlock.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64Common/FarCodeCache.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64Common/Jit64AsmCommon.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/Jit64Common/TrampolineCache.cpp"
|
||||
#elif defined(__arm64__)
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/Jit_Util.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/Jit.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_Branch.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_FloatingPoint.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_Integer.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_LoadStore.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_LoadStoreFloating.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_LoadStorePaired.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_Paired.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_RegCache.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_SystemRegisters.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_Tables.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64Cache.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitAsm.cpp"
|
||||
#include "../../dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_BackPatch.cpp"
|
||||
#endif
|
||||
@@ -0,0 +1,341 @@
|
||||
// Copyright 2010 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
||||
|
||||
//OpenEmu undefine the OSX settings
|
||||
#ifdef CIFACE_USE_OSX
|
||||
#undef CIFACE_USE_OSX
|
||||
#endif
|
||||
|
||||
//OpenEmu include OE input header
|
||||
#include "OpenEmuInput.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Core/HW/WiimoteReal/WiimoteReal.h"
|
||||
|
||||
#ifdef CIFACE_USE_WIN32
|
||||
#include "InputCommon/ControllerInterface/Win32/Win32.h"
|
||||
#endif
|
||||
#ifdef CIFACE_USE_XLIB
|
||||
#include "InputCommon/ControllerInterface/Xlib/XInput2.h"
|
||||
#endif
|
||||
#ifdef CIFACE_USE_OSX
|
||||
#include "InputCommon/ControllerInterface/OSX/OSX.h"
|
||||
#include "InputCommon/ControllerInterface/Quartz/Quartz.h"
|
||||
#endif
|
||||
#ifdef CIFACE_USE_SDL
|
||||
#include "InputCommon/ControllerInterface/SDL/SDL.h"
|
||||
#endif
|
||||
#ifdef CIFACE_USE_ANDROID
|
||||
#include "InputCommon/ControllerInterface/Android/Android.h"
|
||||
#endif
|
||||
#ifdef CIFACE_USE_EVDEV
|
||||
#include "InputCommon/ControllerInterface/evdev/evdev.h"
|
||||
#endif
|
||||
#ifdef CIFACE_USE_PIPES
|
||||
#include "InputCommon/ControllerInterface/Pipes/Pipes.h"
|
||||
#endif
|
||||
#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
|
||||
#include "InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPClient.h"
|
||||
#endif
|
||||
|
||||
ControllerInterface g_controller_interface;
|
||||
static bool m_is_populating_devices = false;
|
||||
|
||||
void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
|
||||
{
|
||||
if (m_is_init)
|
||||
return;
|
||||
|
||||
m_wsi = wsi;
|
||||
|
||||
// Allow backends to add devices as soon as they are initialized.
|
||||
m_is_init = true;
|
||||
|
||||
m_is_populating_devices = true;
|
||||
|
||||
#ifdef CIFACE_USE_WIN32
|
||||
ciface::Win32::Init(wsi.render_window);
|
||||
#endif
|
||||
#ifdef CIFACE_USE_XLIB
|
||||
// nothing needed
|
||||
#endif
|
||||
#ifdef CIFACE_USE_OSX
|
||||
if (m_wsi.type == WindowSystemType::MacOS)
|
||||
ciface::OSX::Init(wsi.render_window);
|
||||
// nothing needed for Quartz
|
||||
#endif
|
||||
#ifdef CIFACE_USE_SDL
|
||||
ciface::SDL::Init();
|
||||
#endif
|
||||
#ifdef CIFACE_USE_ANDROID
|
||||
// nothing needed
|
||||
#endif
|
||||
#ifdef CIFACE_USE_EVDEV
|
||||
ciface::evdev::Init();
|
||||
#endif
|
||||
#ifdef CIFACE_USE_PIPES
|
||||
// nothing needed
|
||||
#endif
|
||||
#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
|
||||
m_input_backends.emplace_back(ciface::DualShockUDPClient::CreateInputBackend(this));
|
||||
#endif
|
||||
|
||||
//OpenEmu initalize OpenEmu Input
|
||||
Input::Openemu_Input_Init();
|
||||
|
||||
RefreshDevices();
|
||||
|
||||
//OpenEmu set populating devices to false
|
||||
m_is_populating_devices = false;
|
||||
}
|
||||
|
||||
static thread_local ciface::InputChannel tls_input_channel = ciface::InputChannel::Host;
|
||||
|
||||
void ControllerInterface::SetCurrentInputChannel(ciface::InputChannel input_channel)
|
||||
{
|
||||
tls_input_channel = input_channel;
|
||||
}
|
||||
|
||||
ciface::InputChannel ControllerInterface::GetCurrentInputChannel()
|
||||
{
|
||||
return tls_input_channel;
|
||||
}
|
||||
|
||||
void ControllerInterface::PlatformPopulateDevices(std::function<void()> callback)
|
||||
{
|
||||
if (!m_is_init)
|
||||
return;
|
||||
|
||||
std::lock_guard lk_population(m_devices_population_mutex);
|
||||
|
||||
m_populating_devices_counter.fetch_add(1);
|
||||
|
||||
callback();
|
||||
|
||||
if (m_populating_devices_counter.fetch_sub(1) == 1)
|
||||
InvokeDevicesChangedCallbacks();
|
||||
}
|
||||
|
||||
void ControllerInterface::ChangeWindow(void* hwnd, WindowChangeReason reason)
|
||||
{
|
||||
if (!m_is_init)
|
||||
return;
|
||||
|
||||
// This shouldn't use render_surface so no need to update it.
|
||||
m_wsi.render_window = hwnd;
|
||||
RefreshDevices();
|
||||
}
|
||||
|
||||
void ControllerInterface::RefreshDevices(RefreshReason reason)
|
||||
{
|
||||
if (!m_is_init)
|
||||
return;
|
||||
|
||||
//OpenEmu comment out this section so we can maintain our controller input
|
||||
// {
|
||||
// std::lock_guard lk(m_devices_mutex);
|
||||
// m_devices.clear();
|
||||
// }
|
||||
|
||||
m_is_populating_devices = true;
|
||||
|
||||
// Make sure shared_ptr<Device> objects are released before repopulating.
|
||||
InvokeDevicesChangedCallbacks();
|
||||
|
||||
#ifdef CIFACE_USE_WIN32
|
||||
ciface::Win32::PopulateDevices(m_wsi.render_window);
|
||||
#endif
|
||||
#ifdef CIFACE_USE_XLIB
|
||||
if (m_wsi.type == WindowSystemType::X11)
|
||||
ciface::XInput2::PopulateDevices(m_wsi.render_window);
|
||||
#endif
|
||||
#ifdef CIFACE_USE_OSX
|
||||
if (m_wsi.type == WindowSystemType::MacOS)
|
||||
{
|
||||
ciface::OSX::PopulateDevices(m_wsi.render_window);
|
||||
ciface::Quartz::PopulateDevices(m_wsi.render_window);
|
||||
}
|
||||
#endif
|
||||
#ifdef CIFACE_USE_SDL
|
||||
ciface::SDL::PopulateDevices();
|
||||
#endif
|
||||
#ifdef CIFACE_USE_ANDROID
|
||||
ciface::Android::PopulateDevices();
|
||||
#endif
|
||||
#ifdef CIFACE_USE_EVDEV
|
||||
ciface::evdev::PopulateDevices();
|
||||
#endif
|
||||
#ifdef CIFACE_USE_PIPES
|
||||
ciface::Pipes::PopulateDevices();
|
||||
#endif
|
||||
|
||||
WiimoteReal::ProcessWiimotePool();
|
||||
|
||||
m_is_populating_devices = false;
|
||||
InvokeDevicesChangedCallbacks();
|
||||
}
|
||||
|
||||
// Remove all devices and call library cleanup functions
|
||||
void ControllerInterface::Shutdown()
|
||||
{
|
||||
if (!m_is_init)
|
||||
return;
|
||||
|
||||
// Prevent additional devices from being added during shutdown.
|
||||
m_is_init = false;
|
||||
|
||||
{
|
||||
std::lock_guard lk(m_devices_mutex);
|
||||
|
||||
for (const auto& d : m_devices)
|
||||
{
|
||||
// Set outputs to ZERO before destroying device
|
||||
for (ciface::Core::Device::Output* o : d->Outputs())
|
||||
o->SetState(0);
|
||||
}
|
||||
|
||||
m_devices.clear();
|
||||
}
|
||||
|
||||
// This will update control references so shared_ptr<Device>s are freed up
|
||||
// BEFORE we shutdown the backends.
|
||||
InvokeDevicesChangedCallbacks();
|
||||
|
||||
#ifdef CIFACE_USE_WIN32
|
||||
ciface::Win32::DeInit();
|
||||
#endif
|
||||
#ifdef CIFACE_USE_XLIB
|
||||
// nothing needed
|
||||
#endif
|
||||
#ifdef CIFACE_USE_OSX
|
||||
ciface::OSX::DeInit();
|
||||
ciface::Quartz::DeInit();
|
||||
#endif
|
||||
#ifdef CIFACE_USE_SDL
|
||||
ciface::SDL::DeInit();
|
||||
#endif
|
||||
#ifdef CIFACE_USE_ANDROID
|
||||
// nothing needed
|
||||
#endif
|
||||
#ifdef CIFACE_USE_EVDEV
|
||||
ciface::evdev::Shutdown();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool ControllerInterface::AddDevice(std::shared_ptr<ciface::Core::Device> device)
|
||||
{
|
||||
// If we are shutdown (or in process of shutting down) ignore this request:
|
||||
if (!m_is_init)
|
||||
return false;
|
||||
|
||||
{
|
||||
std::lock_guard lk(m_devices_mutex);
|
||||
|
||||
const auto is_id_in_use = [&device, this](int id) {
|
||||
return std::any_of(m_devices.begin(), m_devices.end(), [&device, &id](const auto& d) {
|
||||
return d->GetSource() == device->GetSource() && d->GetName() == device->GetName() &&
|
||||
d->GetId() == id;
|
||||
});
|
||||
};
|
||||
|
||||
const auto preferred_id = device->GetPreferredId();
|
||||
if (preferred_id.has_value() && !is_id_in_use(*preferred_id))
|
||||
{
|
||||
// Use the device's preferred ID if available.
|
||||
device->SetId(*preferred_id);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Find the first available ID to use.
|
||||
int id = 0;
|
||||
while (is_id_in_use(id))
|
||||
++id;
|
||||
|
||||
device->SetId(id);
|
||||
}
|
||||
|
||||
NOTICE_LOG_FMT(CONTROLLERINTERFACE, "Added device: {}", device->GetQualifiedName());
|
||||
m_devices.emplace_back(std::move(device));
|
||||
}
|
||||
|
||||
if (!m_is_populating_devices)
|
||||
InvokeDevicesChangedCallbacks();
|
||||
return true;
|
||||
}
|
||||
|
||||
void ControllerInterface::RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback, bool force_devices_release)
|
||||
{
|
||||
{
|
||||
std::lock_guard lk(m_devices_mutex);
|
||||
auto it = std::remove_if(m_devices.begin(), m_devices.end(), [&callback](const auto& dev) {
|
||||
if (callback(dev.get()))
|
||||
{
|
||||
NOTICE_LOG_FMT(SERIALINTERFACE, "Removed device: {}", dev->GetQualifiedName());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
m_devices.erase(it, m_devices.end());
|
||||
}
|
||||
|
||||
if (!m_is_populating_devices)
|
||||
InvokeDevicesChangedCallbacks();
|
||||
}
|
||||
|
||||
// Update input for all devices if lock can be acquired without waiting.
|
||||
void ControllerInterface::UpdateInput()
|
||||
{
|
||||
// Don't block the UI or CPU thread (to avoid a short but noticeable frame drop)
|
||||
if (m_devices_mutex.try_lock())
|
||||
{
|
||||
std::lock_guard lk(m_devices_mutex, std::adopt_lock);
|
||||
for (const auto& d : m_devices)
|
||||
d->UpdateInput();
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerInterface::SetAspectRatioAdjustment(float value)
|
||||
{
|
||||
m_aspect_ratio_adjustment = value;
|
||||
}
|
||||
|
||||
Common::Vec2 ControllerInterface::GetWindowInputScale() const
|
||||
{
|
||||
const auto ar = m_aspect_ratio_adjustment.load();
|
||||
|
||||
if (ar > 1)
|
||||
return {1.f, ar};
|
||||
else
|
||||
return {1 / ar, 1.f};
|
||||
}
|
||||
|
||||
// Register a callback to be called when a device is added or removed (as from the input backends'
|
||||
// hotplug thread), or when devices are refreshed
|
||||
// Returns a handle for later removing the callback.
|
||||
ControllerInterface::HotplugCallbackHandle
|
||||
ControllerInterface::RegisterDevicesChangedCallback(std::function<void()> callback)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(m_callbacks_mutex);
|
||||
m_devices_changed_callbacks.emplace_back(std::move(callback));
|
||||
return std::prev(m_devices_changed_callbacks.end());
|
||||
}
|
||||
|
||||
// Unregister a device callback.
|
||||
void ControllerInterface::UnregisterDevicesChangedCallback(const HotplugCallbackHandle& handle)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(m_callbacks_mutex);
|
||||
m_devices_changed_callbacks.erase(handle);
|
||||
}
|
||||
|
||||
// Invoke all callbacks that were registered
|
||||
void ControllerInterface::InvokeDevicesChangedCallbacks() const
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(m_callbacks_mutex);
|
||||
for (const auto& callback : m_devices_changed_callbacks)
|
||||
callback();
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
// Copyright 2010 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/IniFile.h"
|
||||
#include "Common/MsgHandler.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/HW/Wiimote.h"
|
||||
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
|
||||
#include "InputCommon/ControllerEmu/ControllerEmu.h"
|
||||
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
|
||||
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
||||
#include "InputCommon/InputConfig.h"
|
||||
#include "InputCommon/InputProfile.h"
|
||||
|
||||
InputConfig::InputConfig(const std::string& ini_name, const std::string& gui_name,
|
||||
const std::string& profile_name)
|
||||
: m_ini_name(ini_name), m_gui_name(gui_name), m_profile_name(profile_name)
|
||||
{
|
||||
}
|
||||
|
||||
InputConfig::~InputConfig() = default;
|
||||
|
||||
bool InputConfig::LoadConfig(InputClass type)
|
||||
{
|
||||
//OpenEmu Stub
|
||||
return false;
|
||||
}
|
||||
|
||||
void InputConfig::SaveConfig()
|
||||
{
|
||||
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini";
|
||||
|
||||
IniFile inifile;
|
||||
inifile.Load(ini_filename);
|
||||
|
||||
for (auto& controller : m_controllers)
|
||||
controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName()));
|
||||
|
||||
inifile.Save(ini_filename);
|
||||
}
|
||||
|
||||
ControllerEmu::EmulatedController* InputConfig::GetController(int index) const
|
||||
{
|
||||
return m_controllers.at(index).get();
|
||||
}
|
||||
|
||||
void InputConfig::ClearControllers()
|
||||
{
|
||||
m_controllers.clear();
|
||||
}
|
||||
|
||||
bool InputConfig::ControllersNeedToBeCreated() const
|
||||
{
|
||||
return m_controllers.empty();
|
||||
}
|
||||
|
||||
int InputConfig::GetControllerCount() const
|
||||
{
|
||||
return static_cast<int>(m_controllers.size());
|
||||
}
|
||||
|
||||
void InputConfig::RegisterHotplugCallback()
|
||||
{
|
||||
// Update control references on all controllers
|
||||
// as configured devices may have been added or removed.
|
||||
m_hotplug_callback_handle = g_controller_interface.RegisterDevicesChangedCallback([this] {
|
||||
for (auto& controller : m_controllers)
|
||||
controller->UpdateReferences(g_controller_interface);
|
||||
});
|
||||
}
|
||||
|
||||
void InputConfig::UnregisterHotplugCallback()
|
||||
{
|
||||
g_controller_interface.UnregisterDevicesChangedCallback(m_hotplug_callback_handle);
|
||||
}
|
||||
|
||||
bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
|
||||
{
|
||||
if (static_cast<size_t>(index) >= m_controllers.size())
|
||||
return false;
|
||||
|
||||
const auto& controller = m_controllers.at(index).get()->GetDefaultDevice();
|
||||
|
||||
// Filter out anything which obviously not a gamepad
|
||||
return !((controller.source == "Quartz") // OSX Quartz Keyboard/Mouse
|
||||
|| (controller.source == "XInput2") // Linux and BSD Keyboard/Mouse
|
||||
|| (controller.source == "Android" &&
|
||||
controller.name == "Touchscreen") // Android Touchscreen
|
||||
|| (controller.source == "DInput" &&
|
||||
controller.name == "Keyboard Mouse")); // Windows Keyboard/Mouse
|
||||
}
|
||||
@@ -0,0 +1,110 @@
|
||||
typedef struct
|
||||
{
|
||||
int openemuButton;
|
||||
int value;
|
||||
} keymap;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
keymap gc_pad_keymap[22] = {
|
||||
{OEGCButtonUp, 0},
|
||||
{OEGCButtonDown, 0},
|
||||
{OEGCButtonLeft, 0},
|
||||
{OEGCButtonRight, 0},
|
||||
{OEGCAnalogUp, 0},
|
||||
{OEGCAnalogDown, 0},
|
||||
{OEGCAnalogLeft, 0},
|
||||
{OEGCAnalogRight, 0},
|
||||
{OEGCAnalogCUp, 0},
|
||||
{OEGCAnalogCDown, 0},
|
||||
{OEGCAnalogCLeft, 0},
|
||||
{OEGCAnalogCRight, 0},
|
||||
{OEGCButtonA, 0},
|
||||
{OEGCButtonB, 0},
|
||||
{OEGCButtonX, 0},
|
||||
{OEGCButtonY, 0},
|
||||
{OEGCButtonL, 0},
|
||||
{OEGCButtonR, 0},
|
||||
{OEGCButtonZ, 0},
|
||||
{OEGCButtonStart, 0},
|
||||
{OEGCDigitalL, 0},
|
||||
{OEGCDigitalR, 0},
|
||||
};
|
||||
} gc_pad;
|
||||
|
||||
|
||||
void setGameCubeButton(int pad_num, int button , int value);
|
||||
void setGameCubeAxis(int pad_num, int button , float value);
|
||||
void init_Callback();
|
||||
|
||||
static gc_pad GameCubePads[4];
|
||||
|
||||
typedef struct
|
||||
{
|
||||
keymap wiimote_keymap[54] = {
|
||||
{OEWiiMoteButtonLeft, 0},
|
||||
{OEWiiMoteButtonRight, 0},
|
||||
{OEWiiMoteButtonDown, 0},
|
||||
{OEWiiMoteButtonUp, 0},
|
||||
{OEWiiMoteButtonA, 0},
|
||||
{OEWiiMoteButtonB, 0},
|
||||
{OEWiiMoteButton1, 0},
|
||||
{OEWiiMoteButton2, 0},
|
||||
{OEWiiMoteButtonPlus, 0},
|
||||
{OEWiiMoteButtonMinus, 0},
|
||||
{OEWiiMoteButtonHome, 0},
|
||||
{OEWiiMoteTiltForward, 0},
|
||||
{OEWiiMoteTiltBackward, 0},
|
||||
{OEWiiMoteTiltLeft, 0},
|
||||
{OEWiiMoteTiltRight, 0},
|
||||
{OEWiiMoteShake, 0},
|
||||
{OEWiiMoteSwingUp, 0},
|
||||
{OEWiiMoteSwingDown, 0},
|
||||
{OEWiiMoteSwingLeft, 0},
|
||||
{OEWiiMoteSwingRight, 0},
|
||||
{OEWiiMoteSwingForward, 0},
|
||||
{OEWiiMoteSwingBackward, 0},
|
||||
{OEWiiNunchukAnalogUp, 0},
|
||||
{OEWiiNunchukAnalogDown, 0},
|
||||
{OEWiiNunchukAnalogLeft, 0},
|
||||
{OEWiiNunchukAnalogRight, 0},
|
||||
{OEWiiNunchukButtonC, 0},
|
||||
{OEWiiNunchukButtonZ, 0},
|
||||
{OEWiiNunchukShake, 0},
|
||||
{OEWiiClassicButtonUp, 0},
|
||||
{OEWiiClassicButtonDown, 0},
|
||||
{OEWiiClassicButtonLeft, 0},
|
||||
{OEWiiClassicButtonRight, 0},
|
||||
{OEWiiClassicAnalogLUp, 0},
|
||||
{OEWiiClassicAnalogLDown, 0},
|
||||
{OEWiiClassicAnalogLLeft, 0},
|
||||
{OEWiiClassicAnalogLRight, 0},
|
||||
{OEWiiClassicAnalogRUp, 0},
|
||||
{OEWiiClassicAnalogRDown, 0},
|
||||
{OEWiiClassicAnalogRLeft, 0},
|
||||
{OEWiiClassicAnalogRRight, 0},
|
||||
{OEWiiClassicButtonA, 0},
|
||||
{OEWiiClassicButtonB, 0},
|
||||
{OEWiiClassicButtonX, 0},
|
||||
{OEWiiClassicButtonY, 0},
|
||||
{OEWiiClassicButtonL, 0},
|
||||
{OEWiiClassicButtonR, 0},
|
||||
{OEWiiClassicButtonZl, 0},
|
||||
{OEWiiClassicButtonZr, 0},
|
||||
{OEWiiClassicButtonStart, 0},
|
||||
{OEWiiClassicButtonSelect, 0},
|
||||
{OEWiiClassicButtonHome, 0},
|
||||
{OEWiimoteSideways, 0},
|
||||
{OEWiimoteUpright, 0},
|
||||
};
|
||||
|
||||
OEWiiConType wiimoteType;
|
||||
ControlState dx, dy;
|
||||
} wii_remote;
|
||||
|
||||
void setWiiButton(int pad_num, int button , int value);
|
||||
void setWiiAxis(int pad_num, int button , float value);
|
||||
|
||||
static wii_remote WiiRemotes[4];
|
||||
|
||||
|
||||
Executable
+88
@@ -0,0 +1,88 @@
|
||||
#include "DolphinGameCore.h"
|
||||
#include "DolHost.h"
|
||||
#include "OpenEmuInput.h"
|
||||
#include "OpenEmuController.h"
|
||||
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Common/Config/Config.h"
|
||||
#include "Core/Config/MainSettings.h"
|
||||
|
||||
void input_poll_f()
|
||||
{
|
||||
//This is called every chance the Dolphin Emulator has to poll input from the frontend
|
||||
// OpenEmu handles this, so it could be used to perfom a task per per input polling
|
||||
return;
|
||||
};
|
||||
|
||||
int16_t input_state_f(unsigned port, unsigned device, unsigned index, unsigned button)
|
||||
{
|
||||
if (SConfig::GetInstance().bWii && !Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED))
|
||||
{
|
||||
//This is where we must translate the OpenEmu frontend keys presses stored in the keymap to bitmasks for Dolphin.
|
||||
return WiiRemotes[port].wiimote_keymap[button].value;
|
||||
} else {
|
||||
return GameCubePads[port].gc_pad_keymap[button].value;
|
||||
}
|
||||
};
|
||||
|
||||
void init_Callback() {
|
||||
//Dolphin Polling Callback
|
||||
Input::openemu_set_input_poll(input_poll_f);
|
||||
|
||||
//Controller input Callbacks
|
||||
Input::openemu_set_input_state(input_state_f);
|
||||
}
|
||||
|
||||
void setGameCubeButton(int pad_num, int button , int value) {
|
||||
GameCubePads[pad_num].gc_pad_keymap[button].value = value;
|
||||
}
|
||||
|
||||
void setGameCubeAxis(int pad_num, int button , float value)
|
||||
{
|
||||
switch (button)
|
||||
{
|
||||
case OEGCAnalogUp:
|
||||
case OEGCAnalogLeft:
|
||||
case OEGCAnalogCUp:
|
||||
case OEGCAnalogCLeft:
|
||||
value *= -0x8000;
|
||||
break;
|
||||
default:
|
||||
value *= 0x7FFF;
|
||||
break;
|
||||
}
|
||||
GameCubePads[pad_num].gc_pad_keymap[button].value = value;
|
||||
}
|
||||
|
||||
void setWiiButton(int pad_num, int button , int value) {
|
||||
WiiRemotes[pad_num].wiimote_keymap[button].value = value;
|
||||
}
|
||||
|
||||
void setWiiAxis(int pad_num, int button , float value)
|
||||
{
|
||||
switch (button)
|
||||
{
|
||||
|
||||
case OEWiiMoteTiltLeft:
|
||||
case OEWiiMoteTiltForward:
|
||||
value *= -180;
|
||||
break;
|
||||
case OEWiiMoteTiltRight:
|
||||
case OEWiiMoteTiltBackward:
|
||||
value *= 180;
|
||||
break;
|
||||
|
||||
case OEWiiNunchukAnalogUp:
|
||||
case OEWiiNunchukAnalogLeft:
|
||||
case OEWiiClassicAnalogLUp:
|
||||
case OEWiiClassicAnalogLLeft:
|
||||
case OEWiiClassicAnalogRUp:
|
||||
case OEWiiClassicAnalogRLeft:
|
||||
value *= -0x8000;
|
||||
break;
|
||||
default:
|
||||
value *= 0x7FFF;
|
||||
break;
|
||||
}
|
||||
WiiRemotes[pad_num].wiimote_keymap[button].value = value;
|
||||
}
|
||||
Executable
+545
@@ -0,0 +1,545 @@
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cassert>
|
||||
|
||||
#include "Common/Common.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/IniFile.h"
|
||||
#include "Common/Config/Config.h"
|
||||
#include "Core/Config/MainSettings.h"
|
||||
#include "Core/Config/WiimoteSettings.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/HW/GCKeyboard.h"
|
||||
#include "Core/HW/GCPad.h"
|
||||
#include "Core/HW/GCPadEmu.h"
|
||||
#include "Core/HW/Wiimote.h"
|
||||
#include "Core/HW/WiimoteEmu/Extension/Classic.h"
|
||||
#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
|
||||
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
|
||||
#include "Core/HW/WiimoteReal/WiimoteReal.h"
|
||||
#include "Core/Host.h"
|
||||
#include "OpenEmuInput.h"
|
||||
|
||||
#include "InputCommon/ControlReference/ControlReference.h"
|
||||
#include "InputCommon/ControlReference/ExpressionParser.h"
|
||||
#include "InputCommon/ControllerEmu/Control/Control.h"
|
||||
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
|
||||
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
|
||||
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
||||
#include "InputCommon/GCAdapter.h"
|
||||
#include "InputCommon/GCPadStatus.h"
|
||||
#include "InputCommon/InputConfig.h"
|
||||
|
||||
#include "DolHost.h"
|
||||
|
||||
static Input::openemu_input_state_t input_cb;
|
||||
static Input::openemu_input_poll_t poll_cb;
|
||||
static const std::string source = "OpenEmu";
|
||||
static unsigned input_types[4];
|
||||
static bool init_wiimotes = false;
|
||||
|
||||
static std::string GetDeviceName(unsigned device)
|
||||
{
|
||||
switch (device)
|
||||
{
|
||||
case OEDolDevJoy:
|
||||
return "Joypad";
|
||||
case OEDolDevAnalog:
|
||||
return "Analog";
|
||||
case OEDolDevPointer:
|
||||
return "Pointer";
|
||||
case OEDolDevLightGun:
|
||||
return "LightGun";
|
||||
case OEDolDevKeyboard:
|
||||
return "Keyboard";
|
||||
case OEDolDevMouse:
|
||||
return "Mouse";
|
||||
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
static std::string GetQualifiedName(unsigned port, unsigned device)
|
||||
{
|
||||
return ciface::Core::DeviceQualifier(source, port, GetDeviceName(device)).ToString();
|
||||
}
|
||||
|
||||
|
||||
class OEDevice : public ciface::Core::Device
|
||||
{
|
||||
private:
|
||||
class Button : public ciface::Core::Device::Input
|
||||
{
|
||||
public:
|
||||
Button(unsigned port, unsigned device, unsigned index, unsigned id, const char* name)
|
||||
: m_port(port), m_device(device), m_index(index), m_id(id), m_name(name)
|
||||
{
|
||||
}
|
||||
std::string GetName() const override { return m_name; }
|
||||
ControlState GetState() const override {
|
||||
return input_cb(m_port, m_device, m_index, m_id);
|
||||
}
|
||||
|
||||
private:
|
||||
const unsigned m_port;
|
||||
const unsigned m_device;
|
||||
const unsigned m_index;
|
||||
const unsigned m_id;
|
||||
const char* m_name;
|
||||
};
|
||||
|
||||
class Axis : public ciface::Core::Device::Input
|
||||
{
|
||||
public:
|
||||
Axis(unsigned port, unsigned device, unsigned index, unsigned id, s16 range, const char* name)
|
||||
: m_port(port), m_device(device), m_index(index), m_id(id), m_range(range), m_name(name)
|
||||
{
|
||||
}
|
||||
std::string GetName() const override { return m_name; }
|
||||
ControlState GetState() const override
|
||||
{
|
||||
return std::max(0.0, input_cb(m_port, m_device, m_index, m_id) / m_range);
|
||||
}
|
||||
|
||||
private:
|
||||
const unsigned m_port;
|
||||
const unsigned m_device;
|
||||
const unsigned m_index;
|
||||
const unsigned m_id;
|
||||
const ControlState m_range;
|
||||
const char* m_name;
|
||||
};
|
||||
|
||||
class Motor : public ciface::Core::Device::Output
|
||||
{
|
||||
public:
|
||||
Motor(u8 port) : m_port(port) {}
|
||||
std::string GetName() const override { return "Rumble"; }
|
||||
void SetState(ControlState state) override
|
||||
{
|
||||
uint16_t str = std::min(std::max(0.0, state), 1.0) * 0xFFFF;
|
||||
|
||||
}
|
||||
|
||||
private:
|
||||
const u8 m_port;
|
||||
};
|
||||
|
||||
void AddButton(unsigned id, const char* name, unsigned index = 0)
|
||||
{
|
||||
AddInput(new Button(m_port, m_device, index, id, name));
|
||||
}
|
||||
void AddAxis(unsigned id, s16 range, const char* name, unsigned index = 0)
|
||||
{
|
||||
AddInput(new Axis(m_port, m_device, index, id, range, name));
|
||||
}
|
||||
void AddMotor() { AddOutput(new Motor(m_port)); }
|
||||
|
||||
public:
|
||||
OEDevice(unsigned device, unsigned port);
|
||||
void UpdateInput() override
|
||||
{
|
||||
poll_cb();
|
||||
}
|
||||
std::string GetName() const override { return GetDeviceName(m_device); }
|
||||
std::string GetSource() const override { return source; }
|
||||
unsigned GetPort() const { return m_port; }
|
||||
|
||||
private:
|
||||
unsigned m_device;
|
||||
unsigned m_port;
|
||||
};
|
||||
|
||||
OEDevice::OEDevice(unsigned device, unsigned p) : m_device(device), m_port(p)
|
||||
{
|
||||
switch (device)
|
||||
{
|
||||
case OEDolDevJoy:
|
||||
//GC
|
||||
AddButton(OEGCButtonB, "B");
|
||||
AddButton(OEGCButtonY, "Y");
|
||||
AddButton(OEGCButtonStart, "Start");
|
||||
AddButton(OEGCButtonUp, "Up");
|
||||
AddButton(OEGCButtonDown, "Down");
|
||||
AddButton(OEGCButtonLeft, "Left");
|
||||
AddButton(OEGCButtonRight, "Right");
|
||||
AddButton(OEGCButtonA, "A");
|
||||
AddButton(OEGCButtonX, "X");
|
||||
AddButton(OEGCDigitalL, "L");
|
||||
AddButton(OEGCDigitalR, "R");
|
||||
AddButton(OEGCButtonZ, "Z");
|
||||
//Wiimote
|
||||
AddButton(OEWiiMoteButtonUp, "Up");
|
||||
AddButton(OEWiiMoteButtonDown, "Down");
|
||||
AddButton(OEWiiMoteButtonLeft, "Left");
|
||||
AddButton(OEWiiMoteButtonRight, "Right");
|
||||
AddButton(OEWiiMoteButtonA, "A");
|
||||
AddButton(OEWiiMoteButtonB, "B");
|
||||
AddButton(OEWiiMoteButton1, "1");
|
||||
AddButton(OEWiiMoteButton2, "2");
|
||||
AddButton(OEWiiMoteButtonPlus, "+");
|
||||
AddButton(OEWiiMoteButtonMinus, "-");
|
||||
AddButton(OEWiiMoteButtonHome, "Home");
|
||||
AddButton(OEWiiMoteShake, "wmShake");
|
||||
//Special Buttons
|
||||
AddButton(OEWiimoteSideways, "Sideways");
|
||||
AddButton(OEWiimoteUpright, "Upright");
|
||||
//Nunchuk
|
||||
AddButton(OEWiiNunchukButtonC, "C");
|
||||
AddButton(OEWiiNunchukButtonZ, "Z");
|
||||
AddButton(OEWiiNunchukShake, "ncShake");
|
||||
//Classic
|
||||
AddButton(OEWiiClassicButtonUp, "Up");
|
||||
AddButton(OEWiiClassicButtonDown, "Down");
|
||||
AddButton(OEWiiClassicButtonLeft, "Left");
|
||||
AddButton(OEWiiClassicButtonRight, "Right");
|
||||
AddButton(OEWiiClassicButtonA, "A");
|
||||
AddButton(OEWiiClassicButtonB, "B");
|
||||
AddButton(OEWiiClassicButtonX, "X");
|
||||
AddButton(OEWiiClassicButtonY, "Y");
|
||||
AddButton(OEWiiClassicButtonL, "L");
|
||||
AddButton(OEWiiClassicButtonR, "R");
|
||||
AddButton(OEWiiClassicButtonZl, "Zl");
|
||||
AddButton(OEWiiClassicButtonZr, "Zr");
|
||||
AddButton(OEWiiClassicButtonStart, "Start");
|
||||
AddButton(OEWiiClassicButtonSelect, "Select");
|
||||
AddButton(OEWiiClassicButtonHome, "Home");
|
||||
return;
|
||||
|
||||
case OEDolDevAnalog:
|
||||
AddAxis(OEGCAnalogLeft, -0x8000, "X0-", 0);
|
||||
AddAxis(OEGCAnalogRight, 0x7FFF, "X0+", 0);
|
||||
AddAxis(OEGCAnalogUp, -0x8000, "Y0-", 0);
|
||||
AddAxis(OEGCAnalogDown, 0x7FFF, "Y0+", 0 );
|
||||
AddAxis(OEGCAnalogCLeft, -0x8000, "X1-", 1);
|
||||
AddAxis(OEGCAnalogCRight, 0x7FFF, "X1+", 1);
|
||||
AddAxis(OEGCAnalogCUp, -0x8000, "Y1-", 1);
|
||||
AddAxis(OEGCAnalogCDown, 0x7FFF, "Y1+", 1);
|
||||
AddAxis(OEGCButtonL, 0x7FFF, "LTrigger0+");
|
||||
AddAxis(OEGCButtonR, 0x7FFF, "RTrigger1+");
|
||||
//Wiimote
|
||||
AddAxis(OEWiiMoteTiltForward, -180, "TiltY0-", 2);
|
||||
AddAxis(OEWiiMoteTiltBackward, 180, "TiltY0+", 2 );
|
||||
AddAxis(OEWiiMoteTiltLeft, -180, "TiltX0-", 2);
|
||||
AddAxis(OEWiiMoteTiltRight, 180, "TiltX0+", 2);
|
||||
AddAxis(OEWiiMoteSwingUp,-0x8000, "SwingY0-", 3);
|
||||
AddAxis(OEWiiMoteSwingDown,0x7FFF, "SwingY0+", 3);
|
||||
AddAxis(OEWiiMoteSwingLeft,-0x8000, "SwingX0-", 3);
|
||||
AddAxis(OEWiiMoteSwingRight,0x7FFF, "SwingX0+", 3);
|
||||
AddAxis(OEWiiMoteSwingForward, -0x8000, "SwingZ0-", 3);
|
||||
AddAxis(OEWiiMoteSwingBackward,0x7FFF, "SwingZ0+", 3);
|
||||
//Nunchuk
|
||||
AddAxis(OEWiiNunchukAnalogUp, -0x8000, "ncY0-", 4);
|
||||
AddAxis(OEWiiNunchukAnalogDown,0x7FFF, "ncY0+", 4);
|
||||
AddAxis(OEWiiNunchukAnalogLeft,-0x8000, "ncX0-", 4);
|
||||
AddAxis(OEWiiNunchukAnalogRight,0x7FFF, "ncX0+", 4);
|
||||
//Classic
|
||||
AddAxis(OEWiiClassicAnalogLUp, -0x8000, "ccY0-", 5);
|
||||
AddAxis(OEWiiClassicAnalogLDown,0x7FFF, "ccY0+", 5);
|
||||
AddAxis(OEWiiClassicAnalogLLeft,-0x8000, "ccX0-", 5);
|
||||
AddAxis(OEWiiClassicAnalogLRight,0x7FFF, "ccX0+", 5);
|
||||
AddAxis(OEWiiClassicAnalogRUp,-0x8000, "ccY1-", 6);
|
||||
AddAxis(OEWiiClassicAnalogRDown,0x7FFF, "ccY1+", 6);
|
||||
AddAxis(OEWiiClassicAnalogRLeft,-0x8000, "ccX1-", 6);
|
||||
AddAxis(OEWiiClassicAnalogRRight,0x7FFF, "ccX1+", 6);
|
||||
AddAxis(OEWiiClassicButtonL, 0x7FFF, "ccLTrigger0+");
|
||||
AddAxis(OEWiiClassicButtonR, 0x7FFF, "ccRTrigger1+");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
static void AddDevicesForPort(unsigned port)
|
||||
{
|
||||
g_controller_interface.AddDevice(std::make_shared<OEDevice>(OEDolDevJoy, port));
|
||||
g_controller_interface.AddDevice(std::make_shared<OEDevice>(OEDolDevAnalog, port));
|
||||
g_controller_interface.AddDevice(std::make_shared<OEDevice>(OEDolDevPointer, port));
|
||||
}
|
||||
|
||||
static void RemoveDevicesForPort(unsigned port)
|
||||
{
|
||||
g_controller_interface.RemoveDevice([&port](const auto& device) {
|
||||
return device->GetSource() == source
|
||||
&& (device->GetName() == GetDeviceName(OEDolDevAnalog)
|
||||
|| device->GetName() == GetDeviceName(OEDolDevJoy)
|
||||
|| device->GetName() == GetDeviceName(OEDolDevPointer))
|
||||
&& dynamic_cast<const OEDevice *>(device)->GetPort() == port;
|
||||
});
|
||||
}
|
||||
|
||||
void Input::Openemu_Input_Init()
|
||||
{
|
||||
|
||||
g_controller_interface.Initialize(DolHost::GetInstance()->GetWSI());
|
||||
|
||||
g_controller_interface.AddDevice(std::make_shared<OEDevice>(OEDolDevKeyboard, 0));
|
||||
|
||||
Pad::Initialize();
|
||||
Keyboard::Initialize();
|
||||
|
||||
if (SConfig::GetInstance().bWii && !Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED))
|
||||
{
|
||||
init_wiimotes = true;
|
||||
Wiimote::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
|
||||
}
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
Wiimote::ResetAllWiimotes();
|
||||
Wiimote::Shutdown();
|
||||
init_wiimotes = false;
|
||||
Keyboard::Shutdown();
|
||||
Pad::Shutdown();
|
||||
g_controller_interface.Shutdown();
|
||||
}
|
||||
|
||||
void OpenEmu_Input_Update()
|
||||
{
|
||||
}
|
||||
|
||||
void Input::ResetControllers()
|
||||
{
|
||||
for (int port = 0; port < 4; port++)
|
||||
Input::openemu_set_controller_port_device(port, input_types[port]);
|
||||
}
|
||||
|
||||
void Input::openemu_set_input_state(Input::openemu_input_state_t cb)
|
||||
{
|
||||
input_cb = cb;
|
||||
}
|
||||
|
||||
void Input::openemu_set_input_poll(Input::openemu_input_poll_t cb)
|
||||
{
|
||||
poll_cb = cb;
|
||||
}
|
||||
|
||||
void Input::openemu_set_controller_port_device(unsigned port, unsigned device)
|
||||
{
|
||||
if (port > 4)
|
||||
return;
|
||||
|
||||
input_types[port] = device;
|
||||
|
||||
std::string devJoypad = GetQualifiedName(port, OEDolDevJoy);
|
||||
std::string devAnalog = GetQualifiedName(port, OEDolDevAnalog);
|
||||
std::string devMouse = GetQualifiedName(port, OEDolDevMouse);
|
||||
std::string devPointer = GetQualifiedName(port, OEDolDevPointer);
|
||||
|
||||
RemoveDevicesForPort(port);
|
||||
if ((device & 0xff) != OEDolDevNone)
|
||||
AddDevicesForPort(port);
|
||||
|
||||
|
||||
GCPad* gcPad = (GCPad*)Pad::GetConfig()->GetController(port);
|
||||
// load an empty inifile section, clears everything
|
||||
IniFile::Section sec;
|
||||
gcPad->LoadConfig(&sec);
|
||||
gcPad->SetDefaultDevice(devJoypad);
|
||||
|
||||
ControllerEmu::ControlGroup* gcButtons = gcPad->GetGroup(PadGroup::Buttons);
|
||||
ControllerEmu::ControlGroup* gcMainStick = gcPad->GetGroup(PadGroup::MainStick);
|
||||
ControllerEmu::ControlGroup* gcCStick = gcPad->GetGroup(PadGroup::CStick);
|
||||
ControllerEmu::ControlGroup* gcDPad = gcPad->GetGroup(PadGroup::DPad);
|
||||
ControllerEmu::ControlGroup* gcTriggers = gcPad->GetGroup(PadGroup::Triggers);
|
||||
ControllerEmu::ControlGroup* gcRumble = gcPad->GetGroup(PadGroup::Rumble);
|
||||
#if 0
|
||||
ControllerEmu::ControlGroup* gcMic = gcPad->GetGroup(PadGroup::Mic);
|
||||
ControllerEmu::ControlGroup* gcOptions = gcPad->GetGroup(PadGroup::Options);
|
||||
#endif
|
||||
|
||||
gcButtons->SetControlExpression(0, "A"); // A
|
||||
gcButtons->SetControlExpression(1, "B"); // B
|
||||
gcButtons->SetControlExpression(2, "X"); // X
|
||||
gcButtons->SetControlExpression(3, "Y"); // Y
|
||||
gcButtons->SetControlExpression(4, "Z"); // Z
|
||||
gcButtons->SetControlExpression(5, "Start"); // Start
|
||||
gcMainStick->SetControlExpression(0, "`" + devAnalog + ":Y0-`"); // Up
|
||||
gcMainStick->SetControlExpression(1, "`" + devAnalog + ":Y0+`"); // Down
|
||||
gcMainStick->SetControlExpression(2, "`" + devAnalog + ":X0-`"); // Left
|
||||
gcMainStick->SetControlExpression(3, "`" + devAnalog + ":X0+`"); // Right
|
||||
gcCStick->SetControlExpression(0, "`" + devAnalog + ":Y1-`"); // Up
|
||||
gcCStick->SetControlExpression(1, "`" + devAnalog + ":Y1+`"); // Down
|
||||
gcCStick->SetControlExpression(2, "`" + devAnalog + ":X1-`"); // Left
|
||||
gcCStick->SetControlExpression(3, "`" + devAnalog + ":X1+`"); // Right
|
||||
gcDPad->SetControlExpression(0, "Up"); // Up
|
||||
gcDPad->SetControlExpression(1, "Down"); // Down
|
||||
gcDPad->SetControlExpression(2, "Left"); // Left
|
||||
gcDPad->SetControlExpression(3, "Right"); // Right
|
||||
gcTriggers->SetControlExpression(0, "L"); // L-trigger
|
||||
gcTriggers->SetControlExpression(1, "R"); // R-trigger
|
||||
gcTriggers->SetControlExpression(2, "`" + devAnalog + ":LTrigger0+`"); // L-trigger Analog
|
||||
gcTriggers->SetControlExpression(3, "`" + devAnalog + ":RTrigger1+`"); // R-trigger Analog
|
||||
gcRumble->SetControlExpression(0, "Rumble");
|
||||
|
||||
gcPad->UpdateReferences(g_controller_interface);
|
||||
Pad::GetConfig()->SaveConfig();
|
||||
|
||||
if (SConfig::GetInstance().bWii && !Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED))
|
||||
{
|
||||
WiimoteEmu::Wiimote* wm = (WiimoteEmu::Wiimote*)Wiimote::GetConfig()->GetController(port);
|
||||
// load an empty inifile section, clears everything
|
||||
IniFile::Section sec;
|
||||
wm->LoadConfig(&sec);
|
||||
wm->SetDefaultDevice(devJoypad);
|
||||
|
||||
using namespace WiimoteEmu;
|
||||
if (device == OEWiimoteCC || device == OEWiimoteCC_Pro)
|
||||
{
|
||||
ControllerEmu::ControlGroup* ccButtons = wm->GetClassicGroup(ClassicGroup::Buttons);
|
||||
ControllerEmu::ControlGroup* ccTriggers = wm->GetClassicGroup(ClassicGroup::Triggers);
|
||||
ControllerEmu::ControlGroup* ccDpad = wm->GetClassicGroup(ClassicGroup::DPad);
|
||||
ControllerEmu::ControlGroup* ccLeftStick = wm->GetClassicGroup(ClassicGroup::LeftStick);
|
||||
ControllerEmu::ControlGroup* ccRightStick = wm->GetClassicGroup(ClassicGroup::RightStick);
|
||||
|
||||
ccButtons->SetControlExpression(0, "A"); // A
|
||||
ccButtons->SetControlExpression(1, "B"); // B
|
||||
ccButtons->SetControlExpression(2, "X"); // X
|
||||
ccButtons->SetControlExpression(3, "Y"); // Y
|
||||
ccButtons->SetControlExpression(4, "Zl"); // ZL
|
||||
ccButtons->SetControlExpression(5, "Zr"); // ZR
|
||||
ccButtons->SetControlExpression(6, "-"); // -
|
||||
ccButtons->SetControlExpression(7, "+"); // +
|
||||
ccButtons->SetControlExpression(8, "Home"); // Home
|
||||
ccTriggers->SetControlExpression(0, "L"); // L-trigger
|
||||
ccTriggers->SetControlExpression(1, "R"); // R-trigger
|
||||
ccTriggers->SetControlExpression(2, "`" + devAnalog + "ccLTrigger0+`"); // L-trigger Analog
|
||||
ccTriggers->SetControlExpression(3, "`" + devAnalog + "ccRTrigger1+`"); // R-trigger Analog
|
||||
ccDpad->SetControlExpression(0, "Up"); // Up
|
||||
ccDpad->SetControlExpression(1, "Down"); // Down
|
||||
ccDpad->SetControlExpression(2, "Left"); // Left
|
||||
ccDpad->SetControlExpression(3, "Right"); // Right
|
||||
ccLeftStick->SetControlExpression(0, "`" + devAnalog + ":ccY0-`"); // Up
|
||||
ccLeftStick->SetControlExpression(1, "`" + devAnalog + ":ccY0+`"); // Down
|
||||
ccLeftStick->SetControlExpression(2, "`" + devAnalog + ":ccX0-`"); // Left
|
||||
ccLeftStick->SetControlExpression(3, "`" + devAnalog + ":ccX0+`"); // Right
|
||||
ccRightStick->SetControlExpression(0, "`" + devAnalog + ":ccY1-`"); // Up
|
||||
ccRightStick->SetControlExpression(1, "`" + devAnalog + ":ccY1+`"); // Down
|
||||
ccRightStick->SetControlExpression(2, "`" + devAnalog + ":ccX1-`"); // Left
|
||||
ccRightStick->SetControlExpression(3, "`" + devAnalog + ":ccX1+`"); // Right
|
||||
}
|
||||
else //if (device != OEWiiMoteReal)
|
||||
{
|
||||
ControllerEmu::ControlGroup* wmButtons = wm->GetWiimoteGroup(WiimoteGroup::Buttons);
|
||||
ControllerEmu::ControlGroup* wmDPad = wm->GetWiimoteGroup(WiimoteGroup::DPad);
|
||||
ControllerEmu::ControlGroup* wmIR = wm->GetWiimoteGroup(WiimoteGroup::Point);
|
||||
ControllerEmu::ControlGroup* wmShake = wm->GetWiimoteGroup(WiimoteGroup::Shake);
|
||||
ControllerEmu::ControlGroup* wmTilt = wm->GetWiimoteGroup(WiimoteGroup::Tilt);
|
||||
ControllerEmu::ControlGroup* wmHotkeys = wm->GetWiimoteGroup(WiimoteGroup::Hotkeys);
|
||||
#if 0
|
||||
ControllerEmu::ControlGroup* wmSwing = wm->GetWiimoteGroup(WiimoteGroup::Swing);
|
||||
|
||||
#endif
|
||||
|
||||
wmButtons->SetControlExpression(0, "A | `" + devMouse + ":Left`"); // A
|
||||
wmButtons->SetControlExpression(1, "B | `" + devMouse + ":Right`"); // B
|
||||
|
||||
if (device == OEWiimoteNC)
|
||||
{
|
||||
ControllerEmu::ControlGroup* ncButtons = wm->GetNunchukGroup(NunchukGroup::Buttons);
|
||||
ControllerEmu::ControlGroup* ncStick = wm->GetNunchukGroup(NunchukGroup::Stick);
|
||||
ControllerEmu::ControlGroup* ncShake = wm->GetNunchukGroup(NunchukGroup::Shake);
|
||||
#if 0
|
||||
ControllerEmu::ControlGroup* ncTilt = wm->GetNunchukGroup(NunchukGroup::Tilt);
|
||||
ControllerEmu::ControlGroup* ncSwing = wm->GetNunchukGroup(NunchukGroup::Swing);
|
||||
#endif
|
||||
|
||||
ncButtons->SetControlExpression(0, "C"); // C
|
||||
ncButtons->SetControlExpression(1, "Z"); // Z
|
||||
ncStick->SetControlExpression(0, "`" + devAnalog + ":ccY0-`"); // Up
|
||||
ncStick->SetControlExpression(1, "`" + devAnalog + ":ccY0+`"); // Down
|
||||
ncStick->SetControlExpression(2, "`" + devAnalog + ":ccX0-`"); // Left
|
||||
ncStick->SetControlExpression(3, "`" + devAnalog + ":ccX0+`"); // Right
|
||||
ncShake->SetControlExpression(0, "ncShake"); // X
|
||||
ncShake->SetControlExpression(1, "ncShake"); // Y
|
||||
ncShake->SetControlExpression(2, "ncShake"); // Z
|
||||
|
||||
wmButtons->SetControlExpression(2, "1"); // 1
|
||||
wmButtons->SetControlExpression(3, "2"); // 2
|
||||
wmButtons->SetControlExpression(4, "-"); // -
|
||||
wmButtons->SetControlExpression(5, "+"); // +
|
||||
}
|
||||
else
|
||||
{
|
||||
wmButtons->SetControlExpression(2, "1"); // 1
|
||||
wmButtons->SetControlExpression(3, "2"); // 2
|
||||
wmButtons->SetControlExpression(4, "-"); // -
|
||||
wmButtons->SetControlExpression(5, "+"); // +
|
||||
}
|
||||
|
||||
wmButtons->SetControlExpression(6, "Home"); // Home
|
||||
wmDPad->SetControlExpression(0, "Up"); // Up
|
||||
wmDPad->SetControlExpression(1, "Down"); // Down
|
||||
wmDPad->SetControlExpression(2, "Left"); // Left
|
||||
wmDPad->SetControlExpression(3, "Right"); // Right
|
||||
wmIR->SetControlExpression(0, "`" + devPointer + ":Y0-`"); // Up
|
||||
wmIR->SetControlExpression(1, "`" + devPointer + ":Y0+`"); // Down
|
||||
wmIR->SetControlExpression(2, "`" + devPointer + ":X0-`"); // Left
|
||||
wmIR->SetControlExpression(3, "`" + devPointer + ":X0+`"); // Right
|
||||
wmShake->SetControlExpression(0, "wmShake"); // X
|
||||
wmShake->SetControlExpression(1, "wmShake"); // Y
|
||||
wmShake->SetControlExpression(2, "wmShake"); // Z
|
||||
wmTilt->SetControlExpression(0, "`" + devAnalog + ":TiltY0-`"); // Forward
|
||||
wmTilt->SetControlExpression(1, "`" + devAnalog + ":TiltY0+`"); // Backward
|
||||
wmTilt->SetControlExpression(2, "`" + devAnalog + ":TiltX0-`"); // Left
|
||||
wmTilt->SetControlExpression(3, "`" + devAnalog + ":TiltX0+`"); // Right
|
||||
|
||||
#if 0
|
||||
wmHotkeys->SetControlExpression(0, "Sideways"); // Sideways Toggle
|
||||
wmHotkeys->SetControlExpression(1, "Upright"); // Upright Toggle
|
||||
wmHotkeys->SetControlExpression(2, "Sideways"); // Sideways Hold
|
||||
wmHotkeys->SetControlExpression(3, "Upright"); // Upright Hold
|
||||
#endif
|
||||
}
|
||||
|
||||
ControllerEmu::ControlGroup* wmRumble = wm->GetWiimoteGroup(WiimoteGroup::Rumble);
|
||||
ControllerEmu::ControlGroup* wmOptions = wm->GetWiimoteGroup(WiimoteGroup::Options);
|
||||
ControllerEmu::Attachments* wmExtension =
|
||||
(ControllerEmu::Attachments*)wm->GetWiimoteGroup(WiimoteGroup::Attachments);
|
||||
|
||||
static_cast<ControllerEmu::NumericSetting<double>*>(wmOptions->numeric_settings[0].get())
|
||||
->SetValue(0); // Speaker Pan [-100, 100]
|
||||
static_cast<ControllerEmu::NumericSetting<double>*>(wmOptions->numeric_settings[1].get())
|
||||
->SetValue(95); // Battery [0, 100]
|
||||
static_cast<ControllerEmu::NumericSetting<bool>*>(wmOptions->numeric_settings[2].get())
|
||||
->SetValue(false); // Upright Wiimote
|
||||
static_cast<ControllerEmu::NumericSetting<bool>*>(wmOptions->numeric_settings[3].get())
|
||||
->SetValue(false); // Sideways Wiimote
|
||||
wmRumble->SetControlExpression(0, "Rumble");
|
||||
switch (device)
|
||||
{
|
||||
case OEWiimote:
|
||||
wmExtension->SetSelectedAttachment(ExtensionNumber::NONE);
|
||||
Config::SetCurrent(Config::GetInfoForWiimoteSource(port), WiimoteSource::Emulated);
|
||||
break;
|
||||
|
||||
case OEWiimoteSW:
|
||||
wmExtension->SetSelectedAttachment(ExtensionNumber::NONE);
|
||||
static_cast<ControllerEmu::NumericSetting<bool>*>(wmOptions->numeric_settings[2].get())
|
||||
->SetValue(true); // Sideways Wiimote
|
||||
Config::SetCurrent(Config::GetInfoForWiimoteSource(port), WiimoteSource::Emulated);
|
||||
break;
|
||||
|
||||
case OEWiimoteNC:
|
||||
wmExtension->SetSelectedAttachment(ExtensionNumber::NUNCHUK);
|
||||
Config::SetCurrent(Config::GetInfoForWiimoteSource(port), WiimoteSource::Emulated);
|
||||
break;
|
||||
|
||||
case OEWiimoteCC:
|
||||
case OEWiimoteCC_Pro:
|
||||
wmExtension->SetSelectedAttachment(ExtensionNumber::CLASSIC);
|
||||
Config::SetCurrent(Config::GetInfoForWiimoteSource(port), WiimoteSource::Emulated);
|
||||
break;
|
||||
|
||||
case OEWiiMoteReal:
|
||||
//desc = Libretro::Input::descEmpty;
|
||||
Config::SetCurrent(Config::GetInfoForWiimoteSource(port), WiimoteSource::Real);
|
||||
|
||||
default:
|
||||
//desc = Libretro::Input::descGC;
|
||||
Config::SetCurrent(Config::GetInfoForWiimoteSource(port), WiimoteSource::None);
|
||||
break;
|
||||
}
|
||||
wm->UpdateReferences(g_controller_interface);
|
||||
::Wiimote::GetConfig()->SaveConfig();
|
||||
}
|
||||
}
|
||||
Executable
+79
@@ -0,0 +1,79 @@
|
||||
//Dolphins Internal Controll expression Reference
|
||||
|
||||
//Wiimote
|
||||
//m_buttons->SetControlExpression(0, "A");
|
||||
//m_buttons->SetControlExpression(1, "B");
|
||||
//m_buttons->SetControlExpression(2, "`1`");
|
||||
//m_buttons->SetControlExpression(3, "`2`");
|
||||
//m_buttons->SetControlExpression(4, "-");
|
||||
//m_buttons->SetControlExpression(5, "+");
|
||||
//m_buttons->SetControlExpression(6, "Home");
|
||||
//m_dpad->SetControlExpression(0, "UP");
|
||||
//m_dpad->SetControlExpression(1, "DOWN");
|
||||
//m_dpad->SetControlExpression(2, "LEFT");
|
||||
//m_dpad->SetControlExpression(3, "RIGHT");
|
||||
//m_ir->SetControlExpression(0, "Cursor Y-");
|
||||
//m_ir->SetControlExpression(1, "Cursor Y+");
|
||||
//m_ir->SetControlExpression(2, "Cursor X-");
|
||||
//m_ir->SetControlExpression(3, "Cursor X+");
|
||||
//Tilt:
|
||||
//m_imu_gyroscope->SetControlExpression(0, "Tilt Backward");
|
||||
//m_imu_gyroscope->SetControlExpression(1, "Tilt Forward");
|
||||
//m_imu_gyroscope->SetControlExpression(2, "Tilt Left");
|
||||
//m_imu_gyroscope->SetControlExpression(3, "Tilt Right");
|
||||
//m_imu_gyroscope->SetControlExpression(3, "Tilt Modifier");
|
||||
//Swing:
|
||||
//m_imu_accelerometer->SetControlExpression(0, "Accel Up");
|
||||
//m_imu_accelerometer->SetControlExpression(1, "Accel Down");
|
||||
//m_imu_accelerometer->SetControlExpression(2, "Accel Left");
|
||||
//m_imu_accelerometer->SetControlExpression(3, "Accel Right");
|
||||
//m_imu_accelerometer->SetControlExpression(4, "Accel Forward");
|
||||
//m_imu_accelerometer->SetControlExpression(5, "Accel Backward");
|
||||
//Gyro:
|
||||
//m_imu_gyroscope->SetControlExpression(0, "Gyro Pitch Up");
|
||||
//m_imu_gyroscope->SetControlExpression(1, "Gyro Pitch Down");
|
||||
//m_imu_gyroscope->SetControlExpression(2, "Gyro Roll Left");
|
||||
//m_imu_gyroscope->SetControlExpression(3, "Gyro Roll Right");
|
||||
//m_imu_gyroscope->SetControlExpression(4, "Gyro Yaw Left");
|
||||
//m_imu_gyroscope->SetControlExpression(5, "Gyro Yaw Right");
|
||||
|
||||
typedef enum _OEDolDev
|
||||
{
|
||||
OEDolDevNone,
|
||||
OEDolDevJoy,
|
||||
OEDolDevMouse,
|
||||
OEDolDevKeyboard,
|
||||
OEDolDevLightGun,
|
||||
OEDolDevAnalog,
|
||||
OEDolDevPointer
|
||||
} OEDolDevs;
|
||||
|
||||
typedef enum _OEGCDigital
|
||||
{
|
||||
OEGCDigitalL = 21,
|
||||
OEGCDigitalR
|
||||
} OEGCDigital;
|
||||
|
||||
typedef enum _OEWiiConType
|
||||
{
|
||||
OEWiimote = 1,
|
||||
OEWiimoteSW,
|
||||
OEWiimoteNC,
|
||||
OEWiimoteCC,
|
||||
OEWiimoteCC_Pro,
|
||||
OEWiiMoteReal
|
||||
} OEWiiConType;
|
||||
|
||||
namespace Input
|
||||
{
|
||||
typedef int16_t (*openemu_input_state_t)(unsigned port, unsigned device, unsigned index, unsigned id);
|
||||
typedef void (*openemu_input_poll_t)();
|
||||
|
||||
void openemu_set_controller_port_device(unsigned port, unsigned device);
|
||||
void openemu_set_input_state(openemu_input_state_t);
|
||||
void openemu_set_input_poll(openemu_input_poll_t);
|
||||
|
||||
void Openemu_Input_Init();
|
||||
void OpenEmu_Input_Update();
|
||||
void ResetControllers();
|
||||
}
|
||||
Executable
+88
@@ -0,0 +1,88 @@
|
||||
// Copyright 2012 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
#include "DolphinGameCore.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include <OpenGL/gl3.h>
|
||||
|
||||
#include "Common/GL/GLInterface/AGL.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
|
||||
static bool UpdateCachedDimensions(NSView* view, u32* width, u32* height)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool AttachContextToView(NSOpenGLContext* context, NSView* view, u32* width, u32* height)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
GLContextAGL::~GLContextAGL()
|
||||
{
|
||||
}
|
||||
|
||||
bool GLContextAGL::IsHeadless() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void GLContextAGL::Swap()
|
||||
{
|
||||
[_current.renderDelegate didRenderFrameOnAlternateThread];
|
||||
}
|
||||
|
||||
// Create rendering window.
|
||||
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
|
||||
bool GLContextAGL::Initialize(const WindowSystemInfo& wsi, bool stereo, bool core)
|
||||
{
|
||||
MakeCurrent();
|
||||
// Control window size and picture scaling
|
||||
if(SConfig::GetInstance().bWii) {
|
||||
m_backbuffer_width = 854;
|
||||
m_backbuffer_height = 480;
|
||||
} else {
|
||||
m_backbuffer_width = 640;
|
||||
m_backbuffer_height = 480;
|
||||
}
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
std::unique_ptr<GLContext> GLContextAGL::CreateSharedContext()
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool GLContextAGL::MakeCurrent()
|
||||
{
|
||||
[_current.renderDelegate willRenderFrameOnAlternateThread];
|
||||
|
||||
// Set the background color of the context to black
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
Swap();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLContextAGL::ClearCurrent()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void GLContextAGL::Update()
|
||||
{
|
||||
if(SConfig::GetInstance().bWii) {
|
||||
m_backbuffer_width = 854;
|
||||
m_backbuffer_height = 480;
|
||||
} else {
|
||||
m_backbuffer_width = 640;
|
||||
m_backbuffer_height = 480;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void GLContextAGL::SwapInterval(int interval)
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,524 @@
|
||||
// Copyright 2022 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "VideoBackends/Metal/MTLGfx.h"
|
||||
|
||||
#include "VideoBackends/Metal/MTLBoundingBox.h"
|
||||
#include "VideoBackends/Metal/MTLObjectCache.h"
|
||||
#include "VideoBackends/Metal/MTLPipeline.h"
|
||||
#include "VideoBackends/Metal/MTLStateTracker.h"
|
||||
#include "VideoBackends/Metal/MTLTexture.h"
|
||||
#include "VideoBackends/Metal/MTLUtil.h"
|
||||
#include "VideoBackends/Metal/MTLVertexFormat.h"
|
||||
#include "VideoBackends/Metal/MTLVertexManager.h"
|
||||
|
||||
#include "VideoCommon/FramebufferManager.h"
|
||||
#include "VideoCommon/Present.h"
|
||||
#include "VideoCommon/VideoBackendBase.h"
|
||||
|
||||
#import "DolphinGameCore.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
Metal::Gfx::Gfx(MRCOwned<CAMetalLayer*> layer) : m_layer(std::move(layer))
|
||||
{
|
||||
UpdateActiveConfig();
|
||||
[m_layer setDisplaySyncEnabled:g_ActiveConfig.bVSyncActive];
|
||||
|
||||
SetupSurface();
|
||||
g_state_tracker->FlushEncoders();
|
||||
}
|
||||
|
||||
Metal::Gfx::~Gfx() = default;
|
||||
|
||||
bool Metal::Gfx::IsHeadless() const
|
||||
{
|
||||
return m_layer == nullptr;
|
||||
}
|
||||
|
||||
// MARK: Texture Creation
|
||||
|
||||
std::unique_ptr<AbstractTexture> Metal::Gfx::CreateTexture(const TextureConfig& config,
|
||||
std::string_view name)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
MRCOwned<MTLTextureDescriptor*> desc = MRCTransfer([MTLTextureDescriptor new]);
|
||||
[desc setTextureType:config.samples > 1 ? MTLTextureType2DMultisampleArray :
|
||||
MTLTextureType2DArray];
|
||||
[desc setPixelFormat:Util::FromAbstract(config.format)];
|
||||
[desc setWidth:config.width];
|
||||
[desc setHeight:config.height];
|
||||
[desc setMipmapLevelCount:config.levels];
|
||||
[desc setArrayLength:config.layers];
|
||||
[desc setSampleCount:config.samples];
|
||||
[desc setStorageMode:MTLStorageModePrivate];
|
||||
MTLTextureUsage usage = MTLTextureUsageShaderRead;
|
||||
if (config.IsRenderTarget())
|
||||
usage |= MTLTextureUsageRenderTarget;
|
||||
if (config.IsComputeImage())
|
||||
usage |= MTLTextureUsageShaderWrite;
|
||||
[desc setUsage:usage];
|
||||
id<MTLTexture> texture = [g_device newTextureWithDescriptor:desc];
|
||||
if (!texture)
|
||||
return nullptr;
|
||||
|
||||
if (name.empty())
|
||||
[texture setLabel:[NSString stringWithFormat:@"Texture %d", m_texture_counter++]];
|
||||
else
|
||||
[texture setLabel:MRCTransfer([[NSString alloc] initWithBytes:name.data()
|
||||
length:name.size()
|
||||
encoding:NSUTF8StringEncoding])];
|
||||
return std::make_unique<Texture>(MRCTransfer(texture), config);
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractStagingTexture>
|
||||
Metal::Gfx::CreateStagingTexture(StagingTextureType type, const TextureConfig& config)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
const size_t stride = config.GetStride();
|
||||
const size_t buffer_size = stride * static_cast<size_t>(config.height);
|
||||
|
||||
MTLResourceOptions options = MTLStorageModeShared;
|
||||
if (type == StagingTextureType::Upload)
|
||||
options |= MTLResourceCPUCacheModeWriteCombined;
|
||||
|
||||
id<MTLBuffer> buffer = [g_device newBufferWithLength:buffer_size options:options];
|
||||
if (!buffer)
|
||||
return nullptr;
|
||||
[buffer
|
||||
setLabel:[NSString stringWithFormat:@"Staging Texture %d", m_staging_texture_counter++]];
|
||||
return std::make_unique<StagingTexture>(MRCTransfer(buffer), type, config);
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractFramebuffer>
|
||||
Metal::Gfx::CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment)
|
||||
{
|
||||
AbstractTexture* const either_attachment = color_attachment ? color_attachment : depth_attachment;
|
||||
return std::make_unique<Framebuffer>(
|
||||
color_attachment, depth_attachment, either_attachment->GetWidth(),
|
||||
either_attachment->GetHeight(), either_attachment->GetLayers(),
|
||||
either_attachment->GetSamples());
|
||||
}
|
||||
|
||||
// MARK: Pipeline Creation
|
||||
|
||||
std::unique_ptr<AbstractShader> Metal::Gfx::CreateShaderFromSource(ShaderStage stage,
|
||||
std::string_view source,
|
||||
std::string_view name)
|
||||
{
|
||||
std::optional<std::string> msl = Util::TranslateShaderToMSL(stage, source);
|
||||
if (!msl.has_value())
|
||||
{
|
||||
PanicAlertFmt("Failed to convert shader {} to MSL", name);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return CreateShaderFromMSL(stage, std::move(*msl), source, name);
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractShader> Metal::Gfx::CreateShaderFromBinary(ShaderStage stage,
|
||||
const void* data, size_t length,
|
||||
std::string_view name)
|
||||
{
|
||||
return CreateShaderFromMSL(stage, std::string(static_cast<const char*>(data), length), {}, name);
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
|
||||
static const char* StageFilename(ShaderStage stage)
|
||||
{
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage::Vertex: return "vs";
|
||||
case ShaderStage::Geometry: return "gs";
|
||||
case ShaderStage::Pixel: return "ps";
|
||||
case ShaderStage::Compute: return "cs";
|
||||
}
|
||||
}
|
||||
|
||||
static NSString* GenericShaderName(ShaderStage stage)
|
||||
{
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage::Vertex: return @"Vertex shader %d";
|
||||
case ShaderStage::Geometry: return @"Geometry shader %d";
|
||||
case ShaderStage::Pixel: return @"Pixel shader %d";
|
||||
case ShaderStage::Compute: return @"Compute shader %d";
|
||||
}
|
||||
}
|
||||
|
||||
// clang-format on
|
||||
|
||||
std::unique_ptr<AbstractShader> Metal::Gfx::CreateShaderFromMSL(ShaderStage stage, std::string msl,
|
||||
std::string_view glsl,
|
||||
std::string_view name)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
NSError* err = nullptr;
|
||||
auto DumpBadShader = [&](std::string_view msg) {
|
||||
static int counter = 0;
|
||||
std::string filename = VideoBackendBase::BadShaderFilename(StageFilename(stage), counter++);
|
||||
std::ofstream stream(filename);
|
||||
if (stream.good())
|
||||
{
|
||||
stream << msl << std::endl;
|
||||
stream << "/*" << std::endl;
|
||||
stream << msg << std::endl;
|
||||
stream << "Error:" << std::endl;
|
||||
stream << [[err localizedDescription] UTF8String] << std::endl;
|
||||
if (!glsl.empty())
|
||||
{
|
||||
stream << "Original GLSL:" << std::endl;
|
||||
stream << glsl << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
stream << "Shader was created with cached MSL so no GLSL is available." << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
stream << std::endl;
|
||||
stream << "Dolphin Version: " << Common::GetScmRevStr() << std::endl;
|
||||
stream << "Video Backend: " << g_video_backend->GetDisplayName() << std::endl;
|
||||
stream << "*/" << std::endl;
|
||||
stream.close();
|
||||
|
||||
PanicAlertFmt("{} (written to {})\n", msg, filename);
|
||||
};
|
||||
|
||||
auto lib = MRCTransfer([g_device newLibraryWithSource:[NSString stringWithUTF8String:msl.data()]
|
||||
options:nil
|
||||
error:&err]);
|
||||
if (err)
|
||||
{
|
||||
DumpBadShader(fmt::format("Failed to compile {}", name));
|
||||
return nullptr;
|
||||
}
|
||||
auto fn = MRCTransfer([lib newFunctionWithName:@"main0"]);
|
||||
if (!fn)
|
||||
{
|
||||
DumpBadShader(fmt::format("Shader {} is missing its main0 function", name));
|
||||
return nullptr;
|
||||
}
|
||||
if (!name.empty())
|
||||
[fn setLabel:MRCTransfer([[NSString alloc] initWithBytes:name.data()
|
||||
length:name.size()
|
||||
encoding:NSUTF8StringEncoding])];
|
||||
else
|
||||
[fn setLabel:[NSString stringWithFormat:GenericShaderName(stage),
|
||||
m_shader_counter[static_cast<u32>(stage)]++]];
|
||||
[lib setLabel:[fn label]];
|
||||
if (stage == ShaderStage::Compute)
|
||||
{
|
||||
MTLComputePipelineReflection* reflection = nullptr;
|
||||
auto desc = [MTLComputePipelineDescriptor new];
|
||||
[desc setComputeFunction:fn];
|
||||
[desc setLabel:[fn label]];
|
||||
MRCOwned<id<MTLComputePipelineState>> pipeline =
|
||||
MRCTransfer([g_device newComputePipelineStateWithDescriptor:desc
|
||||
options:MTLPipelineOptionArgumentInfo
|
||||
reflection:&reflection
|
||||
error:&err]);
|
||||
if (err)
|
||||
{
|
||||
DumpBadShader(fmt::format("Failed to compile compute pipeline {}", name));
|
||||
return nullptr;
|
||||
}
|
||||
return std::make_unique<ComputePipeline>(stage, reflection, std::move(msl), std::move(fn),
|
||||
std::move(pipeline));
|
||||
}
|
||||
return std::make_unique<Shader>(stage, std::move(msl), std::move(fn));
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<NativeVertexFormat>
|
||||
Metal::Gfx::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
return std::make_unique<VertexFormat>(vtx_decl);
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractPipeline> Metal::Gfx::CreatePipeline(const AbstractPipelineConfig& config,
|
||||
const void* cache_data,
|
||||
size_t cache_data_length)
|
||||
{
|
||||
return g_object_cache->CreatePipeline(config);
|
||||
}
|
||||
|
||||
void Metal::Gfx::Flush()
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
g_state_tracker->FlushEncoders();
|
||||
}
|
||||
}
|
||||
|
||||
void Metal::Gfx::WaitForGPUIdle()
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
g_state_tracker->FlushEncoders();
|
||||
g_state_tracker->WaitForFlushedEncoders();
|
||||
}
|
||||
}
|
||||
|
||||
void Metal::Gfx::OnConfigChanged(u32 bits)
|
||||
{
|
||||
AbstractGfx::OnConfigChanged(bits);
|
||||
|
||||
if (bits & CONFIG_CHANGE_BIT_VSYNC)
|
||||
[m_layer setDisplaySyncEnabled:g_ActiveConfig.bVSyncActive];
|
||||
|
||||
if (bits & CONFIG_CHANGE_BIT_ANISOTROPY)
|
||||
{
|
||||
g_object_cache->ReloadSamplers();
|
||||
g_state_tracker->ReloadSamplers();
|
||||
}
|
||||
}
|
||||
|
||||
void Metal::Gfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool color_enable,
|
||||
bool alpha_enable, bool z_enable, u32 color, u32 z)
|
||||
{
|
||||
u32 framebuffer_width = m_current_framebuffer->GetWidth();
|
||||
u32 framebuffer_height = m_current_framebuffer->GetHeight();
|
||||
// All Metal render passes are fullscreen, so we can only run a fast clear if the target is too
|
||||
if (target_rc == MathUtil::Rectangle<int>(0, 0, framebuffer_width, framebuffer_height))
|
||||
{
|
||||
// Determine whether the EFB has an alpha channel. If it doesn't, we can clear the alpha
|
||||
// channel to 0xFF. This hopefully allows us to use the fast path in most cases.
|
||||
if (bpmem.zcontrol.pixel_format == PixelFormat::RGB565_Z16 ||
|
||||
bpmem.zcontrol.pixel_format == PixelFormat::RGB8_Z24 ||
|
||||
bpmem.zcontrol.pixel_format == PixelFormat::Z24)
|
||||
{
|
||||
// Force alpha writes, and clear the alpha channel. This is different from the other backends,
|
||||
// where the existing values of the alpha channel are preserved.
|
||||
alpha_enable = true;
|
||||
color &= 0x00FFFFFF;
|
||||
}
|
||||
|
||||
bool c_ok = (color_enable && alpha_enable) ||
|
||||
g_state_tracker->GetCurrentFramebuffer()->GetColorFormat() ==
|
||||
AbstractTextureFormat::Undefined;
|
||||
bool z_ok = z_enable || g_state_tracker->GetCurrentFramebuffer()->GetDepthFormat() ==
|
||||
AbstractTextureFormat::Undefined;
|
||||
if (c_ok && z_ok)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
// clang-format off
|
||||
MTLClearColor clear_color = MTLClearColorMake(
|
||||
static_cast<double>((color >> 16) & 0xFF) / 255.0,
|
||||
static_cast<double>((color >> 8) & 0xFF) / 255.0,
|
||||
static_cast<double>((color >> 0) & 0xFF) / 255.0,
|
||||
static_cast<double>((color >> 24) & 0xFF) / 255.0);
|
||||
// clang-format on
|
||||
float z_normalized = static_cast<float>(z & 0xFFFFFF) / 16777216.0f;
|
||||
if (!g_Config.backend_info.bSupportsReversedDepthRange)
|
||||
z_normalized = 1.f - z_normalized;
|
||||
g_state_tracker->BeginClearRenderPass(clear_color, z_normalized);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
g_state_tracker->EnableEncoderLabel(false);
|
||||
AbstractGfx::ClearRegion(target_rc, color_enable, alpha_enable, z_enable, color, z);
|
||||
g_state_tracker->EnableEncoderLabel(true);
|
||||
}
|
||||
|
||||
void Metal::Gfx::SetPipeline(const AbstractPipeline* pipeline)
|
||||
{
|
||||
g_state_tracker->SetPipeline(static_cast<const Pipeline*>(pipeline));
|
||||
}
|
||||
|
||||
void Metal::Gfx::SetFramebuffer(AbstractFramebuffer* framebuffer)
|
||||
{
|
||||
// Shouldn't be bound as a texture.
|
||||
if (AbstractTexture* color = framebuffer->GetColorAttachment())
|
||||
g_state_tracker->UnbindTexture(static_cast<Texture*>(color)->GetMTLTexture());
|
||||
if (AbstractTexture* depth = framebuffer->GetDepthAttachment())
|
||||
g_state_tracker->UnbindTexture(static_cast<Texture*>(depth)->GetMTLTexture());
|
||||
|
||||
m_current_framebuffer = framebuffer;
|
||||
g_state_tracker->SetCurrentFramebuffer(static_cast<Framebuffer*>(framebuffer));
|
||||
}
|
||||
|
||||
void Metal::Gfx::SetAndDiscardFramebuffer(AbstractFramebuffer* framebuffer)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
SetFramebuffer(framebuffer);
|
||||
g_state_tracker->BeginRenderPass(MTLLoadActionDontCare);
|
||||
}
|
||||
}
|
||||
|
||||
void Metal::Gfx::SetAndClearFramebuffer(AbstractFramebuffer* framebuffer,
|
||||
const ClearColor& color_value, float depth_value)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
SetFramebuffer(framebuffer);
|
||||
MTLClearColor color =
|
||||
MTLClearColorMake(color_value[0], color_value[1], color_value[2], color_value[3]);
|
||||
g_state_tracker->BeginClearRenderPass(color, depth_value);
|
||||
}
|
||||
}
|
||||
|
||||
void Metal::Gfx::SetScissorRect(const MathUtil::Rectangle<int>& rc)
|
||||
{
|
||||
g_state_tracker->SetScissor(rc);
|
||||
}
|
||||
|
||||
void Metal::Gfx::SetTexture(u32 index, const AbstractTexture* texture)
|
||||
{
|
||||
g_state_tracker->SetTexture(
|
||||
index, texture ? static_cast<const Texture*>(texture)->GetMTLTexture() : nullptr);
|
||||
}
|
||||
|
||||
void Metal::Gfx::SetSamplerState(u32 index, const SamplerState& state)
|
||||
{
|
||||
g_state_tracker->SetSampler(index, state);
|
||||
}
|
||||
|
||||
void Metal::Gfx::SetComputeImageTexture(AbstractTexture* texture, bool read, bool write)
|
||||
{
|
||||
g_state_tracker->SetComputeTexture(static_cast<const Texture*>(texture));
|
||||
}
|
||||
|
||||
void Metal::Gfx::UnbindTexture(const AbstractTexture* texture)
|
||||
{
|
||||
g_state_tracker->UnbindTexture(static_cast<const Texture*>(texture)->GetMTLTexture());
|
||||
}
|
||||
|
||||
void Metal::Gfx::SetViewport(float x, float y, float width, float height, float near_depth,
|
||||
float far_depth)
|
||||
{
|
||||
g_state_tracker->SetViewport(x, y, width, height, near_depth, far_depth);
|
||||
}
|
||||
|
||||
void Metal::Gfx::Draw(u32 base_vertex, u32 num_vertices)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
g_state_tracker->Draw(base_vertex, num_vertices);
|
||||
}
|
||||
}
|
||||
|
||||
void Metal::Gfx::DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
g_state_tracker->DrawIndexed(base_index, num_indices, base_vertex);
|
||||
}
|
||||
}
|
||||
|
||||
void Metal::Gfx::DispatchComputeShader(const AbstractShader* shader, //
|
||||
u32 groupsize_x, u32 groupsize_y, u32 groupsize_z,
|
||||
u32 groups_x, u32 groups_y, u32 groups_z)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
g_state_tracker->SetPipeline(static_cast<const ComputePipeline*>(shader));
|
||||
g_state_tracker->DispatchComputeShader(groupsize_x, groupsize_y, groupsize_z, //
|
||||
groups_x, groups_y, groups_z);
|
||||
}
|
||||
}
|
||||
|
||||
void Metal::Gfx::BindBackbuffer(const ClearColor& clear_color)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
CheckForSurfaceChange();
|
||||
CheckForSurfaceResize();
|
||||
m_drawable = MRCRetain([m_layer nextDrawable]);
|
||||
m_bb_texture->SetMTLTexture(MRCRetain([m_drawable texture]));
|
||||
SetAndClearFramebuffer(m_backbuffer.get(), clear_color);
|
||||
}
|
||||
}
|
||||
|
||||
void Metal::Gfx::PresentBackbuffer()
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
g_state_tracker->EndRenderPass();
|
||||
if (m_drawable)
|
||||
{
|
||||
//OpenEmu Blit to GameCoore Texture for Rendering
|
||||
id<MTLBlitCommandEncoder> blitCommandEncoder = [g_state_tracker->GetRenderCmdBuf() blitCommandEncoder];
|
||||
|
||||
if (@available(macOS 10.15, *)) {
|
||||
[blitCommandEncoder copyFromTexture:[m_drawable texture] toTexture:id<MTLTexture>([_current metalTexture])];
|
||||
} else {
|
||||
// Fallback on earlier versions
|
||||
// TODO: Add pre 10.15 metal blit
|
||||
}
|
||||
|
||||
[blitCommandEncoder endEncoding];
|
||||
|
||||
// PresentDrawable refuses to allow Dolphin to present faster than the display's refresh rate
|
||||
// when windowed (or fullscreen with vsync enabled, but that's more understandable).
|
||||
// On the other hand, it helps Xcode's GPU captures start and stop on frame boundaries
|
||||
// which is convenient. Put it here as a default-off config, which we can override in Xcode.
|
||||
// It also seems to improve frame pacing, so enable it by default with vsync
|
||||
if (g_ActiveConfig.iUsePresentDrawable == TriState::On ||
|
||||
(g_ActiveConfig.iUsePresentDrawable == TriState::Auto && g_ActiveConfig.bVSyncActive))
|
||||
[g_state_tracker->GetRenderCmdBuf() presentDrawable:m_drawable];
|
||||
else
|
||||
[g_state_tracker->GetRenderCmdBuf()
|
||||
addScheduledHandler:[drawable = std::move(m_drawable)](id) { [drawable present]; }];
|
||||
m_bb_texture->SetMTLTexture(nullptr);
|
||||
m_drawable = nullptr;
|
||||
}
|
||||
g_state_tracker->FlushEncoders();
|
||||
}
|
||||
}
|
||||
|
||||
void Metal::Gfx::CheckForSurfaceChange()
|
||||
{
|
||||
if (!g_presenter->SurfaceChangedTestAndClear())
|
||||
return;
|
||||
m_layer = MRCRetain(static_cast<CAMetalLayer*>(g_presenter->GetNewSurfaceHandle()));
|
||||
SetupSurface();
|
||||
}
|
||||
|
||||
void Metal::Gfx::CheckForSurfaceResize()
|
||||
{
|
||||
if (!g_presenter->SurfaceResizedTestAndClear())
|
||||
return;
|
||||
SetupSurface();
|
||||
}
|
||||
|
||||
void Metal::Gfx::SetupSurface()
|
||||
{
|
||||
auto info = GetSurfaceInfo();
|
||||
|
||||
[m_layer setDrawableSize:{static_cast<double>(info.width), static_cast<double>(info.height)}];
|
||||
|
||||
TextureConfig cfg(info.width, info.height, 1, 1, 1, info.format,
|
||||
AbstractTextureFlag_RenderTarget);
|
||||
m_bb_texture = std::make_unique<Texture>(nullptr, cfg);
|
||||
m_backbuffer = std::make_unique<Framebuffer>(m_bb_texture.get(), nullptr, //
|
||||
info.width, info.height, 1, 1);
|
||||
|
||||
if (g_presenter)
|
||||
g_presenter->SetBackbuffer(info);
|
||||
}
|
||||
|
||||
SurfaceInfo Metal::Gfx::GetSurfaceInfo() const
|
||||
{
|
||||
if (!m_layer) // Headless
|
||||
return {};
|
||||
|
||||
CGSize size = [m_layer bounds].size;
|
||||
const float scale = [m_layer contentsScale];
|
||||
|
||||
return {static_cast<u32>(size.width * scale), static_cast<u32>(size.height * scale), scale,
|
||||
Util::ToAbstract([m_layer pixelFormat])};
|
||||
}
|
||||
@@ -0,0 +1,160 @@
|
||||
// Copyright 2022 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "VideoBackends/Metal/VideoBackend.h"
|
||||
|
||||
// This must be included before we use any TARGET_OS_* macros.
|
||||
#include <TargetConditionals.h>
|
||||
|
||||
#if TARGET_OS_OSX
|
||||
#include <AppKit/AppKit.h>
|
||||
#endif
|
||||
|
||||
#include <Metal/Metal.h>
|
||||
#include <QuartzCore/QuartzCore.h>
|
||||
|
||||
#include "Common/Common.h"
|
||||
#include "Common/MsgHandler.h"
|
||||
|
||||
#include "VideoBackends/Metal/MTLBoundingBox.h"
|
||||
#include "VideoBackends/Metal/MTLGfx.h"
|
||||
#include "VideoBackends/Metal/MTLObjectCache.h"
|
||||
#include "VideoBackends/Metal/MTLPerfQuery.h"
|
||||
#include "VideoBackends/Metal/MTLStateTracker.h"
|
||||
#include "VideoBackends/Metal/MTLUtil.h"
|
||||
#include "VideoBackends/Metal/MTLVertexManager.h"
|
||||
|
||||
#include "VideoCommon/AbstractGfx.h"
|
||||
#include "VideoCommon/FramebufferManager.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
#import "DolphinGameCore.h"
|
||||
|
||||
std::string Metal::VideoBackend::GetName() const
|
||||
{
|
||||
return NAME;
|
||||
}
|
||||
|
||||
std::string Metal::VideoBackend::GetDisplayName() const
|
||||
{
|
||||
// i18n: Apple's Metal graphics API (https://developer.apple.com/metal/)
|
||||
return _trans("Metal");
|
||||
}
|
||||
|
||||
std::optional<std::string> Metal::VideoBackend::GetWarningMessage() const
|
||||
{
|
||||
// if (Util::GetAdapterList().empty())
|
||||
// {
|
||||
// return _trans("No Metal-compatible GPUs were found. "
|
||||
// "Use the OpenGL backend or upgrade your computer/GPU");
|
||||
// }
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
static bool WindowSystemTypeSupportsMetal(WindowSystemType type)
|
||||
{
|
||||
// switch (type)
|
||||
// {
|
||||
// case WindowSystemType::MacOS:
|
||||
// case WindowSystemType::Headless:
|
||||
return true;
|
||||
// default:
|
||||
// return false;
|
||||
// }
|
||||
}
|
||||
|
||||
bool Metal::VideoBackend::Initialize(const WindowSystemInfo& wsi)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
const bool surface_ok = wsi.type == WindowSystemType::Headless || wsi.render_surface;
|
||||
if (!WindowSystemTypeSupportsMetal(wsi.type) || !surface_ok)
|
||||
{
|
||||
PanicAlertFmt("Bad WindowSystemInfo for Metal renderer.");
|
||||
return false;
|
||||
}
|
||||
|
||||
Util::PopulateBackendInfo(&g_Config);
|
||||
std::vector<MRCOwned<id<MTLDevice>>> adapters;
|
||||
adapters.push_back(MRCTransfer([_current metalDevice]));
|
||||
Util::PopulateBackendInfoAdapters(&g_Config, adapters);
|
||||
if (!adapters.empty())
|
||||
{
|
||||
// Use the selected adapter, or the first to fill features.
|
||||
size_t index = static_cast<size_t>(g_Config.iAdapter);
|
||||
if (index >= adapters.size())
|
||||
index = 0;
|
||||
Util::PopulateBackendInfoFeatures(&g_Config, adapters[index]);
|
||||
}
|
||||
|
||||
// Since we haven't called InitializeShared yet, iAdapter may be out of range,
|
||||
// so we have to check it ourselves.
|
||||
size_t selected_adapter_index = static_cast<size_t>(g_Config.iAdapter);
|
||||
if (selected_adapter_index >= adapters.size())
|
||||
{
|
||||
WARN_LOG_FMT(VIDEO, "Metal adapter index out of range, selecting default adapter.");
|
||||
selected_adapter_index = 0;
|
||||
}
|
||||
MRCOwned<id<MTLDevice>> adapter = MRCOwned<id<MTLDevice>>(MRCRetain([_current metalDevice]));
|
||||
Util::PopulateBackendInfoFeatures(&g_Config, adapter);
|
||||
|
||||
UpdateActiveConfig();
|
||||
|
||||
MRCOwned<CAMetalLayer*> layer = MRCRetain(static_cast<CAMetalLayer*>(wsi.render_surface));
|
||||
//MRCOwned<CAMetalLayer*> layer = MRCRetain([CAMetalLayer layer]);
|
||||
layer.Get().framebufferOnly=NO;
|
||||
[layer setDevice:adapter];
|
||||
|
||||
if (Util::ToAbstract([layer pixelFormat]) == AbstractTextureFormat::Undefined)
|
||||
[layer setPixelFormat:MTLPixelFormatBGRA8Unorm];
|
||||
|
||||
ObjectCache::Initialize(std::move(adapter));
|
||||
g_state_tracker = std::make_unique<StateTracker>();
|
||||
|
||||
return InitializeShared(
|
||||
std::make_unique<Metal::Gfx>(std::move(layer)), std::make_unique<Metal::VertexManager>(),
|
||||
std::make_unique<Metal::PerfQuery>(), std::make_unique<Metal::BoundingBox>());
|
||||
}
|
||||
}
|
||||
|
||||
void Metal::VideoBackend::Shutdown()
|
||||
{
|
||||
ShutdownShared();
|
||||
|
||||
g_state_tracker.reset();
|
||||
ObjectCache::Shutdown();
|
||||
}
|
||||
|
||||
void Metal::VideoBackend::InitBackendInfo()
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
Util::PopulateBackendInfo(&g_Config);
|
||||
std::vector<MRCOwned<id<MTLDevice>>> adapters;
|
||||
adapters.push_back(MRCTransfer([_current metalDevice]));
|
||||
Util::PopulateBackendInfoAdapters(&g_Config, adapters);
|
||||
if (!adapters.empty())
|
||||
{
|
||||
// Use the selected adapter, or the first to fill features.
|
||||
size_t index = static_cast<size_t>(g_Config.iAdapter);
|
||||
if (index >= adapters.size())
|
||||
index = 0;
|
||||
Util::PopulateBackendInfoFeatures(&g_Config, adapters[index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Metal::VideoBackend::PrepareWindow(WindowSystemInfo& wsi)
|
||||
{
|
||||
//#if TARGET_OS_OSX
|
||||
// if (wsi.type != WindowSystemType::MacOS)
|
||||
// return;
|
||||
// NSView* view = static_cast<NSView*>(wsi.render_surface);
|
||||
CAMetalLayer* layer = [CAMetalLayer layer];
|
||||
// [view setWantsLayer:YES];
|
||||
// [view setLayer:layer];
|
||||
wsi.render_surface = layer;
|
||||
//#endif
|
||||
}
|
||||
@@ -0,0 +1,731 @@
|
||||
// Copyright 2023 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "VideoBackends/OGL/OGLGfx.h"
|
||||
|
||||
#include "Common/GL/GLContext.h"
|
||||
#include "Common/GL/GLExtensions/GLExtensions.h"
|
||||
#include "Common/Logging/LogManager.h"
|
||||
|
||||
#include "Core/Config/GraphicsSettings.h"
|
||||
|
||||
#include "VideoBackends/OGL/OGLConfig.h"
|
||||
#include "VideoBackends/OGL/OGLPipeline.h"
|
||||
#include "VideoBackends/OGL/OGLShader.h"
|
||||
#include "VideoBackends/OGL/OGLTexture.h"
|
||||
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
||||
#include "VideoBackends/OGL/SamplerCache.h"
|
||||
|
||||
#include "VideoCommon/AsyncShaderCompiler.h"
|
||||
#include "VideoCommon/DriverDetails.h"
|
||||
#include "VideoCommon/OnScreenDisplay.h"
|
||||
#include "VideoCommon/Present.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
#include <string_view>
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
VideoConfig g_ogl_config;
|
||||
|
||||
static void APIENTRY ErrorCallback(GLenum source, GLenum type, GLuint id, GLenum severity,
|
||||
GLsizei length, const char* message, const void* userParam)
|
||||
{
|
||||
const char* s_source;
|
||||
const char* s_type;
|
||||
|
||||
// Performance - DualCore driver performance warning:
|
||||
// DualCore application thread syncing with server thread
|
||||
if (id == 0x200b0)
|
||||
return;
|
||||
|
||||
switch (source)
|
||||
{
|
||||
case GL_DEBUG_SOURCE_API_ARB:
|
||||
s_source = "API";
|
||||
break;
|
||||
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
|
||||
s_source = "Window System";
|
||||
break;
|
||||
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
|
||||
s_source = "Shader Compiler";
|
||||
break;
|
||||
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
|
||||
s_source = "Third Party";
|
||||
break;
|
||||
case GL_DEBUG_SOURCE_APPLICATION_ARB:
|
||||
s_source = "Application";
|
||||
break;
|
||||
case GL_DEBUG_SOURCE_OTHER_ARB:
|
||||
s_source = "Other";
|
||||
break;
|
||||
default:
|
||||
s_source = "Unknown";
|
||||
break;
|
||||
}
|
||||
switch (type)
|
||||
{
|
||||
case GL_DEBUG_TYPE_ERROR_ARB:
|
||||
s_type = "Error";
|
||||
break;
|
||||
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
|
||||
s_type = "Deprecated";
|
||||
break;
|
||||
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
|
||||
s_type = "Undefined";
|
||||
break;
|
||||
case GL_DEBUG_TYPE_PORTABILITY_ARB:
|
||||
s_type = "Portability";
|
||||
break;
|
||||
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
|
||||
s_type = "Performance";
|
||||
break;
|
||||
case GL_DEBUG_TYPE_OTHER_ARB:
|
||||
s_type = "Other";
|
||||
break;
|
||||
default:
|
||||
s_type = "Unknown";
|
||||
break;
|
||||
}
|
||||
switch (severity)
|
||||
{
|
||||
case GL_DEBUG_SEVERITY_HIGH_ARB:
|
||||
ERROR_LOG_FMT(HOST_GPU, "id: {:x}, source: {}, type: {} - {}", id, s_source, s_type, message);
|
||||
break;
|
||||
case GL_DEBUG_SEVERITY_MEDIUM_ARB:
|
||||
WARN_LOG_FMT(HOST_GPU, "id: {:x}, source: {}, type: {} - {}", id, s_source, s_type, message);
|
||||
break;
|
||||
case GL_DEBUG_SEVERITY_LOW_ARB:
|
||||
DEBUG_LOG_FMT(HOST_GPU, "id: {:x}, source: {}, type: {} - {}", id, s_source, s_type, message);
|
||||
break;
|
||||
case GL_DEBUG_SEVERITY_NOTIFICATION:
|
||||
DEBUG_LOG_FMT(HOST_GPU, "id: {:x}, source: {}, type: {} - {}", id, s_source, s_type, message);
|
||||
break;
|
||||
default:
|
||||
ERROR_LOG_FMT(HOST_GPU, "id: {:x}, source: {}, type: {} - {}", id, s_source, s_type, message);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Two small Fallbacks to avoid GL_ARB_ES2_compatibility
|
||||
static void APIENTRY DepthRangef(GLfloat neardepth, GLfloat fardepth)
|
||||
{
|
||||
glDepthRange(neardepth, fardepth);
|
||||
}
|
||||
static void APIENTRY ClearDepthf(GLfloat depthval)
|
||||
{
|
||||
glClearDepth(depthval);
|
||||
}
|
||||
|
||||
OGLGfx::OGLGfx(std::unique_ptr<GLContext> main_gl_context, float backbuffer_scale)
|
||||
: m_main_gl_context(std::move(main_gl_context)),
|
||||
m_current_rasterization_state(RenderState::GetInvalidRasterizationState()),
|
||||
m_current_depth_state(RenderState::GetInvalidDepthState()),
|
||||
m_current_blend_state(RenderState::GetInvalidBlendingState()),
|
||||
m_backbuffer_scale(backbuffer_scale)
|
||||
{
|
||||
// Create the window framebuffer.
|
||||
if (!m_main_gl_context->IsHeadless())
|
||||
{
|
||||
m_system_framebuffer = std::make_unique<OGLFramebuffer>(
|
||||
nullptr, nullptr, AbstractTextureFormat::RGBA8, AbstractTextureFormat::Undefined,
|
||||
std::max(m_main_gl_context->GetBackBufferWidth(), 1u),
|
||||
std::max(m_main_gl_context->GetBackBufferHeight(), 1u), 1, 1, g_Config.iRenderFBO);
|
||||
m_current_framebuffer = m_system_framebuffer.get();
|
||||
}
|
||||
|
||||
if (!m_main_gl_context->IsGLES())
|
||||
{
|
||||
// OpenGL 3 doesn't provide GLES like float functions for depth.
|
||||
// They are in core in OpenGL 4.1, so almost every driver should support them.
|
||||
// But for the oldest ones, we provide fallbacks to the old double functions.
|
||||
if (!GLExtensions::Supports("GL_ARB_ES2_compatibility"))
|
||||
{
|
||||
glDepthRangef = DepthRangef;
|
||||
glClearDepthf = ClearDepthf;
|
||||
}
|
||||
}
|
||||
|
||||
if (!PopulateConfig(m_main_gl_context.get()))
|
||||
{
|
||||
// Not all needed extensions are supported, so we have to stop here.
|
||||
// Else some of the next calls might crash.
|
||||
return;
|
||||
}
|
||||
InitDriverInfo();
|
||||
|
||||
// Setup Debug logging
|
||||
if (g_ogl_config.bSupportsDebug)
|
||||
{
|
||||
if (GLExtensions::Supports("GL_KHR_debug"))
|
||||
{
|
||||
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, true);
|
||||
glDebugMessageCallback(ErrorCallback, nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, true);
|
||||
glDebugMessageCallbackARB(ErrorCallback, nullptr);
|
||||
}
|
||||
if (Common::Log::LogManager::GetInstance()->IsEnabled(Common::Log::LogType::HOST_GPU,
|
||||
Common::Log::LogLevel::LERROR))
|
||||
{
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_DEBUG_OUTPUT);
|
||||
}
|
||||
}
|
||||
|
||||
// Handle VSync on/off
|
||||
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
|
||||
m_main_gl_context->SwapInterval(g_ActiveConfig.bVSyncActive);
|
||||
|
||||
if (g_ActiveConfig.backend_info.bSupportsClipControl)
|
||||
glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
|
||||
|
||||
if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
|
||||
{
|
||||
glEnable(GL_CLIP_DISTANCE0);
|
||||
glEnable(GL_CLIP_DISTANCE1);
|
||||
glEnable(GL_DEPTH_CLAMP);
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
|
||||
|
||||
glGenFramebuffers(1, &m_shared_read_framebuffer);
|
||||
glGenFramebuffers(1, &m_shared_draw_framebuffer);
|
||||
|
||||
if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
|
||||
GLUtil::EnablePrimitiveRestart(m_main_gl_context.get());
|
||||
|
||||
UpdateActiveConfig();
|
||||
}
|
||||
|
||||
OGLGfx::~OGLGfx()
|
||||
{
|
||||
glDeleteFramebuffers(1, &m_shared_draw_framebuffer);
|
||||
glDeleteFramebuffers(1, &m_shared_read_framebuffer);
|
||||
}
|
||||
|
||||
bool OGLGfx::IsHeadless() const
|
||||
{
|
||||
return m_main_gl_context->IsHeadless();
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractTexture> OGLGfx::CreateTexture(const TextureConfig& config,
|
||||
std::string_view name)
|
||||
{
|
||||
return std::make_unique<OGLTexture>(config, name);
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractStagingTexture> OGLGfx::CreateStagingTexture(StagingTextureType type,
|
||||
const TextureConfig& config)
|
||||
{
|
||||
return OGLStagingTexture::Create(type, config);
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractFramebuffer> OGLGfx::CreateFramebuffer(AbstractTexture* color_attachment,
|
||||
AbstractTexture* depth_attachment)
|
||||
{
|
||||
return OGLFramebuffer::Create(static_cast<OGLTexture*>(color_attachment),
|
||||
static_cast<OGLTexture*>(depth_attachment));
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractShader>
|
||||
OGLGfx::CreateShaderFromSource(ShaderStage stage, std::string_view source, std::string_view name)
|
||||
{
|
||||
return OGLShader::CreateFromSource(stage, source, name);
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractShader>
|
||||
OGLGfx::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length,
|
||||
[[maybe_unused]] std::string_view name)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractPipeline> OGLGfx::CreatePipeline(const AbstractPipelineConfig& config,
|
||||
const void* cache_data,
|
||||
size_t cache_data_length)
|
||||
{
|
||||
return OGLPipeline::Create(config, cache_data, cache_data_length);
|
||||
}
|
||||
|
||||
void OGLGfx::SetScissorRect(const MathUtil::Rectangle<int>& rc)
|
||||
{
|
||||
glScissor(rc.left, rc.top, rc.GetWidth(), rc.GetHeight());
|
||||
}
|
||||
|
||||
void OGLGfx::SetViewport(float x, float y, float width, float height, float near_depth,
|
||||
float far_depth)
|
||||
{
|
||||
if (g_ogl_config.bSupportViewportFloat)
|
||||
{
|
||||
glViewportIndexedf(0, x, y, width, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto iceilf = [](float f) { return static_cast<GLint>(std::ceil(f)); };
|
||||
glViewport(iceilf(x), iceilf(y), iceilf(width), iceilf(height));
|
||||
}
|
||||
|
||||
glDepthRangef(near_depth, far_depth);
|
||||
}
|
||||
|
||||
void OGLGfx::Draw(u32 base_vertex, u32 num_vertices)
|
||||
{
|
||||
glDrawArrays(static_cast<const OGLPipeline*>(m_current_pipeline)->GetGLPrimitive(), base_vertex,
|
||||
num_vertices);
|
||||
}
|
||||
|
||||
void OGLGfx::DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex)
|
||||
{
|
||||
if (g_ogl_config.bSupportsGLBaseVertex)
|
||||
{
|
||||
glDrawElementsBaseVertex(static_cast<const OGLPipeline*>(m_current_pipeline)->GetGLPrimitive(),
|
||||
num_indices, GL_UNSIGNED_SHORT,
|
||||
static_cast<u16*>(nullptr) + base_index, base_vertex);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDrawElements(static_cast<const OGLPipeline*>(m_current_pipeline)->GetGLPrimitive(),
|
||||
num_indices, GL_UNSIGNED_SHORT, static_cast<u16*>(nullptr) + base_index);
|
||||
}
|
||||
}
|
||||
|
||||
void OGLGfx::DispatchComputeShader(const AbstractShader* shader, u32 groupsize_x, u32 groupsize_y,
|
||||
u32 groupsize_z, u32 groups_x, u32 groups_y, u32 groups_z)
|
||||
{
|
||||
glUseProgram(static_cast<const OGLShader*>(shader)->GetGLComputeProgramID());
|
||||
glDispatchCompute(groups_x, groups_y, groups_z);
|
||||
|
||||
// We messed up the program binding, so restore it.
|
||||
ProgramShaderCache::InvalidateLastProgram();
|
||||
if (m_current_pipeline)
|
||||
static_cast<const OGLPipeline*>(m_current_pipeline)->GetProgram()->shader.Bind();
|
||||
|
||||
// Barrier to texture can be used for reads.
|
||||
if (m_bound_image_texture)
|
||||
glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT);
|
||||
}
|
||||
|
||||
void OGLGfx::SelectLeftBuffer()
|
||||
{
|
||||
glDrawBuffer(GL_BACK_LEFT);
|
||||
}
|
||||
|
||||
void OGLGfx::SelectRightBuffer()
|
||||
{
|
||||
glDrawBuffer(GL_BACK_RIGHT);
|
||||
}
|
||||
|
||||
void OGLGfx::SelectMainBuffer()
|
||||
{
|
||||
glDrawBuffer(GL_BACK);
|
||||
}
|
||||
|
||||
void OGLGfx::SetFramebuffer(AbstractFramebuffer* framebuffer)
|
||||
{
|
||||
if (m_current_framebuffer == framebuffer)
|
||||
return;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, static_cast<OGLFramebuffer*>(framebuffer)->GetFBO());
|
||||
m_current_framebuffer = framebuffer;
|
||||
}
|
||||
|
||||
void OGLGfx::SetAndDiscardFramebuffer(AbstractFramebuffer* framebuffer)
|
||||
{
|
||||
// EXT_discard_framebuffer could be used here to save bandwidth on tilers.
|
||||
SetFramebuffer(framebuffer);
|
||||
}
|
||||
|
||||
void OGLGfx::SetAndClearFramebuffer(AbstractFramebuffer* framebuffer, const ClearColor& color_value,
|
||||
float depth_value)
|
||||
{
|
||||
SetFramebuffer(framebuffer);
|
||||
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
GLbitfield clear_mask = 0;
|
||||
if (framebuffer->HasColorBuffer())
|
||||
{
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
glClearColor(color_value[0], color_value[1], color_value[2], color_value[3]);
|
||||
clear_mask |= GL_COLOR_BUFFER_BIT;
|
||||
}
|
||||
if (framebuffer->HasDepthBuffer())
|
||||
{
|
||||
glDepthMask(GL_TRUE);
|
||||
glClearDepthf(depth_value);
|
||||
clear_mask |= GL_DEPTH_BUFFER_BIT;
|
||||
}
|
||||
glClear(clear_mask);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
// Restore color/depth mask.
|
||||
if (framebuffer->HasColorBuffer())
|
||||
{
|
||||
glColorMask(m_current_blend_state.colorupdate, m_current_blend_state.colorupdate,
|
||||
m_current_blend_state.colorupdate, m_current_blend_state.alphaupdate);
|
||||
}
|
||||
if (framebuffer->HasDepthBuffer())
|
||||
glDepthMask(m_current_depth_state.updateenable);
|
||||
}
|
||||
|
||||
void OGLGfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool colorEnable,
|
||||
bool alphaEnable, bool zEnable, u32 color, u32 z)
|
||||
{
|
||||
u32 clear_mask = 0;
|
||||
if (colorEnable || alphaEnable)
|
||||
{
|
||||
glColorMask(colorEnable, colorEnable, colorEnable, alphaEnable);
|
||||
glClearColor(float((color >> 16) & 0xFF) / 255.0f, float((color >> 8) & 0xFF) / 255.0f,
|
||||
float((color >> 0) & 0xFF) / 255.0f, float((color >> 24) & 0xFF) / 255.0f);
|
||||
clear_mask = GL_COLOR_BUFFER_BIT;
|
||||
}
|
||||
if (zEnable)
|
||||
{
|
||||
glDepthMask(zEnable ? GL_TRUE : GL_FALSE);
|
||||
glClearDepthf(float(z & 0xFFFFFF) / 16777216.0f);
|
||||
clear_mask |= GL_DEPTH_BUFFER_BIT;
|
||||
}
|
||||
|
||||
// Update rect for clearing the picture
|
||||
// glColorMask/glDepthMask/glScissor affect glClear (glViewport does not)
|
||||
g_gfx->SetScissorRect(target_rc);
|
||||
|
||||
glClear(clear_mask);
|
||||
|
||||
// Restore color/depth mask.
|
||||
if (colorEnable || alphaEnable)
|
||||
{
|
||||
glColorMask(m_current_blend_state.colorupdate, m_current_blend_state.colorupdate,
|
||||
m_current_blend_state.colorupdate, m_current_blend_state.alphaupdate);
|
||||
}
|
||||
if (zEnable)
|
||||
glDepthMask(m_current_depth_state.updateenable);
|
||||
}
|
||||
|
||||
void OGLGfx::BindBackbuffer(const ClearColor& clear_color)
|
||||
{
|
||||
CheckForSurfaceChange();
|
||||
CheckForSurfaceResize();
|
||||
SetAndClearFramebuffer(m_system_framebuffer.get(), clear_color);
|
||||
}
|
||||
|
||||
void OGLGfx::PresentBackbuffer()
|
||||
{
|
||||
if (g_ogl_config.bSupportsDebug)
|
||||
{
|
||||
if (Common::Log::LogManager::GetInstance()->IsEnabled(Common::Log::LogType::HOST_GPU,
|
||||
Common::Log::LogLevel::LERROR))
|
||||
{
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_DEBUG_OUTPUT);
|
||||
}
|
||||
}
|
||||
|
||||
// Swap the back and front buffers, presenting the image.
|
||||
m_main_gl_context->Swap();
|
||||
}
|
||||
|
||||
void OGLGfx::OnConfigChanged(u32 bits)
|
||||
{
|
||||
AbstractGfx::OnConfigChanged(bits);
|
||||
|
||||
if (bits & CONFIG_CHANGE_BIT_VSYNC && !DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
|
||||
m_main_gl_context->SwapInterval(g_ActiveConfig.bVSyncActive);
|
||||
|
||||
if (bits & CONFIG_CHANGE_BIT_ANISOTROPY)
|
||||
g_sampler_cache->Clear();
|
||||
}
|
||||
|
||||
void OGLGfx::Flush()
|
||||
{
|
||||
// ensure all commands are sent to the GPU.
|
||||
// Otherwise the driver could batch several frames together.
|
||||
glFlush();
|
||||
}
|
||||
|
||||
void OGLGfx::WaitForGPUIdle()
|
||||
{
|
||||
glFinish();
|
||||
}
|
||||
|
||||
void OGLGfx::CheckForSurfaceChange()
|
||||
{
|
||||
if (!g_presenter->SurfaceChangedTestAndClear())
|
||||
return;
|
||||
|
||||
m_main_gl_context->UpdateSurface(g_presenter->GetNewSurfaceHandle());
|
||||
|
||||
u32 width = m_main_gl_context->GetBackBufferWidth();
|
||||
u32 height = m_main_gl_context->GetBackBufferHeight();
|
||||
|
||||
// With a surface change, the window likely has new dimensions.
|
||||
g_presenter->SetBackbuffer(width, height);
|
||||
m_system_framebuffer->UpdateDimensions(width, height);
|
||||
}
|
||||
|
||||
void OGLGfx::CheckForSurfaceResize()
|
||||
{
|
||||
if (!g_presenter->SurfaceResizedTestAndClear())
|
||||
return;
|
||||
|
||||
m_main_gl_context->Update();
|
||||
u32 width = m_main_gl_context->GetBackBufferWidth();
|
||||
u32 height = m_main_gl_context->GetBackBufferHeight();
|
||||
g_presenter->SetBackbuffer(width, height);
|
||||
m_system_framebuffer->UpdateDimensions(width, height);
|
||||
}
|
||||
|
||||
void OGLGfx::BeginUtilityDrawing()
|
||||
{
|
||||
AbstractGfx::BeginUtilityDrawing();
|
||||
if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
|
||||
{
|
||||
glDisable(GL_CLIP_DISTANCE0);
|
||||
glDisable(GL_CLIP_DISTANCE1);
|
||||
}
|
||||
}
|
||||
|
||||
void OGLGfx::EndUtilityDrawing()
|
||||
{
|
||||
AbstractGfx::EndUtilityDrawing();
|
||||
if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
|
||||
{
|
||||
glEnable(GL_CLIP_DISTANCE0);
|
||||
glEnable(GL_CLIP_DISTANCE1);
|
||||
}
|
||||
}
|
||||
|
||||
void OGLGfx::ApplyRasterizationState(const RasterizationState state)
|
||||
{
|
||||
if (m_current_rasterization_state == state)
|
||||
return;
|
||||
|
||||
// none, ccw, cw, ccw
|
||||
if (state.cullmode != CullMode::None)
|
||||
{
|
||||
// TODO: GX_CULL_ALL not supported, yet!
|
||||
glEnable(GL_CULL_FACE);
|
||||
glFrontFace(state.cullmode == CullMode::Front ? GL_CCW : GL_CW);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
m_current_rasterization_state = state;
|
||||
}
|
||||
|
||||
void OGLGfx::ApplyDepthState(const DepthState state)
|
||||
{
|
||||
if (m_current_depth_state == state)
|
||||
return;
|
||||
|
||||
const GLenum glCmpFuncs[8] = {GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL,
|
||||
GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS};
|
||||
|
||||
if (state.testenable)
|
||||
{
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(state.updateenable ? GL_TRUE : GL_FALSE);
|
||||
glDepthFunc(glCmpFuncs[u32(state.func.Value())]);
|
||||
}
|
||||
else
|
||||
{
|
||||
// if the test is disabled write is disabled too
|
||||
// TODO: When PE performance metrics are being emulated via occlusion queries, we should
|
||||
// (probably?) enable depth test with depth function ALWAYS here
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
}
|
||||
|
||||
m_current_depth_state = state;
|
||||
}
|
||||
|
||||
void OGLGfx::ApplyBlendingState(const BlendingState state)
|
||||
{
|
||||
if (m_current_blend_state == state)
|
||||
return;
|
||||
|
||||
bool useDualSource = state.usedualsrc;
|
||||
|
||||
const GLenum src_factors[8] = {GL_ZERO,
|
||||
GL_ONE,
|
||||
GL_DST_COLOR,
|
||||
GL_ONE_MINUS_DST_COLOR,
|
||||
useDualSource ? GL_SRC1_ALPHA : (GLenum)GL_SRC_ALPHA,
|
||||
useDualSource ? GL_ONE_MINUS_SRC1_ALPHA :
|
||||
(GLenum)GL_ONE_MINUS_SRC_ALPHA,
|
||||
GL_DST_ALPHA,
|
||||
GL_ONE_MINUS_DST_ALPHA};
|
||||
const GLenum dst_factors[8] = {GL_ZERO,
|
||||
GL_ONE,
|
||||
GL_SRC_COLOR,
|
||||
GL_ONE_MINUS_SRC_COLOR,
|
||||
useDualSource ? GL_SRC1_ALPHA : (GLenum)GL_SRC_ALPHA,
|
||||
useDualSource ? GL_ONE_MINUS_SRC1_ALPHA :
|
||||
(GLenum)GL_ONE_MINUS_SRC_ALPHA,
|
||||
GL_DST_ALPHA,
|
||||
GL_ONE_MINUS_DST_ALPHA};
|
||||
|
||||
if (state.blendenable)
|
||||
glEnable(GL_BLEND);
|
||||
else
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
// Always call glBlendEquationSeparate and glBlendFuncSeparate, even when
|
||||
// GL_BLEND is disabled, as a workaround for some bugs (possibly graphics
|
||||
// driver issues?). See https://bugs.dolphin-emu.org/issues/10120 : "Sonic
|
||||
// Adventure 2 Battle: graphics crash when loading first Dark level"
|
||||
GLenum equation = state.subtract ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD;
|
||||
GLenum equationAlpha = state.subtractAlpha ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD;
|
||||
glBlendEquationSeparate(equation, equationAlpha);
|
||||
glBlendFuncSeparate(src_factors[u32(state.srcfactor.Value())],
|
||||
dst_factors[u32(state.dstfactor.Value())],
|
||||
src_factors[u32(state.srcfactoralpha.Value())],
|
||||
dst_factors[u32(state.dstfactoralpha.Value())]);
|
||||
|
||||
const GLenum logic_op_codes[16] = {
|
||||
GL_CLEAR, GL_AND, GL_AND_REVERSE, GL_COPY, GL_AND_INVERTED, GL_NOOP,
|
||||
GL_XOR, GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE,
|
||||
GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET};
|
||||
|
||||
// Logic ops aren't available in GLES3
|
||||
if (!IsGLES())
|
||||
{
|
||||
if (state.logicopenable)
|
||||
{
|
||||
glEnable(GL_COLOR_LOGIC_OP);
|
||||
glLogicOp(logic_op_codes[u32(state.logicmode.Value())]);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
}
|
||||
}
|
||||
|
||||
glColorMask(state.colorupdate, state.colorupdate, state.colorupdate, state.alphaupdate);
|
||||
m_current_blend_state = state;
|
||||
}
|
||||
|
||||
void OGLGfx::SetPipeline(const AbstractPipeline* pipeline)
|
||||
{
|
||||
if (m_current_pipeline == pipeline)
|
||||
return;
|
||||
|
||||
if (pipeline)
|
||||
{
|
||||
ApplyRasterizationState(static_cast<const OGLPipeline*>(pipeline)->GetRasterizationState());
|
||||
ApplyDepthState(static_cast<const OGLPipeline*>(pipeline)->GetDepthState());
|
||||
ApplyBlendingState(static_cast<const OGLPipeline*>(pipeline)->GetBlendingState());
|
||||
ProgramShaderCache::BindVertexFormat(
|
||||
static_cast<const OGLPipeline*>(pipeline)->GetVertexFormat());
|
||||
static_cast<const OGLPipeline*>(pipeline)->GetProgram()->shader.Bind();
|
||||
}
|
||||
else
|
||||
{
|
||||
ProgramShaderCache::InvalidateLastProgram();
|
||||
glUseProgram(0);
|
||||
}
|
||||
m_current_pipeline = pipeline;
|
||||
}
|
||||
|
||||
void OGLGfx::SetTexture(u32 index, const AbstractTexture* texture)
|
||||
{
|
||||
const OGLTexture* gl_texture = static_cast<const OGLTexture*>(texture);
|
||||
if (m_bound_textures[index] == gl_texture)
|
||||
return;
|
||||
|
||||
glActiveTexture(GL_TEXTURE0 + index);
|
||||
if (gl_texture)
|
||||
glBindTexture(gl_texture->GetGLTarget(), gl_texture->GetGLTextureId());
|
||||
else
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
|
||||
m_bound_textures[index] = gl_texture;
|
||||
}
|
||||
|
||||
void OGLGfx::SetSamplerState(u32 index, const SamplerState& state)
|
||||
{
|
||||
g_sampler_cache->SetSamplerState(index, state);
|
||||
}
|
||||
|
||||
void OGLGfx::SetComputeImageTexture(AbstractTexture* texture, bool read, bool write)
|
||||
{
|
||||
if (m_bound_image_texture == texture)
|
||||
return;
|
||||
|
||||
if (texture)
|
||||
{
|
||||
const GLenum access = read ? (write ? GL_READ_WRITE : GL_READ_ONLY) : GL_WRITE_ONLY;
|
||||
glBindImageTexture(0, static_cast<OGLTexture*>(texture)->GetGLTextureId(), 0, GL_TRUE, 0,
|
||||
access, static_cast<OGLTexture*>(texture)->GetGLFormatForImageTexture());
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindImageTexture(0, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8);
|
||||
}
|
||||
|
||||
m_bound_image_texture = texture;
|
||||
}
|
||||
|
||||
void OGLGfx::UnbindTexture(const AbstractTexture* texture)
|
||||
{
|
||||
for (size_t i = 0; i < m_bound_textures.size(); i++)
|
||||
{
|
||||
if (m_bound_textures[i] != texture)
|
||||
continue;
|
||||
|
||||
glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + i));
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
|
||||
m_bound_textures[i] = nullptr;
|
||||
}
|
||||
|
||||
if (m_bound_image_texture == texture)
|
||||
{
|
||||
glBindImageTexture(0, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8);
|
||||
m_bound_image_texture = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<VideoCommon::AsyncShaderCompiler> OGLGfx::CreateAsyncShaderCompiler()
|
||||
{
|
||||
return std::make_unique<SharedContextAsyncShaderCompiler>();
|
||||
}
|
||||
|
||||
bool OGLGfx::IsGLES() const
|
||||
{
|
||||
return m_main_gl_context->IsGLES();
|
||||
}
|
||||
|
||||
void OGLGfx::BindSharedReadFramebuffer()
|
||||
{
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, m_shared_read_framebuffer);
|
||||
}
|
||||
|
||||
void OGLGfx::BindSharedDrawFramebuffer()
|
||||
{
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_shared_draw_framebuffer);
|
||||
}
|
||||
|
||||
void OGLGfx::RestoreFramebufferBinding()
|
||||
{
|
||||
glBindFramebuffer(
|
||||
GL_FRAMEBUFFER,
|
||||
m_current_framebuffer ? static_cast<OGLFramebuffer*>(m_current_framebuffer)->GetFBO() : 0);
|
||||
}
|
||||
|
||||
SurfaceInfo OGLGfx::GetSurfaceInfo() const
|
||||
{
|
||||
return {std::max(m_main_gl_context->GetBackBufferWidth(), 1u),
|
||||
std::max(m_main_gl_context->GetBackBufferHeight(), 1u), m_backbuffer_scale,
|
||||
AbstractTextureFormat::RGBA8};
|
||||
}
|
||||
|
||||
} // namespace OGL
|
||||
@@ -0,0 +1,27 @@
|
||||
// Copyright (c) 2022, OpenEmu Team
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of the OpenEmu Team nor the
|
||||
// names of its contributors may be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
|
||||
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifdef __x86_64__
|
||||
#include "../../dolphin/Source/Core/VideoCommon/TextureDecoder_x64.cpp"
|
||||
#endif
|
||||
@@ -0,0 +1,29 @@
|
||||
// Copyright (c) 2022, OpenEmu Team
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of the OpenEmu Team nor the
|
||||
// names of its contributors may be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
|
||||
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifdef __x86_64__
|
||||
#include "../../dolphin/Source/Core/VideoCommon/VertexLoaderX64.cpp"
|
||||
#elif defined(__arm64__)
|
||||
#include "../../dolphin/Source/Core/VideoCommon/VertexLoaderARM64.cpp"
|
||||
#endif
|
||||
@@ -0,0 +1,338 @@
|
||||
//// Copyright 2008 Dolphin Emulator Project
|
||||
//// Licensed under GPLv2+
|
||||
// Copyright 2008 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
// IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig.
|
||||
// The reason for this is to get rid of race conditions etc when the configuration
|
||||
// changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig
|
||||
// at the start of every frame. Noone should ever change members of g_ActiveConfig
|
||||
// directly.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
|
||||
enum class APIType;
|
||||
|
||||
// Log in two categories, and save three other options in the same byte
|
||||
#define CONF_LOG 1
|
||||
#define CONF_PRIMLOG 2
|
||||
#define CONF_SAVETARGETS 8
|
||||
#define CONF_SAVESHADERS 16
|
||||
|
||||
constexpr int EFB_SCALE_AUTO_INTEGRAL = 0;
|
||||
|
||||
enum class AspectMode : int
|
||||
{
|
||||
Auto,
|
||||
AnalogWide,
|
||||
Analog,
|
||||
Stretch,
|
||||
};
|
||||
|
||||
enum class StereoMode : int
|
||||
{
|
||||
Off,
|
||||
SBS,
|
||||
TAB,
|
||||
Anaglyph,
|
||||
QuadBuffer,
|
||||
Passive
|
||||
};
|
||||
|
||||
enum class ShaderCompilationMode : int
|
||||
{
|
||||
Synchronous,
|
||||
SynchronousUberShaders,
|
||||
AsynchronousUberShaders,
|
||||
AsynchronousSkipRendering
|
||||
};
|
||||
|
||||
enum class TextureFilteringMode : int
|
||||
{
|
||||
Default,
|
||||
Nearest,
|
||||
Linear,
|
||||
};
|
||||
|
||||
enum class TriState : int
|
||||
{
|
||||
Off,
|
||||
On,
|
||||
Auto
|
||||
};
|
||||
|
||||
// Bitmask containing information about which configuration has changed for the backend.
|
||||
enum ConfigChangeBits : u32
|
||||
{
|
||||
CONFIG_CHANGE_BIT_HOST_CONFIG = (1 << 0),
|
||||
CONFIG_CHANGE_BIT_MULTISAMPLES = (1 << 1),
|
||||
CONFIG_CHANGE_BIT_STEREO_MODE = (1 << 2),
|
||||
CONFIG_CHANGE_BIT_TARGET_SIZE = (1 << 3),
|
||||
CONFIG_CHANGE_BIT_ANISOTROPY = (1 << 4),
|
||||
CONFIG_CHANGE_BIT_FORCE_TEXTURE_FILTERING = (1 << 5),
|
||||
CONFIG_CHANGE_BIT_VSYNC = (1 << 6),
|
||||
CONFIG_CHANGE_BIT_BBOX = (1 << 7),
|
||||
CONFIG_CHANGE_BIT_ASPECT_RATIO = (1 << 8),
|
||||
CONFIG_CHANGE_BIT_POST_PROCESSING_SHADER = (1 << 9),
|
||||
};
|
||||
|
||||
// NEVER inherit from this class.
|
||||
struct VideoConfig final
|
||||
{
|
||||
VideoConfig() = default;
|
||||
void Refresh();
|
||||
void VerifyValidity();
|
||||
|
||||
// General
|
||||
bool bVSync = false;
|
||||
bool bVSyncActive = false;
|
||||
bool bWidescreenHack = false;
|
||||
AspectMode aspect_mode{};
|
||||
AspectMode suggested_aspect_mode{};
|
||||
bool bCrop = false; // Aspect ratio controls.
|
||||
bool bShaderCache = false;
|
||||
|
||||
// Enhancements
|
||||
u32 iMultisamples = 0;
|
||||
bool bSSAA = false;
|
||||
int iEFBScale = 0;
|
||||
TextureFilteringMode texture_filtering_mode = TextureFilteringMode::Default;
|
||||
int iMaxAnisotropy = 0;
|
||||
std::string sPostProcessingShader;
|
||||
bool bForceTrueColor = false;
|
||||
bool bDisableCopyFilter = false;
|
||||
bool bArbitraryMipmapDetection = false;
|
||||
float fArbitraryMipmapDetectionThreshold = 0;
|
||||
|
||||
// Information
|
||||
bool bShowFPS = false;
|
||||
bool bShowFTimes = false;
|
||||
bool bShowVPS = false;
|
||||
bool bShowVTimes = false;
|
||||
bool bShowGraphs = false;
|
||||
bool bShowSpeed = false;
|
||||
bool bShowSpeedColors = false;
|
||||
int iPerfSampleUSec = 0;
|
||||
bool bShowNetPlayPing = false;
|
||||
bool bShowNetPlayMessages = false;
|
||||
bool bOverlayStats = false;
|
||||
bool bOverlayProjStats = false;
|
||||
bool bOverlayScissorStats = false;
|
||||
bool bTexFmtOverlayEnable = false;
|
||||
bool bTexFmtOverlayCenter = false;
|
||||
bool bLogRenderTimeToFile = false;
|
||||
|
||||
// Render
|
||||
bool bWireFrame;
|
||||
bool bDisableFog;
|
||||
|
||||
// OpenEmu render buffer
|
||||
int iRenderFBO = 0;
|
||||
|
||||
// Utility
|
||||
bool bDumpTextures = false;
|
||||
bool bDumpMipmapTextures = false;
|
||||
bool bDumpBaseTextures = false;
|
||||
bool bHiresTextures = false;
|
||||
bool bCacheHiresTextures = false;
|
||||
bool bDumpEFBTarget = false;
|
||||
bool bDumpXFBTarget = false;
|
||||
bool bDumpFramesAsImages = false;
|
||||
bool bUseFFV1 = false;
|
||||
std::string sDumpCodec;
|
||||
std::string sDumpPixelFormat;
|
||||
std::string sDumpEncoder;
|
||||
std::string sDumpFormat;
|
||||
std::string sDumpPath;
|
||||
bool bInternalResolutionFrameDumps = false;
|
||||
bool bBorderlessFullscreen = false;
|
||||
bool bEnableGPUTextureDecoding = false;
|
||||
bool bPreferVSForLinePointExpansion = false;
|
||||
int iBitrateKbps = 0;
|
||||
bool bGraphicMods = false;
|
||||
std::optional<GraphicsModGroupConfig> graphics_mod_config;
|
||||
|
||||
// Hacks
|
||||
bool bEFBAccessEnable = false;
|
||||
bool bEFBAccessDeferInvalidation = false;
|
||||
bool bPerfQueriesEnable = false;
|
||||
bool bBBoxEnable = false;
|
||||
bool bForceProgressive = false;
|
||||
bool bCPUCull = false;
|
||||
|
||||
bool bEFBEmulateFormatChanges = false;
|
||||
bool bSkipEFBCopyToRam = false;
|
||||
bool bSkipXFBCopyToRam = false;
|
||||
bool bDisableCopyToVRAM = false;
|
||||
bool bDeferEFBCopies = false;
|
||||
bool bImmediateXFB = false;
|
||||
bool bSkipPresentingDuplicateXFBs = false;
|
||||
bool bCopyEFBScaled = false;
|
||||
int iSafeTextureCache_ColorSamples = 0;
|
||||
float fAspectRatioHackW = 1; // Initial value needed for the first frame
|
||||
float fAspectRatioHackH = 1;
|
||||
bool bEnablePixelLighting = false;
|
||||
bool bFastDepthCalc = false;
|
||||
bool bVertexRounding = false;
|
||||
bool bVISkip = false;
|
||||
int iEFBAccessTileSize = 0;
|
||||
int iSaveTargetId = 0; // TODO: Should be dropped
|
||||
u32 iMissingColorValue = 0;
|
||||
bool bFastTextureSampling = false;
|
||||
#ifdef __APPLE__
|
||||
bool bNoMipmapping = false; // Used by macOS fifoci to work around an M1 bug
|
||||
#endif
|
||||
|
||||
// Stereoscopy
|
||||
StereoMode stereo_mode{};
|
||||
int iStereoDepth = 0;
|
||||
int iStereoConvergence = 0;
|
||||
int iStereoConvergencePercentage = 0;
|
||||
bool bStereoSwapEyes = false;
|
||||
bool bStereoEFBMonoDepth = false;
|
||||
int iStereoDepthPercentage = 0;
|
||||
|
||||
// D3D only config, mostly to be merged into the above
|
||||
int iAdapter = 0;
|
||||
|
||||
// Metal only config
|
||||
TriState iManuallyUploadBuffers = TriState::Auto;
|
||||
TriState iUsePresentDrawable = TriState::Auto;
|
||||
|
||||
// Enable API validation layers, currently only supported with Vulkan.
|
||||
bool bEnableValidationLayer = false;
|
||||
|
||||
// Multithreaded submission, currently only supported with Vulkan.
|
||||
bool bBackendMultithreading = true;
|
||||
|
||||
// Early command buffer execution interval in number of draws.
|
||||
// Currently only supported with Vulkan.
|
||||
int iCommandBufferExecuteInterval = 0;
|
||||
|
||||
// Shader compilation settings.
|
||||
bool bWaitForShadersBeforeStarting = false;
|
||||
ShaderCompilationMode iShaderCompilationMode{};
|
||||
|
||||
// Number of shader compiler threads.
|
||||
// 0 disables background compilation.
|
||||
// -1 uses an automatic number based on the CPU threads.
|
||||
int iShaderCompilerThreads = 0;
|
||||
int iShaderPrecompilerThreads = 0;
|
||||
|
||||
// Static config per API
|
||||
// TODO: Move this out of VideoConfig
|
||||
struct
|
||||
{
|
||||
APIType api_type = APIType::Nothing;
|
||||
std::string DisplayName;
|
||||
|
||||
std::vector<std::string> Adapters; // for D3D
|
||||
std::vector<u32> AAModes;
|
||||
|
||||
// TODO: merge AdapterName and Adapters array
|
||||
std::string AdapterName; // for OpenGL
|
||||
|
||||
u32 MaxTextureSize = 16384;
|
||||
bool bUsesLowerLeftOrigin = false;
|
||||
bool bUsesExplictQuadBuffering = false;
|
||||
|
||||
bool bSupportsExclusiveFullscreen = false;
|
||||
bool bSupportsDualSourceBlend = false;
|
||||
bool bSupportsPrimitiveRestart = false;
|
||||
bool bSupportsGeometryShaders = false;
|
||||
bool bSupportsComputeShaders = false;
|
||||
bool bSupports3DVision = false;
|
||||
bool bSupportsEarlyZ = false; // needed by PixelShaderGen, so must stay in VideoCommon
|
||||
bool bSupportsBindingLayout = false; // Needed by ShaderGen, so must stay in VideoCommon
|
||||
bool bSupportsBBox = false;
|
||||
bool bSupportsGSInstancing = false; // Needed by GeometryShaderGen, so must stay in VideoCommon
|
||||
bool bSupportsPostProcessing = false;
|
||||
bool bSupportsPaletteConversion = false;
|
||||
bool bSupportsClipControl = false; // Needed by VertexShaderGen, so must stay in VideoCommon
|
||||
bool bSupportsSSAA = false;
|
||||
bool bSupportsFragmentStoresAndAtomics = false; // a.k.a. OpenGL SSBOs a.k.a. Direct3D UAVs
|
||||
bool bSupportsDepthClamp = false; // Needed by VertexShaderGen, so must stay in VideoCommon
|
||||
bool bSupportsReversedDepthRange = false;
|
||||
bool bSupportsLogicOp = false;
|
||||
bool bSupportsMultithreading = false;
|
||||
bool bSupportsGPUTextureDecoding = false;
|
||||
bool bSupportsST3CTextures = false;
|
||||
bool bSupportsCopyToVram = false;
|
||||
bool bSupportsBitfield = false; // Needed by UberShaders, so must stay in VideoCommon
|
||||
// Needed by UberShaders, so must stay in VideoCommon
|
||||
bool bSupportsDynamicSamplerIndexing = false;
|
||||
bool bSupportsBPTCTextures = false;
|
||||
bool bSupportsFramebufferFetch = false; // Used as an alternative to dual-source blend on GLES
|
||||
bool bSupportsBackgroundCompiling = false;
|
||||
bool bSupportsLargePoints = false;
|
||||
bool bSupportsPartialDepthCopies = false;
|
||||
bool bSupportsDepthReadback = false;
|
||||
bool bSupportsShaderBinaries = false;
|
||||
bool bSupportsPipelineCacheData = false;
|
||||
bool bSupportsCoarseDerivatives = false;
|
||||
bool bSupportsTextureQueryLevels = false;
|
||||
bool bSupportsLodBiasInSampler = false;
|
||||
bool bSupportsSettingObjectNames = false;
|
||||
bool bSupportsPartialMultisampleResolve = false;
|
||||
bool bSupportsDynamicVertexLoader = false;
|
||||
bool bSupportsVSLinePointExpand = false;
|
||||
bool bSupportsGLLayerInFS = true;
|
||||
} backend_info;
|
||||
|
||||
// Utility
|
||||
bool UseVSForLinePointExpand() const
|
||||
{
|
||||
if (!backend_info.bSupportsVSLinePointExpand)
|
||||
return false;
|
||||
if (!backend_info.bSupportsGeometryShaders)
|
||||
return true;
|
||||
return bPreferVSForLinePointExpansion;
|
||||
}
|
||||
bool MultisamplingEnabled() const { return iMultisamples > 1; }
|
||||
bool ExclusiveFullscreenEnabled() const
|
||||
{
|
||||
return backend_info.bSupportsExclusiveFullscreen && !bBorderlessFullscreen;
|
||||
}
|
||||
bool UseGPUTextureDecoding() const
|
||||
{
|
||||
return backend_info.bSupportsGPUTextureDecoding && bEnableGPUTextureDecoding;
|
||||
}
|
||||
bool UseVertexRounding() const { return bVertexRounding && iEFBScale != 1; }
|
||||
bool ManualTextureSamplingWithCustomTextureSizes() const
|
||||
{
|
||||
// If manual texture sampling is disabled, we don't need to do anything.
|
||||
if (bFastTextureSampling)
|
||||
return false;
|
||||
// Hi-res textures break the wrapping logic used by manual texture sampling, as a texture's
|
||||
// size won't match the size the game sets.
|
||||
if (bHiresTextures)
|
||||
return true;
|
||||
// Hi-res EFB copies (but not native-resolution EFB copies at higher internal resolutions)
|
||||
// also result in different texture sizes that need special handling.
|
||||
if (iEFBScale != 1 && bCopyEFBScaled)
|
||||
return true;
|
||||
// Stereoscopic 3D changes the number of layers some textures have (EFB copies have 2 layers,
|
||||
// while game textures still have 1), meaning bounds checks need to be added.
|
||||
if (stereo_mode != StereoMode::Off)
|
||||
return true;
|
||||
// Otherwise, manual texture sampling can use the sizes games specify directly.
|
||||
return false;
|
||||
}
|
||||
bool UsingUberShaders() const;
|
||||
u32 GetShaderCompilerThreads() const;
|
||||
u32 GetShaderPrecompilerThreads() const;
|
||||
};
|
||||
|
||||
extern VideoConfig g_Config;
|
||||
extern VideoConfig g_ActiveConfig;
|
||||
|
||||
// Called every frame.
|
||||
void UpdateActiveConfig();
|
||||
@@ -0,0 +1,86 @@
|
||||
/* Default visibility */
|
||||
#define DEFAULT_VISIBILITY __attribute__((visibility("hidden")))
|
||||
|
||||
/* Start with debug message logging enabled */
|
||||
#undef ENABLE_DEBUG_LOGGING
|
||||
|
||||
/* Message logging */
|
||||
#undef ENABLE_LOGGING
|
||||
|
||||
/* Define to 1 if you have the <asm/types.h> header file. */
|
||||
/* #undef HAVE_ASM_TYPES_H */
|
||||
|
||||
/* Define to 1 if you have the `gettimeofday' function. */
|
||||
#define HAVE_GETTIMEOFDAY 1
|
||||
|
||||
/* Define to 1 if you have the `udev' library (-ludev). */
|
||||
/* #undef HAVE_LIBUDEV */
|
||||
|
||||
/* Define to 1 if you have the <linux/filter.h> header file. */
|
||||
/* #undef HAVE_LINUX_FILTER_H */
|
||||
|
||||
/* Define to 1 if you have the <linux/netlink.h> header file. */
|
||||
/* #undef HAVE_LINUX_NETLINK_H */
|
||||
|
||||
/* Define to 1 if you have the <poll.h> header file. */
|
||||
#define HAVE_POLL_H 1
|
||||
|
||||
/* Define to 1 if you have the <signal.h> header file. */
|
||||
#define HAVE_SIGNAL_H 1
|
||||
|
||||
/* Define to 1 if you have the <strings.h> header file. */
|
||||
#define HAVE_STRINGS_H 1
|
||||
|
||||
/* Define to 1 if the system has the type `struct timespec'. */
|
||||
/* #undef HAVE_STRUCT_TIMESPEC */
|
||||
|
||||
/* syslog() function available */
|
||||
#define HAVE_SYSLOG_FUNC 1
|
||||
|
||||
/* Define to 1 if you have the <syslog.h> header file. */
|
||||
#define HAVE_SYSLOG_H 1
|
||||
|
||||
/* Define to 1 if you have the <sys/socket.h> header file. */
|
||||
#define HAVE_SYS_SOCKET_H 1
|
||||
|
||||
/* Define to 1 if you have the <sys/time.h> header file. */
|
||||
#define HAVE_SYS_TIME_H 1
|
||||
|
||||
/* Define to 1 if you have the <sys/types.h> header file. */
|
||||
#define HAVE_SYS_TYPES_H 1
|
||||
|
||||
/* Darwin backend */
|
||||
#define OS_DARWIN 1
|
||||
|
||||
/* Linux backend */
|
||||
/* #undef OS_LINUX */
|
||||
|
||||
/* NetBSD backend */
|
||||
/* #undef OS_NETBSD */
|
||||
|
||||
/* OpenBSD backend */
|
||||
/* #undef OS_OPENBSD */
|
||||
|
||||
/* Windows backend */
|
||||
/* #undef OS_WINDOWS */
|
||||
|
||||
/* type of second poll() argument */
|
||||
#define POLL_NFDS_TYPE unsigned int
|
||||
|
||||
/* Use POSIX Threads */
|
||||
#define THREADS_POSIX
|
||||
|
||||
/* timerfd headers available */
|
||||
/* #undef USBI_TIMERFD_AVAILABLE */
|
||||
|
||||
/* Enable output to system log */
|
||||
#define USE_SYSTEM_LOGGING_FACILITY 1
|
||||
|
||||
/* Use udev for device enumeration/hotplug */
|
||||
/* #undef USE_UDEV */
|
||||
|
||||
/* Use GNU extensions */
|
||||
#define _GNU_SOURCE
|
||||
|
||||
/* Oldest Windows version supported */
|
||||
#define WINVER 0x0501
|
||||
@@ -0,0 +1,505 @@
|
||||
/* Define if building universal (internal helper macro) */
|
||||
/* #undef AC_APPLE_UNIVERSAL_BUILD */
|
||||
|
||||
/* How many MiB of RAM to assume if the real amount cannot be determined. */
|
||||
#define ASSUME_RAM 128
|
||||
|
||||
/* Define to 1 if translation of program messages to the user's native
|
||||
language is requested. */
|
||||
/* #undef #define ENABLE_NLS 1 */
|
||||
|
||||
/* Define to 1 if bswap_16 is available. */
|
||||
#define HAVE_BSWAP_16 1
|
||||
|
||||
/* Define to 1 if bswap_32 is available. */
|
||||
#define HAVE_BSWAP_32 1
|
||||
|
||||
/* Define to 1 if bswap_64 is available. */
|
||||
#define HAVE_BSWAP_64 1
|
||||
|
||||
/* Define to 1 if you have the <byteswap.h> header file. */
|
||||
/* #undef HAVE_BYTESWAP_H 1 */
|
||||
|
||||
/* Define to 1 if Capsicum is available. */
|
||||
/* #undef HAVE_CAPSICUM */
|
||||
|
||||
/* Define to 1 if the system has the type `CC_SHA256_CTX'. */
|
||||
/* #undef HAVE_CC_SHA256_CTX */
|
||||
|
||||
/* Define to 1 if you have the `CC_SHA256_Init' function. */
|
||||
/* #undef HAVE_CC_SHA256_INIT */
|
||||
|
||||
/* Define to 1 if you have the Mac OS X function CFLocaleCopyCurrent in the
|
||||
CoreFoundation framework. */
|
||||
/* #undef HAVE_CFLOCALECOPYCURRENT */
|
||||
|
||||
/* Define to 1 if you have the Mac OS X function CFPreferencesCopyAppValue in
|
||||
the CoreFoundation framework. */
|
||||
/* #undef HAVE_CFPREFERENCESCOPYAPPVALUE */
|
||||
|
||||
/* Define to 1 if crc32 integrity check is enabled. */
|
||||
#define HAVE_CHECK_CRC32 1
|
||||
|
||||
/* Define to 1 if crc64 integrity check is enabled. */
|
||||
#define HAVE_CHECK_CRC64 1
|
||||
|
||||
/* Define to 1 if sha256 integrity check is enabled. */
|
||||
#define HAVE_CHECK_SHA256 1
|
||||
|
||||
/* Define to 1 if you have the `clock_gettime' function. */
|
||||
#define HAVE_CLOCK_GETTIME 1
|
||||
|
||||
/* Define to 1 if you have the <CommonCrypto/CommonDigest.h> header file. */
|
||||
/* #undef HAVE_COMMONCRYPTO_COMMONDIGEST_H */
|
||||
|
||||
/* Define if the GNU dcgettext() function is already present or preinstalled.
|
||||
*/
|
||||
#define HAVE_DCGETTEXT 1
|
||||
|
||||
/* Define to 1 if you have the declaration of `CLOCK_MONOTONIC', and to 0 if
|
||||
you don't. */
|
||||
#define HAVE_DECL_CLOCK_MONOTONIC 1
|
||||
|
||||
/* Define to 1 if you have the declaration of `program_invocation_name', and
|
||||
to 0 if you don't. */
|
||||
/* undef HAVE_DECL_PROGRAM_INVOCATION_NAME 1 */
|
||||
|
||||
/* Define to 1 if any of HAVE_DECODER_foo have been defined. */
|
||||
#define HAVE_DECODERS 1
|
||||
|
||||
/* Define to 1 if arm decoder is enabled. */
|
||||
// #define HAVE_DECODER_ARM 1
|
||||
|
||||
/* Define to 1 if armthumb decoder is enabled. */
|
||||
// #define HAVE_DECODER_ARMTHUMB 1
|
||||
|
||||
/* Define to 1 if delta decoder is enabled. */
|
||||
#define HAVE_DECODER_DELTA 1
|
||||
|
||||
/* Define to 1 if ia64 decoder is enabled. */
|
||||
// #define HAVE_DECODER_IA64 1
|
||||
|
||||
/* Define to 1 if lzma1 decoder is enabled. */
|
||||
#define HAVE_DECODER_LZMA1 1
|
||||
|
||||
/* Define to 1 if lzma2 decoder is enabled. */
|
||||
#define HAVE_DECODER_LZMA2 1
|
||||
|
||||
/* Define to 1 if powerpc decoder is enabled. */
|
||||
// #define HAVE_DECODER_POWERPC 1
|
||||
|
||||
/* Define to 1 if sparc decoder is enabled. */
|
||||
// #define HAVE_DECODER_SPARC 1
|
||||
|
||||
/* Define to 1 if x86 decoder is enabled. */
|
||||
// #define HAVE_DECODER_X86 1
|
||||
|
||||
/* Define to 1 if you have the <dlfcn.h> header file. */
|
||||
#define HAVE_DLFCN_H 1
|
||||
|
||||
/* Define to 1 if any of HAVE_ENCODER_foo have been defined. */
|
||||
#define HAVE_ENCODERS 1
|
||||
|
||||
/* Define to 1 if arm encoder is enabled. */
|
||||
// #define HAVE_ENCODER_ARM 1
|
||||
|
||||
/* Define to 1 if armthumb encoder is enabled. */
|
||||
// #define HAVE_ENCODER_ARMTHUMB 1
|
||||
|
||||
/* Define to 1 if delta encoder is enabled. */
|
||||
#define HAVE_ENCODER_DELTA 1
|
||||
|
||||
/* Define to 1 if ia64 encoder is enabled. */
|
||||
// #define HAVE_ENCODER_IA64 1
|
||||
|
||||
/* Define to 1 if lzma1 encoder is enabled. */
|
||||
#define HAVE_ENCODER_LZMA1 1
|
||||
|
||||
/* Define to 1 if lzma2 encoder is enabled. */
|
||||
#define HAVE_ENCODER_LZMA2 1
|
||||
|
||||
/* Define to 1 if powerpc encoder is enabled. */
|
||||
// #define HAVE_ENCODER_POWERPC 1
|
||||
|
||||
/* Define to 1 if sparc encoder is enabled. */
|
||||
// #define HAVE_ENCODER_SPARC 1
|
||||
|
||||
/* Define to 1 if x86 encoder is enabled. */
|
||||
// #define HAVE_ENCODER_X86 1
|
||||
|
||||
/* Define to 1 if you have the <fcntl.h> header file. */
|
||||
#define HAVE_FCNTL_H 1
|
||||
|
||||
/* Define to 1 if you have the `futimens' function. */
|
||||
#define HAVE_FUTIMENS 1
|
||||
|
||||
/* Define to 1 if you have the `futimes' function. */
|
||||
/* #undef HAVE_FUTIMES */
|
||||
|
||||
/* Define to 1 if you have the `futimesat' function. */
|
||||
/* #undef HAVE_FUTIMESAT */
|
||||
|
||||
/* Define to 1 if you have the <getopt.h> header file. */
|
||||
#define HAVE_GETOPT_H 1
|
||||
|
||||
/* Define to 1 if you have the `getopt_long' function. */
|
||||
#define HAVE_GETOPT_LONG 1
|
||||
|
||||
/* Define if the GNU gettext() function is already present or preinstalled. */
|
||||
/* #undef HAVE_GETTEXT 1 */
|
||||
|
||||
/* Define if you have the iconv() function and it works. */
|
||||
/* #undef HAVE_ICONV */
|
||||
|
||||
#ifdef _M_X86
|
||||
/* Define to 1 if you have the <immintrin.h> header file. */
|
||||
#define HAVE_IMMINTRIN_H 1
|
||||
#endif
|
||||
|
||||
/* Define to 1 if you have the <inttypes.h> header file. */
|
||||
#define HAVE_INTTYPES_H 1
|
||||
|
||||
/* Define to 1 if you have the <limits.h> header file. */
|
||||
#define HAVE_LIMITS_H 1
|
||||
|
||||
/* Define to 1 if mbrtowc and mbstate_t are properly declared. */
|
||||
#define HAVE_MBRTOWC 1
|
||||
|
||||
/* Define to 1 if you have the <memory.h> header file. */
|
||||
#define HAVE_MEMORY_H 1
|
||||
|
||||
/* Define to 1 to enable bt2 match finder. */
|
||||
#define HAVE_MF_BT2 1
|
||||
|
||||
/* Define to 1 to enable bt3 match finder. */
|
||||
#define HAVE_MF_BT3 1
|
||||
|
||||
/* Define to 1 to enable bt4 match finder. */
|
||||
#define HAVE_MF_BT4 1
|
||||
|
||||
/* Define to 1 to enable hc3 match finder. */
|
||||
#define HAVE_MF_HC3 1
|
||||
|
||||
/* Define to 1 to enable hc4 match finder. */
|
||||
#define HAVE_MF_HC4 1
|
||||
|
||||
/* Define to 1 if getopt.h declares extern int optreset. */
|
||||
/* #undef HAVE_OPTRESET */
|
||||
|
||||
/* Define to 1 if you have the `posix_fadvise' function. */
|
||||
#define HAVE_POSIX_FADVISE 1
|
||||
|
||||
/* Define to 1 if you have the `pthread_condattr_setclock' function. */
|
||||
//#define HAVE_PTHREAD_CONDATTR_SETCLOCK 1
|
||||
|
||||
/* Have PTHREAD_PRIO_INHERIT. */
|
||||
#define HAVE_PTHREAD_PRIO_INHERIT 1
|
||||
|
||||
/* Define to 1 if you have the `SHA256Init' function. */
|
||||
/* #undef HAVE_SHA256INIT */
|
||||
|
||||
/* Define to 1 if the system has the type `SHA256_CTX'. */
|
||||
/* #undef HAVE_SHA256_CTX */
|
||||
|
||||
/* Define to 1 if you have the <sha256.h> header file. */
|
||||
/* #undef HAVE_SHA256_H */
|
||||
|
||||
/* Define to 1 if you have the `SHA256_Init' function. */
|
||||
/* #undef HAVE_SHA256_INIT */
|
||||
|
||||
/* Define to 1 if the system has the type `SHA2_CTX'. */
|
||||
/* #undef HAVE_SHA2_CTX */
|
||||
|
||||
/* Define to 1 if you have the <sha2.h> header file. */
|
||||
/* #undef HAVE_SHA2_H */
|
||||
|
||||
/* Define to 1 if optimizing for size. */
|
||||
/* #undef HAVE_SMALL */
|
||||
|
||||
/* Define to 1 if stdbool.h conforms to C99. */
|
||||
#define HAVE_STDBOOL_H 1
|
||||
|
||||
/* Define to 1 if you have the <stdint.h> header file. */
|
||||
#define HAVE_STDINT_H 1
|
||||
|
||||
/* Define to 1 if you have the <stdlib.h> header file. */
|
||||
#define HAVE_STDLIB_H 1
|
||||
|
||||
/* Define to 1 if you have the <strings.h> header file. */
|
||||
/* #undef HAVE_STRINGS_H 1 */
|
||||
|
||||
/* Define to 1 if you have the <string.h> header file. */
|
||||
#define HAVE_STRING_H 1
|
||||
|
||||
/* Define to 1 if `st_atimensec' is a member of `struct stat'. */
|
||||
/* #undef HAVE_STRUCT_STAT_ST_ATIMENSEC */
|
||||
|
||||
/* Define to 1 if `st_atimespec.tv_nsec' is a member of `struct stat'. */
|
||||
/* #undef HAVE_STRUCT_STAT_ST_ATIMESPEC_TV_NSEC */
|
||||
|
||||
/* Define to 1 if `st_atim.st__tim.tv_nsec' is a member of `struct stat'. */
|
||||
/* #undef HAVE_STRUCT_STAT_ST_ATIM_ST__TIM_TV_NSEC */
|
||||
|
||||
/* Define to 1 if `st_atim.tv_nsec' is a member of `struct stat'. */
|
||||
#define HAVE_STRUCT_STAT_ST_ATIM_TV_NSEC 1
|
||||
|
||||
/* Define to 1 if `st_uatime' is a member of `struct stat'. */
|
||||
/* #undef HAVE_STRUCT_STAT_ST_UATIME */
|
||||
|
||||
/* Define to 1 if you have the <sys/byteorder.h> header file. */
|
||||
/* #undef HAVE_SYS_BYTEORDER_H */
|
||||
|
||||
/* Define to 1 if you have the <sys/capsicum.h> header file. */
|
||||
/* #undef HAVE_SYS_CAPSICUM_H */
|
||||
|
||||
/* Define to 1 if you have the <sys/endian.h> header file. */
|
||||
/* #undef HAVE_SYS_ENDIAN_H */
|
||||
|
||||
/* Define to 1 if you have the <sys/param.h> header file. */
|
||||
#define HAVE_SYS_PARAM_H 1
|
||||
|
||||
/* Define to 1 if you have the <sys/stat.h> header file. */
|
||||
#define HAVE_SYS_STAT_H 1
|
||||
|
||||
/* Define to 1 if you have the <sys/time.h> header file. */
|
||||
/* #undef HAVE_SYS_TIME_H 1 */
|
||||
|
||||
/* Define to 1 if you have the <sys/types.h> header file. */
|
||||
#define HAVE_SYS_TYPES_H 1
|
||||
|
||||
/* Define to 1 if the system has the type `uintptr_t'. */
|
||||
#define HAVE_UINTPTR_T 1
|
||||
|
||||
/* Define to 1 if you have the <unistd.h> header file. */
|
||||
#define HAVE_UNISTD_H 1
|
||||
|
||||
/* Define to 1 if you have the `utime' function. */
|
||||
/* #undef HAVE_UTIME */
|
||||
|
||||
/* Define to 1 if you have the `utimes' function. */
|
||||
/* #undef HAVE_UTIMES */
|
||||
|
||||
/* Define to 1 or 0, depending whether the compiler supports simple visibility
|
||||
declarations. */
|
||||
#define HAVE_VISIBILITY 0
|
||||
|
||||
/* Define to 1 if you have the `wcwidth' function. */
|
||||
#define HAVE_WCWIDTH 1
|
||||
|
||||
/* Define to 1 if the system has the type `_Bool'. */
|
||||
#define HAVE__BOOL 1
|
||||
|
||||
/* Define to 1 if you have the `_futime' function. */
|
||||
/* #undef HAVE__FUTIME */
|
||||
|
||||
/* Define to 1 if _mm_movemask_epi8 is available. */
|
||||
#define HAVE__MM_MOVEMASK_EPI8 1
|
||||
|
||||
/* Define to the sub-directory where libtool stores uninstalled libraries. */
|
||||
#define LT_OBJDIR ".libs/"
|
||||
|
||||
#ifndef _WIN32
|
||||
/* Define to 1 when using POSIX threads (pthreads). */
|
||||
#define MYTHREAD_POSIX 1
|
||||
#else
|
||||
/* Define to 1 when using Windows Vista compatible threads. This uses features
|
||||
that are not available on Windows XP. */
|
||||
#define MYTHREAD_VISTA
|
||||
#endif
|
||||
|
||||
/* Define to 1 when using Windows 95 (and thus XP) compatible threads. This
|
||||
avoids use of features that were added in Windows Vista. */
|
||||
/* #undef MYTHREAD_WIN95 */
|
||||
|
||||
/* Define to 1 to disable debugging code. */
|
||||
#define NDEBUG 1
|
||||
|
||||
/* Name of package */
|
||||
#define PACKAGE "xz"
|
||||
|
||||
/* Define to the address where bug reports for this package should be sent. */
|
||||
#define PACKAGE_BUGREPORT "lasse.collin@tukaani.org"
|
||||
|
||||
/* Define to the full name of this package. */
|
||||
#define PACKAGE_NAME "XZ Utils"
|
||||
|
||||
/* Define to the full name and version of this package. */
|
||||
#define PACKAGE_STRING "XZ Utils 5.2.4"
|
||||
|
||||
/* Define to the one symbol short name of this package. */
|
||||
#define PACKAGE_TARNAME "xz"
|
||||
|
||||
/* Define to the home page for this package. */
|
||||
#define PACKAGE_URL "https://tukaani.org/xz/"
|
||||
|
||||
/* Define to the version of this package. */
|
||||
#define PACKAGE_VERSION "5.2.4"
|
||||
|
||||
/* Define to necessary symbol if this constant uses a non-standard name on
|
||||
your system. */
|
||||
/* #undef PTHREAD_CREATE_JOINABLE */
|
||||
|
||||
/* The size of `size_t', as computed by sizeof. */
|
||||
#define SIZEOF_SIZE_T 8
|
||||
|
||||
/* Define to 1 if you have the ANSI C header files. */
|
||||
#define STDC_HEADERS 1
|
||||
|
||||
/* Define to 1 if the number of available CPU cores can be detected with
|
||||
cpuset(2). */
|
||||
/* #undef TUKLIB_CPUCORES_CPUSET */
|
||||
|
||||
/* Define to 1 if the number of available CPU cores can be detected with
|
||||
pstat_getdynamic(). */
|
||||
/* #undef TUKLIB_CPUCORES_PSTAT_GETDYNAMIC */
|
||||
|
||||
/* Define to 1 if the number of available CPU cores can be detected with
|
||||
sched_getaffinity() */
|
||||
/* #undef TUKLIB_CPUCORES_SCHED_GETAFFINITY */
|
||||
|
||||
/* Define to 1 if the number of available CPU cores can be detected with
|
||||
sysconf(_SC_NPROCESSORS_ONLN) or sysconf(_SC_NPROC_ONLN). */
|
||||
/* #undef TUKLIB_CPUCORES_SYSCONF */
|
||||
|
||||
/* Define to 1 if the number of available CPU cores can be detected with
|
||||
sysctl(). */
|
||||
/* #undef TUKLIB_CPUCORES_SYSCTL */
|
||||
|
||||
#ifdef _M_X86
|
||||
/* Define to 1 if the system supports fast unaligned access to 16-bit and
|
||||
32-bit integers. */
|
||||
#define TUKLIB_FAST_UNALIGNED_ACCESS 1
|
||||
#endif
|
||||
|
||||
/* Define to 1 if the amount of physical memory can be detected with
|
||||
_system_configuration.physmem. */
|
||||
/* #undef TUKLIB_PHYSMEM_AIX */
|
||||
|
||||
/* Define to 1 if the amount of physical memory can be detected with
|
||||
getinvent_r(). */
|
||||
/* #undef TUKLIB_PHYSMEM_GETINVENT_R */
|
||||
|
||||
/* Define to 1 if the amount of physical memory can be detected with
|
||||
getsysinfo(). */
|
||||
/* #undef TUKLIB_PHYSMEM_GETSYSINFO */
|
||||
|
||||
/* Define to 1 if the amount of physical memory can be detected with
|
||||
pstat_getstatic(). */
|
||||
/* #undef TUKLIB_PHYSMEM_PSTAT_GETSTATIC */
|
||||
|
||||
/* Define to 1 if the amount of physical memory can be detected with
|
||||
sysconf(_SC_PAGESIZE) and sysconf(_SC_PHYS_PAGES). */
|
||||
#define TUKLIB_PHYSMEM_SYSCONF 1
|
||||
|
||||
/* Define to 1 if the amount of physical memory can be detected with sysctl().
|
||||
*/
|
||||
/* #undef TUKLIB_PHYSMEM_SYSCTL */
|
||||
|
||||
/* Define to 1 if the amount of physical memory can be detected with Linux
|
||||
sysinfo(). */
|
||||
/* #undef TUKLIB_PHYSMEM_SYSINFO */
|
||||
|
||||
/* Enable extensions on AIX 3, Interix. */
|
||||
#ifndef _ALL_SOURCE
|
||||
# define _ALL_SOURCE 1
|
||||
#endif
|
||||
/* Enable GNU extensions on systems that have them. */
|
||||
#ifndef _GNU_SOURCE
|
||||
# define _GNU_SOURCE 1
|
||||
#endif
|
||||
/* Enable threading extensions on Solaris. */
|
||||
#ifndef _POSIX_PTHREAD_SEMANTICS
|
||||
# define _POSIX_PTHREAD_SEMANTICS 1
|
||||
#endif
|
||||
/* Enable extensions on HP NonStop. */
|
||||
#ifndef _TANDEM_SOURCE
|
||||
# define _TANDEM_SOURCE 1
|
||||
#endif
|
||||
/* Enable general extensions on Solaris. */
|
||||
#ifndef __EXTENSIONS__
|
||||
# define __EXTENSIONS__ 1
|
||||
#endif
|
||||
|
||||
|
||||
/* Version number of package */
|
||||
#define VERSION "5.2.4"
|
||||
|
||||
/* Define WORDS_BIGENDIAN to 1 if your processor stores words with the most
|
||||
significant byte first (like Motorola and SPARC, unlike Intel). */
|
||||
#if defined AC_APPLE_UNIVERSAL_BUILD
|
||||
# if defined __BIG_ENDIAN__
|
||||
# define WORDS_BIGENDIAN 1
|
||||
# endif
|
||||
#else
|
||||
# ifndef WORDS_BIGENDIAN
|
||||
/* # undef WORDS_BIGENDIAN */
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* Enable large inode numbers on Mac OS X 10.5. */
|
||||
#ifndef _DARWIN_USE_64_BIT_INODE
|
||||
# define _DARWIN_USE_64_BIT_INODE 1
|
||||
#endif
|
||||
|
||||
/* Number of bits in a file offset, on hosts where this is settable. */
|
||||
/* #undef _FILE_OFFSET_BITS */
|
||||
|
||||
/* Define for large files, on AIX-style hosts. */
|
||||
/* #undef _LARGE_FILES */
|
||||
|
||||
/* Define to 1 if on MINIX. */
|
||||
/* #undef _MINIX */
|
||||
|
||||
/* Define to 2 if the system does not provide POSIX.1 features except with
|
||||
this defined. */
|
||||
/* #undef _POSIX_1_SOURCE */
|
||||
|
||||
/* Define to 1 if you need to in order for `stat' and other things to work. */
|
||||
/* #undef _POSIX_SOURCE */
|
||||
|
||||
/* Define for Solaris 2.5.1 so the uint32_t typedef from <sys/synch.h>,
|
||||
<pthread.h>, or <semaphore.h> is not used. If the typedef were allowed, the
|
||||
#define below would cause a syntax error. */
|
||||
/* #undef _UINT32_T */
|
||||
|
||||
/* Define for Solaris 2.5.1 so the uint64_t typedef from <sys/synch.h>,
|
||||
<pthread.h>, or <semaphore.h> is not used. If the typedef were allowed, the
|
||||
#define below would cause a syntax error. */
|
||||
/* #undef _UINT64_T */
|
||||
|
||||
/* Define for Solaris 2.5.1 so the uint8_t typedef from <sys/synch.h>,
|
||||
<pthread.h>, or <semaphore.h> is not used. If the typedef were allowed, the
|
||||
#define below would cause a syntax error. */
|
||||
/* #undef _UINT8_T */
|
||||
|
||||
/* Define to rpl_ if the getopt replacement functions and variables should be
|
||||
used. */
|
||||
/* #undef __GETOPT_PREFIX */
|
||||
|
||||
/* Define to the type of a signed integer type of width exactly 32 bits if
|
||||
such a type exists and the standard includes do not define it. */
|
||||
/* #undef int32_t */
|
||||
|
||||
/* Define to the type of a signed integer type of width exactly 64 bits if
|
||||
such a type exists and the standard includes do not define it. */
|
||||
/* #undef int64_t */
|
||||
|
||||
/* Define to the type of an unsigned integer type of width exactly 16 bits if
|
||||
such a type exists and the standard includes do not define it. */
|
||||
/* #undef uint16_t */
|
||||
|
||||
/* Define to the type of an unsigned integer type of width exactly 32 bits if
|
||||
such a type exists and the standard includes do not define it. */
|
||||
/* #undef uint32_t */
|
||||
|
||||
/* Define to the type of an unsigned integer type of width exactly 64 bits if
|
||||
such a type exists and the standard includes do not define it. */
|
||||
/* #undef uint64_t */
|
||||
|
||||
/* Define to the type of an unsigned integer type of width exactly 8 bits if
|
||||
such a type exists and the standard includes do not define it. */
|
||||
/* #undef uint8_t */
|
||||
|
||||
/* Define to the type of an unsigned integer type wide enough to hold a
|
||||
pointer, if such a type exists, and if the system does not define it. */
|
||||
/* #undef uintptr_t */
|
||||
-224
@@ -1,224 +0,0 @@
|
||||
# Dolphin Coding Style & Licensing
|
||||
|
||||
If you make any contributions to Dolphin after December 1st, 2014, you are agreeing that any code you have contributed will be licensed under the GNU GPL version 2 (or any later version).
|
||||
|
||||
## Coding Style
|
||||
---
|
||||
|
||||
- [Introduction] (#introduction)
|
||||
- [Styling and formatting] (#styling-and-formatting)
|
||||
- [General] (#general)
|
||||
- [Naming] (#naming)
|
||||
- [Conditionals] (#conditionals)
|
||||
- [Classes and Structs] (#classes-and-structs)
|
||||
- [Code specific] (#code-specific)
|
||||
- [General] (#general-1)
|
||||
- [Headers] (#headers)
|
||||
- [Loops] (#loops)
|
||||
- [Functions] (#functions)
|
||||
- [Classes and Structs] (#classes-and-structs-1)
|
||||
|
||||
|
||||
## Introduction
|
||||
---
|
||||
|
||||
This guide is for developers who wish to contribute to the Dolphin codebase. It will detail how to properly style and format code to fit this project. This guide also offers suggestions on specific functions and other varia that may be used in code.
|
||||
|
||||
Following this guide and formatting your code as detailed will likely get your pull request merged much faster than if you don't (assuming the written code has no mistakes in itself).
|
||||
|
||||
## Styling and formatting
|
||||
---
|
||||
|
||||
### General
|
||||
- Try to limit lines of code to a maximum of 100 characters.
|
||||
- Note that this does not mean you should try and use all 100 characters every time you have the chance. Typically with well formatted code, you normally shouldn't hit a line count of anything over 80 or 90 characters.
|
||||
- The indentation style we use is tabs for initial indentation and then, if vertical alignment is needed, spaces are to be used.
|
||||
- The opening brace for namespaces, classes, functions, enums, structs, unions, conditionals, and loops go on the next line.
|
||||
- With array initializer lists and lambda expressions it is OK to keep the brace on the same line.
|
||||
- References and pointers have the ampersand or asterisk against the type name, not the variable name. Example: `int* var`, not `int *var`.
|
||||
- Don't use multi-line comments (`/* Comment text */`), use single-line comments (`// Comment text`) instead.
|
||||
- Don't collapse single line conditional or loop bodies onto the same line as its header. Put it on the next line.
|
||||
- Yes:
|
||||
|
||||
```c++
|
||||
if (condition)
|
||||
return 0;
|
||||
|
||||
while (var != 0)
|
||||
var--;
|
||||
```
|
||||
- No:
|
||||
|
||||
```c++
|
||||
if (condition) return 0;
|
||||
|
||||
while (var != 0) var--;
|
||||
```
|
||||
|
||||
### Naming
|
||||
- All class, enum, function, and struct names should be in upper CamelCase. If the name contains an abbreviation uppercase it.
|
||||
- `class SomeClassName`
|
||||
- `enum IPCCommandType`
|
||||
- All compile time constants should be fully uppercased. With constants that have more than one word in them, use an underscore to separate them.
|
||||
- `const int PI = 3.14159;`
|
||||
- `const int MAX_PATH = 260;`
|
||||
- All variables should be lowercase with underscores separating the individual words in the name.
|
||||
- `int this_variable_name;`
|
||||
- Please do not use [Hungarian notation](http://en.wikipedia.org/wiki/Hungarian_notation) prefixes with variables. The only exceptions to this are the variable prefixes below.
|
||||
- Global variables – `g_`
|
||||
- Class variables – `m_`
|
||||
- Static variables – `s_`
|
||||
|
||||
### Conditionals
|
||||
- Do not leave `else` or `else if` conditions dangling unless the `if` condition lacks braces.
|
||||
- Yes:
|
||||
|
||||
```c++
|
||||
if (condition)
|
||||
{
|
||||
// code
|
||||
}
|
||||
else
|
||||
{
|
||||
// code
|
||||
}
|
||||
```
|
||||
- Acceptable:
|
||||
|
||||
```c++
|
||||
if (condition)
|
||||
// code line
|
||||
else
|
||||
// code line
|
||||
```
|
||||
- No:
|
||||
|
||||
```c++
|
||||
if (condition)
|
||||
{
|
||||
// code
|
||||
}
|
||||
else
|
||||
// code line
|
||||
```
|
||||
|
||||
|
||||
### Classes and Structs
|
||||
- If making a [POD](http://en.wikipedia.org/wiki/Plain_Old_Data_Structures) type, use a `struct` for this. Use a `class` otherwise.
|
||||
- Class layout should be in the order, `public`, `protected`, and then `private`.
|
||||
- If one or more of these sections are not needed, then simply don't include them.
|
||||
- For each of the above specified access levels, the contents of each should follow this given order: constructor, destructor, operator overloads, functions, then variables.
|
||||
- When defining the variables, define `static` variables before the non-static ones.
|
||||
|
||||
```c++
|
||||
class ExampleClass : public SomeParent
|
||||
{
|
||||
public:
|
||||
ExampleClass(int x, int y);
|
||||
|
||||
int GetX() const;
|
||||
int GetY() const;
|
||||
|
||||
protected:
|
||||
virtual void SomeProtectedFunction() = 0;
|
||||
static float s_some_variable;
|
||||
|
||||
private:
|
||||
int m_x;
|
||||
int m_y;
|
||||
};
|
||||
```
|
||||
|
||||
## Code Specific
|
||||
---
|
||||
|
||||
### General
|
||||
- Using C++11 features is OK and recommended.
|
||||
- Use the [nullptr](http://en.cppreference.com/w/cpp/language/nullptr) type over the macro `NULL`.
|
||||
- If a [range-based for loop](http://en.cppreference.com/w/cpp/language/range-for) can be used instead of container iterators, use it.
|
||||
- Obviously, try not to use `goto` unless you have a *really* good reason for it.
|
||||
- If a compiler warning is found, please try and fix it.
|
||||
- Try to avoid using raw pointers (pointers allocated with `new`) as much as possible. There are cases where using a raw pointer is unavoidable, and in these situations it is OK to use them. An example of this is functions from a C library that require them. In cases where it is avoidable, the STL usually has a means to solve this (`vector`, `unique_ptr`, etc).
|
||||
- Do not use the `auto` keyword everywhere. While it's nice that the type can be determined by the compiler, it cannot be resolved at 'readtime' by the developer as easily. Use auto only in cases where it is obvious what the type being assigned is (note: 'obvious' means not having to open other files or reading the header file). Some situations where it is appropriate to use `auto` is when iterating over a `std::map` container in a foreach loop, or to shorten the length of container iterator variable declarations.
|
||||
- Do not use `using namespace [x];` in headers. Try not to use it at all if you can.
|
||||
- The preferred form of the increment and decrement operator in for-loops is prefix-form (e.g. `++var`).
|
||||
|
||||
### Headers
|
||||
- If a header is not necessary in a certain source file, remove them.
|
||||
- If you find duplicate includes of a certain header, remove it.
|
||||
- When declaring includes in a source file, make sure they follow the given pattern:
|
||||
- Standard library headers
|
||||
- System-specific headers (these should also likely be in an `#ifdef` block unless the source file itself is system-specific).
|
||||
- Dolphin source file headers
|
||||
- Each of the above header sections should also be in alphabetical order
|
||||
- Project source file headers should be included in a way that is relative to the `[Dolphin Root]/Source/Core` directory.
|
||||
- This project uses `#pragma once` as header guards.
|
||||
|
||||
### Loops
|
||||
- If an infinite loop is required, do not use `for (;;)`, use `while (true)`.
|
||||
- Empty-bodied loops should use braces after their header, not a semicolon.
|
||||
- Yes: `while (condition) {}`
|
||||
- No: `while (condition);`
|
||||
|
||||
### Functions
|
||||
- If a function parameter is a pointer or reference and its value or data isn't intended to be changed, please mark that parameter as `const`.
|
||||
- Functions that specifically modify their parameters should have the respective parameter(s) marked as a pointer so that the variables being modified are syntaxically obvious.
|
||||
- What not to do:
|
||||
|
||||
```c++
|
||||
template<class T>
|
||||
inline void Clamp(T& val, const T& min, const T& max)
|
||||
{
|
||||
if (val < min)
|
||||
val = min;
|
||||
else if (val > max)
|
||||
val = max;
|
||||
}
|
||||
```
|
||||
|
||||
Example call: `Clamp(var, 1000, 5000);`
|
||||
|
||||
- What to do:
|
||||
|
||||
```c++
|
||||
template<class T>
|
||||
inline void Clamp(T* val, const T& min, const T& max)
|
||||
{
|
||||
if (*val < min)
|
||||
*val = min;
|
||||
else if (*val > max)
|
||||
*val = max;
|
||||
}
|
||||
```
|
||||
|
||||
Example call: `Clamp(&var, 1000, 5000);`
|
||||
|
||||
- Class member functions that you do not want to be overridden in inheriting classes should be marked with the `final` specifier.
|
||||
|
||||
```c++
|
||||
class ClassName : ParentClass
|
||||
{
|
||||
public:
|
||||
void Update() final;
|
||||
};
|
||||
```
|
||||
|
||||
- Overridden member functions that can also be inherited should be marked with the `override` specifier to make it easier to see which functions belong to the parent class.
|
||||
|
||||
```c++
|
||||
class ClassName : ParentClass
|
||||
{
|
||||
public:
|
||||
void Update() override;
|
||||
};
|
||||
```
|
||||
|
||||
### Classes and Structs
|
||||
- Classes and structs that are not intended to be extended through inheritance should be marked with the `final` specifier.
|
||||
|
||||
```c++
|
||||
class ClassName final : ParentClass
|
||||
{
|
||||
// Class definitions
|
||||
};
|
||||
```
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,212 +0,0 @@
|
||||
The two fonts in this directory (font_ansi.bin and font_sjis.bin) were
|
||||
generated using gc-font-tool which can be found in the docs/ directory in the
|
||||
dolphin source code.
|
||||
|
||||
Both fonts are based on Droid Sans
|
||||
|
||||
Copyright 2006-2014, Google Corporation
|
||||
Licensed under the Apache License 2.0
|
||||
|
||||
====
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
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|
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END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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||||
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|
||||
Binary file not shown.
Binary file not shown.
@@ -1,20 +0,0 @@
|
||||
# 301E01 - GameCube Service Disc
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues = Certain tests may soft-lock
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
@@ -1,27 +0,0 @@
|
||||
# D43E01 - ZELDA OCARINA MULTI PACK
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Minor video glitches when pausing
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
# D43J01 - ZELDA OCARINA MULTI PACK
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
$loophack
|
||||
0x806866E4:word:0x60000000
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
# D43P01 - The Legend of Zelda: Ocarina of Time
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
# D43U01 - ZELDA OCARINA MULTI PACK
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
# D85E01 - Multi Game Demo Disk 12
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Videos run at low FPS
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
@@ -1,30 +0,0 @@
|
||||
# DLSE64 - Star Wars: Rogue Squadron III: Rebel Strike: Limited Edition Bonus Disc (Demo)
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
MMU = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = False
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
@@ -1,30 +0,0 @@
|
||||
# DLSP64 - Star Wars: Rogue Squadron III: Rebel Strike: Limited Edition Bonus Disc (Demo)
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
MMU = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = False
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
@@ -1,19 +0,0 @@
|
||||
# DTLX01 - ACTION REPLAY
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
# FA6E01 - Donkey Kong Jr. Math
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FA6P01 - Donkey Kong Jr. Math
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FA7E01 - Yoshi
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FA7P01 - Mario & Yoshi
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FA8E01 - Kirby's Adventure [NES]
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FA8F01 - Kirby's Adventure
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FA8P01 - Kirby's Adventure
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FA9E01 - Zelda II: The Adventure of Link
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FA9P01 - Zelda II: The Adventure of Link
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FAAE01 - Donkey Kong
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FAAP01 - Donkey Kong
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FABE01 - Donkey Kong Jr.
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FABP01 - Donkey Kong Jr.
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FAGE01 - Super Mario Bros.
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FAGP01 - Super Mario Bros.
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FAHE01 - Tennis
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FAHP01 - Tennis
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FAKE01 - The Legend of Zelda
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FAKP01 - The Legend of Zelda
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FALE01 - Baseball
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FALP01 - Baseball
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FANE01 - Urban Champion
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FANP01 - Urban Champion
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FAOE01 - Solomon's Key
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FAOP01 - Solomon's Key
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FAPE01 - NES Open Tour. Golf
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FAPP01 - NES Open Tour. Golf
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FAQL01 - Ninja JaJaMaru-kun
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FAQN01 - Ninja JaJaMaru-kun
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FASE01 - Xevious
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,29 +0,0 @@
|
||||
# FASP01 - Xevious
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FATE01 - THE LEGEND OF KAGE
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FAVE01 - TECMO BOWL
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FAWE01 - ELEVATOR ACTION
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FAXE01 - Pac-Man
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FAXP01 - Pac-Man
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FB4E01 - Lunar Pool
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FB4P01 - Lunar Pool
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FB5E01 - ZANAC
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FBBE01 - Mach Rider
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FBBP01 - Mach Rider
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FBCE01 - Excitebike
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FBCP01 - Excitebike
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FBDE01 - Kid Icarus
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FBDP01 - Kid Icarus
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FBEE01 - Ice Climber
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FBEP01 - Ice Climber
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
@@ -1,33 +0,0 @@
|
||||
# FBHE01 - Castlevania
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Texture filtering will cause glitches.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user