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5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2d0805aa3f | |||
| de6fb8dd22 | |||
| b122f3d3cc | |||
| 57c375d9e6 | |||
| 5091dab464 |
@@ -408,7 +408,7 @@
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isa = XCBuildConfiguration;
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buildSettings = {
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COMBINE_HIDPI_IMAGES = YES;
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CURRENT_PROJECT_VERSION = 0.227.0;
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CURRENT_PROJECT_VERSION = 0.235.0;
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DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
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EXCLUDED_ARCHS = arm64;
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GCC_INPUT_FILETYPE = sourcecode.cpp.objcpp;
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@@ -436,7 +436,7 @@
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isa = XCBuildConfiguration;
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buildSettings = {
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COMBINE_HIDPI_IMAGES = YES;
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CURRENT_PROJECT_VERSION = 0.227.0;
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CURRENT_PROJECT_VERSION = 0.235.0;
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DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
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EXCLUDED_ARCHS = arm64;
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GCC_INPUT_FILETYPE = sourcecode.cpp.objcpp;
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@@ -10,7 +10,7 @@ You must build the `mamearcade_headless.dylib` dynamic library before building t
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```sh
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$ cd deps/mame
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$ make macosx_x64_clang OSD="headless" verbose=1 TARGETOS="macosx" CONFIG="headless-rel" TARGET=mame SUBTARGET=arcade -j8
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$ make macosx_x64_clang OSD="headless" verbose=1 TARGETOS="macosx" CONFIG="release" TARGET=mame SUBTARGET=arcade MACOSX_DEPLOYMENT_TARGET=10.14 -j8
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```
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Depending on your hardware, this could take a _long_ time, but if successful, you will have a file named `mamearcade_headless.dylib` in the current directory.
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Vendored
+1
-1
Submodule deps/mame updated: fae9be9f14...8c6a4850a2
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