Duckey77
e80fd7fb23
Merge branch 'v193'
v1.9.3
2019-10-07 15:57:21 -07:00
Duckey77
c04e562a4e
Update the Core files for PPSSPP v1.9.3
2019-10-07 15:47:48 -07:00
Duckey77
a072d0e1fc
Update the OpenGL Context for PPSSPP v1.9.3
2019-10-07 15:47:22 -07:00
Duckey77
283b25759e
Update the sub-reference for PPSSPP to v1.9.3
2019-10-07 15:46:45 -07:00
Duckey77
38945b5945
This compatibility file has not been used since version 1.6.x
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Removing it.
2019-10-07 15:45:25 -07:00
clobber
1966a1db5f
Build fix.
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Undefined symbol: spv::Builder::postProcess() when LTO is disabled.
2019-06-17 13:43:28 -05:00
Duckey77
8240ef3a6a
Update PPSSPP-Core and compatibility to v1.8.0 source code
v1.8.0
2019-03-18 10:13:36 -07:00
Duckey77
8ea4d02894
Project source code changes for PPSSPP 1.8.0
2019-03-18 10:13:09 -07:00
Duckey77
6a635fde81
Update ref for PPSSPP to 1.8.0 tg
2019-03-18 10:12:27 -07:00
Duckey77
55c713cf47
PPSSPP 1.7.5 source and version update
2018-12-10 22:29:55 -07:00
clobber
7b44647cde
Cleanup
v1.7.1
2018-12-01 11:59:09 -06:00
Duckey77
daedfb6a08
Update PPSSPP-Core for use the v1.7.1 PPSSPP source
2018-11-02 15:33:21 -07:00
Duckey77
91b50498e1
Update sub-Reference to PPSSPP v1.7.1
2018-11-02 15:32:24 -07:00
clobber
a10c7c84e1
Bump version for sparkle updater, core is still PPSSPP 1.6.3
v1.6.3.2
2018-09-22 22:19:49 -05:00
clobber
656081e61e
Fix save states for real this time
2018-09-22 22:19:30 -05:00
clobber
37ae2acfa8
Remove thread pause/resume to fix manual save states
v1.6.3.1
2018-09-22 19:51:27 -05:00
clobber
2604631fa7
Bump version for sparkle updater, core is still PPSSPP 1.6.3
2018-09-22 18:46:23 -05:00
clobber
60f7034a6b
Work around threading issues with reset, shutdown and autosave states by pausing the thread.
2018-09-22 18:40:21 -05:00
clobber
45321065e9
Update throttle check
v1.6.3
2018-06-24 18:55:00 -05:00
clobber
f01b31254b
Merge pull request #19 from duckey77/master
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update PPSSPP-Core to ppsspp 1.6.3 with threaded OGL rendering
2018-06-24 14:29:25 -05:00
Duckey77
decfa6e2a9
These function are not used or even have a way to set like swapBuffers()
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So I’m getting rid of them.
2018-06-24 12:21:08 -07:00
Duckey77
26eec3c113
Enable fast forward with new threaded rendering
2018-06-24 12:20:08 -07:00
Duckey77
64df8be0c8
Lock the _framerate to 59.94
2018-06-14 12:10:46 -07:00
Duckey77
2a9cc988b7
Fix threads for optimized loadStates
2018-06-13 18:54:36 -07:00
Duckey77
162c293888
Add ppsspp 1.6.3 files to project
2018-06-08 23:23:02 -07:00
Duckey77
b67d20d7b1
Update for ppsspp 1.6.3
2018-06-08 23:22:31 -07:00
Duckey77
dc2ebcbe44
Create the render threading for ppsspp 1.6.4
2018-06-08 23:21:37 -07:00
Duckey77
5e08dbd448
Update compatibility files to ppsspp 1.6.3
2018-06-08 23:21:12 -07:00
Duckey77
c02d837397
Set version number of Core
2018-06-08 23:20:26 -07:00
Duckey77
76e189cb93
update PPSSPP subef to 1.6.3 source
2018-06-08 23:20:06 -07:00
Duckey77
e2de3ce648
Stub glBufferStorage
2018-06-08 23:19:35 -07:00
Duckey77
85144361e8
Add an OpenEmu graphicsContext
2018-06-08 23:18:22 -07:00
Daniele Cattaneo
5e1fb72290
Change audio output code to finally fix various audio glitches.
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Not compatible with OpenEmu 2.0.6.1 or previous!
2018-05-17 18:45:21 +02:00
Daniele Cattaneo
c008f3aa73
Update project settings
2018-05-17 18:43:34 +02:00
clobber
bf02b8b47a
Merge pull request #18 from duckey77/master
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Update PPSSPP-Core to v1.5.4
v1.5.4
2018-04-24 23:18:40 -05:00
duckey77
6875507991
Add the modified sceDisplay.cpp back in that removes the sleep per frame that is not needed
2018-01-21 18:26:14 -07:00
duckey77
cf60e5e176
Update info.plist to v1.5.4
2018-01-21 17:18:24 -07:00
duckey77
5f6b97e0b3
Update PPSSPP-Core to ppsspp v1.5.4 code
2018-01-20 12:21:41 -07:00
duckey77
3ba02837de
Update subarea to ppsspp v1.5.4
2018-01-20 12:21:11 -07:00
duckey77
2c167e3f20
Remove files no longer needed for compatibility
2018-01-20 12:20:45 -07:00
clobber
92f6d7a49e
Bump version for sparkle updater. Core is still 1.4.2 + upstream patch
v1.4.2.1
2017-11-15 13:32:12 -06:00
clobber
270e0993a1
Cherry pick commit from upstream https://github.com/hrydgard/ppsspp/commit/7822e5b57ff44f59bbfb6603445d17dd769e36a1
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Note: Remove this stub when we update to PPSSPP next release.
2017-11-15 13:30:52 -06:00
clobber
8ded57e080
With audio fixed and PPSSPP being fairly mature with high compatibility now, it's safe to remove the glitch warning from the frontend.
v1.4.2
2017-09-09 14:15:47 -05:00
clobber
a7dce0b6fd
Fix restoring autosave states on launch.
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cyclesAfter will be very low due to when number of cycles is queried and when the state is created
2017-09-09 14:01:34 -05:00
clobber
38d237b367
Increase buffer size to fix audio distortion for games that drop framerate (Final Fantasy Tactics battle animations)
2017-09-09 13:54:20 -05:00
Daniel Nagel
d63886bf2e
Change way of determining framerate
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We used __DisplayGetFPS before but sadly it takes about 60 frames before
the correct framerate is returned by that function. We now use the
number of cycles that elapsed during a NativeRender call and calculate
the frame time from that.
Sadly for this to work we have to throttle PPSSPP, which means that it
tries to synchronize by default. As both PPSSPP and OpenEmu
synchronizing can lead to some issues, we have to disable the sleep
functions in the DoFrameTiming function of sceDisplay.cpp.
This fixes the audio crackle upon changing framerates, but doesn't
resolve all audio issues.
2017-09-09 01:21:54 +02:00
clobber
c39fde54ef
Use -fileSystemRepresentation instead of -UTF8String for file names
2017-08-17 00:39:16 -05:00
clobber
2182864307
Merge pull request #15 from duckey77/master
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PPSSPP-Core update to ppsspp v1.4.2
2017-07-24 00:28:52 -05:00
clobber
21c494a374
Merge branch 'master' into master
2017-07-24 00:27:51 -05:00
duckey77
8c6ecfe8ea
Update Core to use ppsspp 1.4.2 source
2017-07-23 20:35:59 -07:00