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Stub glBufferStorage
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@@ -96,7 +96,6 @@ extern PFNGLISVERTEXARRAYOESPROC glIsVertexArrayOES;
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#define GL_DEPTH24_STENCIL8_OES 0x88F0
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#endif
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// OpenEmu workaraounds for limitations in Apple's OpenGL
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#define GL_COMPUTE_SHADER 0x91B9
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#define GL_RENDERBUFFER_EXT GL_RENDERBUFFER
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@@ -126,4 +125,6 @@ extern PFNGLISVERTEXARRAYOESPROC glIsVertexArrayOES;
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static void (*glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum* attachments) = 0;
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static void (*glCopyImageSubData)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) = 0;
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static void (*glCopyImageSubDataNV)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) = 0;
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static void (*glBufferStorage) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) = 0;
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