Source code drop for the Actionscript virtual machine in the Adobe Flash Player for December 2013
253 lines
6.3 KiB
C++
253 lines
6.3 KiB
C++
/* -*- Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
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/* vi: set ts=4 sw=4 expandtab: (add to ~/.vimrc: set modeline modelines=5) */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "avmplus.h"
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#include "BuiltinNatives.h"
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namespace avmplus
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{
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Atom MathClass::construct(int /*argc*/, Atom* /*argv*/)
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{
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// according to ES3 15.8, Math cannot be used as a function or constructor.
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toplevel()->throwTypeError(kMathNotConstructorError);
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return 0;
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}
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Atom MathClass::call(int /*argc*/, Atom* /*argv*/)
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{
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// according to ES3 15.8, Math cannot be used as a function or constructor.
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toplevel()->throwTypeError(kMathNotFunctionError);
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return 0;
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}
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MathClass::MathClass(VTable* cvtable)
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: ClassClosure(cvtable)
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{
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AvmAssert(traits()->getSizeOfInstance() == sizeof(MathClass));
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MathUtils::initRandom(&seed);
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// todo does ES4 Math have a prototype object?
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}
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//
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// ISSUE. ES3 15.8.2 says all these functions call ToNumber on its argument.
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// this is more forgiving than declaring the args to be Number. We either
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// have to declare these Object and to ToNumber internally, or add some special
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// type support so compiler will have ToNumber.
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//
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// for E3 compatibility all args should be optional=NaN and rest args ignored,
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// except for min, max where rest args are processed.
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//
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double MathClass::abs(double x)
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{
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return MathUtils::abs(x);
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}
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double MathClass::acos(double x)
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{
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return MathUtils::acos(x);
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}
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double MathClass::asin(double x)
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{
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return MathUtils::asin(x);
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}
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double MathClass::atan(double x)
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{
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return MathUtils::atan(x);
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}
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double MathClass::atan2(double y, double x)
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{
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return MathUtils::atan2(y, x);
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}
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double MathClass::ceil(double x)
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{
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return MathUtils::ceil(x);
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}
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double MathClass::cos(double x)
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{
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return MathUtils::cos(x);
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}
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double MathClass::exp(double x)
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{
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return MathUtils::exp(x);
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}
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double MathClass::floor(double x)
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{
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return MathUtils::floor(x);
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}
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double MathClass::log(double x)
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{
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return MathUtils::log(x);
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}
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double MathClass::min(double x, double y, const Atom* argv, uint32_t argc)
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{
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return minImpl(x,y,argv,argc);
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}
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double MathClass::max(double x, double y, const Atom* argv, uint32_t argc)
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{
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return maxImpl(x,y,argv,argc);
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}
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double MathClass::pow(double x, double y)
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{
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return MathUtils::pow(x, y);
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}
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double MathClass::random()
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{
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return MathUtils::random(&seed);
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}
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double MathClass::round(double x)
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{
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return MathUtils::round(x);
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}
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double MathClass::sin(double x)
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{
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return MathUtils::sin(x);
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}
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double MathClass::sqrt(double x)
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{
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return MathUtils::sqrt(x);
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}
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double MathClass::tan(double x)
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{
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return MathUtils::tan(x);
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}
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// minImpl and maxImpl are shared between MathClass and NumberClass.
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/*static*/
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double MathClass::minImpl(double x, double y, const Atom* argv, uint32_t argc)
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{
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if (MathUtils::isNaN(x))
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{
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return x;
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}
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else if (MathUtils::isNaN(y))
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{
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return y;
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}
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else if (y < x)
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{
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x = y;
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}
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else
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{
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if (y == x)
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if (y == 0.0)
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if (1.0/y < 0.0)
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x = y; // -0
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}
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for (uint32_t i=0; i < argc; i++)
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{
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y = AvmCore::number(argv[i]);
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if (MathUtils::isNaN(y)) return y;
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if (y < x)
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{
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x = y;
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}
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else if (y == x && y == 0.0)
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{
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/*
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Lars: "You can tell -0 from 0 by dividing 1 by the zero, -0 gives -Infinity
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and 0 gives Infinity, so if you know x is a zero the test for negative
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zero is (1/x < 0)."
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*/
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if ((1.0 / y) < 0.0)
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x = y; // pick up negative zero when appropriate
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}
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}
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return x;
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}
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/*static*/
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double MathClass::maxImpl(double x, double y, const Atom* argv, uint32_t argc)
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{
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if (MathUtils::isNaN(x))
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{
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return x;
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}
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else if (MathUtils::isNaN(y))
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{
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return y;
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}
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else if (y > x)
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{
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x = y;
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}
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else
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{
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if (y == x)
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if (y == 0.0)
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if (1.0/y > 0.0)
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x = y; // +0
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}
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for (uint32_t i=0; i < argc; i++)
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{
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y = AvmCore::number(argv[i]);
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if (MathUtils::isNaN(y)) return y;
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if (y > x)
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{
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x = y;
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}
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else if (y == x && y == 0)
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{
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/*
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Lars: "You can tell -0 from 0 by dividing 1 by the zero, -0 gives -Infinity
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and 0 gives Infinity, so if you know x is a zero the test for negative
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zero is (1/x < 0)."
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*/
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if ((1.0 / y) > 0.0)
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x = y; // pick up negative zero when appropriate
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}
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}
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return x;
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}
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double MathClass::_min(double x, double y)
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{
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if (MathUtils::isNaN(x))
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return x;
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if (MathUtils::isNaN(y))
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return y;
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if (x < y)
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return x;
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if (x == y && x == 0.0 && 1.0/x < 0.0 && core()->currentBugCompatibility()->bugzilla551587 == 1)
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return x; // -0
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return y;
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}
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double MathClass::_max(double x, double y)
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{
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if (MathUtils::isNaN(x))
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return x;
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if (MathUtils::isNaN(y))
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return y;
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if (x > y)
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return x;
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if (x == y && x == 0.0 && 1.0/x > 0.0 && core()->currentBugCompatibility()->bugzilla551587 == 1)
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return x; // +0
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return y;
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}
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}
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