Files
avmplus/core/MathClass.cpp
T
dmcallis 65a0592776 Initial source code drop
Source code drop for the Actionscript virtual machine in the Adobe
Flash Player for December 2013
2013-12-02 16:04:04 -08:00

253 lines
6.3 KiB
C++

/* -*- Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
/* vi: set ts=4 sw=4 expandtab: (add to ~/.vimrc: set modeline modelines=5) */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "avmplus.h"
#include "BuiltinNatives.h"
namespace avmplus
{
Atom MathClass::construct(int /*argc*/, Atom* /*argv*/)
{
// according to ES3 15.8, Math cannot be used as a function or constructor.
toplevel()->throwTypeError(kMathNotConstructorError);
return 0;
}
Atom MathClass::call(int /*argc*/, Atom* /*argv*/)
{
// according to ES3 15.8, Math cannot be used as a function or constructor.
toplevel()->throwTypeError(kMathNotFunctionError);
return 0;
}
MathClass::MathClass(VTable* cvtable)
: ClassClosure(cvtable)
{
AvmAssert(traits()->getSizeOfInstance() == sizeof(MathClass));
MathUtils::initRandom(&seed);
// todo does ES4 Math have a prototype object?
}
//
// ISSUE. ES3 15.8.2 says all these functions call ToNumber on its argument.
// this is more forgiving than declaring the args to be Number. We either
// have to declare these Object and to ToNumber internally, or add some special
// type support so compiler will have ToNumber.
//
// for E3 compatibility all args should be optional=NaN and rest args ignored,
// except for min, max where rest args are processed.
//
double MathClass::abs(double x)
{
return MathUtils::abs(x);
}
double MathClass::acos(double x)
{
return MathUtils::acos(x);
}
double MathClass::asin(double x)
{
return MathUtils::asin(x);
}
double MathClass::atan(double x)
{
return MathUtils::atan(x);
}
double MathClass::atan2(double y, double x)
{
return MathUtils::atan2(y, x);
}
double MathClass::ceil(double x)
{
return MathUtils::ceil(x);
}
double MathClass::cos(double x)
{
return MathUtils::cos(x);
}
double MathClass::exp(double x)
{
return MathUtils::exp(x);
}
double MathClass::floor(double x)
{
return MathUtils::floor(x);
}
double MathClass::log(double x)
{
return MathUtils::log(x);
}
double MathClass::min(double x, double y, const Atom* argv, uint32_t argc)
{
return minImpl(x,y,argv,argc);
}
double MathClass::max(double x, double y, const Atom* argv, uint32_t argc)
{
return maxImpl(x,y,argv,argc);
}
double MathClass::pow(double x, double y)
{
return MathUtils::pow(x, y);
}
double MathClass::random()
{
return MathUtils::random(&seed);
}
double MathClass::round(double x)
{
return MathUtils::round(x);
}
double MathClass::sin(double x)
{
return MathUtils::sin(x);
}
double MathClass::sqrt(double x)
{
return MathUtils::sqrt(x);
}
double MathClass::tan(double x)
{
return MathUtils::tan(x);
}
// minImpl and maxImpl are shared between MathClass and NumberClass.
/*static*/
double MathClass::minImpl(double x, double y, const Atom* argv, uint32_t argc)
{
if (MathUtils::isNaN(x))
{
return x;
}
else if (MathUtils::isNaN(y))
{
return y;
}
else if (y < x)
{
x = y;
}
else
{
if (y == x)
if (y == 0.0)
if (1.0/y < 0.0)
x = y; // -0
}
for (uint32_t i=0; i < argc; i++)
{
y = AvmCore::number(argv[i]);
if (MathUtils::isNaN(y)) return y;
if (y < x)
{
x = y;
}
else if (y == x && y == 0.0)
{
/*
Lars: "You can tell -0 from 0 by dividing 1 by the zero, -0 gives -Infinity
and 0 gives Infinity, so if you know x is a zero the test for negative
zero is (1/x < 0)."
*/
if ((1.0 / y) < 0.0)
x = y; // pick up negative zero when appropriate
}
}
return x;
}
/*static*/
double MathClass::maxImpl(double x, double y, const Atom* argv, uint32_t argc)
{
if (MathUtils::isNaN(x))
{
return x;
}
else if (MathUtils::isNaN(y))
{
return y;
}
else if (y > x)
{
x = y;
}
else
{
if (y == x)
if (y == 0.0)
if (1.0/y > 0.0)
x = y; // +0
}
for (uint32_t i=0; i < argc; i++)
{
y = AvmCore::number(argv[i]);
if (MathUtils::isNaN(y)) return y;
if (y > x)
{
x = y;
}
else if (y == x && y == 0)
{
/*
Lars: "You can tell -0 from 0 by dividing 1 by the zero, -0 gives -Infinity
and 0 gives Infinity, so if you know x is a zero the test for negative
zero is (1/x < 0)."
*/
if ((1.0 / y) > 0.0)
x = y; // pick up negative zero when appropriate
}
}
return x;
}
double MathClass::_min(double x, double y)
{
if (MathUtils::isNaN(x))
return x;
if (MathUtils::isNaN(y))
return y;
if (x < y)
return x;
if (x == y && x == 0.0 && 1.0/x < 0.0 && core()->currentBugCompatibility()->bugzilla551587 == 1)
return x; // -0
return y;
}
double MathClass::_max(double x, double y)
{
if (MathUtils::isNaN(x))
return x;
if (MathUtils::isNaN(y))
return y;
if (x > y)
return x;
if (x == y && x == 0.0 && 1.0/x > 0.0 && core()->currentBugCompatibility()->bugzilla551587 == 1)
return x; // +0
return y;
}
}