Files
Texture/Source/Details/ASMainSerialQueue.h

65 lines
2.0 KiB
Objective-C

//
// ASMainSerialQueue.h
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <Foundation/Foundation.h>
#import <AsyncDisplayKit/ASBaseDefines.h>
NS_ASSUME_NONNULL_BEGIN
AS_SUBCLASSING_RESTRICTED
@interface ASMainSerialQueue : NSObject
- (void)performBlockOnMainThread:(dispatch_block_t)block;
- (void)flushAllBlocks;
@end
/**
* A shortcut to read one property from an atomic without copying the whole value.
*
* For example, `NSUInteger c = ASAtomicAccessOneProperty(myAtomicArray, count);`
* The slower form would be `NSUInteger c = myAtomicArray.value.count;`
*/
#define ASAtomicAccessOneProperty(instance, getterName) ({ \
__block __typeof([instance.value getterName]) __value; \
[instance accessWithBlock:^(id mutableValue) { \
__value = [mutableValue getterName]; \
}]; \
__value; \
})
#define ASAtomicArrayType(T) ASAtomic<NSArray<T *> *, NSMutableArray<T *> *>
/**
* An atomic object container designed for classes that have mutable instances.
*/
@interface ASAtomic<CopiedType : id<NSCopying>, MutableType : id<NSCopying>> : NSObject
+ (instancetype)atomicWithValue:(MutableType)value;
- (void)accessWithBlock:(AS_NOESCAPE void (^)(MutableType mutableValue))block;
- (CopiedType)readAndUpdate:(nullable AS_NOESCAPE void (^)(MutableType mutableValue))block;
@property (atomic, copy, readonly) CopiedType value;
@end
NS_ASSUME_NONNULL_END