Commit Graph

14 Commits

Author SHA1 Message Date
Fletcher Dunn dc6fcbc2cf Delete CUtlString and CUtlStringBuilder, use std::string everywhere. 2018-04-02 12:51:24 -07:00
Fletcher Dunn 3b08948e63 Merge branch 'master' of github.com:ValveSoftware/GameNetworkingSockets 2018-04-02 12:12:32 -07:00
Fletcher Dunn e1f264a6a0 Stub stuff using #ifdef instead of just commenting it out.
Useful to keep code in sync with main steam branch.
2018-04-02 12:11:42 -07:00
Steven Noonan bdc6f9aefe meson: only link in libcrypto instead of all of openssl
Signed-off-by: Steven Noonan <steven@valvesoftware.com>
2018-04-02 11:01:06 -07:00
Fletcher Dunn 1ce0d86833 Stub out a bunch of unneeded OpenSSL stuff in the most brutal, ugly way imaginable.
A lot of this could probably be detected by linker dead code elimination, but I suspect that some of the actual SSL connection stuff could not.
It's pretty gross to have giant blocks of comment out code, yes I know, but this makes it easier to keep in sync with the private Steam codebase.
2018-04-02 10:25:21 -07:00
Fletcher Dunn 4553d88778 Remove uson, since it isn't actually needed.
It was needed to parse the SDR network config.  But the opensource code doesn't need the config since it doesn't support relaying.
2018-04-02 09:49:18 -07:00
Fletcher Dunn 5720142f2a Fix typo in README and added some notes about encryption 2018-03-30 13:52:44 -07:00
Fletcher Dunn 0b210bafa7 Merge branch 'master' of https://github.com/ValveSoftware/GameNetworkingSockets 2018-03-30 13:39:31 -07:00
Fletcher Dunn 954e7f1d26 Add meson build file, which was mistakenly omitted from initial comit.
Move truly "public" headers to an "include" folder.  The internal "public" directory contains files that are only "public" in the context of the Steam build environment.
2018-03-30 13:36:41 -07:00
Fletcher Dunn 870b41ef25 Merge pull request #4 from Poliwrath/master
Fix a typo on README
2018-03-30 13:25:11 -07:00
Nintendo White b5faa693cb Fix a typo on README 2018-03-30 14:34:20 -04:00
Fletcher Dunn 646a3a53fb Initial checkin. There's a lot of work that needs to be done to make this more open-source friendly, especially on Windows. The README has notes on the known shortcomings and what should be coming soon. 2018-03-30 10:55:48 -07:00
Fletcher Dunn ad0037a60b Placeholder README and updated license. 2018-03-22 20:24:48 -07:00
Fletcher Dunn 8e9ec6f4a0 Initial commit 2018-03-21 11:43:21 -07:00