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Fix typo in README and added some notes about encryption
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@@ -8,7 +8,7 @@ GameNetworkingSockets is a basic transport layer for games. The features are:
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* Mix of reliable and unreliable messages
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* Messages can be larger than underlying MTU, the protocol performs fragmentation and reassembly, and retransmission for reliable
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* Bandwidth estimation based on TCP-friendly rate control (RFC 5348)
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* Encryption
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* Encryption. AES per packet, Ed25519 crypto for key exchange and cert signatures. The details for shared key derivation and per-packet IV are based on Google QUIC.
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* Tools for simulating loss and detailed stats measurement
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The main interface class is named SteamNetworkingSockets, and many files have "steam" in their name.
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@@ -37,7 +37,7 @@ meson build src
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We're still in the process of extracting the code from our proprietary build toolchain and making everything more open-source friendly. Bear with us.
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* The code in this form is only known to compile on Ubuntu 17. (Although this code has shipped through or toolchain on Win32/Win64 and OSX as well and also compiles for several Android flavors).
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* The code in this form is only known to compile on Ubuntu 17. (Although this code has shipped through our toolchain on Win32/Win64 and OSX as well and also compiles for several Android flavors).
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* We don't provide any Windows project files or any straightforward method for building on windows yet.
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* There is a unit test, but it's not currently included and we don't have it working in any standard framework.
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