Fix typo in README and added some notes about encryption

This commit is contained in:
Fletcher Dunn
2018-03-30 13:52:44 -07:00
parent 0b210bafa7
commit 5720142f2a
+2 -2
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@@ -8,7 +8,7 @@ GameNetworkingSockets is a basic transport layer for games. The features are:
* Mix of reliable and unreliable messages
* Messages can be larger than underlying MTU, the protocol performs fragmentation and reassembly, and retransmission for reliable
* Bandwidth estimation based on TCP-friendly rate control (RFC 5348)
* Encryption
* Encryption. AES per packet, Ed25519 crypto for key exchange and cert signatures. The details for shared key derivation and per-packet IV are based on Google QUIC.
* Tools for simulating loss and detailed stats measurement
The main interface class is named SteamNetworkingSockets, and many files have "steam" in their name.
@@ -37,7 +37,7 @@ meson build src
We're still in the process of extracting the code from our proprietary build toolchain and making everything more open-source friendly. Bear with us.
* The code in this form is only known to compile on Ubuntu 17. (Although this code has shipped through or toolchain on Win32/Win64 and OSX as well and also compiles for several Android flavors).
* The code in this form is only known to compile on Ubuntu 17. (Although this code has shipped through our toolchain on Win32/Win64 and OSX as well and also compiles for several Android flavors).
* We don't provide any Windows project files or any straightforward method for building on windows yet.
* There is a unit test, but it's not currently included and we don't have it working in any standard framework.