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Add a note about multiple lanes to the README.
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@@ -21,6 +21,11 @@ GameNetworkingSockets is a basic transport layer for games. The features are:
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per-packet IV are based on the [design](https://docs.google.com/document/d/1g5nIXAIkN_Y-7XJW5K45IblHd_L2f5LTaDUDwvZ5L6g/edit?usp=sharing)
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used by Google's QUIC protocol.
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* Tools for simulating packet latency/loss, and detailed stats measurement
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* Head-of-line blocking control and bandwidth sharing of multiple message
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streams ("lanes") on the same connection. You can use strict priority
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values, softer [weight values](https://en.wikipedia.org/wiki/Weighted_fair_queueing)
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that control how bandwidth is shared, or some combination of the two methods.
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See [``ISteamNetworkingSockets::ConfigureConnectionLanes``](include/steam/isteamnetworkingsockets.h).
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* IPv6 support
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* Peer-to-peer networking:
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* NAT traversal through google WebRTC's ICE implementation.
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