diff --git a/README.md b/README.md index 1b95c14..09ad10f 100644 --- a/README.md +++ b/README.md @@ -21,6 +21,11 @@ GameNetworkingSockets is a basic transport layer for games. The features are: per-packet IV are based on the [design](https://docs.google.com/document/d/1g5nIXAIkN_Y-7XJW5K45IblHd_L2f5LTaDUDwvZ5L6g/edit?usp=sharing) used by Google's QUIC protocol. * Tools for simulating packet latency/loss, and detailed stats measurement +* Head-of-line blocking control and bandwidth sharing of multiple message + streams ("lanes") on the same connection. You can use strict priority + values, softer [weight values](https://en.wikipedia.org/wiki/Weighted_fair_queueing) + that control how bandwidth is shared, or some combination of the two methods. + See [``ISteamNetworkingSockets::ConfigureConnectionLanes``](include/steam/isteamnetworkingsockets.h). * IPv6 support * Peer-to-peer networking: * NAT traversal through google WebRTC's ICE implementation.