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https://github.com/ValveSoftware/GameNetworkingSockets.git
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Did I really just commit this "Nintendo" misspelling atrocity?
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@@ -435,7 +435,7 @@ static void WakeSteamDatagramThread()
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if ( s_hEventWakeThread != INVALID_HANDLE_VALUE )
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SetEvent( s_hEventWakeThread );
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#elif defined( NN_NINTENDO_SDK )
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// Sorry, but this code is covered under NDA with Nintento, and
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// Sorry, but this code is covered under NDA with Nintendo, and
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// we don't have permission to distribute it.
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#else
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if ( s_hSockWakeThreadWrite != INVALID_SOCKET )
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@@ -926,7 +926,7 @@ static bool PollRawUDPSockets( int nMaxTimeoutMS )
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// or combine them. That would result in complicated race conditions
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// where we stay asleep a lot longer than we should.
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#ifdef NN_NINTENDO_SDK
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// Sorry, but this code is covered under NDA with Nintento, and
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// Sorry, but this code is covered under NDA with Nintendo, and
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// we don't have permission to distribute it.
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#else
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Assert( pPollFDs[idx].fd == s_hSockWakeThreadRead );
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@@ -1443,7 +1443,7 @@ static bool BEnsureSteamDatagramThreadRunning( SteamDatagramErrMsg &errMsg )
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return false;
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}
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#elif defined( NN_NINTENDO_SDK )
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// Sorry, but this code is covered under NDA with Nintento, and
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// Sorry, but this code is covered under NDA with Nintendo, and
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// we don't have permission to distribute it.
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#else
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Assert( s_hSockWakeThreadRead == INVALID_SOCKET );
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