diff --git a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp index 89b4f04..d434891 100644 --- a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp +++ b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp @@ -435,7 +435,7 @@ static void WakeSteamDatagramThread() if ( s_hEventWakeThread != INVALID_HANDLE_VALUE ) SetEvent( s_hEventWakeThread ); #elif defined( NN_NINTENDO_SDK ) - // Sorry, but this code is covered under NDA with Nintento, and + // Sorry, but this code is covered under NDA with Nintendo, and // we don't have permission to distribute it. #else if ( s_hSockWakeThreadWrite != INVALID_SOCKET ) @@ -926,7 +926,7 @@ static bool PollRawUDPSockets( int nMaxTimeoutMS ) // or combine them. That would result in complicated race conditions // where we stay asleep a lot longer than we should. #ifdef NN_NINTENDO_SDK - // Sorry, but this code is covered under NDA with Nintento, and + // Sorry, but this code is covered under NDA with Nintendo, and // we don't have permission to distribute it. #else Assert( pPollFDs[idx].fd == s_hSockWakeThreadRead ); @@ -1443,7 +1443,7 @@ static bool BEnsureSteamDatagramThreadRunning( SteamDatagramErrMsg &errMsg ) return false; } #elif defined( NN_NINTENDO_SDK ) - // Sorry, but this code is covered under NDA with Nintento, and + // Sorry, but this code is covered under NDA with Nintendo, and // we don't have permission to distribute it. #else Assert( s_hSockWakeThreadRead == INVALID_SOCKET );