From 5720142f2a24cefc341dc3dffad9fdd1d689a687 Mon Sep 17 00:00:00 2001 From: Fletcher Dunn Date: Fri, 30 Mar 2018 13:52:44 -0700 Subject: [PATCH] Fix typo in README and added some notes about encryption --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 7841f0b..67f457b 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,7 @@ GameNetworkingSockets is a basic transport layer for games. The features are: * Mix of reliable and unreliable messages * Messages can be larger than underlying MTU, the protocol performs fragmentation and reassembly, and retransmission for reliable * Bandwidth estimation based on TCP-friendly rate control (RFC 5348) -* Encryption +* Encryption. AES per packet, Ed25519 crypto for key exchange and cert signatures. The details for shared key derivation and per-packet IV are based on Google QUIC. * Tools for simulating loss and detailed stats measurement The main interface class is named SteamNetworkingSockets, and many files have "steam" in their name. @@ -37,7 +37,7 @@ meson build src We're still in the process of extracting the code from our proprietary build toolchain and making everything more open-source friendly. Bear with us. -* The code in this form is only known to compile on Ubuntu 17. (Although this code has shipped through or toolchain on Win32/Win64 and OSX as well and also compiles for several Android flavors). +* The code in this form is only known to compile on Ubuntu 17. (Although this code has shipped through our toolchain on Win32/Win64 and OSX as well and also compiles for several Android flavors). * We don't provide any Windows project files or any straightforward method for building on windows yet. * There is a unit test, but it's not currently included and we don't have it working in any standard framework.