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Clarify comment based on discussion with a dev
P4:6722463
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@@ -73,10 +73,12 @@ public:
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///
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/// Returns:
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/// - k_EREsultOK on success.
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/// - k_EResultNoConnection will be returned if the session has failed or was closed by the peer,
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/// and k_nSteamNetworkingSend_AutoRestartBrokenSession is not used. (You can use
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/// GetSessionConnectionInfo to get the details.) In order to acknowledge the broken session
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/// and start a new one, you must call CloseSessionWithUser
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/// - k_EResultNoConnection, if the session has failed or was closed by the peer and
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/// k_nSteamNetworkingSend_AutoRestartBrokenSession was not specified. (You can
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/// use GetSessionConnectionInfo to get the details.) In order to acknowledge the
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/// broken session and start a new one, you must call CloseSessionWithUser, or you may
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/// repeat the call with k_nSteamNetworkingSend_AutoRestartBrokenSession. See
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/// k_nSteamNetworkingSend_AutoRestartBrokenSession for more details.
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/// - See ISteamNetworkingSockets::SendMessageToConnection for more possible return values
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virtual EResult SendMessageToUser( const SteamNetworkingIdentity &identityRemote, const void *pubData, uint32 cubData, int nSendFlags, int nRemoteChannel ) = 0;
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