Clarify comment based on discussion with a dev

P4:6722463
This commit is contained in:
Fletcher Dunn
2021-08-12 13:58:09 -07:00
parent ed3a76513e
commit 2aed27b01b
+6 -4
View File
@@ -73,10 +73,12 @@ public:
///
/// Returns:
/// - k_EREsultOK on success.
/// - k_EResultNoConnection will be returned if the session has failed or was closed by the peer,
/// and k_nSteamNetworkingSend_AutoRestartBrokenSession is not used. (You can use
/// GetSessionConnectionInfo to get the details.) In order to acknowledge the broken session
/// and start a new one, you must call CloseSessionWithUser
/// - k_EResultNoConnection, if the session has failed or was closed by the peer and
/// k_nSteamNetworkingSend_AutoRestartBrokenSession was not specified. (You can
/// use GetSessionConnectionInfo to get the details.) In order to acknowledge the
/// broken session and start a new one, you must call CloseSessionWithUser, or you may
/// repeat the call with k_nSteamNetworkingSend_AutoRestartBrokenSession. See
/// k_nSteamNetworkingSend_AutoRestartBrokenSession for more details.
/// - See ISteamNetworkingSockets::SendMessageToConnection for more possible return values
virtual EResult SendMessageToUser( const SteamNetworkingIdentity &identityRemote, const void *pubData, uint32 cubData, int nSendFlags, int nRemoteChannel ) = 0;