diff --git a/include/steam/isteamnetworkingmessages.h b/include/steam/isteamnetworkingmessages.h index a12a32f..f2ae2f7 100644 --- a/include/steam/isteamnetworkingmessages.h +++ b/include/steam/isteamnetworkingmessages.h @@ -73,10 +73,12 @@ public: /// /// Returns: /// - k_EREsultOK on success. - /// - k_EResultNoConnection will be returned if the session has failed or was closed by the peer, - /// and k_nSteamNetworkingSend_AutoRestartBrokenSession is not used. (You can use - /// GetSessionConnectionInfo to get the details.) In order to acknowledge the broken session - /// and start a new one, you must call CloseSessionWithUser + /// - k_EResultNoConnection, if the session has failed or was closed by the peer and + /// k_nSteamNetworkingSend_AutoRestartBrokenSession was not specified. (You can + /// use GetSessionConnectionInfo to get the details.) In order to acknowledge the + /// broken session and start a new one, you must call CloseSessionWithUser, or you may + /// repeat the call with k_nSteamNetworkingSend_AutoRestartBrokenSession. See + /// k_nSteamNetworkingSend_AutoRestartBrokenSession for more details. /// - See ISteamNetworkingSockets::SendMessageToConnection for more possible return values virtual EResult SendMessageToUser( const SteamNetworkingIdentity &identityRemote, const void *pubData, uint32 cubData, int nSendFlags, int nRemoteChannel ) = 0;