4dd6c81f28
* travis: update CI environments * Add BlueSocketTestCommonLibrary, BlueSocketTestClient, BlueSocketTestServer - Add a library component to make it easier to do tests and profiling under streaming loads (multiple client connections, lots of data, etc.) * Removed Swift 4.x, bumped minimum swift version requirement to 5.1 * keep build at Swift 5.0; update CI to only test from 5.1.5 on up * Only attempt to build command-line for Swift 5.2+ * Ensure tools and dependencies only build for Swift 5.2+ * Address various lint errors * Update README with version details and latest iOS related issues
50 lines
1.5 KiB
Swift
50 lines
1.5 KiB
Swift
//
|
|
// ServerHandler.swift
|
|
// BlueSocket
|
|
//
|
|
// Created by Sung, Danny on 2021-04-10.
|
|
// Copyright © 2021 Kitura project. All rights reserved.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
//
|
|
// swiftlint:disable force_try
|
|
|
|
import Foundation
|
|
import Socket
|
|
|
|
class ServerHandler: SocketHandler {
|
|
var error: Error?
|
|
|
|
var socket: Socket
|
|
|
|
var hasActivity: Bool {
|
|
let isActive = try! socket.isReadableOrWritable(waitForever: false, timeout: 1)
|
|
return isActive.readable
|
|
}
|
|
|
|
public var onNewConnection: (Socket) -> Void = { _ in }
|
|
|
|
init(port: Int) throws {
|
|
let socket = try Socket.create(family: .inet)
|
|
try socket.listen(on: Int(port), node: "localhost")
|
|
self.socket = socket
|
|
}
|
|
|
|
func processInternal() throws {
|
|
guard self.hasActivity else { return }
|
|
|
|
let clientSocket = try socket.acceptClientConnection()
|
|
self.onNewConnection(clientSocket)
|
|
}
|
|
}
|