Files
BlueSocket/Sources/BlueSocketTestCommonLibrary/ServerHandler.swift
T
Danny Sung 4dd6c81f28 travis: update CI environments (#202)
* travis: update CI environments
* Add BlueSocketTestCommonLibrary, BlueSocketTestClient, BlueSocketTestServer
- Add a library component to make it easier to do tests and profiling under streaming loads (multiple client connections, lots of data, etc.)

* Removed Swift 4.x, bumped minimum swift version requirement to 5.1
* keep build at Swift 5.0; update CI to only test from 5.1.5 on up
* Only attempt to build command-line for Swift 5.2+
* Ensure tools and dependencies only build for Swift 5.2+
* Address various lint errors
* Update README with version details and latest iOS related issues
2021-06-16 22:18:24 -07:00

50 lines
1.5 KiB
Swift

//
// ServerHandler.swift
// BlueSocket
//
// Created by Sung, Danny on 2021-04-10.
// Copyright © 2021 Kitura project. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// swiftlint:disable force_try
import Foundation
import Socket
class ServerHandler: SocketHandler {
var error: Error?
var socket: Socket
var hasActivity: Bool {
let isActive = try! socket.isReadableOrWritable(waitForever: false, timeout: 1)
return isActive.readable
}
public var onNewConnection: (Socket) -> Void = { _ in }
init(port: Int) throws {
let socket = try Socket.create(family: .inet)
try socket.listen(on: Int(port), node: "localhost")
self.socket = socket
}
func processInternal() throws {
guard self.hasActivity else { return }
let clientSocket = try socket.acceptClientConnection()
self.onNewConnection(clientSocket)
}
}