Pure refactor, no change in behavior.
Extracts the logic for detecting whether a suspended component will
result in a "bad" Suspense fallback into a helper function. An example
of a bad Suspense fallback is one that causes already-visible content
to disappear.
I want to reuse this same logic in the work loop, too.
Refactors the logic for handling when the work loop is suspended into
separate functions for replaying versus unwinding. This allows us to
hoist certain checks into the caller.
For example, when rendering due to flushSync, we will always unwind the
stack without yielding the microtasks.
No intentional behavior change in this commit.
This is a pure refactor, no change to behavior.
When a component throws, the work loop can handle that in one of several
ways — unwind immediately, wait for microtasks, and so on. I'm about
to add another one, too. So I've changed the variable that tracks
whether the work loop is suspended from a boolean
(workInProgressIsSuspended) to an enum (workInProgressSuspendedReason).
In Strict Mode, during development, user functions are double invoked to
help detect side effects. Currently, the way we implement this is to
completely discard the first pass and start over. Theoretically this
should be fine because components are idempotent. However, it's a bit
tricky to get right because our implementation (i.e. `renderWithHooks`)
is not completely idempotent with respect to internal data structures,
like the work-in-progress fiber. In the past we've had to be really
careful to avoid subtle bugs — for example, during the initial mount,
`setState` functions are bound to the particular hook instances that
were created during that render. If we compute new hook instances, we
must also compute new children, and they must correspond to each other.
This commit addresses a similar issue that came up related to `use`:
when something suspends, `use` reuses the promise that was passed during
the first attempt. This is itself a form of memoization. We need to be
able to memoize the reactive inputs to the `use` call using a hook (i.e.
`useMemo`), which means, the reactive inputs to `use` must come from the
same component invocation as the output.
The solution I've chosen is, rather than double invoke the entire
`renderWithHook` function, we should double invoke each individual user
function. It's a bit confusing but here's how it works:
We will invoke the entire component function twice. However, during the
second invocation of the component, the hook state from the first
invocation will be reused. That means things like `useMemo` functions
won't run again, because the deps will match and the memoized result
will be reused.
We want memoized functions to run twice, too, so account for this, user
functions are double invoked during the *first* invocation of the
component function, and are *not* double invoked during the second
incovation:
- First execution of component function: user functions are double
invoked
- Second execution of component function (in Strict Mode, during
development): user functions are not double invoked.
It's hard to explain verbally but much clearer when you run the test
cases I've added.
The old (unstable) mechanism for suspending was to throw a promise. The
purpose of throwing is to interrupt the component's execution, and also
to signal to React that the interruption was caused by Suspense as
opposed to some other error.
A flaw is that throwing is meant to be an implementation detail — if
code in userspace catches the promise, it can lead to unexpected
behavior.
With `use`, userspace code does not throw promises directly, but `use`
itself still needs to throw something to interrupt the component and
unwind the stack.
The solution is to throw an internal error. In development, we can
detect whether the error was caught by a userspace try/catch block and
log a warning — though it's not foolproof, since a clever user could
catch the object and rethrow it later.
The error message includes advice to move `use` outside of the try/catch
block.
I did not yet implement the warning in Flight.
stacked on https://github.com/facebook/react/pull/25569
On the client noscript already never renders children so no resources
will be extracted from this context. On the server we now track if we
are in a noscript context and turn off Resource semantics in this scope
there are a few bugs where dom representations from SSR aren't
identified as Resources when they should be.
There are 3 semantics
Resource -> hoist to head, deduping, etc...
hydratable Component -> SSR'd and hydrated in place
non-hydratable Component -> never SSR'd, never hydrated, always inserted
on the client
this last category is small
(non stylesheet) links with onLoad and/or onError
async scripts with onLoad and/or onError
The reason we have this distinction for now is we need every SSR'd async
script to be assumable to be a Resource. we don't currently encode
onLoad on the server and so we couldn't otherwise tell if an async
script is a Resource or is an async script with an onLoad which would
not be a resource. To avoid this ambiguity we never emit the scripts in
SSR and assume they need to be inserted on the client.
We can explore changes to these semantics in the future or possibly
encode some identifier when we want to opt out of resource semantics but
still SSR the link or script.
# Summary
* This PR adds support for persisting certain settings to device
storage, allowing e.g. RN apps to properly patch the console when
restarted.
* The device storage APIs have signature `getConsolePatchSettings()` and
`setConsolePatchSettings(string)`, in iOS, are thin wrappers around the
`Library/Settings` turbomodule, and wrap a new TM that uses the `SharedPreferences` class in Android.
* Pass device storage getters/setters from RN to DevTools'
`connectToDevtools`. The setters are then used to populate values on
`window`. Later, the console is patched using these values.
* If we receive a notification from DevTools that the console patching
fields have been updated, we write values back to local storage.
* See https://github.com/facebook/react-native/pull/34903
# How did you test this change?
Manual testing, `yarn run test-build-devtools`, `yarn run prettier`,
`yarn run flow dom`
## Manual testing setup:
### React DevTools Frontend
* Get the DevTools frontend in flipper:
* `nvm install -g react-devtools-core`, then replace that package with a
symlink to the local package
* enable "use globally installed devtools" in flipper
* yarn run start in react-devtools, etc. as well
### React DevTools Backend
* `yarn run build:backend` in react-devtools-core, then copy-paste that
file to the expo app's node_modules directory
### React Native
* A local version of React Native can be patched in by modifying an expo
app's package.json, as in `"react-native":
"rbalicki2/react-native#branch-name"`
# Versioning safety
* There are three versioned modules to worry about: react native, the
devtools frontend and the devtools backend.
* The react devtools backend checks for whether a `cachedSettingsStore`
is passed from react native. If not (e.g. if React Native is outdated),
then no behavior changes.
* The devtools backend reads the patched console values from the cached
settings store. However, if nothing has been stored, for example because
the frontend is outdated or has never synced its settings, then behavior
doesn't change.
* The devtools frontend sends no new messages. However, if it did send a
new message (e.g. "store this value at this key"), and the backend was
outdated, that message would be silently ignored.
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## Summary
In https://github.com/facebook/react/pull/25504,
`react-server-dom-webpack/` was deprecated in favor of
`react-server-dom-webpack/client`, but a remaining import wasn't
adjusted accordingly.
As a result, the remaining conditions within the file are no longer
firing appropriately, which I ran into while playing around with a fork
of
[server-components-demo](https://github.com/reactjs/server-components-demo).
The `index.js` file now contains a
[placeholder](https://github.com/facebook/react/blob/main/packages/react-server-dom-webpack/index.js)
and the actual logic of the client now sits in `/client`.
## How did you test this change?
I replaced `require.resolve('../')` with `require.resolve('../client')`
in the `react-server-dom-webpack` package in `node_modules` and
confirmed that the output of the build looked good again.
There are two different switch statements that we use to unwrap a
`use`-ed promise, but there really only needs to be one. This was a
factoring artifact that arose because I implemented the yieldy `status`
instrumentation thing before I implemented `use` (for promises that are
thrown directly during render, which is the old Suspense pattern that
will be superseded by `use`).
This is a refactor to track the array of thenables that is preserved
across replays in the work loop instead of the Thenable module.
The reason is that I'm about to add additional state to the Thenable
module that is specific to a particular attempt — like the current
index — and is reset between replays. So it's helpful to keep the two
kinds of state separate so it's clearer which state gets reset when.
The array of thenables is not reset until the work-in-progress either
completes or unwinds.
This also makes the structure more similar to Fizz and Flight.
Same as #25537 but for Flight.
I was going to wait to do this later because the temporary
implementation of async components uses some of the same code that
non-used wakables do, but it's not so bad. I just had to inline one bit
of code, which we'll remove when we unify the implementation with `use`.
keys off `target` and `href`.
prepends on insertion similar to title.
only flushes on the server in the shell (should probably add a warning
if there are any to flush in a boundary)
This extends the scope of the cache and fetch instrumentation using
AsyncLocalStorage for microtasks. This is an intermediate step. It sets
up the dispatcher only once. This is unique to RSC because it uses the
react.shared-subset module for its shared state.
Ideally we should support multiple renderers. We should also have this
take over from an outer SSR's instrumented fetch. We should also be able
to have a fallback to global state per request where AsyncLocalStorage
doesn't exist and then the whole client-side solutions. I'm still
figuring out the right wiring for that so this is a temporary hack.
Revert fetch instrumentation so that it only affects RSC by applying it
only in the react-server condition of "react".
This helps make the rollout a little smoother because these affects
existing libraries that fetch during client components, and then gets
forever cached. We need to implement the GC first.
I haven't fully implemented the SSR part anyway.
The main problem that we discovered is that `"react"` and
`"react/react.shared-subset"` have separate dispatchers in an
environment that runs both Fizz and Flight. That's intentional and
sometimes a feature. However, in this case it means that we instrument
fetch twice and when you run Flight inside Fizz, that fetch goes into
both caches when it's supposed to only see the inner one. I'm not sure
how to solve that atm.
Adds some clarifying warnings when you render a component that is almost
a resource but isn't and the element was rendered outside the main
document tree (outside of `<body>` or `<head>`
replaces: https://github.com/facebook/react/pull/25535
This takes a more huerstic based approach with no new conditionals on
the hot path of fizz rendering.
If float is enabled
* title and script can only have simple children
* if non-simple children are found they will be ignored
* title and script are pushed in a single unit during pushStartInstance
including their children and closing tags
If float is not enabled
* the original pushing behaviors are in place and you can have complex
children but you will get warnings
To derisk the rollout of `use`, and simplify the implementation, this
reverts the yield-to-microtasks behavior for promises that are thrown
directly (as opposed to being unwrapped by `use`).
We may add this back later. However, the plan is to deprecate throwing a
promise directly and migrate all existing Suspense code to `use`, so the
extra code probably isn't worth it.
escapeTextForBrowser accepts any type so flow did not identify that we
were escaping a Chunk rather than a string. It's tricky because we
sometimes want to be able to escape non strings.
I've also updated the types for `Chunk` and `escapeTextForBrowser`
so that we should be able to catch this statically in the future.
The reason this did not show up in tests is almost all of our tests of
float (the areas affected by transpositions) are tested using the Node
runtime where a chunk type is a string. It may be wise to run these
tests in every runtime in the future or at least make sure there is
broad representation of resources in each specific runtime test suite.
stacked on https://github.com/facebook/react/pull/25514
This PR adds support for any type of Link as long as it has a string rel
and href and does not include an onLoad or onError property.
The semantics for generic link resources matches other head resources,
they will be inserted and removed as their ref counts go positive and
back to zero.
Keys are based on rel, href, sizes, and media.
on the server preconnect and prefetch-dns are privileged and will emit
near the start of the stream.
## Summary
resolves#24522
To upgrade to Manifest V3, one of the biggest issue is that we are no
longer allowed to add a script element with code in textContent so that
it would run synchronously. It's necessary for us because we need to
inject a global hook for react reconciler to detect whether devtools
exist.
To do that, we'll leverage a new API
`chrome.scripting.registerContentScripts` in V3. Particularly, we rely
on the "world" option (added in Chrome v102
[commit](https://chromium.googlesource.com/chromium/src/+/e5ad3451c17b21341b0b9019b074801c44c92c9f))
to run it in the "main world" on the page.
This PR also renames a few content script files so that it's easier to
tell them apart from other extension scripts and understand the purpose
of each of them.
Manifest V3 is not yet ready for Firefox, so we need to keep some code
for compatibility.
## How did you test this change?
`yarn build:chrome && yarn test:chrome`
`yarn build:edge && yarn test:edge`
`yarn build:firefox && yarn test:firefox`
Stacked on #25508
This PR adds meta tags as a resource type.
metas are classified in the following priority
1. charset
2. http-equiv
3. property
4. name
5. itemprop
when using property, there is special logic for og type properties where
a `property="og:image:height"` following a `property="og:image"` will
inherit the key of the previous tag. this relies on timing effects to
stay consistent so when mounting new metas it is important that if
structured properties are being used all members of a structure mount
together. This is similarly true for arrays where the implicit
sequential order defines the array structure. if you need an array you
need to mount all array members in the same pass.
With the `react-dom/server-rendering-stub` you can import `react-dom` in
RSC so that you can call `preload` and `preinit` but if you don't alias
it, then requiring it breaks because we React.Component which doesn't
exist in the react subset.
Adds a category of Resources of type `head` which will be used to track
the tags that go into the <head>
Currently only implements for `<title>`.
titles are keyed off their textContent so each time the title changes a
new resource will be created. Currently insertion is done by prepending
in the <head>. The argument here is that the newest title should "win"
if there are multiple rendered. This also helps when a navigation or
update causes a server rendered title to hang around but it is not the
most recent one.
`use` can avoid suspending on already resolved data by yielding to
microtasks. In a real, browser environment, we do this by scheduling a
platform task (i.e. postTask).
In a test environment, tasks are scheduled on a special internal queue
so that they can be flushed by the `act` testing API. So we need to add
support for this in `act`.
This behavior only works if you `await` the thenable returned by the
`act` call. We currently do not require that users do this. So I added a
warning, but it only fires if `use` was called. The old Suspense pattern
will not trigger a warning. This is to avoid breaking existing tests
that use Suspense.
The implementation of `act` has gotten extremely complicated because of
the subtle changes in behavior over the years, and our commitment to
maintaining backwards compatibility. We really should consider being
more restrictive in a future major release.
The changes are a bit confusing so I did my best to add inline comments
explaining how it works.
## Test plan
I ran this against Facebook's internal Jest test suite to confirm
nothing broke
* Add fetch instrumentation in cached contexts
* Avoid unhandled rejection errors for Promises that we intentionally ignore
In the final passes, we ignore the newly generated Promises and use
the previous ones. This ensures that if those generate errors, that we
intentionally ignore those.
* Add extra fetch properties if there were any
* [useEvent] Lint for presence of useEvent functions in dependency lists
With #25473, the identity of useEvent's return value is no longer stable
across renders. Previously, the ExhaustiveDeps lint rule would only
allow the omission of the useEvent function, but you could still add it
as a dependency.
This PR updates the ExhaustiveDeps rule to explicitly check for the
presence of useEvent functions in dependency lists, and emits a warning
and suggestion/autofixer for removing the dependency.
* [useEvent] Non-stable function identity
Since useEvent shouldn't go in the dependency list of whatever is
consuming it (which is enforced by the fact that useEvent functions are
always locally created and never passed by reference), its identity
doesn't matter. Effectively, this PR is a runtime assertion
that you can't rely on the return value of useEvent to be stable.
* Test: Events should see latest bindings
The key feature of useEvent that makes it different from useCallback
is that events always see the latest committed values. There's no such
thing as a "stale" event handler.
* Don't queue a commit effect on mount
* Inline event function wrapping
- Inlines wrapping of the callback
- Use a mutable ref-style object instead of a callable object
- Fix types
Co-authored-by: Andrew Clark <git@andrewclark.io>
* Facebook -> Meta in copyright
rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'
* Manual tweaks
* Add feature flag for external Fizz runtime
Only enabled for www for now
* Add option to load Fizz runtime from external file
When unstable_externalRuntimeSrc is provided, React will inject a script
tag that points to the provided URL.
Then, instead of emitting inline scripts, the Fizz stream will emit
HTML nodes with data attributes that encode the instructions. The
external runtime will detect these with a mutation observer and
translate them into runtime commands. This part isn't implemented in
this PR, though — all this does is set up the option to use
an external runtime, and inject the script tag.
The external runtime is injected at the same time as bootstrap scripts.
* float enhance!!!
Support preinit as script
Support resources from async scripts
Support saving the precedence place when rendering the shell
There was a significant change to the flushing order of resources which follows the general principal of...
1. stuff that blocks display
2. stuff that we know will be used
3. stuff that was explicitly preloaded
As a consequence if you preinit a style now it won't automatically flush in the shell unless you actually depend on it in your tree. To avoid races with precedence order we now emit a tag that saves the place amongst the precedence hierarchy so late insertions still end up where they were intended
There is also a novel hydration pathway for certain tags. If you render an async script with an onLoad or onError it will always treat it like an insertion rather than a hydration.
* restore preinit style flushing behavior and nits
Fixes a bug that happens when you suspend in the shell (the part of the
tree that is not wrapped in a Suspense boundary) during a
discrete update.
There were two underyling issues. One was just a mistake:
RootDidNotComplete needs to be handled in both renderRootConcurrent and
renderRootSync, but it was only handled in renderRootConcurrent. I did
it this way because I thought this path was unreachable during a sync
update, but I neglected to consider that renderRootSync is sometimes
called for non-concurrent lanes, like when recovering from an error, or
patching up a mutation to an external store.
After I fixed that oversight, the other issue is that we intentionally
error if the shell suspends during a sync update. The idea was that you
should either wrap the tree in a Suspense boundary, or you should mark
the update as a transition to allow React to suspend.
However, this did not take into account selective hydration, which can
force a sync render before anything has even committed. There's no way
in that case to wrap the update in startTransition.
Our solution for now is to remove the error that happens when you
suspend in the shell during a sync update — even for discrete updates.
We will likely revisit this in the future. One appealing possibility is
to commit the whole root in an inert state, as if it were a hidden
Offscreen tree.
Co-authored-by: Sebastian Markbåge <sebastian@calyptus.eu>
Co-authored-by: Sebastian Markbåge <sebastian@calyptus.eu>
* Print built-in specific error message for toJSON
This is a better message for Date.
Also, format the message to highlight the affected prop.
* Describe error messages using JSX elements in DEV
We don't have access to the grand parent objects on the stack so we stash
them on weakmaps so we can access them while printing error messages.
Might be a bit slow.
* Capitalize Server/Client Component
* Special case errror messages for children of host components
These are likely meant to be text content if they're not a supported object.
* Update error messages
The download-build script works by scraping the CircleCI job number from
the GitHub status API. Yes, I know this is super hacky but last I
checked this was the least bad of not a lot of options. Because the
response is paginated, sometimes the status for the build job exceeds
the page size.
This increases the page size to 100 so this is less likely to happen.
It'd be great to find a better way to download the artifacts. I don't
love how brittle this solution is. I think switching to the GitHub
Checks API might be worth trying, but last I looked into it, it has
other flaws.