* Remove array indirection in host context
* Keep a single context stack with a null sentinel
This lets us keep subtrees separated without maintaining independent context arrays for subtrees.
* There is always exactly one null by the time we pop a portal
I was trying to be smart but didn't need to.
* Cache current context
* Enable additional (failing) portal tests
* Fix portal unmounting
When unmount a portal, we need to unmount *its* children from itself.
This is similar to what we would do for a root if we allowed deleting roots.
* Skip portals when looking for host siblings
A portal is not part of that host tree despite being a child.
* Fix comment typo
* Add a failing test for portal child reconciliation
It is failing because portal bails out of update, seeing null in pendingProps.
It is null because we set pendingProps to nextPortal.children, which is null in this test.
* Fix the bug when switching to a null portal child
If pendingProps is null, we do a bailout in beginWork.
This prevents unmounting of the existing child when the new child is null.
We fix this by changing portal fiber's pendingProps to be the portal object itself instead of its children.
This way, it is never null, and thus doesn't cause a false positive in the bailout condition.
* Add a comment about HostPortal in getHostSibling
* Revert the fix because I don't know why it worked
unmountHostComponents() should have worked despite finding the wrong parent because it should have changed the parent when pushing and popping the portals.
* Don't call commitDeletion recursively
This leads to a "Cannot find host parent" bug because commitDeletion() clears the return field.
When we're inside the loop, we assign node.sibling.return to node.return but by this moment node.return has already been nulled.
As a solution we inline code from commitDeletion() without the nulling.
It still fails tests but for a different reason (unrelated bug).
* Skip portal children in commitNestedUnmounts()
We are currently already visiting them in commitUnmount() portal case since it's recursive.
This condition avoids visting them twice.
* Set node.child.return before going deeper
It doesn't seem to influence existing tests but we have this protection in all other similar places.
It protects against infinite loops.
* Revert "Fix the bug when switching to a null portal child"
This reverts commit ed9747deed.
I'll solve this by using an array in place of null instead.
* Use [] for empty Portal pendingProps
This avoids a false positive bailout with pendingProps == null when portal is empty.
- In the previous example, the code works even without using bind(this) in the constructor.
- the reason being handleClick doesn't even use `this` and its just calling the global function alert.
- this change make use of this via access this.state.
* Test that SVG elements get created with the right namespace
* Pass root to the renderer methods
* Keep track of host instances and containers
* Keep instances instead of fibers on the stack
* Create text instances in begin phase
* Create instance before bailing on offscreen children
Otherwise, the parent gets skipped next time.
We could probably create it later but this seems simpler.
* Tweak magic numbers in incremental tests
I don't understand why they changed but probably related to us moving some work into begin phase?
* Only push newly created nodes on the parent stack
Previously I was pushing nodes on the parent stack regardless of whether they were already in current or not.
As a result, insertions during updates were duplicated, and nodes were added to existing parents before commit phase.
Luckily we have a test that caught that.
* Fix lint
* Fix Flow
I had to wrap HostContext API into a closure so that it's parameterizeable with I and C.
* Use the same destructuring style in scheduler as everywhere else
* Remove branches that don't seem to run anymore
I'm not 100% sure this is right but I can't get tests to fail.
* Be explicit about the difference between type and tag
I was confused by th HACK comment so I learned how DOM and SVG work with casing and tried to write a more descriptive comment.
It also seems like passing fiber.type into finalizeInitialChildren() is a potential problem because DOM code assumes tag is lowercase.
So I added a similar "hack" to finalizeInitialChildren() that is identical to the one we have prepareUpdate() so if we fix them later, we fix both.
* Save and restore host context when pushing and popping portals
* Revert parent context and adding children in the begin phase
We can address this later separately as it is a more hot path.
This doesn't affect correctness of SVG container behavior.
* Add a test for SVG updates
This tests the "jump" reuse code path in particular.
* Record tests
* Read ownerDocument from the root container instance
This way createInstance() depends on the innermost container only for reading the namespace.
* Track namespaces instead of creating instances early
While we might want to create instance in the begin phase, we shouldn't let DOM guide reconciler design.
Instead, we are adding a new concept of "host context". In case of ReactDOMFiber, it's just the current namespace.
We are keeping a stack of host context values, ignoring those that are referentially equal.
The renderer receives the parent context and type, and can return a new context.
* Pop child context before reading own context and clarify API
It wasn't quite clear from the API which context was being returned by the renderer. Changed the API to specifically ask for child context, and thus to pop it before getting the current context.
This fixes the case with <foreignObject> to which I intended to give SVG namespace.
* Give SVG namespace to <svg> itself
* Don't allocate unnecessarily when reconciling portals
We create stacks lazily so that if portal doesn't contain <svg>s, we don't need to allocate.
We also reuse the same object for portal host context state instead of creating a new one every time.
* Add more tests for edge cases
* Fix up math namespace
* Maintain a separate container stack
* Fix rebase mistakes
* Unwind context on errors
* Reset the container state when reusing the object
* Add getChildHostContext() to ReactART
* Record tests
Solves a few things:
- Moves code out of performWork into workLoop so that it can
be optimized.
- errorLoop (now clearErrors) is no longer called recursively.
- Removes a while (true) loop inside performWork (not that it really
matters for optimization, since performWork contains a try block and
will be deopted, anyway).
If a ref throws while detaching, it should not prevent
componentWillUnmount from being called.
Additionally, errors thrown by removeChild should not be ignored, even
as the result of unmounting a failed subtree.
Subsequent failures should propagate the error to the next boundary.
The conceptual model for this is
try {
render();
} catch (error) {
setStateToRecover();
render();
}
Closes#8485
This uncovered a separate issue where some errors were being unscheduled
and rescheduled multiple times before flushing. Turns out we need to
check both a fiber and its alternate when determining if it represents a
failed unit of work. I didn't notice this before because we were
scheduling a new update on *every* boundary at the end of the commit
phase, not just the ones that captured an error during that commit. I
updated the unit tests to catch this in the future.
We still need tryComponentWillUnmount because deletion should be non-
interruptible.
Refactoring the commit phase to better handle errors also allows us
to switch between fast and slow versions of the work loop. The slower
version runs whenever there are captured errors; it must check each
unit of work to see if it has failed. The faster version runs in the
normal case where there are no errors. Whenever an error is thrown, we
switch from the fast work loop to the slow work loop.
This makes it easier to track when we enter and exit a batch of work.
Further steps needed in this refactor:
- Get rid of tryComponentDidMount, tryComponentDidUpdate, etc. in
favor of the try-catch blocks that wrap each pass of the commit phase.
- Need to be able to switch between performing work that is possibly
failed (slower because it requires an extra check on each iteration) and
work that we know for sure has no errors.
From D4296244:
> Each [...] had a component with innerHTML = '', causing us to go into HTML parsing code in the browser. Doing this takes 0.03ms per parse call which was 10x slower than skipping it.
This fixes the issue where using the .return pointer isn't guaranteed to
return the current Fiber so we might read the wrong props when we try
to get the current event.
This is unnecessary forwarding since this is no longer injectable.
However, I'd like to use the injectable getInstanceFromNode from
TreeTraversal so this avoids a cyclic dependency.
When we perform an update to the event handler we properly update the
immediate Fiber pointer of a child to be the current. However, when we
bubble events we use the return pointer which is not guaranteed to point
to the current Fiber even if we start from the current.
This manifests itself when we bailout in a parent. So I made the tests
use a PureComponent to illustrate this scenario. There is already a failing
case but I'm adding another one too.