* [RFC] Add onHydrationError option to hydrateRoot
This is not the final API but I'm pushing it for discussion purposes.
When an error is thrown during hydration, we fallback to client
rendering, without triggering an error boundary. This is good because,
in many cases, the UI will recover and the user won't even notice that
something has gone wrong behind the scenes.
However, we shouldn't recover from these errors silently, because the
underlying cause might be pretty serious. Server-client mismatches are
not supposed to happen, even if UI doesn't break from the users
perspective. Ignoring them could lead to worse problems later. De-opting
from server to client rendering could also be a significant performance
regression, depending on the scope of the UI it affects.
So we need a way to log when hydration errors occur.
This adds a new option for `hydrateRoot` called `onHydrationError`. It's
symmetrical to the server renderer's `onError` option, and serves the
same purpose.
When no option is provided, the default behavior is to schedule a
browser task and rethrow the error. This will trigger the normal browser
behavior for errors, including dispatching an error event. If the app
already has error monitoring, this likely will just work as expected
without additional configuration.
However, we can also expose additional metadata about these errors, like
which Suspense boundaries were affected by the de-opt to client
rendering. (I have not exposed any metadata in this commit; API needs
more design work.)
There are other situations besides hydration where we recover from an
error without surfacing it to the user, or notifying an error boundary.
For example, if an error occurs during a concurrent render, it could be
due to a data race, so we try again synchronously in case that fixes it.
We should probably expose a way to log these types of errors, too. (Also
not implemented in this commit.)
* Log all recoverable errors
This expands the scope of onHydrationError to include all errors that
are not surfaced to the UI (an error boundary). In addition to errors
that occur during hydration, this also includes errors that recoverable
by de-opting to synchronous rendering. Typically (or really, by
definition) these errors are the result of a concurrent data race;
blocking the main thread fixes them by prevents subsequent races.
The logic for de-opting to synchronous rendering already existed. The
only thing that has changed is that we now log the errors instead of
silently proceeding.
The logging API has been renamed from onHydrationError
to onRecoverableError.
* Don't log recoverable errors until commit phase
If the render is interrupted and restarts, we don't want to log the
errors multiple times.
This change only affects errors that are recovered by de-opting to
synchronous rendering; we'll have to do something else for errors
during hydration, since they use a different recovery path.
* Only log hydration error if client render succeeds
Similar to previous step.
When an error occurs during hydration, we only want to log it if falling
back to client rendering _succeeds_. If client rendering fails,
the error will get reported to the nearest error boundary, so there's
no need for a duplicate log.
To implement this, I added a list of errors to the hydration context.
If the Suspense boundary successfully completes, they are added to
the main recoverable errors queue (the one I added in the
previous step.)
* Log error with queueMicrotask instead of Scheduler
If onRecoverableError is not provided, we default to rethrowing the
error in a separate task. Originally, I scheduled the task with
idle priority, but @sebmarkbage made the good point that if there are
multiple errors logs, we want to preserve the original order. So I've
switched it to a microtask. The priority can be lowered in userspace
by scheduling an additional task inside onRecoverableError.
* Only use host config method for default behavior
Redefines the contract of the host config's logRecoverableError method
to be a default implementation for onRecoverableError if a user-provided
one is not provided when the root is created.
* Log with reportError instead of rethrowing
In modern browsers, reportError will dispatch an error event, emulating
an uncaught JavaScript error. We can do this instead of rethrowing
recoverable errors in a microtask, which is nice because it avoids any
subtle ordering issues.
In older browsers and test environments, we'll fall back
to console.error.
* Naming nits
queueRecoverableHydrationErrors -> upgradeHydrationErrorsToRecoverable
This deletes some internal behavior that was only used by
useOpaqueIdentifier, as an implementation detail: if an update is
scheduled during the render phase, and something threw an error, we
would try rendering again, either until there were no more errors or
until there were no more render phase updates. This was not a publicly
defined behavior — regular render phase updates are accompanied by
a warning.
Because useOpaqueIdentifier has been replaced by useId, and does not
rely on this implementation detail, we can delete this code.
Refactor DevTools to record Timeline data (in memory) while profiling. Updated the Profiler UI to import/export Timeline data along with legacy profiler data.
Relates to issue #22529
* add failing test for renderToPipeableStream
* Fix context providers in SSR when handling multiple requests. Closes#23089
* Add sibling regression test
Co-authored-by: zhuyi01 <zhuyi01@ke.com>
Co-authored-by: Dan Abramov <dan.abramov@me.com>
Previously we crawled all subtrees, even not-yet-mounted ones, to initialize context values. This was not only unecessary, but it also caused an error to be thrown. This commit adds a test and fixes that behavior.
There was a bug that occurred when a destroy effect is called that causes an update. The update would be added to the updaters list even though the fiber that was calling the destroy effect was unmounted and no longer exists. This PR:
* Adds a patch to Devtools to filter out all in the update list that aren't in the fiberToIDMap (which contains all fibers currently on screen)
Numbers in JavaScript can have precision issues due to how they are encoded. This shows up in snapshot tests sometimes with values like 0.0009999999999999992, which makes the tests hard to read and visually diff.
This PR adds a new snapshot serializers which clamps numbers at 3 decimal points (e.g. the above number 0.0009999999999999992 is serialized as 0.001). This new serializer does not impact non-numeric values, integers, and special numbers like NaN and Infinity.
This gives DevTools a way to detect whether the current React renderer supports Timeline profiling. (Version alone isn't enough to detect this, neither is general profiling support– since these two are controlled by different feature flags.)
* Bypass react event system for custom elements
* Going to try fixing react event system instead
* finally got it to call onChange, but perhaps too many times
* update test
* Removed ReactDOMComponent changes, now works but still doubles for bubbles
* Maybe i should only support bubbling events
* removed some old stuff
* cleaned up changeeventplugin stuff
* prettier, lint
* removed changeeventplugin stuff
* remove unneeded gate for onInput test
* Go back to using ChangeEventPlugin
* Add input+change test
* lint
* Move logic to shouldUseChangeEvent
* use memoizedProps instead of pendingProps
* Run form control behavior before custom element behavior
* add bubbling test
* forgot to append container to body
* add child event target test
* expand <input is=...> test expectations
* Make tests more realistic
* Add extra test
* Add missing gating
* Actually fix gating
Co-authored-by: Dan Abramov <dan.abramov@me.com>
* Failing test for Context.Consumer in suspended Suspense
See issue #19701.
* Fix context propagation for offscreen trees
* Address nits
* Specify propagation root for Suspense too
* Pass correct propagation root
* Harden test coverage
This test will fail if we remove propagation, or if we propagate with a root node like fiber.return or fiber.return.return. The additional DEV-only error helps detect a different kind of mistake, like if the thing being passed hasn't actually been encountered on the way up. However, we still leave the actual production loop to check against null so that there is no way we loop forever if the propagation root is wrong.
* Remove superfluous warning
Co-authored-by: overlookmotel <theoverlookmotel@gmail.com>
Until now, DEV and PROFILING builds of React recorded Timeline profiling data using the User Timing API. This commit changes things so that React records this data by calling methods on the DevTools hook. (For now, DevTools still records that data using the User Timing API, to match previous behavior.)
This commit is large but most of it is just moving things around:
* New methods have been added to the DevTools hook (in "backend/profilingHooks") for recording the Timeline performance events.
* Reconciler's "ReactFiberDevToolsHook" has been updated to call these new methods (when they're present).
* User Timing method calls in "SchedulingProfiler" have been moved to DevTools "backend/profilingHooks" (to match previous behavior, for now).
* The old reconciler tests, "SchedulingProfiler-test" and "SchedulingProfilerLabels-test", have been moved into DevTools "TimelineProfiler-test" to ensure behavior didn't change unexpectedly.
* Two new methods have been added to the injected renderer interface: injectProfilingHooks() and getLaneLabelMap().
Relates to #22529.
This is part of the new custom element features that were implemented
here:
https://github.com/facebook/react/commit/24dd07bd269590ee5024b7f0f1906887d256ea86
When a custom element has a setter for a property and passes the `in`
heuristic, the value passed to the react property should be assigned
directly to the custom element's property, regardless of the type of the
value. However, it was discovered that this isn't working with
functions. This patch makes it work with functions.
Fixes https://github.com/facebook/react/issues/23041
* Add --no-show-signature to "git show" commands.
This fixes errors if the user has configured the following in their ~/.gitconfig:
[log]
showSignature = true
* yarn prettier-all
* DevTools: Only show StrictMode badge on root elements
Showing an inline non-compliance badge for every element in the tree is noisy. This commit changes it so that we only show inline icons for root elements (although we continue to show an icon for inspected elements regardless).
Builds on top of the existing Playwright tests to plug in the test selector API: https://gist.github.com/bvaughn/d3c8b8842faf2ac2439bb11773a19cec
My goals in doing this are to...
1. Experiment with the new API to see what works and what doesn't.
2. Add some test selector attributes (and remove DOM-structure based selectors).
3. Focus the tests on DevTools itself (rather than the test app).
I also took this opportunity to add a few new test cases– like named hooks, editable props, component search, and profiling- just to play around more with the Playwright API.
Relates to issue #22646
This was added when we added error recovery for hydration errors. However,
when the fix up pass happens later on, it'll still call clearContainer in
the commit phase. So this call is unnecessary.
This lets us test how the new architecture performs without comparing it to
other infra changes related to streaming.
I renamed the streaming one to ReactDOMServerStreaming so the references
in www need to be updated.
I'll open an adhoc sync with just those files.