early load events will be missed by onLoad handlers if they trigger before the tree is committed
to avoid this we reset the src property on the img element to cause the browser to re-load
the img.
Co-authored-by: Josh Story <story@hey.com>
This brings the exports on npm to parity which simplifies things a bit.
We also don't plan to release this. It is used by Draft.js but that caller
will need to switch to flushSync.
There are a few internal tests that still need to be updated, so I'm
adding this flag back for www only.
The desired behavior rolled out to 10% public, so we're confident there
are no issues.
The open source behavior remains (skipUnmountedBoundaries = true).
* Failing test for react#23331
* Don't warn on hydration mismatch if suspended
When something suspends during hydration, we continue rendering the
siblings to warm up the cache and fire off any lazy network requests.
However, if there are any mismatches while rendering the siblings, it's
likely a false positive caused by the earlier suspended component. So
we should suppress any hydration warnings until the tree no
longer suspends.
Fixes#23332
Co-authored-by: Marcel Laverdet <marcel@laverdet.com>
No id should be a subset of any other id. Currently, this is not true
when there are multiple hooks in the same component. We append the
hook index to the end of the id, except for the first one. So you get
this pattern.
Before this change:
- 1st hook's id: :R0:
- 2nd hook's id: :R0:1:
The first hook's id is a subset of all the other ids in the
same component.
The fix for this is to use a different character to separate the main
id from the hook index. I've chosen a captial 'H' for this because
capital letters are not part of the base 32 character set when encoding
with `toString(32)`.
After this change:
- 1st hook's id: :R0:
- 2nd hook's id: :R0H1:
* Deprecate renderToNodeStream
* Use renderToPipeableStream in tests instead of renderToNodeStream
This is the equivalent API. This means that we have way less test coverage
of this API but I feel like that's fine since it has a deprecation warning
in it and we have coverage on renderToString that is mostly the same.
* Fix textarea bug
The test changes revealed a bug with textarea. It happens because we
currently always insert trailing comment nodes. We should optimize that
away. However, we also don't really support complex children so we
should toString it anyway which is what partial renderer used to do.
* Update tests that assert number of nodes
These tests are unnecessarily specific about number of nodes.
I special case these, which these tests already do, because they're good
tests to test that the optimization actually works later when we do
fix it.
The ids generated by useId are unique per React root. You can create
additional ids by concatenating them with locally unique strings.
To support this pattern, no id will ever be a subset of another id. We
achieve this by adding a special character to the beginning and end.
We use a colon (":") because it's uncommon — even if you don't prefix
the ids using the `identifierPrefix` option, collisions are unlikely.
One downside of a colon is that it's not a valid character in DOM
selectors, like `querySelectorAll`. We think this is probably
fine because it's not a common use case in React, and there are
workarounds or alternative solutions. But we're open to reconsidering
this in the future if there's a compelling argument.
* add transition name to startTransition
Add a transitionName to start transition, store the transition start time and name in the batch config, and pass it to the root on render
* Transition Tracing Types and Consts
* Root begin work
The root operates as a tracing marker that has all transitions on it. This PR only tested the root with one transition so far
- Store transitions in memoizedState. Do this in updateHostRoot AND attemptEarlyBailoutIfNoScheduledUpdate. We need to do this in the latter part because even if the root itself doesn't have an update, it could still have new transitions in its transitionLanes map that we need to process.
* Transition Tracing commit phase
- adds a module scoped pending transition callbacks object that contains all transition callbacks that have not yet been processed. This contains all callbacks before the next paint occurs.
- Add code in the mutation phase to:
* For the root, if there are transitions that were initialized during this commit in the root transition lanes map, add a transition start call to the pending transition callbacks object. Then, remove the transitions from the root transition lanes map.
* For roots, in the commit phase, add a transition complete call
We add this code in the mutation phase because we can't add it to the passive phase because then the paint might have occurred before we even know which callbacks to call
* Process Callbacks after paint
At the end of the commit phase, call scheduleTransitionCallbacks to schedule all pending transition callbacks to be called after paint. Then clear the callbacks
For createRoot, a common mistake is to pass JSX as the second argument,
instead of calling root.render.
For hydrateRoot, a common mistake is to forget to pass children as
the second argument.
The type system will enforce correct usage, but since not everyone uses
types we'll log a helpful warning, too.
* Refactor warnForTextDifference
We're going to fork the behavior of this function between concurrent
roots and legacy roots.
The legacy behavior is to warn in dev when the text mismatches during
hydration. In concurrent roots, we'll log a recoverable error and revert
to client rendering. That means this is no longer a development-only
function — it affects the prod behavior, too.
I haven't changed any behavior in this commit. I only rearranged the
code slightly so that the dev environment check is inside the body
instead of around the function call. I also threaded through an
isConcurrentMode argument.
* Revert to client render on text content mismatch
Expands the behavior of enableClientRenderFallbackOnHydrationMismatch to
check text content, too.
If the text is different from what was rendered on the server, we will
recover the UI by falling back to client rendering, up to the nearest
Suspense boundary.
* Remove object-assign polyfill
We really rely on a more modern environment where this is typically
polyfilled anyway and we don't officially support IE with more extensive
polyfilling anyway. So all environments should have the native version
by now.
* Use shared/assign instead of Object.assign in code
This is so that we have one cached local instance in the bundle.
Ideally we should have a compile do this for us but we already follow
this pattern with hasOwnProperty, isArray, Object.is etc.
* Transform Object.assign to now use shared/assign
We need this to use the shared instance when Object.spread is used.
@sebmarkbage and I audited the feature flags file to review the status
of each feature or experiment. Based on that, I've added some more
comments to the main ReactFeatureFlags module and rearranged them
into groups.
I haven't changed the value of any flags, yet. There are a few we're
going to land but I'll do them as separate PRs.
I removed useMutableSource in a previous PR but forgot this one.
We still export it in the FB builds until we can migrate the internal
callers (Recoil).
This was already defeating the XSS issue that Symbols was meant to protect
against. So you were already supposed to use a polyfill for security.
We rely on real Symbol.for in Flight for Server Components so those require
real symbols anyway.
We also don't really support IE without additional polyfills anyway.
This function was modeled after Node streams where write returns a boolean
whether to keep writing or not. I think we should probably switch this
up and read desired size explicitly in appropriate places.
However, in the meantime, we don't have to return a value where we're
not going to use it. So I split this so that we call writeChunkAndReturn
if we're going to return the boolean.
This should help with the compilation so that they can be inlined.
* tests: add failing test to demonstrate bug in ReadableStream implementation
* Re-add reentrancy avoidance
I removed the equivalency of this in #22446. However, I didn't fully
understand the intended semantics of the spec but I understand this better
now.
The spec is not actually recursive. It won't call pull again inside of a
pull. It might not call it inside startWork neither which the original
issue avoided. However, it will call pull if you enqueue to the controller
without filling up the desired size outside any call.
We could avoid that by returning a Promise from pull that we wait to
resolve until we've performed all our pending tasks. That would be the
more idiomatic solution. That's a bit more involved but since we know
understand it, we can readd the reentrancy hack since we have an easy place
to detect it. If anything, it should probably throw or log here otherwise.
I believe this fixes#22772.
This includes the test from #22889 but should ideally have one for Fizz.
Co-authored-by: Josh Larson <josh.larson@shopify.com>
We only export the source directory so Jest and Rollup can access them
during local development and at build time. The files don't exist in the
public builds, so we don't need the export entry, either.
The unstable-shared-subset.js file is not a public module — it's a
private module that the "react" package maps to when it's accessed from
the "react-server" package.
We originally added it because it was required to make our Rollup
configuration work, because at the time only "public" modules could act
as the entry point for a build artifact — that's why it's prefixed with
"unstable". We've since updated our Rollup config to support private
entry points, so we can remove the extra indirection.
* fix getSnapshot warning when a selector returns NaN
useSyncExternalStoreWithSelector delegate a selector as
getSnapshot of useSyncExternalStore.
* Fiber's use sync external store has a same issue
* Small nits
We use Object.is to check whether the snapshot value has been updated,
so we should also use it to check whether the value is cached.
Co-authored-by: Andrew Clark <git@andrewclark.io>
We need to use the Offscreen Fiber's update queue for interaction tracing. This PR removes the optimization that React Cache uses to not need to push and pop the cache in special circumstances and defaults to always pushing and popping the cache as long as there was a previous cache.
This is an old feature that we no longer support. `hydrateRoot` already
throws if you pass a comment node; this change makes `createRoot`
throw, too.
Still enabled in the Facebook build until we migrate the callers.
Previously, ReactBatchConfig.transition was an number (1 = there is a transition, 0 = there isn't one). This PR changes this to a transition object (object = there is a transition, null = there isn't one) in preparation for transition tracing changes.
There are several cases where hydration fails, server-rendered HTML is
discarded, and we fall back to client rendering. Whenever this happens,
we will now log an error with onRecoverableError, with a message
explaining why.
In some of these scenarios, this is not the only recoverable error that
is logged. For example, an error during hydration will cause hydration
to fail, which is itself an error. So we end up logging two separate
errors: the original error, and one that explains why hydration failed.
I've made sure that the original error always gets logged first, to
preserve the causal sequence.
Another thing we could do is aggregate the errors with the Error "cause"
feature and AggregateError. Since these are new-ish features in
JavaScript, we'd need a fallback behavior. I'll leave this for a
follow up.
This code was originally added to force a client render after receiving
an error during hydration. Later we added the ForceClientRender to
implement the same behavior, but scoped to an individual Suspense
boundary instead of all the boundaries in the entire root. So it's
now redudant.
We had some test coverage already but I added another test specifically
for the case of throwing a recoverable hydration error in the shell.
If a hydration root receives an update before the outermost shell has
finished hydrating, we should give up hydrating and switch to
client rendering.
Since the shell is expected to commit quickly, this doesn't happen that
often. The most common sequence is something in the shell suspends, and
then the user quickly navigates to a different screen, triggering a
top-level update.
Instead of immediately switching to client rendering, we could first
attempt to hydration at higher priority, like we do for updates that
occur inside nested dehydrated trees.
But since this case is expected to be rare, and mainly only happens when
the shell is suspended, an attempt at higher priority would likely end
up suspending again anyway, so it would be wasted effort. Implementing
it this way would also require us to add a new lane especially for root
hydration. For simplicity's sake, we'll immediately switch to client
rendering. In the future, if we find another use case for a root
hydration lane, we'll reconsider.
* Allow suspending in the shell during hydration
Builds on behavior added in #23267.
Initial hydration should be allowed to suspend in the shell. In
practice, this happens because the code for the outer shell hasn't
loaded yet.
Currently if you try to do this, it errors because it expects there to
be a parent Suspense boundary, because without a fallback we can't
produce a consistent tree. However, for non-sync updates, we don't need
to produce a consistent tree immediately — we can delay the commit
until the data resolves.
In #23267, I added support for suspending without a parent boundary if
the update was wrapped with `startTransition`. Here, I've expanded this
to include hydration, too.
I wonder if we should expand this even further to include all non-sync/
discrete updates.
* Allow suspending in shell for all non-sync updates
Instead of erroring, we can delay the commit.
The only time we'll continue to error when there's no parent Suspense
boundary is during sync/discrete updates, because those are expected to
produce a complete tree synchronously to maintain consistency with
external state.
The `pooledCache` variable always points to either `root.pooledCache`
or the stack cursor that is used to track caches that were resumed from
a previous render. We can get rid of it by reading from those instead.
This simplifies the code a lot and is harder to mess up, I think.
- Add the type of transition tracing callbacks
- Add transition tracing callbacks as an option to `createRoot`
- Add transition tracing callbacks on the root
- Add option to pass transition tracing callbacks to createReactNoop
- Add Tracing Marker component type to React exports
- Add reconciler work tag
- Add devtools work tag
- Add boilerplate for the cache to render children
No functionality yet
(If the update is wrapped in startTransition)
Currently you're not allowed to suspend outside of a Suspense boundary.
We throw an error:
> A React component suspended while rendering, but no fallback UI
was specified
We treat this case like an error because discrete renders are expected
to finish synchronously to maintain consistency with external state.
However, during a concurrent transition (startTransition), what we can
do instead is treat this case like a refresh transition: suspend the
commit without showing a fallback.
The behavior is roughly as if there were a built-in Suspense boundary
at the root of the app with unstable_avoidThisFallback enabled.
Conceptually it's very similar because during hydration you're already
showing server-rendered UI; there's no need to replace that with
a fallback when something suspends.
I made a minor mistake in the original onRecoverableError PR that
only surfaces if there are hydration errors in two different Suspense
boundaries in the same render. This fixes it and adds a unit test.
Minor follow up to initial onRecoverableError PR.
When onRecoverableError is not provided to `createRoot`, the
renderer falls back to a default implementation. Originally I
implemented this with a host config method, but what we can do instead
is pass the default implementation the root constructor as if it were
a user provided one.
* Remove deprecated folder mapping
Node v16 deprecated the use of trailing "/" to define subpath folder
mappings in the "exports" field of package.json.
The recommendation is to explicitly list all our exports. We already do
that for all our public modules. I believe the only reason we have a
wildcard pattern is because our package.json files are also used at
build time (by Rollup) to resolve internal source modules that don't
appear in the final npm artifact.
Changing trailing "/" to "/*" fixes the warnings. See
https://nodejs.org/api/packages.html#subpath-patterns for more info.
Since the wildcard pattern only exists so our build script has access to
internal at build time, I've scoped the wildcard to "/src/*". Because
our public modules are located outside the "src" directory, this means
deep imports of our modules will no longer work: only packages that are
listed in the "exports" field.
The only two affected packages are react-dom and react. We need to be
sure that all our public modules are still reachable. I audited the
exports by comparing the entries to the "files" field in package.json,
which represents a complete list of the files that are included in the
final release artifact.
At some point, we should add an e2e packaging test to prevent
regressions; for now, we should have decent coverage because in CI we
run our Jest test suite against the release artifacts.
* Remove umd from exports
Our expectation is that if you're using the UMD builds, you're not
loading them through a normal module system like require or import.
Instead you're probably copying the files directly or loading them from
a CDN like unpkg.
Alternative to #23254
Our build script has a custom plugin to resolve internal module forks.
Currently, it uses require.resolve to resolve the path to a real file
on disk.
Instead, I've updated all the forked module paths to match their
location on disk, relative to the project root, to remove the need to
resolve them in the build script's runtime.
The main motivation is because require.resolve doesn't work with ESM
modules, but aside from that, hardcoding the relative paths is more
predictable — the Node module resolution algorithm is complicated, and
we don't really need its features for this purpose.
* Use consistent naming for unstable_testing entry point
* Exclude the testing build from non-experimental builds except at FB
* FB builds shouldn't contribute to whether we include the npm files
* Exclude exports fields if we delete the files entry
* Move test to no longer be internal so we can test against the build
* Update the bundle artifact names since they've now changed
* Gate import since it doesn't exist
This indicates that an error has happened before the shell completed and
there's no point in emitting the result of this stream.
This is not quite the same as other fatal errors that can happen even
after streaming as started.
It's also not quite the same as onError before onCompleteShell because
onError can be called for an error inside a Suspense boundary before the
shell completes.
Implement shell error handling in Node SSR fixtures
Instead of hanging indefinitely.
Update Browser Fixture
Expose onErrorShell to the Node build
This API is not Promisified so it's just a separate callback instead.
Promisify the Browser Fizz API
It's now a Promise of a readable stream. The Promise resolves when the
shell completes. If the shell errors, the Promise is rejected.
* Add .browser and .node explicit entry points
This can be useful when the automatic selection doesn't work properly.
* Remove react/index
I'm not sure why I added this in the first place. Perhaps due to how our
builds work somehow.
* Remove build-info.json from files field
This configures the exports field for react-dom.
Notably there are some conditions for the /server entry point where we pick
the export based on environments. Most environments now support Web Streams
which is preferred in those environments.
We already do this using the "browser" field so the "browser" condition
applies here too.
I don't think it's necessary, but I also specified "worker" explicitly
since this is for Service Workers and those are often targeted with
Web Pack's "webworker" target, which is also what Cloudflare currently
recommends.
I also added "deno" but deno is a bit special because this only works if
you run with the node compatibility since otherwise you have to specify
absolute URLs for the imports.
* RawEventEmitter: new event perf profiling mechanism outside of Pressability to capture all touch events, and other event types
* sync
* concise notation
* Move event telemetry event emitter call from Plugin to ReactFabricEventEmitter, to reduce reliance on the plugin system and move the emit call further into the core
* Backout changes to ReactNativeEventPluginOrder
* Properly flow typing event emitter, and emit event to two channels: named and catchall
* fix typing for event name string
* fix typing for event name string
* fix flow
* Add more comments about how the event telemetry system works
* Add more comments about how the event telemetry system works
* rename to RawEventTelemetryEventEmitterOffByDefault
* yarn prettier-all
* rename event
* comments
* improve flow types
* renamed file