Delete vestigial RetryAfterError logic (#23312)

This code was originally added to force a client render after receiving
an error during hydration. Later we added the ForceClientRender to
implement the same behavior, but scoped to an individual Suspense
boundary instead of all the boundaries in the entire root. So it's
now redudant.

We had some test coverage already but I added another test specifically
for the case of throwing a recoverable hydration error in the shell.
This commit is contained in:
Andrew Clark
2022-02-17 10:24:03 -05:00
committed by GitHub
parent 80059bb730
commit 79ed5e18fd
5 changed files with 85 additions and 44 deletions
@@ -1864,6 +1864,83 @@ describe('ReactDOMFizzServer', () => {
}
});
// @gate experimental
it(
'errors during hydration in the shell force a client render at the ' +
'root, and during the client render it recovers',
async () => {
let isClient = false;
function subscribe() {
return () => {};
}
function getClientSnapshot() {
return 'Yay!';
}
// At the time of writing, the only API that exposes whether it's currently
// hydrating is the `getServerSnapshot` API, so I'm using that here to
// simulate an error during hydration.
function getServerSnapshot() {
if (isClient) {
throw new Error('Hydration error');
}
return 'Yay!';
}
function Child() {
const value = useSyncExternalStore(
subscribe,
getClientSnapshot,
getServerSnapshot,
);
Scheduler.unstable_yieldValue(value);
return value;
}
const spanRef = React.createRef();
function App() {
return (
<span ref={spanRef}>
<Child />
</span>
);
}
await act(async () => {
const {pipe} = ReactDOMFizzServer.renderToPipeableStream(<App />);
pipe(writable);
});
expect(Scheduler).toHaveYielded(['Yay!']);
const span = container.getElementsByTagName('span')[0];
// Hydrate the tree. Child will throw during hydration, but not when it
// falls back to client rendering.
isClient = true;
ReactDOM.hydrateRoot(container, <App />, {
onRecoverableError(error) {
Scheduler.unstable_yieldValue(error.message);
},
});
// An error logged but instead of surfacing it to the UI, we switched
// to client rendering.
expect(() => {
expect(Scheduler).toFlushAndYield(['Yay!', 'Hydration error']);
}).toErrorDev(
'An error occurred during hydration. The server HTML was replaced',
{withoutStack: true},
);
expect(getVisibleChildren(container)).toEqual(<span>Yay!</span>);
// The node that's inside the boundary that errored during hydration was
// not hydrated.
expect(spanRef.current).not.toBe(span);
},
);
// @gate experimental
it(
'errors during hydration force a client render at the nearest Suspense ' +
@@ -225,9 +225,6 @@ import {
markSkippedUpdateLanes,
getWorkInProgressRoot,
pushRenderLanes,
getExecutionContext,
RetryAfterError,
NoContext,
} from './ReactFiberWorkLoop.new';
import {setWorkInProgressVersion} from './ReactMutableSource.new';
import {
@@ -2646,14 +2643,6 @@ function updateDehydratedSuspenseComponent(
// but after we've already committed once.
warnIfHydrating();
if ((getExecutionContext() & RetryAfterError) !== NoContext) {
return retrySuspenseComponentWithoutHydrating(
current,
workInProgress,
renderLanes,
);
}
if ((workInProgress.mode & ConcurrentMode) === NoMode) {
return retrySuspenseComponentWithoutHydrating(
current,
@@ -225,9 +225,6 @@ import {
markSkippedUpdateLanes,
getWorkInProgressRoot,
pushRenderLanes,
getExecutionContext,
RetryAfterError,
NoContext,
} from './ReactFiberWorkLoop.old';
import {setWorkInProgressVersion} from './ReactMutableSource.old';
import {
@@ -2646,14 +2643,6 @@ function updateDehydratedSuspenseComponent(
// but after we've already committed once.
warnIfHydrating();
if ((getExecutionContext() & RetryAfterError) !== NoContext) {
return retrySuspenseComponentWithoutHydrating(
current,
workInProgress,
renderLanes,
);
}
if ((workInProgress.mode & ConcurrentMode) === NoMode) {
return retrySuspenseComponentWithoutHydrating(
current,
@@ -245,11 +245,10 @@ const {
type ExecutionContext = number;
export const NoContext = /* */ 0b0000;
const BatchedContext = /* */ 0b0001;
const RenderContext = /* */ 0b0010;
const CommitContext = /* */ 0b0100;
export const RetryAfterError = /* */ 0b1000;
export const NoContext = /* */ 0b000;
const BatchedContext = /* */ 0b001;
const RenderContext = /* */ 0b010;
const CommitContext = /* */ 0b100;
type RootExitStatus = 0 | 1 | 2 | 3 | 4 | 5 | 6;
const RootInProgress = 0;
@@ -945,9 +944,6 @@ function performConcurrentWorkOnRoot(root, didTimeout) {
}
function recoverFromConcurrentError(root, errorRetryLanes) {
const prevExecutionContext = executionContext;
executionContext |= RetryAfterError;
// If an error occurred during hydration, discard server response and fall
// back to client side render.
if (root.isDehydrated) {
@@ -970,9 +966,6 @@ function recoverFromConcurrentError(root, errorRetryLanes) {
} else {
// The UI failed to recover.
}
executionContext = prevExecutionContext;
return exitStatus;
}
@@ -245,11 +245,10 @@ const {
type ExecutionContext = number;
export const NoContext = /* */ 0b0000;
const BatchedContext = /* */ 0b0001;
const RenderContext = /* */ 0b0010;
const CommitContext = /* */ 0b0100;
export const RetryAfterError = /* */ 0b1000;
export const NoContext = /* */ 0b000;
const BatchedContext = /* */ 0b001;
const RenderContext = /* */ 0b010;
const CommitContext = /* */ 0b100;
type RootExitStatus = 0 | 1 | 2 | 3 | 4 | 5 | 6;
const RootInProgress = 0;
@@ -945,9 +944,6 @@ function performConcurrentWorkOnRoot(root, didTimeout) {
}
function recoverFromConcurrentError(root, errorRetryLanes) {
const prevExecutionContext = executionContext;
executionContext |= RetryAfterError;
// If an error occurred during hydration, discard server response and fall
// back to client side render.
if (root.isDehydrated) {
@@ -970,9 +966,6 @@ function recoverFromConcurrentError(root, errorRetryLanes) {
} else {
// The UI failed to recover.
}
executionContext = prevExecutionContext;
return exitStatus;
}