Commit Graph
15395 Commits
Author SHA1 Message Date
Sebastian Markbåge 0f0aca3ab3 Aborting early should not infinitely suspend (#24751)
Before this change we weren't calling onError nor onFatalError if you abort
before completing the shell.

This means that the render never completes and hangs.

Aborting early can happen before even creating the stream for AbortSignal,
before rendering starts in Node since there's an setImmediate atm, or
during rendering.
2022-06-18 11:01:58 -04:00
Luna Ruan 12a738f1a8 [Transition Tracing] Add Support for Multiple Transitions on Root (#24732)
We can think of transitions on the root as a bunch of tracing markers. Therefore, we can map each transition to a map of pending suspense boundaries. When a transition's pending suspense boundary map is empty, we know that it's complete. This PR:
* Combines the `pendingSuspenseBoundaries` and `transitions` into one `incompleteTransitions` object. This object is a map from a `transition` to a map of `pendingSuspenseBoundaries`
* Refactored code to make it so that every transition has its own `pendingSuspenseBoundaries` map rather than sharing just one.
* Moves the transition complete callback to the root. Alternatively, we can also keep a map of pendingSuspenseBoundaries to transitions on the Offscreen marker, but it's simpler to just call the transition complete callback on the root instead. We also only do this if there are transitions pending, so it shouldn't make too big of a difference
2022-06-17 13:43:46 -07:00
Mengdi Chen 72ebc703ac [DevTools] fix useDeferredValue to match reconciler change (#24742)
* [DevTools] fix useDeferredValue to match reconciler change

* fixup

* update test to catch original issue

* fix lint

* add safer tests for other composite hooks
2022-06-17 14:43:10 -04:00
Siyabend Ürün a7c322c6f5 Fix typo in dangerfile.js (insiginificant -> insignificant) (#24393) 2022-06-17 10:43:52 -07:00
Kerim Büyükakyüz 7cf9f5e03a Extra space (#24612) 2022-06-17 10:43:17 -07:00
Andrew Clark 229c86af07 Revert "Land enableClientRenderFallbackOnTextMismatch" (#24738)
This reverts commit 327e4a1f96.

Turns out we hadn't rolled this out internally yet — I mistook
enableClientRenderFallbackOnHydrationMismatch for
said enableClientRenderFallbackOnTextMismatch. Need to revert
until we finish rolling out the change.
2022-06-16 11:38:37 -04:00
Andrew Clark c3d7a7e3d7 Bugfix: Offscreen instance is null during setState (#24734)
* [FORKED] Bugfix: Offscreen instance is null during setState

During a setState, we traverse up the return path and check if any
parent Offscreen components are currently hidden. To do that, we must
access the Offscreen fiber's `stateNode` field.

On a mounted Offscreen fiber, the `stateNode` is never null, so usually
we don't need to refine the type. When a fiber is unmounted, though,
we null out its `stateNode` field to prevent memory cycles. However,
we also null out its `return` field, so I had assumed that an unmounted
Offscreen fiber would never be reachable.

What I didn't consider is that it's possible to call `setState` on a
fiber that never finished mounting. Because it never mounted, it was
never deleted. Because it was never deleted, its `return` field was
never disconnected.

This pattern is always accompanied by a warning but we still need to
account for it. There may also be other patterns where an unmounted
Offscreen instance is reachable, too.

The discovery also suggests it may be better for memory
usage if we don't attach the `return` pointer until the commit phase,
though in order to do that we'd need some other way to track the return
pointer during initial render, like on the stack.

The fix is to add a null check before reading the instance
during setState.

* Add previous commit to list of forked revisions
2022-06-15 22:13:22 -04:00
Luna Ruan fcd720d363 [Transition Tracing] Push Transition When Offscreen Becomes Visible (#24718)
This PR pushes all of a suspense boundary's transitions onto the transition stack when it goes from hidden to visible so we can pass it to any child suspense boundaries or tracing markers.
2022-06-15 11:51:51 -07:00
Sebastian Markbåge 522f47345f Move the Error creation to be lazy (#24728)
Creating an Error captures a stack trace which can be somewhat expensive.
We shouldn't do tthat always for every render.

This also ensures that the stack trace is more useful because you can
follow through the Node.js code to see the cause.
2022-06-14 20:16:42 -04:00
dan 256aefbea1 Typo 2022-06-14 22:34:30 +01:00
Sebastian Markbåge 6522179f43 Enable no-longer experimental (#24727) 2022-06-14 17:11:01 -04:00
Sebastian Markbåge 567500d710 Move renderToString tests out of the streamable API tests (#24724)
ReactDOMFizzServer(Browser/Node)-test file is really meant to just be a
very shallow tests of the Browser/Node specific streaming APIs.

Most of the general streaming tests are in ReactDOMFizzServer-test instead
of testing all streaming related things in each environment.

The legacy renderToString APIs are mostly covered by ReactServerRendering-test
et al for historical reasons.
2022-06-14 16:48:33 -04:00
Josh Story 5cc2487e08 bump versions for next release (#24725) 2022-06-14 13:24:00 -07:00
Josh Story 89bae8f371 Update Changelog release date for 18.2.0 2022-06-14 12:49:54 -07:00
Luna Ruan 54f17e490f [Transition Tracing] Fix Cache and Transitions Pop Order (#24719)
We push the Cache before the transition so we should pop the transition before the cache. This PR fixes this issue.
2022-06-14 11:48:01 -07:00
Josh Storyanddan be229c5655 Changelog for 18.2 (#24717)
* 1820-changelog

* generalize date and fix version typo

* reword, edit, and condense

* punctuation

* Nits

Co-authored-by: dan <dan.abramov@gmail.com>
2022-06-13 12:36:49 -07:00
Luna Ruan 7cf8dfd94f [Transition Tracing] Create/Process Marker Complete Callback (#24700)
This PR adds code to add a marker complete callback to the queue. It also adds code to process marker complete callback.

Marker complete callbacks, in addition to the fields that transition complete callbacks need, also have a `markerName` field
2022-06-13 10:56:21 -07:00
Andrew Clark 327e4a1f96 [Follow-up] Land enableClientRenderFallbackOnTextMismatch
This was meant to land in the previous commit; forgot to stage the
changes when I was rebasing.
2022-06-13 12:01:44 -04:00
Andrew Clark 29c2c63315 Land enableClientRenderFallbackOnTextMismatch (#24714)
This was released to open source in 18.0 and is already hardcoded to
true in www.
2022-06-13 11:58:03 -04:00
Andrew Clark a8c9cb18b7 Land enableSuspenseLayoutEffectSemantics flag (#24713)
This was released to open source in 18.0 and is already hardcoded to
true in www.
2022-06-13 11:27:40 -04:00
Mengdi Chen f7b44539ca [DevTools] enable "reload & profile" button for timeline view (#24702) 2022-06-10 10:38:33 -04:00
Luna Ruan a8555c308e [Transition Tracing] Add Tracing Marker Stack (#24661)
When a suspense boundary suspends or commits, we need to notify the corresponding tracing markers so that they know when to log that they've completed. To do this, we add a stack of tracing markers. In the begin phase, we will push the tracing markers onto the stack, and during the complete/unwind phase we will pop the tracing markers off the stack

In a later PR, we will store the active tracing markers on the suspense boundary, and during the commit phase we will process the active tracing markers by adding/removing the boundary as appropriate.
2022-06-09 17:10:42 -07:00
Andrew Clark 8186b19378 Check for infinite update loops even if unmounted (#24697)
* [FORKED] Check for infinite update loops even if unmounted

The infinite update loop check doesn't need to run if the component
already unmounted, because an update to an unmounted component can't
cause a re-render. But because we used to run the check in this case,
anyway, I found one test in www that happens to "rely on" this behavior
(accidentally). The test is a pretty messy snapshot thing that I have no
interest fixing so to unblock the sync I'm just going to switch this
back to how it was.

* Add previous commit to forked revisions
2022-06-08 22:29:10 -04:00
Josh Story 9e3b772b8c Update error transform to allow excluding errors inside subexpressions like ternaries (#24693)
* Update error transform to allow excluding errors inside subexpressions like ternaries

* make leadingcomments aggregation walk the expression stack
v18.2.0
2022-06-08 16:59:49 -07:00
Mengdi Chen 3e92eb0fce [DevTools] find best renderer when inspecting (#24665)
* [DevTools] find best renderer when inspecting

* fix lint

* fix test

* fix lint

* move logic to agent

* fix lint

* style improvements per review comments

* fix lint & flow

* re-add try catch for safety
2022-06-08 16:01:06 -04:00
Andrew Clark 42b330c1c9 Fix check_error_codes CI job (#24692)
The diff command was missing a --quiet argument, causing the job not to
fail when unminified messages were found.
2022-06-08 13:07:05 -04:00
Josh Story 060505e9dc Fix misapplying prod error opt-out (#24688)
The eslint-disable-next-line opt out for prod error minification was not properly working. In the build a replacable error was output even though it was not failing the build. This change refactors the code to avoid the erroneous behavior but a fix for the lint may be better
2022-06-08 09:49:31 -07:00
Mathieu Dutour 47944142f5 now isn't part of the react-reconciler config anymore (#24689) 2022-06-08 17:00:10 +01:00
Josh Story b345523528 [Fizz] Support abort reasons (#24680)
* [Fizz] Support abort reasons

Fizz supports aborting the render but does not currently accept a reason. The various render functions that use Fizz have some automatic and some user-controlled abort semantics that can be useful to communicate with the running program and users about why an Abort happened.

This change implements abort reasons for renderToReadableStream and renderToPipeable stream as well as legacy renderers such as renderToString and related implementations.

For AbortController implementations the reason passed to the abort method is forwarded to Fizz and sent to the onError handler. If no reason is provided the AbortController should construct an AbortError DOMException and as a fallback Fizz will generate a similar error in the absence of a reason

For pipeable  streams, an abort function is returned alongside pipe which already accepted a reason. That reason is now forwarded to Fizz and the implementation described above.

For legacy renderers there is no exposed abort functionality but it is used internally and the reasons provided give useful context to, for instance to the fact that Suspense is not supported in renderToString-like renderers
2022-06-07 22:36:09 -07:00
Andrew Clark 79f54c16dc Bugfix: Revealing a hidden update (#24685)
* Add `isHidden` to OffscreenInstance

We need to be able to read whether an offscreen tree is hidden from
an imperative event. We can store this on its OffscreenInstance.

We were already scheduling a commit effect whenever the visibility
changes, in order to toggle the inner effects. So we can reuse that.

* [FORKED] Bugfix: Revealing a hidden update

This fixes a bug I discovered related to revealing a hidden Offscreen
tree. When this happens, we include in that render all the updates that
had previously been deferred — that is, all the updates that would have
already committed if the tree weren't hidden. This is necessary to avoid
tearing with the surrounding contents. (This was the "flickering"
Suspense bug we found a few years ago: #18411.)

The way we do this is by tracking the lanes of the updates that were
deferred by a hidden tree. These are the "base" lanes. Then, in order
to reveal the hidden tree, we process any update that matches one of
those base lanes.

The bug I discovered is that some of these base lanes may include
updates that were not present at the time the tree was hidden. We cannot
flush those updates earlier that the surrounding contents — that, too,
could cause tearing.

The crux of the problem is that we sometimes reuse the same lane for
base updates and for non-base updates. So the lane alone isn't
sufficient to distinguish between these cases. We must track this in
some other way.

The solution I landed upon was to add an extra OffscreenLane bit to any
update that is made to a hidden tree. Then later when we reveal the
tree, we'll know not to treat them as base updates.

The extra OffscreenLane bit is removed as soon as that lane is committed
by the root (markRootFinished) — at that point, it gets
"upgraded" to a base update.

The trickiest part of this algorithm is reliably detecting when an
update is made to a hidden tree. What makes this challenging is when the
update is received during a concurrent event, while a render is already
in progress — it's possible the work-in-progress render is about to
flip the visibility of the tree that's being updated, leading to a race
condition.

To avoid a race condition, we will wait to read the visibility of the
tree until the current render has finished. In other words, this makes
it an atomic operation. Most of this logic was already implemented
in #24663.

Because this bugfix depends on a moderately risky refactor to the update
queue (#24663), it only works in the "new" reconciler fork. We will roll
it out gradually to www before landing in the main fork.

* Add previous commit to list of forked revisions
2022-06-07 20:04:02 -04:00
Sebastian Markbåge 7e8a020a4a Remove extra Server Context argument (#24683)
This was left over from a refactor.
2022-06-07 15:12:51 -04:00
Luna Ruan 3bb154bbab [DevTools] Run Devtools Regression Tests Once a Day (#24678)
We don't need to run DevTools regression tests once an hour, and also it makes getting the most recent react build or react devtools build really annoying, so run them once a day instead
2022-06-07 11:05:04 -07:00
Josh Story bcbeb52bf3 [Fizz] Disallow complex children in <title> elements (#24679)
* [Fizz] Disallow complex children in <title> elements

<title> Elements in the DOM can only have Text content. In Fizz if more than one text node is emitted an HTML comment node is used as a text separator. Unfortunately because of the content restriction of the DOM representation of the title element this separator is displayed as escaped text which is not what the component author intended.

This commit special cases title handling, primarily to issue warnings if you pass complex children to <title>. At the moment title expects to receive a single child or an array of length 1. In both cases the type of that child must be string or number. If anything more complex is provided a warning will be logged to the console explaining why this is problematic.

There is no runtime behavior change so broken things are still broken (e.g. returning two text nodes which will cause a separator or using Suspense inside title children) but they should at least be accompanied by warnings that are useful.

One edge case that will now warn but won't technically break an application is if you use a Component that returns a single string as a child of title. This is a form of indirection that works but becasue we cannot discriminate between a Component that will follow the rules and one that violates them the warning is issued regardless.

* fixup dev warning conditional logic

* lints

* fix bugs
2022-06-07 00:33:36 -07:00
Josh Story 4f29ba1cc5 support errorInfo in onRecoverableError (#24591)
* extend onRecoverableError API to support errorInfo

errorInfo has been used in Error Boundaries wiht componentDidCatch for a while now. To date this metadata only contained a componentStack. onRecoverableError only receives an error (type mixed) argument and thus providing additional error metadata was not possible without mutating user created mixed objects.

This change modifies rootConcurrentErrors rootRecoverableErrors, and hydrationErrors so all expect CapturedValue types. additionally a new factory function allows the creation of CapturedValues from a value plus a hash and stack.

In general, client derived CapturedValues will be created using the original function which derives a componentStack from a fiber and server originated CapturedValues will be created using with a passed in hash and optional componentStack.
2022-06-06 14:23:32 -07:00
Luna Ruan 254b49e589 Add snapshot testing on e2e test failure (#24672)
We have a currently unreproducible flaky e2e test. This PR captures snapshots on e2e test failures so we can better debug flaky e2e tests that don't fail locally.
2022-06-06 10:36:58 -07:00
Andrew Clark 1cd90d2ccc Refactor of interleaved ("concurrent") update queue (#24663)
* Always push updates to interleaved queue first

Interleaves updates (updates that are scheduled while another render
is already is progress) go into a special queue that isn't applied until
the end of the current render. They are transferred to the "real" queue
at the beginning of the next render.

Currently we check during `setState` whether an update should go
directly onto the real queue or onto the special interleaved queue. The
logic is subtle and it can lead to bugs if you mess it up, as in #24400.

Instead, this changes it to always go onto the interleaved queue. The
behavior is the same but the logic is simpler.

As a further step, we can also wait to update the `childLanes` until
the end of the current render. I'll do this in the next step.

* Move setState return path traversal to own call

A lot of the logic around scheduling an update needs access to the
fiber root. To obtain this reference, we must walk up the fiber return
path. We also do this to update `childLanes` on all the parent
nodes, so we can use the same traversal for both purposes.

The traversal currently happens inside `scheduleUpdateOnFiber`, but
sometimes we need to access it beyond that function, too.

So I've hoisted the traversal out of `scheduleUpdateOnFiber` into its
own function call that happens at the beginning of the
`setState` algorithm.

* Rename ReactInterleavedUpdates -> ReactFiberConcurrentUpdates

The scope of this module is expanding so I've renamed accordingly. No
behavioral changes.

* Enqueue and update childLanes in same function

During a setState, the childLanes are updated immediately, even if a
render is already in progress. This can lead to subtle concurrency bugs,
so the plan is to wait until the in-progress render has finished before
updating the childLanes, to prevent subtle concurrency bugs.

As a step toward that change, when scheduling an update, we should not
update the childLanes directly, but instead defer to the
ReactConcurrentUpdates module to do it at the appropriate time.

This makes markUpdateLaneFromFiberToRoot a private function that is
only called from the ReactConcurrentUpdates module.

* [FORKED] Don't update childLanes until after current render

(This is the riskiest commit in the stack. Only affects the "new"
reconciler fork.)

Updates that occur in a concurrent event while a render is already in
progress can't be processed during that render. This is tricky to get
right. Previously we solved this by adding concurrent updates to a
special `interleaved` queue, then transferring the `interleaved` queue
to the `pending` queue after the render phase had completed.

However, we would still mutate the `childLanes` along the parent path
immediately, which can lead to its own subtle data races.

Instead, we can queue the entire operation until after the render phase
has completed. This replaces the need for an `interleaved` field on
every fiber/hook queue.

The main motivation for this change, aside from simplifying the logic a
bit, is so we can read information about the current fiber while we're
walking up its return path, like whether it's inside a hidden tree.
(I haven't done anything like that in this commit, though.)

* Add 17691ac to forked revisions
2022-06-06 12:15:59 -04:00
Andrew Clark 4ddd8b455c Track revs that intentionally fork the reconciler (#24671)
* Track revs that intentionaly fork the reconciler

When we fork the the "old" and "new" reconciler implementations, it can
be difficult to keep track of which commits introduced the delta
in behavior. This makes bisecting difficult if one of the changes
introduces a bug.

I've added a new file called `forked-revisions` that contains the list
of commits that intentionally forked the reconcilers.

In CI, we'll confirm that the reconcilers are identical except for the
changes in the listed revisions. This also ensures that the revisions
can be cleanly reverted.

* [TEST] Add trivial divergence between forks

This should fail CI. We'll see if the next commit fixes it.

* [TEST] Update list of forked revisions

This should fix CI

* Revert temporary fork

This reverts the temporary fork added in the previous commits that was
used to test CI.

* Update error message when CI fails
2022-06-06 11:53:11 -04:00
Andrew Clark 652dcf6550 Fix CI: Persist build artifacts to workspace
The download_build job needs to persist its artifacts to the workspace
so downstream jobs can access them.

Persist the same directories as the normal build job.
2022-06-06 11:33:32 -04:00
Andrew Clark dfd6f96f76 Fix CI: Remove copypasta from sizebot download job
This was copy pasted from the similar job that exists to download
base artifacts for sizebot.
2022-06-06 11:30:07 -04:00
Andrew Clark a621cb099d Fix CI: Download to build instead of base-build (#24677)
Fixes a mistake in #24676. The get_base_build job downloads artifacts to
`base-build` instead of `build`, so that sizebot can compare the two
directories. For most other jobs, though, we want it to produce the
same output as the normal build job.
2022-06-06 10:38:02 -04:00
Andrew Clark a97a0810ea DevTools e2e workflow: Download build artifacts (#24676)
When running the hourly DevTools testing workflow, we don't need to
build React from scratch each time; we can download its build artifacts,
like we do for sizebot and the release workflow.
2022-06-06 09:57:35 -04:00
Andrew Clark 7a5b8227c7 Allow aritfacts download even if CI is broken (#24666)
* Allow aritfacts download even if CI is broken

Adds an option to the download script to disable the CI check and
continue downloading the artifacts even if CI is broken.

I often rely on this to debug broken build artifacts. I was thinking
the sizebot should also use this when downloading the base artifacts
from main, since for the purposes of size tracking, it really doesn't
matter whether the base commit is broken.

* Sizebot should work even if base rev is broken

Sizebot works by downloading the build artifacts for the base revision
and comparing the fize sizes, but the download script will fail if
the base revision has a failing CI job. This happens more often than it
should because of flaky cron jobs, but even when it does, we shouldn't
let it affect the sizebot — for the purposes of tracking sizes, it
doesn't really matter whether the base revision is broken.
2022-06-02 21:55:35 -04:00
Mengdi Chen d300cebde2 [DevTools] only polyfill requestAnimationFrame when necessary (#24651) 2022-06-01 13:04:09 -04:00
Luna Ruan d2c9e834ae [DevTools] Run e2e Regression Tests Hourly on Circle CI (#24648)
Modifies Circle CI so we run e2e regression tests hourly on Circle CI
2022-06-01 10:55:26 -04:00
Luna Ruan b1858b110d [DevTools] devtools-test-shell Regression App fixes (#24644)
Made a couple of fixes to the `devtools-test-shell`
* test selectors aren't available in > React v18.0 either, so we'll need to mock the test selector functions there as well
* `react-dom/client` should map to `react-dom/client` and not `react-dom`
2022-05-31 16:13:41 -07:00
Josh Story dd4950c90e [Flight] Implement useId hook (#24172)
* Implements useId hook for Flight server.

The approach for ids for Flight is different from Fizz/Client where there is a need for determinancy. Flight rendered elements will not be rendered on the client and as such the ids generated in a request only need to be unique. However since FLight does support refetching subtrees it is possible a client will need to patch up a part of the tree rather than replacing the entire thing so it is not safe to use a simple incrementing counter. To solve for this we allow the caller to specify a prefix. On an initial fetch it is likely this will be empty but on refetches or subtrees we expect to have a client `useId` provide the prefix since it will guaranteed be unique for that subtree and thus for the entire tree. It is also possible that we will automatically provide prefixes based on a client/Fizz useId on refetches

in addition to the core change I also modified the structure of options for renderToReadableStream where `onError`, `context`, and the new `identifierPrefix` are properties of an Options object argument to avoid the clumsiness of a growing list of optional function arguments.

* defend against useId call outside of rendering

* switch to S from F for Server Component ids

* default to empty string identifier prefix

* Add a test demonstrating that there is no warning when double rendering on the client a server component that used useId

* lints and gates
2022-05-31 14:53:32 -07:00
Josh Larson 26a5b3c7f7 Explicitly set highWaterMark to 0 for ReadableStream (#24641)
* Explicitly set highWaterMark to 0 for ReadableStreams

This is because not all streaming implementations respect the
default behavior of settings highWaterMark to 0 for byte streams.
Being explicit guarantees the intended behavior across runtimes.

* Remove size methods and add FlowFixMe instead
2022-05-31 16:20:36 -04:00
Luna Ruan 25837acfee React DevTools 4.24.6 -> 4.24.7 (#24646) 2022-05-31 16:16:07 -04:00
Mengdi Chen be1fd48e96 [DevTools] mock requestAnimationFrame with setTimeout as a temporary fix for #24626 (#24633)
* mock requestAnimationFrame as a temp workaround for #24626

* give name to constant variable
2022-05-31 15:32:21 -04:00
Luna Ruan 0b545551e6 [DevTools] Modify DevTools e2e test script for regression tests (#24642)
Modified the `run_devtools_e2e_tests` script so that you can pass in a React version. If you pass in a version, it will build the DevTools shell and run the e2e tests with that version.
2022-05-31 14:39:30 -04:00