Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/38547
Before this change, when a turbomodule was registered using the `RCT_EXPORT_MODULE()` function using a custom name, the TM was not found in the registry.
With this change, we are adding a fallback that looks in the list of registered TM, asking for the name used by the user to register it.
This fallback is executed only if no other method was successful before as it is more expensive.
## CHANGELOG
[iOS][Fixed] - Honor the custom name choosen by the user to register the module.
Reviewed By: philIip
Differential Revision: D47666848
fbshipit-source-id: 545855de1c398726b9449a0d77af7f1756cca233
Summary:
There was a typo in App.test.tsx, that I noticed when tried to upgrade from 0.71 to 0.72
## Changelog:
Fixed small typo from *shiped* to *shipped*
Pick one each for the category and type tags:
[GENERAL] [FIXED]
Pull Request resolved: https://github.com/facebook/react-native/pull/38524
Reviewed By: cortinico
Differential Revision: D47695088
Pulled By: NickGerleman
fbshipit-source-id: 9f74c7f891927be6c0c0f522f0cd51b022fb54f1
Summary:
The change in D47554161 is breaking builds for iOS 17 as the `addEntriesFromDictionary` method returns void and the code tries to assign the returned value to another dictionary.
## Changelog:
[iOS][Fixed] - Use `addEntriesFromDictionary` properly in RCTBaseTextInputView.
Reviewed By: sammy-SC
Differential Revision: D47696854
fbshipit-source-id: 49e01fdc63b3f0478762994d5cafdceb16830c74
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/38527
This fixes a bug that got reported for the Fabric Interop for Android with Command dispatching.
(See https://github.com/terrylinla/react-native-sketch-canvas/issues/236)
The problem is that libraries that were receiving commands as ints with:
```
public void receiveCommand(
int surfaceId, int reactTag, int commandId, Nullable ReadableArray commandArgs) {
```
would not receive command with the Fabric Interop for Android.
The problem is that with Fabric, events are dispatched as string always.
cipolleschi took care of this for iOS, but we realized that the Android part was missing. I'm adding it here.
The logic is, if the event is dispatched as a string that represents a number (say `"42"`) and the user has Fabric Interop enabled, then we dispatch the event as `int` (so libraries will keep on working).
Changelog:
[Android] [Fixed] - Fabric Interop - Properly dispatch integer commands
Reviewed By: cipolleschi
Differential Revision: D47600094
fbshipit-source-id: c35f0509e6c6c0cddc7090a069882f92dd95532e
Summary:
While working on a couple things, me Riccardo and Nicola noticed that in main for some reason the old `align-package-versions` command in the root package.json was still there in main branch.
This was "merged into" `bump-all-updated-packages` by hoxyq all the way back in March; here's the commit for 0.72 branch -> https://github.com/facebook/react-native/commit/a469927c16e175b637b2eaf9a84af94f2e8cb519
We are not sure why, but for some reason the same commit in main was borked in some way, and didn't actually remove the command: PR (https://github.com/facebook/react-native/pull/36568) and commit (https://github.com/facebook/react-native/commit/04df252aa7bff34a02b24f8381b3f2f1dd122c2f)
So this commit just takes care of that.
## Changelog:
<!-- Help reviewers and the release process by writing your own changelog entry.
Pick one each for the category and type tags:
[ANDROID|GENERAL|IOS|INTERNAL] [BREAKING|ADDED|CHANGED|DEPRECATED|REMOVED|FIXED|SECURITY] - Message
For more details, see:
https://reactnative.dev/contributing/changelogs-in-pull-requests
-->
[INTERNAL] [REMOVED] - remove old command for align packages versions
Pull Request resolved: https://github.com/facebook/react-native/pull/38548
Test Plan: N/A - it's a removal
Reviewed By: cipolleschi
Differential Revision: D47669016
Pulled By: cortinico
fbshipit-source-id: aa651b69433171219dbc235d947ceed4f88b602a
Summary:
This PR fixes a bug where GitHub Actions bot didn't add a comment when "Needs: Repro" label was present in an issue.
When a maintainer adds the label manually the bot comments with "Missing Reproductible Example" as normally.
It seems like the problem occurred because of a difference in a sandbox repository and the proper facebook/react-native repo environment.
My sandbox that I used to test https://github.com/facebook/react-native/pull/38338 had an "bot" account with Personal Access Token setup to reply to issues. Turns out that bots using PAT have more permissions and can trigger one action from the other.
**The solution is to send the comment directly from the `checkForReproducer` action.** This won't collide with other actions but sadly will duplicate the sending logic into two actions.
This PR also makes the bot respect when a maintainer removes and adds a label by hand and won't alter the maintainer decision.
Related to ☂️https://github.com/facebook/react-native/issues/35591
## Changelog:
[INTERNAL] [FIXED] - Message
Pull Request resolved: https://github.com/facebook/react-native/pull/38531
Test Plan: 
Reviewed By: cipolleschi
Differential Revision: D47666922
Pulled By: cortinico
fbshipit-source-id: 4a6a471cb11c6ed9b48263d18bf8e283577a14bb
Summary:
Testing releases takes a lot of time because we have to build locally several configurations.
However, the artifacts that we build locally are also built in CI.
The goal of this PR is to implement a mechanism to download those artifacts from the CI instead of build locally, so that testing the release locally can take much less time.
As an example, the full test cycle can take more than 2 hours given that we need to repackage and rebuilt the app from the template.
My plan is to add a table with the time saved once the PR is done
### TODO:
- [x] Download Hermes tarball for RNTester iOS
- [x] Download Hermes APK for RNTester Android
- [x] Download JSC APK for RNTester Android
- [x] Download Packaged version of React Native to create a new app
- [x] Use the downloaded React Native to initialize an app from the template
- [x] Download Maven Local prebuilt in CI and use it for Template Android app
### Time Savings
| Setup | Before [s] | After [s] | Notes |
| --- | --- | --- | --- |
| iOS RNTester Hermes | 339.68 | 194.86 | Time saved by downloading Hermes rather then building it |
| iOS RNTester JSC | 129.80 | 123.35 | Not significant, expected as this workflow did not change
| Android RNTester Hermes | 1188.82 | 5.28 | Huge improvement: we download the APK rather then build |
| Android RNTester JSC | 103.10 | 6.28 | Huge improvement: we download the APK rather then build |
| Creating the RNTestProject | 2074.82 | 191.16 | We download Maven, the packaged version of RN and Hermes instead of building from scratch |
## Changelog:
[Internal] - Speed up Release testing by downloading the CircleCI artifacts
Pull Request resolved: https://github.com/facebook/react-native/pull/37971
Test Plan: - Tested the script locally
Reviewed By: cortinico, dmytrorykun
Differential Revision: D46859120
Pulled By: cipolleschi
fbshipit-source-id: 8878ebaccf6edb801f8e9884e2bf3946380aa748
Summary:
While setting up a credit card form in RN, I discovered that iOS 17 supports a number of new content types ([`UITextContentType` docs](https://developer.apple.com/documentation/uikit/uitextcontenttype?language=objc)). In the docs these are marked with the `Beta` flag.
Setting up the new content types is relatively straightforward, but a change is required in https://github.com/facebook/react-native-deprecated-modules to update the `TextInput` prop types. ~~I will open a PR in that repo shortly.~~ I have [opened a PR](https://github.com/facebook/react-native-deprecated-modules/pull/23) to update the prop types. ~~Once that PR is merged, a version bump for that dependency will need to be added to this PR.~~ The PR is merged and the dependency in this PR has been updated.
## Changelog:
<!-- Help reviewers and the release process by writing your own changelog entry.
Pick one each for the category and type tags:
[IOS] [ADDED] - Added support for iOS 17+ text content types
For more details, see:
https://reactnative.dev/contributing/changelogs-in-pull-requests
Pull Request resolved: https://github.com/facebook/react-native/pull/38354
Test Plan: The `rn-tester` app builds and runs successfully. I have added a few new examples of inputs using the new text content types.
Reviewed By: javache
Differential Revision: D47554161
Pulled By: philIip
fbshipit-source-id: 8d4414dc6229063f81164f2d8727921c8294c92e
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/38474
Changelog: [Internal] - Add basics of pointer event interception
This diff adds the scaffolding for intercepting Pointer Events (without actually doing anything with them yet). Most notably introduces the logic of determining which events are of the PointerEvent type and downcasting to the type so the interceptor can properly work with the typed properties.
Originally my plan was to leverage `dynamic_cast` but sandcastle's signals let me know that there exists internal apps (particularly VR ones) which don't have RTTI enabled — so to avoid that usage I introduced an additional abstract method on EventPayload which lets subclasses identify themselves cheaply and then subsequently leverage `static_cast`.
Reviewed By: NickGerleman
Differential Revision: D47443773
fbshipit-source-id: 3671285c0413a60475d51318e209376f8a2790ed
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/38521
`HermesRuntimeImpl::setValueAtIndexImpl` directly called
`setElementAt`, which meant that it would not handle index-like
properties properly. Use `putComputed_RJS` instead, which will check
for such properties.
Reviewed By: avp
Differential Revision: D47617445
fbshipit-source-id: c3505670960bd6223bd014f138cee191267a5315
Summary:
From the video below, we can see that the UI thread has dropped many frames, and it would become worse if there are multiple images.
If an image is located in the sandbox of the disk, we cannot load it using `RCTLocalAssetImageLoader` because `RCTLocalAssetImageLoader.requiresScheduling` is set to true, which loads the data on the UI thread and causes main thread stuttering. This will affect libraries such as `react-native-code-push` and others that save images to the sandbox of the disk.
Therefore, we should replace `RCTLocalAssetImageLoader.canLoadImageURL` from `RCTIsLocalAssetURL(url)` to `RCTIsBundleAssetURL(url)`. Similarly, we should rename the entire `RCTLocalAssetImageLoader` file with `RCTBundleAssetImageLoader`, which ignores images in the disk sandbox. And finally these images will be loaded from `NSURLRequest`, and our UI thread will run smoothly again.
https://user-images.githubusercontent.com/20135674/236368418-8933a2c6-549c-40d3-a551-81b492fe41d5.mp4
## Changelog:
<!-- Help reviewers and the release process by writing your own changelog entry.
Pick one each for the category and type tags:
[ANDROID|GENERAL|IOS|INTERNAL] [BREAKING|ADDED|CHANGED|DEPRECATED|REMOVED|FIXED|SECURITY] - Message
For more details, see:
https://reactnative.dev/contributing/changelogs-in-pull-requests
-->
[IOS] [Breaking] - Replace `RCTLocalAssetImageLoader` to `RCTBundleAssetImageLoader`
Pull Request resolved: https://github.com/facebook/react-native/pull/37232
Test Plan:
Test Code:
```javascript
constructor(props) {
super(props)
this.state = {
bundle_image: require('./large_image.png'),
sandbox_image: '',
source: null,
isLoading: false,
}
}
render() {
console.log('render', this.state)
return (
<View style={{ flex: 1, padding: 50, backgroundColor: 'white'}}>
<View style={{ flexDirection: 'row', alignItems: 'center', height: 70}}>
{
[{ title: 'Save Image To SandBox', onPress: () => {
let image = Image.resolveAssetSource(this.state.bundle_image)
console.log(image.uri)
this.setState({ isLoading: true })
RNFetchBlob.config({ fileCache: true, appendExt: "png" }).fetch("GET", image.uri).then(response => {
let path = response.path()
path = /^file:\/\//.test(path) ? path : 'file://' + path
console.log(path)
this.state.sandbox_image = path
}).finally(() => this.setState({ isLoading: false }))
}}, { title: 'Load From SandBox', onPress: () => {
this.setState({ source: { uri: this.state.sandbox_image } })
}}, { title: 'Clear', onPress: () => {
this.setState({
source: null,
isLoading: false
})
}}, { title: 'Load From Bundle', onPress: () => {
this.setState({ source: this.state.bundle_image })
}}].map((item, index) => {
return (
<Pressable
key={index}
style={{ height: '100%', justifyContent: 'center', flex: 1, borderWidth: 1, borderColor: 'black', marginLeft: index > 0 ? 15 : 0 }}
onPress={item.onPress}
>
<Text style={{ textAlign: 'center' }}>{item.title}</Text>
</Pressable>
)
})
}
</View>
<ActivityIndicator style={{ marginTop: 10 }} animating={this.state.isLoading} />
<Image
key={`${this.state.source}`}
style={{ marginTop: 20, width: 200, height: 200 }}
source={this.state.source}
onProgress={({ nativeEvent }) => console.log(nativeEvent)}
onLoadStart={() => this.setState({ isLoading: true })}
onLoadEnd={() => this.setState({ isLoading: false })}
/>
</View>
)
}
```
It needs to be tested in three environments: [Simulator_Debug, RealDevice_Debug, RealDevice_Release]
1. Open `Perf Monitor` (RealDevice_Release can be skipped)
2. Click `Save Image to SandBox`
3. Wait for the loading to end and click `Load From SandBox`
4. Verify that the image can be loaded successfully
5. Verify that the `UI thread` keeps `60 FPS` (RealDevice_Release can be skipped)
6. Click `Clear`
7. Repeat steps [3, 4, 5, 6] several times
8. Click `Load From Bundle` to verify that the bundle image can be loaded successfully
Simulator_Debug
https://user-images.githubusercontent.com/20135674/236369344-ee1b8ff1-2d49-49f3-a322-d973f4adf3e7.mp4
RealDevice_Debug
https://user-images.githubusercontent.com/20135674/236369356-fe440b2b-f72a-49be-b63c-b4bf709dac8c.mp4
RealDevice_Release
https://user-images.githubusercontent.com/20135674/236369365-8a6a5c2f-09ad-4c90-b6bd-41e8a5e3aa7f.mp4
Reviewed By: rshest
Differential Revision: D46441513
Pulled By: dmytrorykun
fbshipit-source-id: 652febd4147dbff6c1ceef03d84ce125b8c66770
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/37730
This diff makes unschematized native components available in bridgeless mode. In case there is no static view config, `BridgelessUIManager` calls `RN$LegacyInterop_UIManager_getConstants`, and gets native view config form the constants.
Changelog: [Internal] - Use RN$LegacyInterop_UIManager_getConstants in BridgelessUIManager
Reviewed By: sammy-SC
Differential Revision: D45154396
fbshipit-source-id: 32b3718841b59a8b6fb22022c9d9edc17dad877f
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/38501
char8_t is a distinct type in C++20, which would need to be propagated
everywhere else (e.g. using `std::u8string` instead of `std::string`).
The code was already assuming that char is UTF-8, so we can just cast
accordingly (which works on all compilers: https://godbolt.org/z/9cv4c48o4).
Reviewed By: javache
Differential Revision: D47537998
fbshipit-source-id: ba045483361463f1754e02791114b78f51932a56
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/38153
This diff adds Android specific implementation of `RN$LegacyInterop_UIManager_getConstants` and binds it to JS runtime. It is supposed to be used as a substitute to UIManager.getConstants in bridgeless mode.
Changelog:
[Internal] - Introduce RN$LegacyInterop_UIManager_getConstants in Android.
Reviewed By: RSNara
Differential Revision: D45773342
fbshipit-source-id: 194aa5e940743b4d2c242798764a4207e8b1334f
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/38511
## Changelog
[Internal] -
This allows to override `Platform.isDisableAnimations` for the Android platform, in the same way as it's done with `IS_TESTING` (but similarly optionally doing `IS_DISABLE_ANIMATIONS` in addition to/instead).
See for more context: https://github.com/facebook/react-native/pull/38490
Reviewed By: cortinico
Differential Revision: D47530731
fbshipit-source-id: b90300124b2a8bac97fae78a94e8a2cc9d7fd5bc
Summary:
A simple sorting of the plugins list in each map. This is to sync with Meta internal tools update.
Changelog: [Internal]
Reviewed By: rshest
Differential Revision: D47581872
fbshipit-source-id: 522f845eaee63c2812315eb4b8c25237d114ccd4
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/38506
There are use cases where an app needs to install a custom font in a separate infra/tool. Instead of bloating those infra/tool with deep React Native dependencies, this allows it to depend on only the pieces that matter.
To ensure backward compatibility, the existing ReactFontManager will proxy method calls to the new impl going forward.
Changelog: [Changed][Android] Moved ReactFontManager to a common package
Reviewed By: mdvacca
Differential Revision: D47569319
fbshipit-source-id: 18ba6617d6c3f68823bdccaacfd8cc961cd6ce34
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/38325
This diff changed how we log app startup time by leveraging ReactMarker `logMarker` API, instead of the custom `setAppStartTime` API.
Changelog:
[Android][Internal] - Refactor how app should notify C++ about the app startup time.
Reviewed By: mdvacca
Differential Revision: D43863975
fbshipit-source-id: f80bcdb55fae82abce08eb2eff689985f90f1213
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/38343
We'd like to run experiments on removing background executor in RN Fabric. This will move layout computing from the background thread (fabric_bg) to the JS thread. It will simplify the RN threading model and unblock new performance tracking features like Visual Completion Tracker and MutationObserver.
Changelog:
[Android][Internal] - Experiment with disabling background executor in VR panel apps
Reviewed By: javache
Differential Revision: D47452561
fbshipit-source-id: 554fef4ace2a967cdf0748d9148257d5d6bce987
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/38327
This diff caches the react marker sent from the android host platform before JNI library is loaded and sent out once it's ready. This way the C++ side will receive those markers as expecetd.
Changelog:
[Android][Internal] - Cache react marker timings before JNI library is loaded.
Reviewed By: mdvacca
Differential Revision: D43863973
fbshipit-source-id: 6d0d41d803d39e66a793f86a21ee11133a631bf7
Summary:
This improves the strictness of TS typings for `transform` on `View`'s `style` prop. Consider the following example, with what TS reports in case of errors, using RN 0.72.3. The ❌ / ✅ symbols indicate whether TS is happy with the code
```tsx
❌ <View style={{ transform: [{ scale: undefined }] }} /> // TS2769: No overload matches this call.
❌ <View style={{ transform: [{ something: 1 }] }} /> // TS2769: No overload matches this call.
✅ <View style={{ transform: [{ scale: 1 }, { rotate: '90deg' }] }} />
✅ <View style={{ transform: [{ scale: 1, translateX: 1 }] }} /> // this is WRONG, corrected in the next row
✅ <View style={{ transform: [{ scale: 1 }, { translateX: 1 }] }} />
```
With this change, TS will report an error even for line 4
```tsx
❌ <View style={{ transform: [{ scale: undefined }] }} /> // TS2769: No overload matches this call.
❌ <View style={{ transform: [{ something: 1 }] }} /> // TS2769: No overload matches this call.
✅ <View style={{ transform: [{ scale: 1 }, { rotate: '90deg' }] }} />
❌ <View style={{ transform: [{ scale: 1, translateX: 1 }] }} /> // TS2769: No overload matches this call.
✅ <View style={{ transform: [{ scale: 1 }, { translateX: 1 }] }} />
```
## Changelog:
<!-- Help reviewers and the release process by writing your own changelog entry.
[GENERAL] [CHANGED] - stricter TS check for transform style
For more details, see:
https://reactnative.dev/contributing/changelogs-in-pull-requests
Pull Request resolved: https://github.com/facebook/react-native/pull/38348
Test Plan: tested locally with the example given above; also added a TS type test
Reviewed By: rshest
Differential Revision: D47526366
Pulled By: NickGerleman
fbshipit-source-id: 5bd007ce29509ccdfce74c3864dee24290d9a175
Summary:
Added code previously added in the following PR: https://github.com/facebook/react-native/pull/28659.
The above PR was accidentally scrapped due to the renaming of the master branch on the React Native repo. As advised in this comment: https://github.com/facebook/react-native/issues/37770#issuecomment-1582476332, I'm opening a new PR with the same code to get this merged into master / main.
Currently, we need to run a local fork of React Native and manually apply these changes ourselves. This then causes additional issues, as it's currently _**impossible**_ to build React Native from source when running on a Windows machine, as evidenced in https://github.com/facebook/react-native/issues/37770 and the other linked issues nested inside of this issue.
**Original summary is as follows:**
With `NetworkModule.setCustomClientBuilder` we can customize our OkHttpClient to all requests made by react-native, it's very useful when you do `SSL Pinning` or change some OkHttpClient configuration at all. I've added a similar function to websocket, it allow us do some configurations on Websocket OkHttpClient.
## Changelog:
[Android] [Added] - Websocket Module setCustomClientBuilder
<!-- Help reviewers and the release process by writing your own changelog entry.
Pick one each for the category and type tags:
[ANDROID|GENERAL|IOS|INTERNAL] [BREAKING|ADDED|CHANGED|DEPRECATED|REMOVED|FIXED|SECURITY] - Message
For more details, see:
https://reactnative.dev/contributing/changelogs-in-pull-requests
Pull Request resolved: https://github.com/facebook/react-native/pull/37798
Test Plan:
**From the original PR:**
You can just set a custom `CustomClientBuilder` on `MainActivity` `onCreate`:
```
import okhttp3.OkHttpClient;
import java.util.concurrent.TimeUnit;
import com.facebook.react.modules.network.CustomClientBuilder;
import com.facebook.react.modules.websocket.WebsocketModule;
public class MainActivity extends ReactFragmentActivity {
Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
RNBootSplash.init(R.drawable.launch_screen, MainActivity.this);
WebsocketModule.setCustomClientBuilder(new CustomClientBuilder() {
Override
public void apply(OkHttpClient.Builder builder) {
builder.connectTimeout(0, TimeUnit.MILLISECONDS);
}
});
}
...
```
Reviewed By: cortinico
Differential Revision: D47468613
Pulled By: javache
fbshipit-source-id: ad97fb18ba5784d8abe157f5ccd29201b8b0fe84
Summary:
This PR is a modified version of https://github.com/facebook/react-native/issues/38060 which was reverted because it may sometimes cause sensitive info to be logged. This version no longer includes any parameters in the thrown errors.
### Motivation
I had a crash-causing error in our error reporting console (Bugsnag) that was extremely hard to debug due to the lack of specificity in the thrown error.
```
java.lang.NullPointerException: Attempt to invoke virtual method 'double java.lang.Double.doubleValue()' on a null object reference
at com.facebook.react.bridge.ReadableNativeArray.getDouble(ReadableNativeArray.java:92)
at com.facebook.react.bridge.JavaMethodWrapper$4.extractArgument(JavaMethodWrapper.java:64)
at com.facebook.react.bridge.JavaMethodWrapper$4.extractArgument(JavaMethodWrapper.java:60)
at com.facebook.react.bridge.JavaMethodWrapper.invoke(JavaMethodWrapper.java:356)
at com.facebook.react.bridge.JavaModuleWrapper.invoke(JavaModuleWrapper.java:188)
at com.facebook.jni.NativeRunnable.run(NativeRunnable.java:-2)
at android.os.Handler.handleCallback(Handler.java:883)
at android.os.Handler.dispatchMessage(Handler.java:100)
at com.facebook.react.bridge.queue.MessageQueueThreadHandler.dispatchMessage(MessageQueueThreadHandler.java:27)
at android.os.Looper.loop(Looper.java:214)
at com.facebook.react.bridge.queue.MessageQueueThreadImpl$4.run(MessageQueueThreadImpl.java:228)
at java.lang.Thread.run(Thread.java:919)
```
I noticed that `invoke` in `JavaMethodWrapper` tacks on the JS method name on other errors, so wanted to change this to handle NullPointerExceptions more gracefully too.
This helps make it easier to debug issues like https://github.com/facebook/react-native/issues/23126, https://github.com/facebook/react-native/issues/19413, https://github.com/facebook/react-native/issues/27633, https://github.com/facebook/react-native/issues/23378, https://github.com/facebook/react-native/issues/29250, https://github.com/facebook/react-native/issues/28262, https://github.com/facebook/react-native/issues/34001 and likely many more.
### After adding NullPointerException
Even after adding the NullPointerException, I got errors like this:
```
com.facebook.react.bridge.NativeArgumentsParseException: Attempt to invoke virtual method 'double java.lang.Double.doubleValue()' on a null object reference (constructing arguments for UIManager.dispatchViewManagerCommand at argument index 0) with parameters [null, 4.0, []]
at com.facebook.react.bridge.JavaMethodWrapper.invoke(JavaMethodWrapper.java:371)
at com.facebook.react.bridge.JavaModuleWrapper.invoke(JavaModuleWrapper.java:188)
at com.facebook.jni.NativeRunnable.run(NativeRunnable.java:-2)
at android.os.Handler.handleCallback(Handler.java:942)
at android.os.Handler.dispatchMessage(Handler.java:99)
at com.facebook.react.bridge.queue.MessageQueueThreadHandler.dispatchMessage(MessageQueueThreadHandler.java:27)
at android.os.Looper.loopOnce(Looper.java:226)
at android.os.Looper.loop(Looper.java:313)
at com.facebook.react.bridge.queue.MessageQueueThreadImpl$4.run(MessageQueueThreadImpl.java:228)
at java.lang.Thread.run(Thread.java:1012)
```
This helped, but still didn't help me easily find which library calling `dispatchViewManagerCommand` was causing this.
## Changelog:
[ANDROID] [CHANGED] - Wrap NullPointerExceptions when thrown by native code called from JS for readability
[GENERAL] [CHANGED] - Throw Error in dispatchViewManagerCommand when non-numeric tag is passed for easier debugging
Pull Request resolved: https://github.com/facebook/react-native/pull/38444
Test Plan:
Test change on our app via a beta release.
With these changes, we got better stacktraces like these:
### Java stacktrace
```
com.facebook.react.bridge.NativeArgumentsParseException: Attempt to invoke virtual method 'double java.lang.Double.doubleValue()' on a null object reference (constructing arguments for UIManager.dispatchViewManagerCommand at argument index 0) with parameters [null, 4.0, []]
at com.facebook.react.bridge.JavaMethodWrapper.invoke(JavaMethodWrapper.java:371)
at com.facebook.react.bridge.JavaModuleWrapper.invoke(JavaModuleWrapper.java:188)
at com.facebook.jni.NativeRunnable.run(NativeRunnable.java:-2)
at android.os.Handler.handleCallback(Handler.java:942)
at android.os.Handler.dispatchMessage(Handler.java:99)
at com.facebook.react.bridge.queue.MessageQueueThreadHandler.dispatchMessage(MessageQueueThreadHandler.java:27)
at android.os.Looper.loopOnce(Looper.java:226)
at android.os.Looper.loop(Looper.java:313)
at com.facebook.react.bridge.queue.MessageQueueThreadImpl$4.run(MessageQueueThreadImpl.java:228)
at java.lang.Thread.run(Thread.java:1012)
```
### JS stacktrace (after dispatchViewManagerCommand change)
```
Error dispatchViewManagerCommand: found null reactTag with args []
node_modules/react-native/Libraries/ReactNative/PaperUIManager.js:120:21 dispatchViewManagerCommand
node_modules/react-native-maps/lib/MapMarker.js:68:67 _runCommand
node_modules/react-native-maps/lib/MapMarker.js:60:24 redraw
templates/Components/MapViewWithMarkers/PlaceMarker.tsx:88:32 anonymous
(native) apply
node_modules/react-native/Libraries/Core/Timers/JSTimers.js:213:22 anonymous
node_modules/react-native/Libraries/Core/Timers/JSTimers.js:111:14 _callTimer
node_modules/react-native/Libraries/Core/Timers/JSTimers.js:359:16 callTimers
(native) apply
node_modules/react-native/Libraries/BatchedBridge/MessageQueue.js:427:31 __callFunction
node_modules/react-native/Libraries/BatchedBridge/MessageQueue.js:113:25 anonymous
node_modules/react-native/Libraries/BatchedBridge/MessageQueue.js:368:10 __guard
node_modules/react-native/Libraries/BatchedBridge/MessageQueue.js:112:16 callFunctionReturnFlushedQueue
```
Reviewed By: javache
Differential Revision: D47546672
Pulled By: cortinico
fbshipit-source-id: 68379561d84d0ef2ed5c6d66f3f49943c5d7cb7e
Summary:
Use Apple Silicon instead of M1 because we have M2 and other variations too.
I did not change the name of `__apply_Xcode_12_5_M1_post_install_workaround` as it's in use.
## Changelog:
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Pick one each for the category and type tags:
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[GENERAL] [FIXED] - Use Apple Silicon instead of M1
Pull Request resolved: https://github.com/facebook/react-native/pull/38344
Test Plan: None as no behavioral changes
Reviewed By: christophpurrer
Differential Revision: D47466540
Pulled By: javache
fbshipit-source-id: d770189e065899181a8b4ea17465beef09607d2f
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/38476
The TurboModule interop layer test asserts that SampleLegacyModule.const2 == 390.
But SampleLegacyModule.const2 was actually the screen size of device, which is different locally vs sandcastle.
So, while the test passed locally (b/c screen size = 390), it failed on Sandcastle (b/c screen size = 375).
So, this diff hardcodes const2 to be 390.
Created from CodeHub with https://fburl.com/edit-in-codehub
Reviewed By: christophpurrer
Differential Revision: D47379531
fbshipit-source-id: 0abf079400d376d4816fecf1e7dac6db6fc688c1
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/38350
Found subtle differences between how JSPointerDispatcher is configured across bridgeless.
Changelog: [Internal]
Reviewed By: rshest
Differential Revision: D47468666
fbshipit-source-id: 730cd93ea426e50eb67a71feacc8d3eb477c4c96
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/38490
## Changelog
[Internal] -
The internal `Platform.isTesting` is tightly coupled to animations being disabled, which in turn can lead to subtle problems in some of the corner cases:
* Since `isTesting` is force override to `false` on JS side in non-dev builds, it means that e2e tests, that would like to use release builds, are out of luck when animation disabling is desired
* Conversely, some of the e2e tests may actually rely on animations being enabled in order to work, which means they are also out of luck if trying to test a dev build
* Finally, we have cases of hybrid builds, which are build in release on native side, but also have `__DEV__=true` on the native side
To both cover the above scenarios, but also to be backwards compatible to all the existing once, this change introduces another flag, `Platform.isDisableAnimations`.
The way it works is:
* If it's not specified, the e2e tests behaviour will be exactly the same as before, since by default `isDisableAnimations` will be true when `isTesting` is true
* If it's specified and is equal to `false`, it means that animations will be still enabled, even if `isTesting` is true (for those e2e tests that rely on animations being enabled)
* If it's specified and is equal to 'true', it means that animations will be force disabled, no matter whether we test a release or a dev build
Note that this only specifies the JS side of things, defaulting `Platform.isDisableAnimations` to "not specified" (i.e. all the tests will behave as before).
Pulling it through for different platforms is done as a separate follow-up.
Differential Revision: D47516800
fbshipit-source-id: efcb78f68f9102fec025ecce9a475c9c0bc1ecca