Commit Graph

15 Commits

Author SHA1 Message Date
Pieter De Baets 13a0556aaa Remove deprecated ShadowNode type aliases
Summary:
Fix todo and inconsistency across codebase. It's better to have just one way to refer to these types.

Changelog: [Internal]

Reviewed By: philIip

Differential Revision: D37653146

fbshipit-source-id: e82f09caa6cd6eec5512b78f413708d9c04a7a83
2022-07-12 04:37:32 -07:00
Samuel Susla 681ed402de Turning on clang tidy performance-*
Summary:
changelog: [internal]

Enable performance related clang tidy rules.

Reviewed By: javache

Differential Revision: D33350556

fbshipit-source-id: 486446ed0a1ac88af21b691ac6905b4f2359dafc
2022-01-05 05:53:13 -08:00
Andres Suarez 8bd3edec88 Update copyright headers from Facebook to Meta
Reviewed By: aaronabramov

Differential Revision: D33367752

fbshipit-source-id: 4ce94d184485e5ee0a62cf67ad2d3ba16e285c8f
2021-12-30 15:11:21 -08:00
Samuel Susla 26fffe8cbf Enable modernize-loop-convert rule in clang-tidy
Summary:
changelog: [internal]

You can read more about this rule on https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html

Reviewed By: ShikaSD

Differential Revision: D33253673

fbshipit-source-id: db2ec74cc584f2e8eb74ce54c4f50986d8168387
2021-12-22 08:22:44 -08:00
Joshua Gross 175b1ea636 Pass PropsParserContext to prop parsing layer
Summary: Changelog: [internal]

Reviewed By: mdvacca

Differential Revision: D29921232

fbshipit-source-id: ba045f545b564aedf1b287045a0e75428de30a0f
2021-07-28 20:18:20 -07:00
Joshua Gross 7d1d4dc064 Ship new C++ Differ in code
Summary:
The new C++ Differ has been validated on Android and iOS. Delete the old code path.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D28904330

fbshipit-source-id: 2e0d8682f6b2a79f9758ed8b7b92809060835815
2021-06-07 17:11:55 -07:00
Joshua Gross 967eeff86e Add unit tests for Layout Animations
Summary:
Add unit tests for Layout Animations.

This first batch generates a random mutation, then animates it to completion.

I found one issue with UPDATE+REMOVE+INSERT animation consistency. That shouldn't cause any crashes in production, but is a chance to improve consistency of mutations overall - and could in theory point to memory corruption, though it's somewhat unlikely.

I ran with randomized seeds, found issues, fixed them, re-ran to ensure issues were fixed, rinsed and repeated. At the end I was able to run dozens of times (with random seeds) and found nothing.

The next step is to repeatedly generate mutations that conflict with ongoing animations.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D28343750

fbshipit-source-id: c1c60d89a31be3ac05d57482f0af3c482b866abe
2021-05-11 12:11:35 -07:00
Joshua Gross 39b8233c93 Copy Differ implementation to new file, feature-flag-gate new differ
Summary:
Changes in following diffs will be gated by this feature flag.

The differ in the new file is copied from the current stable implementation and will not be modified until it's deleted.

Changelog: [Internal]

Reviewed By: sammy-SC, mdvacca

Differential Revision: D27775698

fbshipit-source-id: 03d9518ffd2b1f25712386c56a38bd2b4d839fc2
2021-04-14 19:50:09 -07:00
Andres Suarez 0f4f917663 Apply clang-format update fixes
Reviewed By: igorsugak

Differential Revision: D25861683

fbshipit-source-id: 616afca13ae64c76421053ce49286035e0687e36
2021-01-09 22:11:00 -08:00
Joshua Gross 6864e5f3ac Ship reparenting differ everywhere on iOS and Android
Summary:
The "reparenting differ" has been the default differ for several months; ship it by removing config and the old differ.

Some functions can't be deleted yet because unit testing relies on it heavily; this can be refactored in the future if we care a lot.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D25257205

fbshipit-source-id: 6f1dcc490bb1efe3d12506addf5f0843ca48c5c6
2020-12-01 19:52:44 -08:00
Joshua Gross 92091b8b31 New Flattening Differ
Summary:
# What is this?

For a very long time, we've discussed the possibility of detecting Node Reparenting in the Fabric Differ. Practically, from the developer perspective, ReactJS and React Native do not allow reparenting: nodes cannot be reparented, only deleted and then recreated with entirely new tags.

However, Fabric introduced the idea of View Flattening where views deemed unnecessary would be removed from the View hierarchy entirely. This is great and improves memory usage, except for one issue: if a View becomes unflattened, or becomes flattened, the entire tree underneath it must be rebuilt.

In a past diff we introduced a mechanism to detect sibling reordering cleverly, and produce a minimal instruction set. This diff is very similar: we know the invariants around flattening and unflattening of views and we take advantage of them to produce an optimal set of instructions efficiently.

# What's different from previous attempts?

No global maps! Those are slow!

This seems to work and (hopefully) might even improve performance, since way less work is being done on the UI thread in cases when views are (un)flattened.

This *only* does extra work when flattening/unflattening happens, which gives product engineers a little more control over perf.

# So, how's it work?

This algorithm is intuitively simple (I think) but tricky to pull off, because there are lots of edge-cases.

In short: In the past, that information was hidden from the Differ: the differ didn't know if views were being reparented, it would see them
as entirely new views or as views being deleted if a View was flattened or unflattened. We very subtly change the information given to the differ:
all nodes are visible to the differ, but marked as Flattened or Unflattened. Thus, when the differ compares two nodes in the "old" and "new" tree,
it can tell not just if there are updates to the node but if it has been unflattened or flattened as well.

For example, take this tree, where * indicates that a View is flattened:

```
         A
         +
    +----+---+
    B*       X
    +        +
    |        |
+---+--+     +
E      F     Y
```

When the Differ asks for the children of A, in the past it would get a list `[E, F, X]`. That is, B* and X are both its children, but since B is flattened, it is omitted entirely from the list and
its children are substituted.

Now, when the Differ asks for the children of A, we give it this list instead: `[B*, E, F, X]`. That is: we give it a list which includes B, but B is marked as flattened.

Another wrinkle: A node `X` could have its children flattened, but still be a concrete view: so flattening/unflattening is a different operation from making a view "concrete" or "unconcrete", which can change independently of flattening.

There is one additional wrinkle: because of zIndex/stacking order, the children of `B` might not actually appear after `B` in the list. Depending on zIndex, a tree that looks like this:

```
          A
          +
   +------+------+
   B*            C*
   +             +
   |             |
+--+--+       +--+--+
D     E       F     G
```

Could actually be linearized as: `[D G B* F C* E]` (as an extreme example; but basically all permutations as possible).

This is the reason, and the *only* reason that the inner Flattener/Unflattener

## The cases we need to handle

There are 7 cases/edge-cases of flattening and unflattening that we need to handle. Practically, all cases of reordering + flattening/unflattening, and taking recursive cases into account:

1. View A and A' (A in the old tree, A' in the new tree) are matched in the differ, and A* has been flattened or unflattened. These two cases are the easiest to handle.
2. View A' has been reordered with its siblings, and has been flattened or unflattened. These cases are slightly trickier to handle.
3. While flattening or unflattening, we encounter a child that has also been unflattened or flattened. So we need to handle four cases here in total: Flatten-Flatten, Flatten-Unflatten, Unflatten-Flatten, and Unflatten-Unflatten.

Other things to think about, also covered above:

1. Ordering. Views can be reordered and flattened/unflattened at the same time.
2. zIndex ordering: children in a certain order from the ShadowNode perspective may be stacked differently from a View perspective. We use the zIndex ordering for everything in the differ, and this prevents us from performing certain optimizations (see above: we cannot assume that children come after their parent in a list; they may come before, may be interwoven with children from other parents, etc).

# Perf Implications?

Practically, there should be very little negative overhead. There is some overhead in actually performing a flattening/unflattening operation, but... not much more than before. We don't use global maps, so the cost of flattening/unflattening is basically `O(number of nodes reparented)` - note that that's direct nodes reparented, *not* descendants.

tl;dr the perf hit should be similar to reordering, which is non-zero, but close to zero, and zero-cost for any diff operations on parts of the tree that don't involve flattening/unflattening. AFAICT this is very close to an ideal solution for that reason (but I wish it was simpler overall).

# In Summary?

I hope this works out and I think it could improve a number of things downstream: perf, LayoutAnimations, Bindings, certain crashes because of platform assumptions about mutations, etc.

Is it worth it? This new implementation is substantially harder to reason about, harder to read, and harder to understand. This is an important consideration. All I can say there is that I trust the test suite I've been using, but
the decreased readability is a big negative. Hopefully we can improve this in the future.

The rest is fiddly implementation details that I sincerely hope can be improved and simplified in the future.

# Followups?

The part that makes this algorithm the most expensive is that because of zIndex ordering, we cannot assume that children are linearized after their parents and so we rely more heavily on maps for the flattening/unflattening. Our TinyMap implementation should make these `find` operations fast enough unless trees' children are constantly being reordered, but it's still worth thinking of ways to make this even faster.

Changelog: [Internal]

Reviewed By: shergin, mdvacca

Differential Revision: D23259341

fbshipit-source-id: 35d9b90caf262d601a31996ea2cb37e329c61ffc
2020-08-24 13:09:12 -07:00
Joshua Gross 49818f09f6 Remove reparenting code from differ
Summary:
Partial backout of D23123575 (https://github.com/facebook/react-native/commit/1e4d8d902daca8e524ba67fc3c1f4b77698c4d08). It's causing some crashes and there is a more efficient way of doing it, which I will land in a future diff.

Leaving unused feature-flags in place for now, they'll be used shortly.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D23198625

fbshipit-source-id: 6e9cbc6b39898a604b8f4dfccf5a6dd238511a68
2020-08-18 17:18:17 -07:00
generatedunixname89002005287564 d13631bc64 Daily arc lint --take CLANGFORMAT
Reviewed By: zertosh

Differential Revision: D23158764

fbshipit-source-id: a0341d5a41d4b61b002f1032c8ea184255d7f3db
2020-08-17 04:45:42 -07:00
Joshua Gross 1e4d8d902d Core/Differ: detect and optimize reparenting
Summary:
# Summary

In previous diffs earlier in 2020, we made changes to detect and optimize reordering of views when the order of views changed underneath the same parent.

However, until now we have ignored reparenting and there's evidence of issues because of that. Because Fabric flattens views more aggressively, reparenting is also marginally more likely to happen.

This diff introduces a very general Reparenting detection. It will work with view flattening/unflattening, as well as tree grafting - subtrees moved to entirely different parts of the tree, not just a single
parent disappearing or reappearing because of flattening/unflattening.

There is also another consideration: previously, we were generating strictly too many Create+Delete operations that were redundant and could cause consistency issues, crashes, or bugs on platforms that do not handle that gracefully -
especially since the ordering of the Create+Delete is not guaranteed (a reparented view could be created "first" and then the differ could later issue a "delete" for the same view).

Intuition behind how it works: we know the cases where we can detect reparenting: it's when nodes are *not* matched up with another node from the other tree, and we're either trying to delete an entire subtree, or create an entire subtree. For perf reasons, we generate whatever set of operations comes first (say, we generate all the Delete and Remove instructions) and take note in the `ReparentingMetadata` data-structure that Delete and/or Remove have been performed for each tag (if ordering is different, we do the same for Create+Insert if those come first). Then if we later detect a corresponding subtree creation/deletion, we don't generate those mutations and we mark the previous mutations for deletion. This incurs some map lookup cost, but this is only wasteful for commits where a large tree is deleted and a large tree is created, without reparenting.

We may be able to improve perf further for certain edge-cases in the future.

# Why can't we solve this in JS?

Two things:

1. We certainly can avoid reparenting situations in JS, but it's trickier than before because of Fabric's view flattening logic - product engineers would have to think much harder about how to prevent reparenting in the general case.
2. In the case of specific views like BottomSheet that may crash if they're reparented, the solution is to make sure that the BottomSheet and the first child of the BottomSheet is never memoized, so that lifecycle functions and render are called more often; and that in every render, the BottomSheet manually clones its child, so that when the Views are recreated, the child of the BottomSheet has a tag and is an entirely different instance. This is certainly possible to do but feels like an onerous requirement for product teams, and it could be challenging to track down every specific BottomSheet that is memoized and/or hoist them higher in the view hierarchy so they're not reparented as often.

Reviewed By: shergin

Differential Revision: D23123575

fbshipit-source-id: 2fa7e1f026f87b6f0c60cad469a3ba85cdc234de
2020-08-15 19:20:33 -07:00
David Vacca 3093010ea5 move fabric to ReactCommon/react/renderer
Summary:
This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer
As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice

Script: P137350694

changelog: [internal] internal refactor

Reviewed By: fkgozali

Differential Revision: D22852139

fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415
2020-07-31 13:34:29 -07:00