Add unit tests for Layout Animations

Summary:
Add unit tests for Layout Animations.

This first batch generates a random mutation, then animates it to completion.

I found one issue with UPDATE+REMOVE+INSERT animation consistency. That shouldn't cause any crashes in production, but is a chance to improve consistency of mutations overall - and could in theory point to memory corruption, though it's somewhat unlikely.

I ran with randomized seeds, found issues, fixed them, re-ran to ensure issues were fixed, rinsed and repeated. At the end I was able to run dozens of times (with random seeds) and found nothing.

The next step is to repeatedly generate mutations that conflict with ongoing animations.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D28343750

fbshipit-source-id: c1c60d89a31be3ac05d57482f0af3c482b866abe
This commit is contained in:
Joshua Gross
2021-05-11 12:11:35 -07:00
committed by Facebook GitHub Bot
parent 10b9308eb9
commit 967eeff86e
13 changed files with 548 additions and 37 deletions
@@ -91,6 +91,7 @@ fb_xplat_cxx_test(
react_native_xplat_target("react/renderer/components/root:root"),
react_native_xplat_target("react/renderer/components/scrollview:scrollview"),
react_native_xplat_target("react/renderer/components/view:view"),
react_native_xplat_target("react/test_utils:test_utils"),
"//xplat/js/react-native-github:generated_components-rncore",
],
)
@@ -307,14 +307,14 @@ void LayoutAnimationKeyFrameManager::uiManagerDidConfigureNextLayoutAnimation(
if (layoutAnimationConfig) {
std::lock_guard<std::mutex> lock(currentAnimationMutex_);
currentAnimation_ = better::optional<LayoutAnimation>{LayoutAnimation{
uiManagerDidConfigureNextLayoutAnimation(LayoutAnimation{
-1,
0,
false,
*layoutAnimationConfig,
successCallback,
failureCallback,
{}}};
{}});
} else {
LOG(ERROR) << "Parsing LayoutAnimationConfig failed: "
<< (folly::dynamic)config;
@@ -323,6 +323,11 @@ void LayoutAnimationKeyFrameManager::uiManagerDidConfigureNextLayoutAnimation(
}
}
void LayoutAnimationKeyFrameManager::uiManagerDidConfigureNextLayoutAnimation(
LayoutAnimation layoutAnimation) const {
currentAnimation_ = better::optional<LayoutAnimation>{layoutAnimation};
}
void LayoutAnimationKeyFrameManager::setLayoutAnimationStatusDelegate(
LayoutAnimationStatusDelegate *delegate) const {
std::lock_guard<std::mutex> lock(layoutAnimationStatusDelegateMutex_);
@@ -733,6 +738,11 @@ void LayoutAnimationKeyFrameManager::getAndEraseConflictingAnimations(
}
}
void LayoutAnimationKeyFrameManager::setClockNow(
std::function<uint64_t()> now) {
now_ = now;
}
better::optional<MountingTransaction>
LayoutAnimationKeyFrameManager::pullTransaction(
SurfaceId surfaceId,
@@ -740,10 +750,7 @@ LayoutAnimationKeyFrameManager::pullTransaction(
TransactionTelemetry const &telemetry,
ShadowViewMutationList mutations) const {
// Current time in milliseconds
uint64_t now =
std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::high_resolution_clock::now().time_since_epoch())
.count();
uint64_t now = now_();
bool inflightAnimationsExistInitially = !inflightAnimations_.empty();
@@ -906,7 +913,7 @@ LayoutAnimationKeyFrameManager::pullTransaction(
bool haveComponentDescriptor =
hasComponentDescriptorForShadowView(baselineShadowView);
bool executeMutationImmediately = false;
better::optional<ShadowViewMutation> executeMutationImmediately{};
bool isRemoveReinserted =
mutation.type == ShadowViewMutation::Type::Remove &&
@@ -972,7 +979,7 @@ LayoutAnimationKeyFrameManager::pullTransaction(
if (isRemoveReinserted || !haveConfiguration || isReparented ||
mutation.type == ShadowViewMutation::Type::Create ||
mutation.type == ShadowViewMutation::Type::Insert) {
executeMutationImmediately = true;
executeMutationImmediately = mutation;
// It is possible, especially in the case of "moves", that we have a
// sequence of operations like:
@@ -1007,6 +1014,36 @@ LayoutAnimationKeyFrameManager::pullTransaction(
}
}
}
} else if (mutation.type == ShadowViewMutation::Type::Remove) {
for (auto &keyframe : keyFramesToAnimate) {
if (keyframe.tag == baselineShadowView.tag) {
// If there's already an animation queued up, followed by this
// Insert, it *must* be an Update mutation animation. Other
// sequences should not be possible.
react_native_assert(
keyframe.type == AnimationConfigurationType::Update);
// The mutation is a "remove", so it must have a
// "oldChildShadowView"
react_native_assert(mutation.oldChildShadowView.tag > 0);
// Those asserts don't run in prod. If there's some edge-case
// that we haven't caught yet, we'd crash in debug; make sure we
// don't mutate the prevView in prod.
// Since normally the UPDATE would have been executed first and
// now it's deferred, we need to change the `oldChildShadowView`
// that is being referenced by the REMOVE mutation.
if (keyframe.type == AnimationConfigurationType::Update &&
mutation.oldChildShadowView.tag > 0) {
executeMutationImmediately = ShadowViewMutation{
mutation.type,
mutation.parentShadowView,
keyframe.viewPrev,
{},
mutation.index};
}
}
}
}
}
@@ -1282,10 +1319,10 @@ LayoutAnimationKeyFrameManager::pullTransaction(
keyFramesToAnimate.push_back(keyFrame);
}
if (executeMutationImmediately) {
if (executeMutationImmediately.hasValue()) {
PrintMutationInstruction(
"Queue Up Animation For Immediate Execution", mutation);
immediateMutations.push_back(mutation);
"Queue Up For Immediate Execution", *executeMutationImmediately);
immediateMutations.push_back(*executeMutationImmediately);
}
}
@@ -166,24 +166,35 @@ class LayoutAnimationKeyFrameManager : public UIManagerAnimationDelegate,
RuntimeExecutor runtimeExecutor,
LayoutAnimationStatusDelegate *delegate)
: runtimeExecutor_(runtimeExecutor),
layoutAnimationStatusDelegate_(delegate) {}
layoutAnimationStatusDelegate_(delegate),
now_([]() {
return std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::high_resolution_clock::now()
.time_since_epoch())
.count();
}) {}
~LayoutAnimationKeyFrameManager() {}
#pragma mark UIManagerAnimationDelegate methods
void uiManagerDidConfigureNextLayoutAnimation(
jsi::Runtime &runtime,
RawValue const &config,
const jsi::Value &successCallbackValue,
const jsi::Value &failureCallbackValue) const override;
void setComponentDescriptorRegistry(SharedComponentDescriptorRegistry const &
componentDescriptorRegistry) override;
// TODO: add SurfaceId to this API as well
bool shouldAnimateFrame() const override;
bool shouldOverridePullTransaction() const override;
void stopSurface(SurfaceId surfaceId) override;
#pragma mark MountingOverrideDelegate methods
bool shouldOverridePullTransaction() const override;
// This is used to "hijack" the diffing process to figure out which mutations
// should be animated. The mutations returned by this function will be
// executed immediately.
@@ -193,6 +204,11 @@ class LayoutAnimationKeyFrameManager : public UIManagerAnimationDelegate,
TransactionTelemetry const &telemetry,
ShadowViewMutationList mutations) const override;
// Exposed for testing.
public:
void uiManagerDidConfigureNextLayoutAnimation(
LayoutAnimation layoutAnimation) const;
// LayoutAnimationStatusDelegate - this is for the platform to get
// signal when animations start and complete. Setting and resetting this
// delegate is protected by a mutex; ALL method calls into this delegate are
@@ -207,6 +223,9 @@ class LayoutAnimationKeyFrameManager : public UIManagerAnimationDelegate,
mutable std::mutex layoutAnimationStatusDelegateMutex_;
mutable LayoutAnimationStatusDelegate *layoutAnimationStatusDelegate_{};
// Function that returns current time in milliseconds
std::function<uint64_t()> now_;
void adjustImmediateMutationIndicesForDelayedMutations(
SurfaceId surfaceId,
ShadowViewMutation &mutation,
@@ -275,6 +294,9 @@ class LayoutAnimationKeyFrameManager : public UIManagerAnimationDelegate,
mutable std::mutex callbackWrappersPendingMutex_;
mutable std::vector<std::unique_ptr<LayoutAnimationCallbackWrapper>>
callbackWrappersPending_{};
public:
void setClockNow(std::function<uint64_t()> now);
};
static inline bool shouldFirstComeBeforeSecondRemovesOnly(
@@ -0,0 +1,384 @@
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <vector>
#include <glog/logging.h>
#include <gtest/gtest.h>
#include <react/renderer/componentregistry/ComponentDescriptorProvider.h>
#include <react/renderer/componentregistry/ComponentDescriptorProviderRegistry.h>
#include <react/renderer/componentregistry/ComponentDescriptorRegistry.h>
#include <ReactCommon/RuntimeExecutor.h>
#include <react/renderer/components/root/RootComponentDescriptor.h>
#include <react/renderer/components/view/ViewComponentDescriptor.h>
#include <react/renderer/mounting/Differentiator.h>
#include <react/renderer/mounting/ShadowViewMutation.h>
#include <react/renderer/mounting/stubs.h>
#include <react/test_utils/Entropy.h>
#include <react/test_utils/MockClock.h>
#include <react/test_utils/shadowTreeGeneration.h>
// Uncomment when random test blocks are uncommented below.
// #include <algorithm>
// #include <random>
#include "LayoutAnimationDriver.h"
MockClock::time_point MockClock::time_ = {};
namespace facebook {
namespace react {
static void testShadowNodeTreeLifeCycleLayoutAnimations(
uint_fast32_t seed,
int treeSize,
int repeats,
int stages,
int animation_duration,
int animation_frames,
int delay_ms_between_frames,
int delay_ms_between_stages,
int delay_ms_between_repeats) {
auto entropy = seed == 0 ? Entropy() : Entropy(seed);
auto eventDispatcher = EventDispatcher::Shared{};
auto contextContainer = std::make_shared<ContextContainer>();
auto componentDescriptorParameters =
ComponentDescriptorParameters{eventDispatcher, contextContainer, nullptr};
auto viewComponentDescriptor =
ViewComponentDescriptor(componentDescriptorParameters);
auto rootComponentDescriptor =
RootComponentDescriptor(componentDescriptorParameters);
auto noopEventEmitter =
std::make_shared<ViewEventEmitter const>(nullptr, -1, eventDispatcher);
// Create a RuntimeExecutor
RuntimeExecutor runtimeExecutor =
[](std::function<void(jsi::Runtime & runtime)> fn) {};
// Create component descriptor registry for animation driver
auto providerRegistry =
std::make_shared<ComponentDescriptorProviderRegistry>();
auto componentDescriptorRegistry =
providerRegistry->createComponentDescriptorRegistry(
componentDescriptorParameters);
providerRegistry->add(
concreteComponentDescriptorProvider<ViewComponentDescriptor>());
providerRegistry->add(
concreteComponentDescriptorProvider<RootComponentDescriptor>());
// Create Animation Driver
auto animationDriver =
std::make_shared<LayoutAnimationDriver>(runtimeExecutor, nullptr);
animationDriver->setComponentDescriptorRegistry(componentDescriptorRegistry);
// Mock animation timers
animationDriver->setClockNow([]() {
return std::chrono::duration_cast<std::chrono::milliseconds>(
MockClock::now().time_since_epoch())
.count();
});
auto allNodes = std::vector<ShadowNode::Shared>{};
for (int i = 0; i < repeats; i++) {
allNodes.clear();
int surfaceIdInt = 1;
auto surfaceId = SurfaceId(surfaceIdInt);
auto family = rootComponentDescriptor.createFamily(
{Tag(surfaceIdInt), surfaceId, nullptr}, nullptr);
// Creating an initial root shadow node.
auto emptyRootNode = std::const_pointer_cast<RootShadowNode>(
std::static_pointer_cast<RootShadowNode const>(
rootComponentDescriptor.createShadowNode(
ShadowNodeFragment{RootShadowNode::defaultSharedProps()},
family)));
// Applying size constraints.
emptyRootNode = emptyRootNode->clone(
LayoutConstraints{
Size{512, 0}, Size{512, std::numeric_limits<Float>::infinity()}},
LayoutContext{});
// Generation of a random tree.
auto singleRootChildNode =
generateShadowNodeTree(entropy, viewComponentDescriptor, treeSize);
// Injecting a tree into the root node.
auto currentRootNode = std::static_pointer_cast<RootShadowNode const>(
emptyRootNode->ShadowNode::clone(ShadowNodeFragment{
ShadowNodeFragment::propsPlaceholder(),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{singleRootChildNode})}));
// Building an initial view hierarchy.
auto viewTree = buildStubViewTreeWithoutUsingDifferentiator(*emptyRootNode);
viewTree.mutate(
calculateShadowViewMutations(*emptyRootNode, *currentRootNode, true));
for (int j = 0; j < stages; j++) {
auto nextRootNode = currentRootNode;
// Mutating the tree.
alterShadowTree(
entropy,
nextRootNode,
{
&messWithChildren,
&messWithYogaStyles,
&messWithLayoutableOnlyFlag,
});
std::vector<LayoutableShadowNode const *> affectedLayoutableNodes{};
affectedLayoutableNodes.reserve(1024);
// Laying out the tree.
std::const_pointer_cast<RootShadowNode>(nextRootNode)
->layoutIfNeeded(&affectedLayoutableNodes);
nextRootNode->sealRecursive();
allNodes.push_back(nextRootNode);
// Calculating mutations.
auto originalMutations =
calculateShadowViewMutations(*currentRootNode, *nextRootNode, true);
// If tree randomization produced no changes in the form of mutations,
// don't bother trying to animate because this violates a bunch of our
// assumptions in this test
if (originalMutations.size() == 0) {
continue;
}
// Configure animation
animationDriver->uiManagerDidConfigureNextLayoutAnimation(
{surfaceId,
0,
false,
{(double)animation_duration,
{/* Create */ AnimationType::EaseInEaseOut,
AnimationProperty::Opacity,
(double)animation_duration,
0,
0,
0},
{/* Update */ AnimationType::EaseInEaseOut,
AnimationProperty::ScaleXY,
(double)animation_duration,
0,
0,
0},
{/* Delete */ AnimationType::EaseInEaseOut,
AnimationProperty::Opacity,
(double)animation_duration,
0,
0,
0}},
{},
{},
{}});
// Get mutations for each frame
for (int k = 0; k < animation_frames + 2; k++) {
auto mutationsInput = ShadowViewMutation::List{};
if (k == 0) {
mutationsInput = originalMutations;
}
if (k != (animation_frames + 1)) {
EXPECT_TRUE(animationDriver->shouldOverridePullTransaction());
} else {
EXPECT_FALSE(animationDriver->shouldOverridePullTransaction());
}
auto telemetry = TransactionTelemetry{};
telemetry.willLayout();
telemetry.willCommit();
telemetry.willDiff();
auto transaction = animationDriver->pullTransaction(
surfaceId, 0, telemetry, mutationsInput);
EXPECT_TRUE(transaction.has_value() || k == animation_frames);
// We have something to validate.
if (transaction.has_value()) {
auto mutations = transaction->getMutations();
// Mutating the view tree.
viewTree.mutate(mutations);
// We don't do any validation on this until all animations are
// finished!
}
MockClock::advance_by(
std::chrono::milliseconds(delay_ms_between_frames));
}
// After the animation is completed...
// Build a view tree to compare with.
// After all the synthetic mutations, at the end of the animation,
// the mutated and newly-constructed trees should be identical.
auto rebuiltViewTree =
buildStubViewTreeWithoutUsingDifferentiator(*nextRootNode);
// Comparing the newly built tree with the updated one.
if (rebuiltViewTree != viewTree) {
// Something went wrong.
LOG(ERROR)
<< "Entropy seed: " << entropy.getSeed()
<< ". To see why trees are different, define STUB_VIEW_TREE_VERBOSE and see logging in StubViewTree.cpp.\n";
EXPECT_TRUE(false);
}
currentRootNode = nextRootNode;
MockClock::advance_by(std::chrono::milliseconds(delay_ms_between_stages));
}
MockClock::advance_by(std::chrono::milliseconds(delay_ms_between_repeats));
}
SUCCEED();
}
} // namespace react
} // namespace facebook
using namespace facebook::react;
TEST(
LayoutAnimationTest,
stableSmallerTreeFewRepeatsFewStages_NonOverlapping_2029343357) {
testShadowNodeTreeLifeCycleLayoutAnimations(
/* seed */ 2029343357, /* working seed found 5-10-2021 */
/* size */ 128,
/* repeats */ 128,
/* stages */ 10,
/* animation_duration */ 1000,
/* animation_frames*/ 10,
/* delay_ms_between_frames */ 100,
/* delay_ms_between_stages */ 100,
/* delay_ms_between_repeats */ 2000);
}
TEST(
LayoutAnimationTest,
stableSmallerTreeFewRepeatsFewStages_NonOverlapping_3619914559) {
testShadowNodeTreeLifeCycleLayoutAnimations(
/* seed */ 3619914559, /* working seed found 5-10-2021 */
/* size */ 128,
/* repeats */ 128,
/* stages */ 10,
/* animation_duration */ 1000,
/* animation_frames*/ 10,
/* delay_ms_between_frames */ 100,
/* delay_ms_between_stages */ 100,
/* delay_ms_between_repeats */ 2000);
}
TEST(
LayoutAnimationTest,
stableSmallerTreeFewRepeatsFewStages_NonOverlapping_597132284) {
testShadowNodeTreeLifeCycleLayoutAnimations(
/* seed */ 597132284, /* failing seed found 5-10-2021 */
/* size */ 128,
/* repeats */ 128,
/* stages */ 10,
/* animation_duration */ 1000,
/* animation_frames*/ 10,
/* delay_ms_between_frames */ 100,
/* delay_ms_between_stages */ 100,
/* delay_ms_between_repeats */ 2000);
}
TEST(
LayoutAnimationTest,
stableSmallerTreeFewRepeatsFewStages_NonOverlapping_774986518) {
testShadowNodeTreeLifeCycleLayoutAnimations(
/* seed */ 774986518, /* failing seed found 5-10-2021 */
/* size */ 128,
/* repeats */ 128,
/* stages */ 10,
/* animation_duration */ 1000,
/* animation_frames*/ 10,
/* delay_ms_between_frames */ 100,
/* delay_ms_between_stages */ 100,
/* delay_ms_between_repeats */ 2000);
}
TEST(
LayoutAnimationTest,
stableSmallerTreeFewRepeatsFewStages_NonOverlapping_1450614414) {
testShadowNodeTreeLifeCycleLayoutAnimations(
/* seed */ 1450614414, /* failing seed found 5-10-2021 */
/* size */ 128,
/* repeats */ 128,
/* stages */ 10,
/* animation_duration */ 1000,
/* animation_frames*/ 10,
/* delay_ms_between_frames */ 100,
/* delay_ms_between_stages */ 100,
/* delay_ms_between_repeats */ 2000);
}
TEST(LayoutAnimationTest, stableBiggerTreeFewRepeatsFewStages_NonOverlapping) {
testShadowNodeTreeLifeCycleLayoutAnimations(
/* seed */ 2029343357,
/* size */ 512,
/* repeats */ 32,
/* stages */ 10,
/* animation_duration */ 1000,
/* animation_frames*/ 10,
/* delay_ms_between_frames */ 100,
/* delay_ms_between_stages */ 100,
/* delay_ms_between_repeats */ 2000);
}
TEST(LayoutAnimationTest, stableBiggerTreeFewRepeatsManyStages_NonOverlapping) {
testShadowNodeTreeLifeCycleLayoutAnimations(
/* seed */ 2029343357,
/* size */ 512,
/* repeats */ 32,
/* stages */ 128,
/* animation_duration */ 1000,
/* animation_frames*/ 10,
/* delay_ms_between_frames */ 100,
/* delay_ms_between_stages */ 100,
/* delay_ms_between_repeats */ 2000);
}
// You may uncomment this - locally only! - to generate failing seeds.
// TEST(LayoutAnimationTest, stableSmallerTreeFewRepeatsFewStages_Random) {
// std::random_device device;
// for (int i = 0; i < 10; i++) {
// uint_fast32_t seed = device();
// LOG(ERROR) << "Seed: " << seed;
// testShadowNodeTreeLifeCycleLayoutAnimations(
// /* seed */ seed,
// /* size */ 128,
// /* repeats */ 128,
// /* stages */ 10,
// /* animation_duration */ 1000,
// /* animation_frames*/ 10,
// /* delay_ms_between_frames */ 100,
// /* delay_ms_between_stages */ 100,
// /* delay_ms_between_repeats */ 2000);
// }
// // Fail if you want output to get seeds
// LOG(ERROR) << "ALL RUNS SUCCESSFUL";
// // react_native_assert(false);
// }
+1
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@@ -88,5 +88,6 @@ fb_xplat_cxx_test(
react_native_xplat_target("react/renderer/components/root:root"),
react_native_xplat_target("react/renderer/components/view:view"),
react_native_xplat_target("react/renderer/components/scrollview:scrollview"),
react_native_xplat_target("react/test_utils:test_utils"),
],
)
@@ -12,7 +12,7 @@
#include <react/renderer/mounting/Differentiator.h>
#include <react/renderer/mounting/stubs.h>
#include "shadowTreeGeneration.h"
#include <react/test_utils/shadowTreeGeneration.h>
#include <glog/logging.h>
#include <gtest/gtest.h>
@@ -16,13 +16,13 @@
#include <react/renderer/mounting/ShadowViewMutation.h>
#include <react/renderer/mounting/stubs.h>
#include <react/test_utils/Entropy.h>
#include <react/test_utils/shadowTreeGeneration.h>
// Uncomment when random test blocks are uncommented below.
// #include <algorithm>
// #include <random>
#include "Entropy.h"
#include "shadowTreeGeneration.h"
namespace facebook {
namespace react {
@@ -79,5 +79,6 @@ fb_xplat_cxx_test(
":telemetry",
"//xplat/folly:molly",
"//xplat/third-party/gmock:gtest",
react_native_xplat_target("react/test_utils:test_utils"),
],
)
@@ -11,29 +11,11 @@
#include <gtest/gtest.h>
#include <react/renderer/telemetry/TransactionTelemetry.h>
#include <react/test_utils/MockClock.h>
#include <react/utils/Telemetry.h>
using namespace facebook::react;
class MockClock {
public:
typedef std::chrono::
time_point<std::chrono::steady_clock, std::chrono::nanoseconds>
time_point;
static time_point now() noexcept {
return time_;
}
template <typename TDuration>
static void advance_by(const TDuration duration) {
time_ += duration;
}
private:
static time_point time_;
};
MockClock::time_point MockClock::time_ = {};
/**
+54
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@@ -0,0 +1,54 @@
load(
"//tools/build_defs/oss:rn_defs.bzl",
"ANDROID",
"APPLE",
"CXX",
"get_apple_compiler_flags",
"get_apple_inspector_flags",
"get_preprocessor_flags_for_build_mode",
"react_native_xplat_target",
"rn_xplat_cxx_library",
"subdir_glob",
)
APPLE_COMPILER_FLAGS = get_apple_compiler_flags()
rn_xplat_cxx_library(
name = "test_utils",
srcs = [],
headers = glob(
["**/*.h"],
exclude = glob(["tests/**/*.h"]),
),
header_namespace = "",
exported_headers = subdir_glob(
[
("", "*.h"),
],
prefix = "react/test_utils",
),
compiler_flags = [
"-fexceptions",
"-frtti",
"-std=c++17",
"-Wall",
],
fbobjc_compiler_flags = APPLE_COMPILER_FLAGS,
fbobjc_frameworks = ["Foundation"],
fbobjc_preprocessor_flags = get_preprocessor_flags_for_build_mode() + get_apple_inspector_flags(),
force_static = True,
labels = ["supermodule:xplat/default/public.react_native.infra"],
macosx_tests_override = [],
platforms = (ANDROID, APPLE, CXX),
preprocessor_flags = [
"-DLOG_TAG=\"ReactNative\"",
"-DWITH_FBSYSTRACE=1",
],
tests = [],
visibility = ["PUBLIC"],
deps = [
"//xplat/jsi:jsi",
react_native_xplat_target("better:better"),
react_native_xplat_target("react/debug:debug"),
],
)
+29
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@@ -0,0 +1,29 @@
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <chrono>
class MockClock {
public:
typedef std::chrono::
time_point<std::chrono::steady_clock, std::chrono::nanoseconds>
time_point;
static time_point now() noexcept {
return time_;
}
template <typename TDuration>
static void advance_by(const TDuration duration) {
time_ += duration;
}
private:
static time_point time_;
};