Files
react-native/ReactCommon/react/renderer/mounting/tests/MountingTest.cpp
T
David Vacca 3093010ea5 move fabric to ReactCommon/react/renderer
Summary:
This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer
As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice

Script: P137350694

changelog: [internal] internal refactor

Reviewed By: fkgozali

Differential Revision: D22852139

fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415
2020-07-31 13:34:29 -07:00

346 lines
16 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <memory>
#include <react/renderer/components/root/RootComponentDescriptor.h>
#include <react/renderer/components/view/ViewComponentDescriptor.h>
#include <react/renderer/mounting/Differentiator.h>
#include <react/renderer/mounting/stubs.h>
#include "shadowTreeGeneration.h"
#include <glog/logging.h>
#include <gtest/gtest.h>
namespace facebook {
namespace react {
static ShadowNode::Shared makeNode(
ComponentDescriptor const &componentDescriptor,
int tag,
ShadowNode::ListOfShared children) {
auto props = generateDefaultProps(componentDescriptor);
// Make sure node is layoutable by giving it dimensions and making it
// accessible This is an implementation detail and subject to change.
folly::dynamic dynamic = folly::dynamic::object();
dynamic["position"] = "absolute";
dynamic["top"] = 0;
dynamic["left"] = 0;
dynamic["width"] = 100;
dynamic["height"] = 100;
dynamic["nativeId"] = tag;
dynamic["accessible"] = true;
auto newProps = componentDescriptor.cloneProps(props, RawProps(dynamic));
return componentDescriptor.createShadowNode(
ShadowNodeFragment{newProps,
std::make_shared<SharedShadowNodeList>(children)},
componentDescriptor.createFamily({tag, SurfaceId(1), nullptr}, nullptr));
}
TEST(MountingTest, testMinimalInstructionGeneration) {
auto eventDispatcher = EventDispatcher::Shared{};
auto contextContainer = std::make_shared<ContextContainer>();
auto componentDescriptorParameters =
ComponentDescriptorParameters{eventDispatcher, contextContainer, nullptr};
auto viewComponentDescriptor =
ViewComponentDescriptor(componentDescriptorParameters);
auto rootComponentDescriptor =
RootComponentDescriptor(componentDescriptorParameters);
auto rootFamily = rootComponentDescriptor.createFamily(
{Tag(1), SurfaceId(1), nullptr}, nullptr);
// Creating an initial root shadow node.
auto emptyRootNode = std::const_pointer_cast<RootShadowNode>(
std::static_pointer_cast<RootShadowNode const>(
rootComponentDescriptor.createShadowNode(
ShadowNodeFragment{RootShadowNode::defaultSharedProps()},
rootFamily)));
// Applying size constraints.
emptyRootNode = emptyRootNode->clone(
LayoutConstraints{Size{512, 0},
Size{512, std::numeric_limits<Float>::infinity()}},
LayoutContext{});
auto childA = makeNode(viewComponentDescriptor, 100, {});
auto childB = makeNode(viewComponentDescriptor, 101, {});
auto childC = makeNode(viewComponentDescriptor, 102, {});
auto childD = makeNode(viewComponentDescriptor, 103, {});
auto childE = makeNode(viewComponentDescriptor, 104, {});
auto childF = makeNode(viewComponentDescriptor, 105, {});
auto childG = makeNode(viewComponentDescriptor, 106, {});
auto childH = makeNode(viewComponentDescriptor, 107, {});
auto childI = makeNode(viewComponentDescriptor, 108, {});
auto childJ = makeNode(viewComponentDescriptor, 109, {});
auto childK = makeNode(viewComponentDescriptor, 110, {});
auto family = viewComponentDescriptor.createFamily(
{10, SurfaceId(1), nullptr}, nullptr);
// Construct "identical" shadow nodes: they differ only in children.
auto shadowNodeV1 = viewComponentDescriptor.createShadowNode(
ShadowNodeFragment{generateDefaultProps(viewComponentDescriptor),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{childB, childC, childD})},
family);
auto shadowNodeV2 = shadowNodeV1->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{childA, childB, childC, childD})});
auto shadowNodeV3 = shadowNodeV2->clone(
ShadowNodeFragment{generateDefaultProps(viewComponentDescriptor),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{childB, childC, childD})});
auto shadowNodeV4 = shadowNodeV3->clone(
ShadowNodeFragment{generateDefaultProps(viewComponentDescriptor),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{childB, childD, childE})});
auto shadowNodeV5 = shadowNodeV4->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{childB, childA, childE, childC})});
auto shadowNodeV6 = shadowNodeV5->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<SharedShadowNodeList>(SharedShadowNodeList{
childB, childA, childD, childF, childE, childC})});
auto shadowNodeV7 = shadowNodeV6->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<SharedShadowNodeList>(SharedShadowNodeList{childF,
childE,
childC,
childD,
childG,
childH,
childI,
childJ,
childK})});
// Injecting a tree into the root node.
auto rootNodeV1 = std::static_pointer_cast<RootShadowNode const>(
emptyRootNode->ShadowNode::clone(
ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{shadowNodeV1})}));
auto rootNodeV2 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV1->ShadowNode::clone(
ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{shadowNodeV2})}));
auto rootNodeV3 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV2->ShadowNode::clone(
ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{shadowNodeV3})}));
auto rootNodeV4 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV3->ShadowNode::clone(
ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{shadowNodeV4})}));
auto rootNodeV5 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV4->ShadowNode::clone(
ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{shadowNodeV5})}));
auto rootNodeV6 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV5->ShadowNode::clone(
ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{shadowNodeV6})}));
auto rootNodeV7 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV6->ShadowNode::clone(
ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{shadowNodeV7})}));
// Layout and diff
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV1{};
affectedLayoutableNodesV1.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV1)
->layoutIfNeeded(&affectedLayoutableNodesV1);
rootNodeV1->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV2{};
affectedLayoutableNodesV2.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV2)
->layoutIfNeeded(&affectedLayoutableNodesV2);
rootNodeV2->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV3{};
affectedLayoutableNodesV3.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV3)
->layoutIfNeeded(&affectedLayoutableNodesV3);
rootNodeV3->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV4{};
affectedLayoutableNodesV4.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV4)
->layoutIfNeeded(&affectedLayoutableNodesV4);
rootNodeV4->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV5{};
affectedLayoutableNodesV5.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV5)
->layoutIfNeeded(&affectedLayoutableNodesV5);
rootNodeV5->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV6{};
affectedLayoutableNodesV6.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV6)
->layoutIfNeeded(&affectedLayoutableNodesV6);
rootNodeV6->sealRecursive();
// This block displays all the mutations for debugging purposes.
/*
LOG(ERROR) << "Num mutations: " << mutations.size();
for (auto const &mutation : mutations) {
switch (mutation.type) {
case ShadowViewMutation::Create: {
LOG(ERROR) << "CREATE " << mutation.newChildShadowView.tag;
break;
}
case ShadowViewMutation::Delete: {
LOG(ERROR) << "DELETE " << mutation.oldChildShadowView.tag;
break;
}
case ShadowViewMutation::Remove: {
LOG(ERROR) << "REMOVE " << mutation.oldChildShadowView.tag << " " <<
mutation.index; break;
}
case ShadowViewMutation::Insert: {
LOG(ERROR) << "INSERT " << mutation.newChildShadowView.tag << " " <<
mutation.index; break;
}
case ShadowViewMutation::Update: {
LOG(ERROR) << "UPDATE " << mutation.newChildShadowView.tag;
break;
}
}
}*/
// Calculating mutations.
auto mutations1 = calculateShadowViewMutations(*rootNodeV1, *rootNodeV2);
// The order and exact mutation instructions here may change at any time.
// This test just ensures that any changes are intentional.
// This test, in particular, ensures that inserting a node at the beginning
// produces a single "Insert" instruction, and no remove/insert (move)
// operations. All these nodes are laid out with absolute positioning, so
// moving them around does not change layout.
assert(mutations1.size() == 2);
assert(mutations1[0].type == ShadowViewMutation::Create);
assert(mutations1[0].newChildShadowView.tag == 100);
assert(mutations1[1].type == ShadowViewMutation::Insert);
assert(mutations1[1].newChildShadowView.tag == 100);
assert(mutations1[1].index == 0);
// Calculating mutations.
auto mutations2 = calculateShadowViewMutations(*rootNodeV2, *rootNodeV3);
// The order and exact mutation instructions here may change at any time.
// This test just ensures that any changes are intentional.
// This test, in particular, ensures that removing a node at the beginning
// produces a single remove (and delete) instruction, and no remove/insert
// (move) operations. All these nodes are laid out with absolute positioning,
// so moving them around does not change layout.
assert(mutations2.size() == 2);
assert(mutations2[0].type == ShadowViewMutation::Remove);
assert(mutations2[0].oldChildShadowView.tag == 100);
assert(mutations2[0].index == 0);
assert(mutations2[1].type == ShadowViewMutation::Delete);
assert(mutations2[1].oldChildShadowView.tag == 100);
// Calculating mutations.
auto mutations3 = calculateShadowViewMutations(*rootNodeV3, *rootNodeV4);
// The order and exact mutation instructions here may change at any time.
// This test just ensures that any changes are intentional.
// This test, in particular, ensures that removing a node in the middle
// produces a single remove (and delete) instruction, and no remove/insert
// (move) operations; and that simultaneously, we can insert a node at the
// end.
assert(mutations3.size() == 4);
assert(mutations3[0].type == ShadowViewMutation::Remove);
assert(mutations3[0].oldChildShadowView.tag == 102);
assert(mutations3[0].index == 1);
assert(mutations3[1].type == ShadowViewMutation::Delete);
assert(mutations3[1].oldChildShadowView.tag == 102);
assert(mutations3[2].type == ShadowViewMutation::Create);
assert(mutations3[2].newChildShadowView.tag == 104);
assert(mutations3[3].type == ShadowViewMutation::Insert);
assert(mutations3[3].newChildShadowView.tag == 104);
assert(mutations3[3].index == 2);
// Calculating mutations.
auto mutations4 = calculateShadowViewMutations(*rootNodeV4, *rootNodeV5);
// The order and exact mutation instructions here may change at any time.
// This test just ensures that any changes are intentional.
// This test, in particular, ensures that inserting a child at the middle, and
// at the end, and removing a node in the middle, produces the minimal set of
// instructions. All these nodes are laid out with absolute positioning, so
// moving them around does not change layout.
assert(mutations4.size() == 6);
assert(mutations4[0].type == ShadowViewMutation::Remove);
assert(mutations4[0].oldChildShadowView.tag == 103);
assert(mutations4[0].index == 1);
assert(mutations4[1].type == ShadowViewMutation::Delete);
assert(mutations4[1].oldChildShadowView.tag == 103);
assert(mutations4[2].type == ShadowViewMutation::Create);
assert(mutations4[2].newChildShadowView.tag == 100);
assert(mutations4[3].type == ShadowViewMutation::Create);
assert(mutations4[3].newChildShadowView.tag == 102);
assert(mutations4[4].type == ShadowViewMutation::Insert);
assert(mutations4[4].newChildShadowView.tag == 100);
assert(mutations4[4].index == 1);
assert(mutations4[5].type == ShadowViewMutation::Insert);
assert(mutations4[5].newChildShadowView.tag == 102);
assert(mutations4[5].index == 3);
auto mutations5 = calculateShadowViewMutations(*rootNodeV5, *rootNodeV6);
// The order and exact mutation instructions here may change at any time.
// This test just ensures that any changes are intentional.
// This test, in particular, ensures that inserting TWO children in the middle
// produces the minimal set of instructions. All these nodes are laid out with
// absolute positioning, so moving them around does not change layout.
assert(mutations5.size() == 4);
assert(mutations5[0].type == ShadowViewMutation::Create);
assert(mutations5[0].newChildShadowView.tag == 103);
assert(mutations5[1].type == ShadowViewMutation::Create);
assert(mutations5[1].newChildShadowView.tag == 105);
assert(mutations5[2].type == ShadowViewMutation::Insert);
assert(mutations5[2].newChildShadowView.tag == 103);
assert(mutations5[2].index == 2);
assert(mutations5[3].type == ShadowViewMutation::Insert);
assert(mutations5[3].newChildShadowView.tag == 105);
assert(mutations5[3].index == 3);
auto mutations6 = calculateShadowViewMutations(*rootNodeV6, *rootNodeV7);
// The order and exact mutation instructions here may change at any time.
// This test just ensures that any changes are intentional.
// This test, in particular, ensures that a bug has been fixed: that with
// a particular sequence of inserts/removes/moves, we don't unintentionally
// create more "CREATE" mutations than necessary.
// The actual nodes that should be created in this transaction have a tag >
// 105.
assert(mutations6.size() == 25);
for (int i = 0; i < mutations6.size(); i++) {
if (mutations6[i].type == ShadowViewMutation::Create) {
assert(mutations6[i].newChildShadowView.tag > 105);
}
}
}
} // namespace react
} // namespace facebook