Commit Graph

13 Commits

Author SHA1 Message Date
Samuel Susla ce50c43986 Add more clang tidy rules
Summary:
changelog: [internal]

Add more clang tidy rules to prevent common class of bugs.

Reviewed By: javache

Differential Revision: D39245194

fbshipit-source-id: 5521c5c4653d7005b96ebba494e810ba5075afbc
2022-09-06 07:01:17 -07:00
Pieter De Baets 13a0556aaa Remove deprecated ShadowNode type aliases
Summary:
Fix todo and inconsistency across codebase. It's better to have just one way to refer to these types.

Changelog: [Internal]

Reviewed By: philIip

Differential Revision: D37653146

fbshipit-source-id: e82f09caa6cd6eec5512b78f413708d9c04a7a83
2022-07-12 04:37:32 -07:00
Pieter De Baets 71e89213aa Make ReactCommon and tests compile for CXX platform
Summary:
If you don't list `Cxx` as a supported platform, we will use Android builds, even when using `buck run` for local execution.

Changelog: [Internal]

Reviewed By: derolf

Differential Revision: D37600464

fbshipit-source-id: 6ba8566cde4180524351c9d8c647ce1d4ac5279d
2022-07-05 05:56:35 -07:00
Samuel Susla a159416333 Use std::optional instead of butter::optional
Summary: changelog: Use std::optional instead of butter::optional

Reviewed By: fkgozali

Differential Revision: D33352680

fbshipit-source-id: 45a53fec181a6ffb6218909bc23348f7c9f21ec4
2022-03-04 07:25:59 -08:00
Samuel Susla 681ed402de Turning on clang tidy performance-*
Summary:
changelog: [internal]

Enable performance related clang tidy rules.

Reviewed By: javache

Differential Revision: D33350556

fbshipit-source-id: 486446ed0a1ac88af21b691ac6905b4f2359dafc
2022-01-05 05:53:13 -08:00
Andres Suarez 8bd3edec88 Update copyright headers from Facebook to Meta
Reviewed By: aaronabramov

Differential Revision: D33367752

fbshipit-source-id: 4ce94d184485e5ee0a62cf67ad2d3ba16e285c8f
2021-12-30 15:11:21 -08:00
Samuel Susla b3fe2d40e8 Remove unused arguments
Summary:
changelog: [internal]

Linter was not happy about this.

Reviewed By: ShikaSD

Differential Revision: D33235690

fbshipit-source-id: 389a49afe2c828f60bfbfb1c6e92d2c74f676600
2021-12-20 11:22:43 -08:00
Pieter De Baets 6025611bd0 Use real propsParserContext in LayoutAnimation
Summary: Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D31053819

fbshipit-source-id: 8ec21012500f3bfc7e8aea018b5ca72323da2d9e
2021-09-21 04:24:28 -07:00
Joshua Gross 175b1ea636 Pass PropsParserContext to prop parsing layer
Summary: Changelog: [internal]

Reviewed By: mdvacca

Differential Revision: D29921232

fbshipit-source-id: ba045f545b564aedf1b287045a0e75428de30a0f
2021-07-28 20:18:20 -07:00
Joshua Gross 7d1d4dc064 Ship new C++ Differ in code
Summary:
The new C++ Differ has been validated on Android and iOS. Delete the old code path.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D28904330

fbshipit-source-id: 2e0d8682f6b2a79f9758ed8b7b92809060835815
2021-06-07 17:11:55 -07:00
Joshua Gross b637b21f09 LayoutAnimations: don't animate root ShadowNode mutations
Summary:
Root nodes doesn't have a ComponentDescriptor that can be looked up via this mechanism, and we probably shouldn't be animating Root nodes anyway (?). This is a debug-only assert but could be causing issues in production.

The fix is simple - just don't animate any changes to a root node.

Changelog: [Internal]

Reviewed By: Nick177

Differential Revision: D28856396

fbshipit-source-id: 43fa0aa723b03b031fee22e0563eb63cc86239b3
2021-06-03 20:30:37 -07:00
Joshua Gross 0f4cdc9d29 LayoutAnimations: unit tests that stress-test animation conflicts
Summary:
Builds on previous diff. Instead of running a single animation to completion, queues up an animation and then spams mutations that could conflict with the animation.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D28357892

fbshipit-source-id: 6ca83a56dded629d8a1444360f1d02037661a5ef
2021-05-11 12:11:35 -07:00
Joshua Gross 967eeff86e Add unit tests for Layout Animations
Summary:
Add unit tests for Layout Animations.

This first batch generates a random mutation, then animates it to completion.

I found one issue with UPDATE+REMOVE+INSERT animation consistency. That shouldn't cause any crashes in production, but is a chance to improve consistency of mutations overall - and could in theory point to memory corruption, though it's somewhat unlikely.

I ran with randomized seeds, found issues, fixed them, re-ran to ensure issues were fixed, rinsed and repeated. At the end I was able to run dozens of times (with random seeds) and found nothing.

The next step is to repeatedly generate mutations that conflict with ongoing animations.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D28343750

fbshipit-source-id: c1c60d89a31be3ac05d57482f0af3c482b866abe
2021-05-11 12:11:35 -07:00