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LayoutAnimations: unit tests that stress-test animation conflicts
Summary: Builds on previous diff. Instead of running a single animation to completion, queues up an animation and then spams mutations that could conflict with the animation. Changelog: [Internal] Reviewed By: sammy-SC Differential Revision: D28357892 fbshipit-source-id: 6ca83a56dded629d8a1444360f1d02037661a5ef
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@@ -45,7 +45,9 @@ static void testShadowNodeTreeLifeCycleLayoutAnimations(
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int animation_frames,
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int delay_ms_between_frames,
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int delay_ms_between_stages,
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int delay_ms_between_repeats) {
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int delay_ms_between_repeats,
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bool commits_conflicting_mutations = false,
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int final_animation_delay = 0) {
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auto entropy = seed == 0 ? Entropy() : Entropy(seed);
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auto eventDispatcher = EventDispatcher::Shared{};
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@@ -197,7 +199,7 @@ static void testShadowNodeTreeLifeCycleLayoutAnimations(
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if (k != (animation_frames + 1)) {
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EXPECT_TRUE(animationDriver->shouldOverridePullTransaction());
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} else {
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} else if (!commits_conflicting_mutations) {
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EXPECT_FALSE(animationDriver->shouldOverridePullTransaction());
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}
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@@ -230,8 +232,57 @@ static void testShadowNodeTreeLifeCycleLayoutAnimations(
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// Build a view tree to compare with.
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// After all the synthetic mutations, at the end of the animation,
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// the mutated and newly-constructed trees should be identical.
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if (!commits_conflicting_mutations) {
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auto rebuiltViewTree =
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buildStubViewTreeWithoutUsingDifferentiator(*nextRootNode);
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// Comparing the newly built tree with the updated one.
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if (rebuiltViewTree != viewTree) {
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// Something went wrong.
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LOG(ERROR)
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<< "Entropy seed: " << entropy.getSeed()
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<< ". To see why trees are different, define STUB_VIEW_TREE_VERBOSE and see logging in StubViewTree.cpp.\n";
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EXPECT_TRUE(false);
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}
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}
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currentRootNode = nextRootNode;
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MockClock::advance_by(std::chrono::milliseconds(delay_ms_between_stages));
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}
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// Flush all remaining animations before validating trees
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if (final_animation_delay > 0) {
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MockClock::advance_by(std::chrono::milliseconds(final_animation_delay));
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auto telemetry = TransactionTelemetry{};
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telemetry.willLayout();
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telemetry.willCommit();
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telemetry.willDiff();
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auto transaction =
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animationDriver->pullTransaction(surfaceId, 0, telemetry, {});
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// We have something to validate.
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if (transaction.hasValue()) {
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auto mutations = transaction->getMutations();
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// Mutating the view tree.
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viewTree.mutate(mutations);
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// We don't do any validation on this until all animations are
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// finished!
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}
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}
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// After all animations are completed...
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// Build a view tree to compare with.
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// After all the synthetic mutations, at the end of the animation,
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// the mutated and newly-constructed trees should be identical.
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if (commits_conflicting_mutations) {
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auto rebuiltViewTree =
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buildStubViewTreeWithoutUsingDifferentiator(*nextRootNode);
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buildStubViewTreeWithoutUsingDifferentiator(*currentRootNode);
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// Comparing the newly built tree with the updated one.
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if (rebuiltViewTree != viewTree) {
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@@ -243,10 +294,6 @@ static void testShadowNodeTreeLifeCycleLayoutAnimations(
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EXPECT_TRUE(false);
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}
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currentRootNode = nextRootNode;
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MockClock::advance_by(std::chrono::milliseconds(delay_ms_between_stages));
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}
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MockClock::advance_by(std::chrono::milliseconds(delay_ms_between_repeats));
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@@ -382,3 +429,108 @@ TEST(LayoutAnimationTest, stableBiggerTreeFewRepeatsManyStages_NonOverlapping) {
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// LOG(ERROR) << "ALL RUNS SUCCESSFUL";
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// // react_native_assert(false);
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// }
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//
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// These tests are "overlapping", meaning that mutations will be committed
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// before the previous animation completes.
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//
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TEST(
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LayoutAnimationTest,
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stableSmallerTreeFewRepeatsFewStages_Overlapping_2029343357) {
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testShadowNodeTreeLifeCycleLayoutAnimations(
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/* seed */ 2029343357,
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/* size */ 128,
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/* repeats */ 128,
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/* stages */ 10,
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/* animation_duration */ 1000,
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/* animation_frames*/ 9, // an animation completes in 10 frames, so this
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// causes conflicts
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/* delay_ms_between_frames */ 100,
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/* delay_ms_between_stages */ 100,
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/* delay_ms_between_repeats */ 2000,
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/* commits_conflicting_mutations */ true,
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/* final_animation_delay */ 10000 + 1);
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}
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TEST(
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LayoutAnimationTest,
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stableSmallerTreeFewRepeatsFewStages_Overlapping_597132284) {
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testShadowNodeTreeLifeCycleLayoutAnimations(
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/* seed */ 597132284,
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/* size */ 128,
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/* repeats */ 128,
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/* stages */ 10,
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/* animation_duration */ 1000,
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/* animation_frames*/ 9, // an animation completes in 10 frames, so this
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// causes conflicts
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/* delay_ms_between_frames */ 100,
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/* delay_ms_between_stages */ 100,
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/* delay_ms_between_repeats */ 2000,
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/* commits_conflicting_mutations */ true,
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/* final_animation_delay */ 10000 + 1);
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}
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TEST(
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LayoutAnimationTest,
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stableSmallerTreeFewRepeatsFewStages_Overlapping_ManyConflicts_597132284) {
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testShadowNodeTreeLifeCycleLayoutAnimations(
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/* seed */ 597132284,
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/* size */ 128,
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/* repeats */ 128,
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/* stages */ 50,
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/* animation_duration */ 1000,
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/* animation_frames*/ 5, // an animation completes in 10 frames, so this
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// causes conflicts. We only animate 5 frames,
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// but have 50 stages, so conflicts stack up
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// quickly.
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/* delay_ms_between_frames */ 100,
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/* delay_ms_between_stages */ 100,
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/* delay_ms_between_repeats */ 2000,
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/* commits_conflicting_mutations */ true,
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/* final_animation_delay */ 50000 + 1);
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}
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TEST(
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LayoutAnimationTest,
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stableBiggerTreeFewRepeatsManyStages_Overlapping_ManyConflicts_2029343357) {
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testShadowNodeTreeLifeCycleLayoutAnimations(
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/* seed */ 2029343357,
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/* size */ 512,
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/* repeats */ 32,
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/* stages */ 128,
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/* animation_duration */ 1000,
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/* animation_frames*/ 10,
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/* delay_ms_between_frames */ 10,
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/* delay_ms_between_stages */ 10,
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/* delay_ms_between_repeats */ 2000,
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/* commits_conflicting_mutations */ true,
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/* final_animation_delay */ (128 * 1000 + 100));
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}
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// You may uncomment this -
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// locally only !-to generate failing seeds.
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// TEST(
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// LayoutAnimationTest,
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// stableSmallerTreeFewRepeatsFewStages_Overlapping_Random) {
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// std::random_device device;
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// for (int i = 0; i < 10; i++) {
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// uint_fast32_t seed = device();
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// LOG(ERROR) << "Seed: " << seed;
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// testShadowNodeTreeLifeCycleLayoutAnimations(
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// /* seed */ seed,
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// /* size */ 512,
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// /* repeats */ 32,
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// /* stages */ 128,
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// /* animation_duration */ 1000,
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// /* animation_frames*/ 10,
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// /* delay_ms_between_frames */ 10,
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// /* delay_ms_between_stages */ 10,
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// /* delay_ms_between_repeats */ 2000,
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// /* commits_conflicting_mutations */ true,
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// /* final_animation_delay */ (128 * 1000 + 100));
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// }
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// // Fail if you want output to get seeds
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// LOG(ERROR) << "ALL RUNS SUCCESSFUL";
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// // react_native_assert(false);
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// }
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