Summary:
Changelog:
[Internal][Fixed] - https://github.com/facebook/react-native/pull/33973 breaks the internal CI, as it depends on the outdated offline mirror for `Pods/Target Support Files`.
Reviewed By: cortinico
Differential Revision: D37038213
fbshipit-source-id: 1d27c9c32f2c3ddecd15a83935c520d1e1524b21
Summary:
It turned out the previous attempt to rely on the Event's UIManagerType wasn't sufficient, as not all Fabric touch event had a surfaceId set on them, e.g. Modal etc.
This brings back the UIManagerType detection based on reactTag, but do it only for non-rootView to keep handling touch via the right dispatcher for rootView as well.
Changelog: [Fixed][Android] Bring back non-rootview touch handling based on reactTag
Reviewed By: JoshuaGross, sshic
Differential Revision: D37063335
fbshipit-source-id: 76e2d7ae5f00006c5ecaf50c86920ea6e85155b7
Summary:
TurboCxxModule doesn't use the the default JSI getter that TurboModule offers, and has custom behaviour for `getConstants` which broke the I18nAssets module in the binding experiment.
Changelog: [Internal]
Reviewed By: ryancat
Differential Revision: D37030917
fbshipit-source-id: 187f159abc76f792ad2c7045dc2852d216ea978d
Summary:
[A recent fix](https://github.com/facebook/react-native/pull/33076) to Android to set focusable to true when accessible is true, and this caused several components not to work correctly.
This JS change essentially reverts the default back to Text not being focusable unless it is explicitly set. Android's "auto" behavior is better than setting `accessible=true`, and it's also the behavior React Native has had since accessibility on Android was implemented.
# Wall of Text Explanation
Explanation From Brett's comment [here](https://www.internalfb.com/diff/D35908559?dst_version_fbid=700876567897063&transaction_fbid=477905564133412)
blavalla
Generally speaking, "accessible" in react native maps to "focusable" in Android views, and the default value for "focusabe" for a TextView (and actually all views) is "auto" not "false". The difference here is that "false" is telling the system to explicitly disallow focus on this element, where as "auto" is telling the system that it's up to whatever service is trying to focus to determine if it should or not.
In the case of text, Talkback generally does default to focusing on Text when it's set to "auto", though it also does try to combine this text together with other not-explicitly focusable siblings and roll the focus up to some common ancestor element.
In the case of TetraButton here, I would expect the default behavior would be that the text is "auto" focusable, so Talkback would combine the text here with the parent <TetraPressable> (which is explicitly focusable via accessible="true").
...
[This diff](https://github.com/facebook/react-native/pull/33076) was to fix the issue with "disabled" not properly announcing on text views, which was commonly occuring due to the description-combining feature described above. Basically, when Talkback decides to combine not-explicitly-focusable elements together, it ignores properties like "disabled", "selected", etc. so when combined only the text is transferred.
The "fix" here was to make sure that if disabled was set, that an element was always explicitly focusable so that it wouldn't be eligible to be combined with others. I think that as a general concept makes sense, but the fix actually surfaced an issue that is likely a much older bug.
This line in <Text>
```
accessible={accessible !== false}
```
Is basically always setting accessible="true" unless it's explicitly set to false, and has been in there for years. It was likely added to force text to be accessible by default for iOS. But until [this diff](https://github.com/facebook/react-native/pull/33076) this line was basically a no-op for Android, since setting accessible="true" on text would do nothing at all.
[This diff](https://github.com/facebook/react-native/pull/33076) changed this so that setting accessible="true" worked how you'd expect, by making the view explicitly focusable, which was necessary for the disabled behavior to work properly. But that means that now by default all text views are explicitly focusable on both iOS and Android, and this there is likely many components that were built that don't expect this to be the case.
It doesn't seem like the right fix here is to revert this behavior to its previous state, as it wasn't working how anyone would expect it to if they looked at the code, and it seems like we were relying on some fairly undocumented behavior of Talkback to get it to work how we wanted. If we truly only wanted accessible="true" to be set on all TextViews for iOS, we should be explicit about it and do a platform check before setting that property. If we didn't want this to be iOS-specific, then everything is now actually working as originally intended.
For reference, this is the diff that introduced the default-accessible text - https://www.internalfb.com/diff/D1561326, and the description makes it clear that this was only tested on iOS, and the behavior was explicitly trying to map to iOS norms such as not allowing nested accessible elements.
Changelog:
[Android][Fixed] Make Text not focusable by default
Reviewed By: ryancat
Differential Revision: D36991394
fbshipit-source-id: c45d2ada72bb2d6ffeee6947d676a07fb8899449
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/33885
When building Hermes for React Native, point to the React Native JSI location to ensure both React Native and Hermes use the exact same version of JSI.
Changelog:
[iOS] [Changed] - When Hermes is enabled, it will use the same copy of JSI as React Native
Reviewed By: cortinico, cipolleschi
Differential Revision: D36567471
fbshipit-source-id: 97d954ef34007bd31f008fab451512194060d670
Summary:
Allow an arbitrary path to hermes-runtime-darwin-vX.Y.Z.tgz to be specified. This can be used in CI or in local e2e tests to test with Hermes enabled without having a matching GitHub release.
Usage:
```
HERMES_ENGINE_TARBALL_PATH=~/Downloads/hermes- runtime-darwin-v0.69.0.tar.gz \
USE_HERMES=1 \
pod install
```
Changelog: [Internal]
Reviewed By: cortinico
Differential Revision: D36985477
fbshipit-source-id: 853829c89e6f0ac3f63781c7f290cf3994b8e0cd
Summary:
Changelog: [iOS][Fixed] - `_scrollViewComponentView` is set to `RCTPullToRefreshViewComponentView's` superview:
```
_scrollViewComponentView = [RCTScrollViewComponentView findScrollViewComponentViewForView:self];
```
It should be safe to make it weak.
Reviewed By: javache
Differential Revision: D36998626
fbshipit-source-id: 2130b743d181e15986cb68636d60507a986968e1
Summary:
This fixes an issue in the C++ TurboModule codegen where optional return types would result in a compiler error because they were not being defaulted to `null` when converting to `jsi::Value`.
Changelog:
Internal
Reviewed By: javache
Differential Revision: D36989312
fbshipit-source-id: 525f9ce7a5638ba5a655fa69ba9647978030ab0b
Summary:
This diff adds an assertion to make sure the pending events are enqueued only when the event emitter is null. This is to avoid unexpected workflow when we queue events but we should just dispatch them.
Changelog:
[Android][Internal] - Make sure we only queue events when event emitter is null
Reviewed By: javache
Differential Revision: D36916482
fbshipit-source-id: fff305615b302ece26bc2482c826b74de4f70266
Summary:
`OTHER_CFLAGS` doesn't seem to work when the file is imported from Objc++. This causes flipper to not be included.
## Changelog
[iOS] [Fixed] - Use `GCC_PREPROCESSOR_DEFINITIONS` to set `FB_SONARKIT_ENABLED`
Pull Request resolved: https://github.com/facebook/react-native/pull/33972
Test Plan: Tested the change in an app. Used a breakpoint to see that flipper code is not executed before this change, and is after. Also made sure other `GCC_PREPROCESSOR_DEFINITIONS` set by cocoapods are still properly inherited.
Reviewed By: cipolleschi
Differential Revision: D37001624
Pulled By: dmitryrykun
fbshipit-source-id: 920f3fe368a9fbe2cde9aa1e6d5b3b883c42119d
Summary:
D36784563 (https://github.com/facebook/react-native/commit/ec307e0167deca7f17640cd3c5a60f6be5f47b62) caused some issues with TextInputs with numeric keyboard types not respecting the secureTextEntry prop
Changelog
[Android] [Fixed] - Revert PR 33924 because of issues with TextInputs with numeric keyboard types not respecting the secureTextEntry prop
Reviewed By: makovkastar
Differential Revision: D36994688
fbshipit-source-id: 89cd556ca1cf8fd89560aeb9ead129607b4c13c6
Summary:
D36902220 (https://github.com/facebook/react-native/commit/a04195167bbd8f27c6141c0239a61a345cac5a88) changed Animated to only use value of natively driven nodes on initial render.
However, there remained a case where we could end up with a race condition between Fabric prop update (via SurfaceMountingManager.updateProps) and Animated (via NativeAnimatedNodesManager.runUpdates), when an animation on a node that was created natively is triggered close to render (such as in componentDidUpdate). This happens as Animated and Fabric aren't synchronized, and at the platform level, they do not know each other's state.
Say we have two items, where opacity is used to indicate whether the item is selected. On initial render, A's opacity is set to 1, and animated sets opacity to 1; B's opacity is set to 0, and animated sets opacity to 0. When B is selected (and causes A and B to rerender), A's opacity is now set to null, and animated sets opacity to 0; B's opacity is also now set to null, and animated sets opacity to 1. A's props have changed, and thus the default opacity value of 1 is applied via Fabric, but Animated also sets the opacity to 0 - either may end up being the value visible to the user due to the nondeterministic order of Fabric update props and Animated. This is what is causing T122469354.
This diff addresses this edge case by using the initial prop values for native animated nodes, for subsequent renders, to ensure that values of native animated nodes do not impact rerenders.
This diff also fixes a bug in OCAnimation where translateX/Y values of 0 in transition will result in render props containing translateX/Y instead of transform, resulting in potentially incorrect pressability bounds.
Changelog:
[Internal][Fixed] - Only use initial value of natively driven nodes on render
Reviewed By: JoshuaGross, javache
Differential Revision: D36958882
fbshipit-source-id: 10be2ad91b645fa4b8a4a12808e9299da33aaf7d
Summary:
Changelog:
[Android][Fix] - When `onEndReachedThreshold` is set to 0 `onEndReached` function on `VirtualizedList` properly fires once the user scrolls to the bottom of the list.
Reviewed By: genkikondo
Differential Revision: D36488189
fbshipit-source-id: b95f3291f2957273280696d8840c1e000d669380
Summary:
This change is mostly needed to support the new react-native architecture with Swift. Some private yoga headers end up being included in the swift build and result in compilation failure since swift cannot compile c++ modules. See https://github.com/facebook/react-native/pull/33381.
The most reliable fix is to include all headers as public headers, and add `#ifdef __cplusplus` to those that include c++. This is already what we do for other headers, this applies this to all headers.
Tested in the YogaKitSample, and also in a react-native app.
Changelog:
[iOS] [Changed] - Make all Yoga headers public and add #ifdef __cplusplus
X-link: https://github.com/facebook/yoga/pull/1150
Reviewed By: dmitryrykun
Differential Revision: D36966687
Pulled By: cortinico
fbshipit-source-id: a34a54d56df43ab4934715070bab8e790b9abd39
Summary:
https://github.com/facebook/react-native/commit/3337add547c60b84816ef5dad82f4ead2e8742ef made some changes to method signature but the template wasn't updated. This adds the missing changes.
## Changelog
[Internal] [Fixed] - Pass string by ref in TurboModule template
Pull Request resolved: https://github.com/facebook/react-native/pull/33970
Test Plan: Didn't test the template directly, but the change is trivial.
Reviewed By: cortinico
Differential Revision: D36964481
Pulled By: dmitryrykun
fbshipit-source-id: 561e32f218baf398b8d4d8c77381a2642e22ef42
Summary:
Seems like an obvious typo! Whoops!
Not causing any known issues, but... this should be fixed.
Changelog: [Internal]
Reviewed By: genkikondo
Differential Revision: D36940476
fbshipit-source-id: d534ca3763b1f91e41c56953bf3d665e86db9e2b
Summary:
This diff address an edge case when the pending events are enqueued when the surface is stopped. In this case we will reset map that holds view state to null, which will cause NPE.
Changelog:
[Android][Fixed] - Fix edge case when we enqueue a pending event to views on stopped surface
Reviewed By: javache, gorodscy
Differential Revision: D36912786
fbshipit-source-id: 3ae5a4b08a0a6bf55538d69ac80a101c2c3d899a
Summary:
When tapping on ReactRootView and having Fabric enabled, the touch logic mistakenly dispatch the event to JS via the legacy renderer. This is because the destination was computed based on reactTag (odd = legacy, even = Fabric), but root view tag happens to be always odd (always ends with 1). This change uses the right destination based on what the Event itself tells us, instead of deriving from the reactTag.
Changelog: [Android][Fixed] Fix Fabric touch event dispatching for root views
Reviewed By: JoshuaGross, sshic
Differential Revision: D36917300
fbshipit-source-id: 838b4e135d7df07c37040bd47d71370ff10df067
Summary:
Problem - Error when trying to publish to Apple Store in debug scheme
Error thread - https://github.com/facebook/react-native/issues/31507
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[General][Removed] - The diffs renames the required variable which was causing conflicts in names with Apple core SDK's
Pull Request resolved: https://github.com/facebook/react-native/pull/33153
Reviewed By: lunaleaps
Differential Revision: D34392529
Pulled By: sshic
fbshipit-source-id: 78387999f94e0db71f5d3dafff51e58d7d0c1847
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/33937
This moves the build of RNTester from Unix Make to CMake
This will serve as a blueprint for users that are looking into using CMake end-to-end in their buildls.
In order to make this possible I had to:
* Add an `Android-prebuilt.cmake` file that works similar to the `Android-prebuilt.mk` for feeding prebuilt .so files to the consumer build.
* Update the codegen to use `JSI_EXPORT` on several objects/classes as CMake has stricter visibility rules than Make
* Update the sample native module in `nativemodule/samples/platform/android/` to use CMake instead of Make
Changelog:
[Internal] [Changed] - Build RN Tester with CMake
Reviewed By: cipolleschi
Differential Revision: D36760309
fbshipit-source-id: b99449a4b824b6c0064e833d4bcd5969b141df70
Summary:
This diff fixes the rendering of transparent borders in RN Android views
The fix clips the view ONLY when there is a border color that's non transparent
This change unifies the rendering of transparent and semitransparent borders for Views between RN Android, iOS and Web
Changelog: [Android][Fix] Fix rendering of transparent borders in RN Android
Reviewed By: JoshuaGross
Differential Revision: D36890856
fbshipit-source-id: 38fc2ae215f136160a73ca470e03fada8cb81ced
Summary:
Changelog:
[iOS][Fixed][Internal] - Protect handlers in RCTNetworking with mutex even if RCTNetworking has been deallocated
# The Logview
We get this error in LogView: `Unhandled JS Exception: Error: Exception in HostFunction: mutex lock failed: Invalid argument`, which is an C++ std::error. "This typically happens when .lock() is called on a mutex that is not yet constructed, or has already been destructed."
# Hypothesis of issue
The LogView says the line that throws this softerror is [RCTNetworking.ios.js](https://github.com/facebook/react-native/blob/8bd3edec88148d0ab1f225d2119435681fbbba33/Libraries/Network/RCTNetworking.ios.js#L87).
Inside RCTNetworking, there's only [one mutex and only one line where is is being used](https://github.com/facebook/react-native/blob/8bd3edec88148d0ab1f225d2119435681fbbba33/Libraries/Network/RCTNetworking.mm#L207-L215
), to protect the _handlers array.
My guess is that RCTNetworking was deallocated, which made `_handlersLock` nil, so it resulted in this error when we tried to lock it.
# This diff
* Add `std::lock_guard<std::mutex> lock(_handlersLock);` to `invalidate()`
* Move `_handlersLock` logic to its own method instead of using a lambda. If `self` is being deallocated, I would guess that this method (`[self prioritizedHandlers]`) would return nil.
Referencing this for correct ways to use lock_guard with mutex: https://devblogs.microsoft.com/oldnewthing/20210709-00/?p=105425
Reviewed By: fkgozali
Differential Revision: D36886233
fbshipit-source-id: 60246f4d9bbc1d834497e4fb8a61d9c0e9623510
Summary:
The current implementation of `throwJSError` places it in jsi.cpp, but
does not actually export it. This means that when JSI is being provided
by a dynamic library, `detail::throwJSError` will not be available.
To fix this, move the definition of `throwJSError` into jsi-inl.h,
similar to all of the other functions in the `detail` namespace. This
uses a roundabout implementation of `throwJSError` in order to avoid
directly using `throw`, which would fail to compile when exceptions are
turned off.
Changelog: [Internal]
Reviewed By: jpporto
Differential Revision: D36873154
fbshipit-source-id: bbea48e0d4d5fd65d67a029ba12e183128b96322
Summary:
D36612758 (https://github.com/facebook/react-native/commit/40f4c662bc7a66e5caea4909d74f435f5b72190c) attempted to remove the check that the animated node was native when fetching animated prop values for render, in order to fix an issue that arises when a node is converted to native before the initial call to render to mount the component, where the initial value is not applied.
However, this causes issues for cases where we call setValue on an animated node soon after render, such as on componentDidUpdate. setValue first updates the animated node value on JS side, then calls the native API setAnimatedNodeValue. The problem is that the next render will then use these updated values in the style props (because we removed the check for native in D36612758 (https://github.com/facebook/react-native/commit/40f4c662bc7a66e5caea4909d74f435f5b72190c)), resulting in a diff in props. Since Animated and Fabric aren't synchronized, there's a race condition between SurfaceMountingManager.updateProps and NativeAnimatedNodesManager.runUpdates
To allow proper rendering of initial values of native animated nodes, and mitigate the issue when calling setValue on an animated node soon after render, during initial render we use the initial values of both native and non-native driven nodes, and on subsequent renders we only use the initial values of non-native driven nodes.
An alternative considered was to add internal state to the nodes themselves (AnimatedProps, AnimatedStyle), but keeping it in sync with the component state is not easy/clean as AnimatedProps can be recreated and reattached at any time for a mounted component.
Changelog:
[Internal][Fixed] - Only use value of natively driven nodes on initial render
Reviewed By: JoshuaGross
Differential Revision: D36902220
fbshipit-source-id: c20f711aa97d18a2ed549b5f90c6296bf19bb327
Summary:
In the constructor we should get the default gravity params (as we did previously) and then never change these; thus, we can also make these fields final. These are used in `initView` during construction and upon recycling to reset vertical and horizontal alignment to their defaults.
Changelog: [Internal]
Reviewed By: genkikondo
Differential Revision: D36885646
fbshipit-source-id: 2f4d0b125b8645a380a08965e08db3ba1f12cae3
Summary:
See also D36889794. This is a very similar idea, except the core problem is that BaseTextProps is accessing the same props as ViewProps; and for ParagraphProps parsing, it first defers to ViewProps' parser and then BaseTextProps. RawPropsParser is optimized to access the same props in the same order, *exactly once*, so if we access a prop out-of-order, or for a second time, that access and the next access are deoptimized. Paragraph/Text, in particular, were quite bad because we did this several times, and each out-of-order access requires scanning /all/ props.
This fixes the issue, at least partially, by (1) pulling all the duplicate accesses to the beginning of BaseTextProps, and (2) accessing them all in the same order as ViewProps, relatively (some props are skipped, but that matters less).
Practically what this means is that now, all of Props' accesses have a cost of O(1) for lookup, or a total of O(n) for all of them; each access is at the n+1 position in the internal RawPropsParser array, so each access is cheap. BaseTextProps' duplicate accesses, even though there are only 4 of them: (1) the first one scans the entire array until we reach the prop in question; (2) the next accesses require scans, but not whole-array scans, since they're in order. (3) The BaseTextProps accesses /after/ the duplicate accesses are all O(1).
tl;dr is that before we had something like O(n*6) cost for BaseTextProps parsing and now it is O(n*2).
Similar to my summary in the last diff: we may want to revisit the RawPropsParser API... but I want to tread gently there, and this gets us a large improvement without major, risky changes.
Empirically, based on a couple of systraces, average time for a single UIManager::createNode called from JS thread, before this stack: 17us. After: 667ns (3% as long). On average, for every 60 createNode calls, we will save 1ms on the UI thread. The savings will be greater for certain screens that use many Views or Text nodes, and lesser for screens that use fewer of these components.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D36890072
fbshipit-source-id: 5d24b986c391d7bb158ed2f43d130a71960837d1
Summary:
Without getting into the weeds too much, RawPropParser "requires" that props be accessed in the same order every time a Props struct is parsed in order to most optimally fetch the values in a linear-ish fashion, basically ensuring that each rawProps.at() call is an O(1) operation, and overall getting all props for a particular component is O(n) in the number of props for a given struct. If props are called out of order, this breaks and worst-case we can end up with an O(n^2) operation.
Unfortunately, calling .at(x) twice with the same prop name triggers the deoptimized behavior. So as much as possible, always fetch exactly once and in the same order every time. In this case, we move initialization of two fields into the constructor body so that we can call .at() a single time instead of twice.
In the debug props of ViewProps I'm also reordering the fields to fetch them in the same order the constructor fetches them in, which will make this (debug-only) method slightly faster.
What's the impact of this? If you dig into the Tracery samples, the average/median RawPropsParser::at takes 1us or less. However, in /every single/ call to createNode for View components, there is at least one RawPropsParser::at call that takes 250+us. This was a huge red flag when analyzing traces, after which it was trivial (for View) to find the offending out-of-order calls. Since this is happening for every View and every type of component that derives from View, that's 1ms lost per every 4 View-type ShadowNodes created by ReactJS. After just 100 views created, that's 25ms. Etc.
There are other out-of-order calls lurking in the codebase that can be addressed separately. Impact scales with the size of the screen, the number of Views they render, etc.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D36889794
fbshipit-source-id: 91e0a7ca39ed10778e60a0f0339a4b4dc8b14436
Summary: Creates a base TurboModule for Catalyst.
Reviewed By: ann-ss
Differential Revision: D36707915
fbshipit-source-id: 9a246f238efdcdde45e0332f7b868478deadf50e
Summary:
I'm backporting PR https://github.com/facebook/react-native/pull/33945 to main
as it was merged on the release branch to unblock 0.69.
Those changes are necessary as Hermes was not being donwloaded at all during `pod install`
on .69 and the app was failing to build with a missing `hermes/hermes.h` import.
Changelog:
[iOS] [Fixed] - Fix Hermes not being properly downloaded during pod install
Reviewed By: hramos
Differential Revision: D36810787
fbshipit-source-id: f898e61b6536dfcfc81feeff740703fbd697b000
Summary:
Right now, when we change the keyboardType on android between between default and email, the value keyboard type stays as email (specially noticeable with the key next to the spacebar, that changes between the comma (`,`) to the at sign (`@`)).
This is because the mask we are using when updating the input is only taking into account the class, and not the flags nor the variations.
We don't apply all masks because it may interfere with flags assigned by other props, like multiline or secure text entry. Therefore, we have created our own mask, taking into account all the variations and flags that the keyboardType prop may set. This may be hard to maintain, since whenever we add any other keyboard type, we have to take these flags into mind.
The error I was trying to fix was in particular regarding going back and forward from email, but this fix may solve other similar issues with other keyboard styles.
## Changelog
[Android] [Fixed] - Fix a bug where the keyboard, once set as email, won't change back to default.
Pull Request resolved: https://github.com/facebook/react-native/pull/33924
Test Plan: In order to test this PR, any test code with a TextInput, and a way to change the value of the keyboardType should work. We should be able to see how the keyboard changes to the correct type without staying, for example, on the email state.
Reviewed By: lunaleaps
Differential Revision: D36784563
Pulled By: makovkastar
fbshipit-source-id: 74d7b61b3c07feea4e4050d7a07603a68b98e835
Summary:
I was reading source code, and I noticed the _subscriptions attribute (and the _clearSubscriptions method) of the FileReader is not used.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[Internal] [Changed] - Remove unused _subscriptions attribute in FileReader
Pull Request resolved: https://github.com/facebook/react-native/pull/33946
Test Plan: I checked that flow and jest are still green as I can't think about another way.
Reviewed By: lunaleaps
Differential Revision: D36807828
Pulled By: cortinico
fbshipit-source-id: 9bb599bbc7b79d2b4c010ba84cc8777e29b974ca
Summary:
tldr; `ReactEditText` and Android's emoji support in Android's AppCompat 1.4.0 / 1.4.x conflict in an odd way, causing NPEs.
`ReactEditText` defines an `InternalKeyListener`, `mKeyListener`, that it uses to make sure input from all keyboards works correctly. This listener is normally initialized at the end of the constructor.
Unfortunately, some versions of `AppCompatEditText`, most notably the version in the App Compat `1.4.0-alpha0x`, the [minimum version required for the Play Store's emoji compliance](https://developer.android.com/guide/topics/ui/look-and-feel/emoji2#appcompat) call `setInputType` from `AppCompatEditText`'s constructor. `ReactEditText` operates on the key listener inside of `setInputType` and since the `AppCompatEditText` constructor is called via call to `super` before the key listener is initialized, these versions of app compat can cause NPEs when used with React Native.
The fix is simple; check to see if `mKeyListener` is null, and initialize it if it is. This is necessary in both the constructor and inside of `setInputType`.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
https://github.com/facebook/react-native/wiki/Changelog
[Android] [Fixed] - NPE in `ReactEditText.setInputType` when React Native is used with some versions of a AppCompat 1.4.x. (and possibly others)
Pull Request resolved: https://github.com/facebook/react-native/pull/33920
Test Plan:
1. Build an app with both React Native and load it inside an app that is using AppCompat 1.4.x
2. Add a text field using React Native.
3. Open the screen of the app that contains the text field.
If you're working from this branch, you'll be fine. If you're working from main you'll get an NPE.
I can put together a test repo if needed.
Reviewed By: kacieb
Differential Revision: D36802622
Pulled By: cortinico
fbshipit-source-id: e7646da9a1ef0e0334152aecab0f972ca25092ec
Summary:
The sdks/.hermesversion file should be included inside the React Native NPM package.
While this file is available on the release branch, so it's effectively used during artifact preparation,
the file should also be included inside the react-native NPM package.
This commit addresses it.
Changelog:
[Internal] - Make sure sdks/.hermesversion is included inside the NPM package
Reviewed By: dmitryrykun
Differential Revision: D36785480
fbshipit-source-id: 1152de77818e92814b402a57ca5a05c235747eac
Summary:
Adding a flag to prepare for the phase 3 of the new architecture. This is still work in progress, not usable yet.
Changelog: [Internal]
Reviewed By: RSNara
Differential Revision: D36767843
fbshipit-source-id: 338d775681f2890461608b403749c3a7f05f84ff
Summary:
Followups to View Recycling diffs to improve things / clean up things a bit. This also fixes memory warnings which were not hooked up before.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D36707792
fbshipit-source-id: 410e70bf0eeec5569566138af547e1601394d0e6