decouple various files from Geometry.h

Summary:
a lot of files were depending on Geometry even though they didn't use Vector, this will help with future modularity

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D41127194

fbshipit-source-id: 024519c638a1f0df3fdbfbdd937eac84b9adee6e
This commit is contained in:
Phillip Pan
2022-11-15 08:06:45 -08:00
committed by Facebook GitHub Bot
parent 64ff077a66
commit 9138712934
12 changed files with 24 additions and 15 deletions
@@ -17,7 +17,8 @@
#include <react/renderer/core/ReactPrimitives.h>
#include <react/renderer/debug/DebugStringConvertible.h>
#include <react/renderer/graphics/Color.h>
#include <react/renderer/graphics/Geometry.h>
#include <react/renderer/graphics/Float.h>
#include <react/renderer/graphics/Size.h>
namespace facebook {
namespace react {
@@ -7,7 +7,7 @@
#pragma once
#include <react/renderer/graphics/Geometry.h>
#include <react/renderer/graphics/RectangleEdges.h>
namespace facebook {
namespace react {
@@ -7,7 +7,10 @@
#pragma once
#include <react/renderer/graphics/Geometry.h>
#include <react/renderer/graphics/Float.h>
#include <react/renderer/graphics/Point.h>
#include <react/renderer/graphics/Rect.h>
#include <react/renderer/graphics/Size.h>
#ifdef ANDROID
#include <folly/dynamic.h>
@@ -9,7 +9,7 @@
#include <react/renderer/core/ReactPrimitives.h>
#include <react/renderer/debug/DebugStringConvertible.h>
#include <react/renderer/graphics/Geometry.h>
#include <react/renderer/graphics/Point.h>
namespace facebook {
namespace react {
@@ -9,7 +9,7 @@
#include <react/renderer/core/ReactPrimitives.h>
#include <react/renderer/debug/DebugStringConvertible.h>
#include <react/renderer/graphics/Geometry.h>
#include <react/renderer/graphics/Point.h>
namespace facebook {
namespace react {
@@ -8,7 +8,8 @@
#pragma once
#include <react/renderer/graphics/Color.h>
#include <react/renderer/graphics/Geometry.h>
#include <react/renderer/graphics/RectangleCorners.h>
#include <react/renderer/graphics/RectangleEdges.h>
#include <array>
#include <bitset>
@@ -11,7 +11,7 @@
#include <folly/Hash.h>
#include <react/renderer/core/LayoutPrimitives.h>
#include <react/renderer/graphics/Geometry.h>
#include <react/renderer/graphics/Size.h>
namespace facebook {
namespace react {
@@ -11,7 +11,8 @@
#include <react/renderer/core/LayoutPrimitives.h>
#include <react/renderer/debug/DebugStringConvertible.h>
#include <react/renderer/debug/flags.h>
#include <react/renderer/graphics/Geometry.h>
#include <react/renderer/graphics/Rect.h>
#include <react/renderer/graphics/RectangleEdges.h>
namespace facebook {
namespace react {
@@ -8,11 +8,6 @@
#pragma once
#include <react/renderer/graphics/Float.h>
#include <react/renderer/graphics/Point.h>
#include <react/renderer/graphics/Rect.h>
#include <react/renderer/graphics/RectangleCorners.h>
#include <react/renderer/graphics/RectangleEdges.h>
#include <react/renderer/graphics/Size.h>
namespace facebook {
namespace react {
@@ -13,6 +13,9 @@
#include <folly/Hash.h>
#include <react/renderer/graphics/Float.h>
#include <react/renderer/graphics/Geometry.h>
#include <react/renderer/graphics/Point.h>
#include <react/renderer/graphics/RectangleEdges.h>
#include <react/renderer/graphics/Size.h>
#ifdef ANDROID
#include <folly/dynamic.h>
@@ -13,8 +13,12 @@
#include <react/renderer/core/PropsParserContext.h>
#include <react/renderer/core/RawProps.h>
#include <react/renderer/graphics/Color.h>
#include <react/renderer/graphics/Geometry.h>
#include <react/renderer/graphics/PlatformColorParser.h>
#include <react/renderer/graphics/Point.h>
#include <react/renderer/graphics/Rect.h>
#include <react/renderer/graphics/RectangleCorners.h>
#include <react/renderer/graphics/RectangleEdges.h>
#include <react/renderer/graphics/Size.h>
namespace facebook {
namespace react {
@@ -10,7 +10,8 @@
#include <string>
#include <vector>
#include <react/renderer/graphics/Geometry.h>
#include <react/renderer/graphics/Float.h>
#include <react/renderer/graphics/Size.h>
namespace facebook {
namespace react {