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Preet
2021-11-08 11:17:31 -08:00
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@@ -4,6 +4,7 @@ All notable changes to this project will be documented in this file.
# [4.5.0] - 2021-05-09
* Better algorithm for nested and intersecting paths https://github.com/rough-stuff/rough/issues/183
* Improved zigzag fill for concave shapes and nested paths.
* Fixed "dots" fill when roughness was <1 Itw as creatings weird shapes https://github.com/rough-stuff/rough/issues/193
* Configure precision when rendering to canvas as well as SVG using `fixedDecimalPlaceDigits` property.
* Solid fill was broken for Arcs if arc angle was > 180 degrees