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@@ -4,6 +4,7 @@ All notable changes to this project will be documented in this file.
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# [4.5.0] - 2021-05-09
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* Better algorithm for nested and intersecting paths https://github.com/rough-stuff/rough/issues/183
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* Improved zigzag fill for concave shapes and nested paths.
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* Fixed "dots" fill when roughness was <1 Itw as creatings weird shapes https://github.com/rough-stuff/rough/issues/193
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* Configure precision when rendering to canvas as well as SVG using `fixedDecimalPlaceDigits` property.
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* Solid fill was broken for Arcs if arc angle was > 180 degrees
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