Swift (Community)
Summary
Develop Swift based applications. Includes everything you need to get up and running.
| Metadata | Value |
|---|---|
| Contributors | 0xTim, adam-fowler, cloudnull |
| Categories | Community, Languages |
| Definition type | Dockerfile |
| Supported architecture(s) | x86-64, arm64 |
| Works in Codespaces | Yes |
| Container host OS support | Linux, macOS, Windows |
| Container OS | Debian |
| Languages, platforms | Swift |
Using this definition
While the definition itself works unmodified, you can select the version of Swift the container uses by updating the VARIANT arg in the included devcontainer.json (and rebuilding if you've already created the container).
"args": { "VARIANT": "5.7" }
Given how frequently web applications use Node.js for front end code, this container also includes an optional install of Node.js. You can enable installation and change the version of Node.js installed or disable its installation by updating the args property in .devcontainer/devcontainer.json.
"args": {
"VARIANT": "5.7",
"NODE_VERSION": "14" // Set to "none" to skip Node.js installation
}
Adding the definition to a project or codespace
-
If this is your first time using a development container, please see getting started information on setting up Remote-Containers or creating a codespace using GitHub Codespaces.
-
Start VS Code and open your project folder or connect to a codespace.
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Press F1 select and Add Development Container Configuration Files... command for Remote-Containers or Codespaces.
Note: If needed, you can drag-and-drop the
.devcontainerfolder from this sub-folder in a locally cloned copy of this repository into the VS Code file explorer instead of using the command. -
Select this definition. You may also need to select Show All Definitions... for it to appear.
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Finally, press F1 and run Remote-Containers: Reopen Folder in Container or Codespaces: Rebuild Container to start using the definition.
License
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the MIT License. See LICENSE.