Create full sub-items with labels and use texture clones for mini-icons
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@@ -931,7 +931,23 @@ static void gui_draw_subitems(SBItem *item)
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SBItem *subitem = (SBItem*)g_list_nth_data(item->subitems, i);
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if (subitem && subitem->texture && !subitem->drawn && subitem->node) {
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subitem->is_dock_item = FALSE;
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ClutterActor *suba = subitem->texture;
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ClutterActor *sgrp = clutter_group_new();
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ClutterActor *actor = subitem->texture;
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clutter_container_add_actor(CLUTTER_CONTAINER(sgrp), actor);
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clutter_actor_set_position(actor, 0.0, 0.0);
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clutter_actor_set_reactive(actor, TRUE);
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clutter_actor_show(actor);
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actor = subitem->label;
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clutter_actor_set_position(actor, (59.0 - clutter_actor_get_width(actor)) / 2, 62.0);
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clutter_text_set_color(CLUTTER_TEXT(actor), &item_text_color);
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clutter_actor_show(actor);
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clutter_container_add_actor(CLUTTER_CONTAINER(sgrp), actor);
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clutter_container_add_actor(CLUTTER_CONTAINER(grp), sgrp);
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clutter_actor_hide(sgrp);
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ClutterActor *suba = clutter_clone_new(subitem->texture);
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clutter_actor_unparent(suba);
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clutter_container_add_actor(CLUTTER_CONTAINER(grp), suba);
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clutter_actor_set_scale(suba, 0.22, 0.22);
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clutter_actor_set_position(suba, 8.0 + (i%3)*15.0, 8.0 + ((double)(int)((int)i/(int)3))*16.0);
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